Mana Masuda

CV
h-index13
6papers
94citations
Novelty43%
AI Score29

6 Papers

CVApr 7, 2023Code
Toward Unsupervised 3D Point Cloud Anomaly Detection using Variational Autoencoder

Mana Masuda, Ryo Hachiuma, Ryo Fujii et al.

In this paper, we present an end-to-end unsupervised anomaly detection framework for 3D point clouds. To the best of our knowledge, this is the first work to tackle the anomaly detection task on a general object represented by a 3D point cloud. We propose a deep variational autoencoder-based unsupervised anomaly detection network adapted to the 3D point cloud and an anomaly score specifically for 3D point clouds. To verify the effectiveness of the model, we conducted extensive experiments on the ShapeNet dataset. Through quantitative and qualitative evaluation, we demonstrate that the proposed method outperforms the baseline method. Our code is available at https://github.com/llien30/point_cloud_anomaly_detection.

CVApr 7, 2023
Event-based Camera Tracker by $\nabla$t NeRF

Mana Masuda, Yusuke Sekikawa, Hideo Saito

When a camera travels across a 3D world, only a fraction of pixel value changes; an event-based camera observes the change as sparse events. How can we utilize sparse events for efficient recovery of the camera pose? We show that we can recover the camera pose by minimizing the error between sparse events and the temporal gradient of the scene represented as a neural radiance field (NeRF). To enable the computation of the temporal gradient of the scene, we augment NeRF's camera pose as a time function. When the input pose to the NeRF coincides with the actual pose, the output of the temporal gradient of NeRF equals the observed intensity changes on the event's points. Using this principle, we propose an event-based camera pose tracking framework called TeGRA which realizes the pose update by using the sparse event's observation. To the best of our knowledge, this is the first camera pose estimation algorithm using the scene's implicit representation and the sparse intensity change from events.

CVJun 21, 2024Code
E2GS: Event Enhanced Gaussian Splatting

Hiroyuki Deguchi, Mana Masuda, Takuya Nakabayashi et al.

Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction saw remarkable progress, with the Neural Radiance Field (NeRF) based approach demonstrating photorealistic view synthesis results. However, the volume rendering paradigm of NeRF necessitates extensive training and rendering times. In this paper, we introduce Event Enhanced Gaussian Splatting (E2GS), a novel method that incorporates event data into Gaussian Splatting, which has recently made significant advances in the field of novel view synthesis. Our E2GS effectively utilizes both blurry images and event data, significantly improving image deblurring and producing high-quality novel view synthesis. Our comprehensive experiments on both synthetic and real-world datasets demonstrate our E2GS can generate visually appealing renderings while offering faster training and rendering speed (140 FPS). Our code is available at https://github.com/deguchihiroyuki/E2GS.

CVApr 22, 2024
Generalizable Neural Human Renderer

Mana Masuda, Jinhyung Park, Shun Iwase et al.

While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the challenging task of learning a Generalizable Neural Human Renderer (GNH), a novel method for rendering animatable humans from monocular video without any test-time optimization. Our core method focuses on transferring appearance information from the input video to the output image plane by utilizing explicit body priors and multi-view geometry. To render the subject in the intended pose, we utilize a straightforward CNN-based image renderer, foregoing the more common ray-sampling or rasterizing-based rendering modules. Our GNH achieves remarkable generalizable, photorealistic rendering with unseen subjects with a three-stage process. We quantitatively and qualitatively demonstrate that GNH significantly surpasses current state-of-the-art methods, notably achieving a 31.3% improvement in LPIPS.

CVMay 11, 2023
Intuitive Surgical SurgToolLoc Challenge Results: 2022-2023

Aneeq Zia, Max Berniker, Rogerio Garcia Nespolo et al.

Robotic assisted (RA) surgery promises to transform surgical intervention. Intuitive Surgical is committed to fostering these changes and the machine learning models and algorithms that will enable them. With these goals in mind we have invited the surgical data science community to participate in a yearly competition hosted through the Medical Imaging Computing and Computer Assisted Interventions (MICCAI) conference. With varying changes from year to year, we have challenged the community to solve difficult machine learning problems in the context of advanced RA applications. Here we document the results of these challenges, focusing on surgical tool localization (SurgToolLoc). The publicly released dataset that accompanies these challenges is detailed in a separate paper arXiv:2501.09209 [1].

CVNov 6, 2021
Neural Implicit Event Generator for Motion Tracking

Mana Masuda, Yusuke Sekikawa, Ryo Fujii et al.

We present a novel framework of motion tracking from event data using implicit expression. Our framework use pre-trained event generation MLP named implicit event generator (IEG) and does motion tracking by updating its state (position and velocity) based on the difference between the observed event and generated event from the current state estimate. The difference is computed implicitly by the IEG. Unlike the conventional explicit approach, which requires dense computation to evaluate the difference, our implicit approach realizes efficient state update directly from sparse event data. Our sparse algorithm is especially suitable for mobile robotics applications where computational resources and battery life are limited. To verify the effectiveness of our method on real-world data, we applied it to the AR marker tracking application. We have confirmed that our framework works well in real-world environments in the presence of noise and background clutter.