Zheng Ge

CV
h-index13
18papers
1,294citations
Novelty54%
AI Score47

18 Papers

34.3CVFeb 5, 2023Code
Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative Pretraining

Zekun Qi, Runpei Dong, Guofan Fan et al.

Mainstream 3D representation learning approaches are built upon contrastive or generative modeling pretext tasks, where great improvements in performance on various downstream tasks have been achieved. However, we find these two paradigms have different characteristics: (i) contrastive models are data-hungry that suffer from a representation over-fitting issue; (ii) generative models have a data filling issue that shows inferior data scaling capacity compared to contrastive models. This motivates us to learn 3D representations by sharing the merits of both paradigms, which is non-trivial due to the pattern difference between the two paradigms. In this paper, we propose Contrast with Reconstruct (ReCon) that unifies these two paradigms. ReCon is trained to learn from both generative modeling teachers and single/cross-modal contrastive teachers through ensemble distillation, where the generative student guides the contrastive student. An encoder-decoder style ReCon-block is proposed that transfers knowledge through cross attention with stop-gradient, which avoids pretraining over-fitting and pattern difference issues. ReCon achieves a new state-of-the-art in 3D representation learning, e.g., 91.26% accuracy on ScanObjectNN. Codes have been released at https://github.com/qizekun/ReCon.

41.9CVSep 20, 2023Code
DreamLLM: Synergistic Multimodal Comprehension and Creation

Runpei Dong, Chunrui Han, Yuang Peng et al. · tsinghua

This paper presents DreamLLM, a learning framework that first achieves versatile Multimodal Large Language Models (MLLMs) empowered with frequently overlooked synergy between multimodal comprehension and creation. DreamLLM operates on two fundamental principles. The first focuses on the generative modeling of both language and image posteriors by direct sampling in the raw multimodal space. This approach circumvents the limitations and information loss inherent to external feature extractors like CLIP, and a more thorough multimodal understanding is obtained. Second, DreamLLM fosters the generation of raw, interleaved documents, modeling both text and image contents, along with unstructured layouts. This allows DreamLLM to learn all conditional, marginal, and joint multimodal distributions effectively. As a result, DreamLLM is the first MLLM capable of generating free-form interleaved content. Comprehensive experiments highlight DreamLLM's superior performance as a zero-shot multimodal generalist, reaping from the enhanced learning synergy. Project page: https://dreamllm.github.io.

38.0CVSep 3, 2024
General OCR Theory: Towards OCR-2.0 via a Unified End-to-end Model

Haoran Wei, Chenglong Liu, Jinyue Chen et al. · tsinghua

Traditional OCR systems (OCR-1.0) are increasingly unable to meet people's usage due to the growing demand for intelligent processing of man-made optical characters. In this paper, we collectively refer to all artificial optical signals (e.g., plain texts, math/molecular formulas, tables, charts, sheet music, and even geometric shapes) as "characters" and propose the General OCR Theory along with an excellent model, namely GOT, to promote the arrival of OCR-2.0. The GOT, with 580M parameters, is a unified, elegant, and end-to-end model, consisting of a high-compression encoder and a long-contexts decoder. As an OCR-2.0 model, GOT can handle all the above "characters" under various OCR tasks. On the input side, the model supports commonly used scene- and document-style images in slice and whole-page styles. On the output side, GOT can generate plain or formatted results (markdown/tikz/smiles/kern) via an easy prompt. Besides, the model enjoys interactive OCR features, i.e., region-level recognition guided by coordinates or colors. Furthermore, we also adapt dynamic resolution and multi-page OCR technologies to GOT for better practicality. In experiments, we provide sufficient results to prove the superiority of our model.

26.5CVMar 10, 2023
Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception

Chunrui Han, Jinrong Yang, Jianjian Sun et al. · tsinghua

Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains strong performance on various camera-based 3D perception tasks, including object detection (55.4\% mAP and 62.9\% NDS), segmentation (48.6\% vehicle mIoU), tracking (54.8\% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA).

9.8CVApr 15, 2023Code
Align-DETR: Enhancing End-to-end Object Detection with Aligned Loss

Zhi Cai, Songtao Liu, Guodong Wang et al.

DETR has set up a simple end-to-end pipeline for object detection by formulating this task as a set prediction problem, showing promising potential. Despite its notable advancements, this paper identifies two key forms of misalignment within the model: classification-regression misalignment and cross-layer target misalignment. Both issues impede DETR's convergence and degrade its overall performance. To tackle both issues simultaneously, we introduce a novel loss function, termed as Align Loss, designed to resolve the discrepancy between the two tasks. Align Loss guides the optimization of DETR through a joint quality metric, strengthening the connection between classification and regression. Furthermore, it incorporates an exponential down-weighting term to facilitate a smooth transition from positive to negative samples. Align-DETR also employs many-to-one matching for supervision of intermediate layers, akin to the design of H-DETR, which enhances robustness against instability. We conducted extensive experiments, yielding highly competitive results. Notably, our method achieves a 49.3% (+0.6) AP on the H-DETR baseline with the ResNet-50 backbone. It also sets a new state-of-the-art performance, reaching 50.5% AP in the 1x setting and 51.7% AP in the 2x setting, surpassing several strong competitors. Our code is available at https://github.com/FelixCaae/AlignDETR.

24.3CVAug 22, 2022
STS: Surround-view Temporal Stereo for Multi-view 3D Detection

Zengran Wang, Chen Min, Zheng Ge et al.

Learning accurate depth is essential to multi-view 3D object detection. Recent approaches mainly learn depth from monocular images, which confront inherent difficulties due to the ill-posed nature of monocular depth learning. Instead of using a sole monocular depth method, in this work, we propose a novel Surround-view Temporal Stereo (STS) technique that leverages the geometry correspondence between frames across time to facilitate accurate depth learning. Specifically, we regard the field of views from all cameras around the ego vehicle as a unified view, namely surroundview, and conduct temporal stereo matching on it. The resulting geometrical correspondence between different frames from STS is utilized and combined with the monocular depth to yield final depth prediction. Comprehensive experiments on nuScenes show that STS greatly boosts 3D detection ability, notably for medium and long distance objects. On BEVDepth with ResNet-50 backbone, STS improves mAP and NDS by 2.6% and 1.4%, respectively. Consistent improvements are observed when using a larger backbone and a larger image resolution, demonstrating its effectiveness

18.2CVNov 19, 2022Code
MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception

Hongyu Zhou, Zheng Ge, Zeming Li et al.

This paper proposes an efficient multi-camera to Bird's-Eye-View (BEV) view transformation method for 3D perception, dubbed MatrixVT. Existing view transformers either suffer from poor transformation efficiency or rely on device-specific operators, hindering the broad application of BEV models. In contrast, our method generates BEV features efficiently with only convolutions and matrix multiplications (MatMul). Specifically, we propose describing the BEV feature as the MatMul of image feature and a sparse Feature Transporting Matrix (FTM). A Prime Extraction module is then introduced to compress the dimension of image features and reduce FTM's sparsity. Moreover, we propose the Ring \& Ray Decomposition to replace the FTM with two matrices and reformulate our pipeline to reduce calculation further. Compared to existing methods, MatrixVT enjoys a faster speed and less memory footprint while remaining deploy-friendly. Extensive experiments on the nuScenes benchmark demonstrate that our method is highly efficient but obtains results on par with the SOTA method in object detection and map segmentation tasks

10.4CVJul 18, 2023
GroupLane: End-to-End 3D Lane Detection with Channel-wise Grouping

Zhuoling Li, Chunrui Han, Zheng Ge et al.

Efficiency is quite important for 3D lane detection due to practical deployment demand. In this work, we propose a simple, fast, and end-to-end detector that still maintains high detection precision. Specifically, we devise a set of fully convolutional heads based on row-wise classification. In contrast to previous counterparts, ours supports recognizing both vertical and horizontal lanes. Besides, our method is the first one to perform row-wise classification in bird-eye-view. In the heads, we split feature into multiple groups and every group of feature corresponds to a lane instance. During training, the predictions are associated with lane labels using the proposed single-win one-to-one matching to compute loss, and no post-processing operation is demanded for inference. In this way, our proposed fully convolutional detector, GroupLane, realizes end-to-end detection like DETR. Evaluated on 3 real world 3D lane benchmarks, OpenLane, Once-3DLanes, and OpenLane-Huawei, GroupLane adopting ConvNext-Base as the backbone outperforms the published state-of-the-art PersFormer by 13.6% F1 score in the OpenLane validation set. Besides, GroupLane with ResNet18 still surpasses PersFormer by 4.9% F1 score, while the inference speed is nearly 7x faster and the FLOPs is only 13.3% of it.

4.8CVNov 15, 2022
Towards 3D Object Detection with 2D Supervision

Jinrong Yang, Tiancai Wang, Zheng Ge et al.

The great progress of 3D object detectors relies on large-scale data and 3D annotations. The annotation cost for 3D bounding boxes is extremely expensive while the 2D ones are easier and cheaper to collect. In this paper, we introduce a hybrid training framework, enabling us to learn a visual 3D object detector with massive 2D (pseudo) labels, even without 3D annotations. To break through the information bottleneck of 2D clues, we explore a new perspective: Temporal 2D Supervision. We propose a temporal 2D transformation to bridge the 3D predictions with temporal 2D labels. Two steps, including homography wraping and 2D box deduction, are taken to transform the 3D predictions into 2D ones for supervision. Experiments conducted on the nuScenes dataset show strong results (nearly 90% of its fully-supervised performance) with only 25% 3D annotations. We hope our findings can provide new insights for using a large number of 2D annotations for 3D perception.

26.1CVMar 14, 2025Code
Step-Video-TI2V Technical Report: A State-of-the-Art Text-Driven Image-to-Video Generation Model

Haoyang Huang, Guoqing Ma, Nan Duan et al.

We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.

26.1CVJan 21, 2025
Taming Teacher Forcing for Masked Autoregressive Video Generation

Deyu Zhou, Quan Sun, Yuang Peng et al. · tsinghua

We introduce MAGI, a hybrid video generation framework that combines masked modeling for intra-frame generation with causal modeling for next-frame generation. Our key innovation, Complete Teacher Forcing (CTF), conditions masked frames on complete observation frames rather than masked ones (namely Masked Teacher Forcing, MTF), enabling a smooth transition from token-level (patch-level) to frame-level autoregressive generation. CTF significantly outperforms MTF, achieving a +23% improvement in FVD scores on first-frame conditioned video prediction. To address issues like exposure bias, we employ targeted training strategies, setting a new benchmark in autoregressive video generation. Experiments show that MAGI can generate long, coherent video sequences exceeding 100 frames, even when trained on as few as 16 frames, highlighting its potential for scalable, high-quality video generation.

18.6CVDec 30, 2024
Slow Perception: Let's Perceive Geometric Figures Step-by-step

Haoran Wei, Youyang Yin, Yumeng Li et al.

Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.

23.8CVAug 28, 2025
Video-MTR: Reinforced Multi-Turn Reasoning for Long Video Understanding

Yuan Xie, Tianshui Chen, Zheng Ge et al.

Long-form video understanding, characterized by long-range temporal dependencies and multiple events, remains a challenge. Existing methods often rely on static reasoning or external visual-language models (VLMs), which face issues like complexity and sub-optimal performance due to the lack of end-to-end training. In this paper, we propose Video-MTR, a reinforced multi-turn reasoning framework designed to enable iterative key video segment selection and question comprehension. Unlike traditional video reasoning pipeline, which generate predictions in a single turn, Video-MTR performs reasoning in multiple turns, selecting video segments progressively based on the evolving understanding of previously processed segments and the current question. This iterative process allows for a more refined and contextually aware analysis of the video. To ensure intermediate reasoning process, we introduce a novel gated bi-level reward system, combining trajectory-level rewards based on answer correctness and turn-level rewards emphasizing frame-query relevance. This system optimizes both video segment selection and question comprehension, eliminating the need for external VLMs and allowing end-to-end training. Extensive experiments on benchmarks like VideoMME, MLVU, and EgoSchema demonstrate that Video-MTR outperforms existing methods in both accuracy and efficiency, advancing the state-of-the-art in long video understanding.

18.7SDJun 10, 2025Code
Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Ailin Huang, Bingxin Li, Bruce Wang et al.

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

15.6AIFeb 5, 2025Code
PerPO: Perceptual Preference Optimization via Discriminative Rewarding

Zining Zhu, Liang Zhao, Kangheng Lin et al.

This paper presents Perceptual Preference Optimization (PerPO), a perception alignment method aimed at addressing the visual discrimination challenges in generative pre-trained multimodal large language models (MLLMs). To align MLLMs with human visual perception process, PerPO employs discriminative rewarding to gather diverse negative samples, followed by listwise preference optimization to rank them.By utilizing the reward as a quantitative margin for ranking, our method effectively bridges generative preference optimization and discriminative empirical risk minimization. PerPO significantly enhances MLLMs' visual discrimination capabilities while maintaining their generative strengths, mitigates image-unconditional reward hacking, and ensures consistent performance across visual tasks. This work marks a crucial step towards more perceptually aligned and versatile MLLMs. We also hope that PerPO will encourage the community to rethink MLLM alignment strategies.

6.2CVJun 11, 2025
DGAE: Diffusion-Guided Autoencoder for Efficient Latent Representation Learning

Dongxu Liu, Yuang Peng, Haomiao Tang et al. · tsinghua

Autoencoders empower state-of-the-art image and video generative models by compressing pixels into a latent space through visual tokenization. Although recent advances have alleviated the performance degradation of autoencoders under high compression ratios, addressing the training instability caused by GAN remains an open challenge. While improving spatial compression, we also aim to minimize the latent space dimensionality, enabling more efficient and compact representations. To tackle these challenges, we focus on improving the decoder's expressiveness. Concretely, we propose DGAE, which employs a diffusion model to guide the decoder in recovering informative signals that are not fully decoded from the latent representation. With this design, DGAE effectively mitigates the performance degradation under high spatial compression rates. At the same time, DGAE achieves state-of-the-art performance with a 2x smaller latent space. When integrated with Diffusion Models, DGAE demonstrates competitive performance on image generation for ImageNet-1K and shows that this compact latent representation facilitates faster convergence of the diffusion model.

18.4CVMar 28, 2020
NMS by Representative Region: Towards Crowded Pedestrian Detection by Proposal Pairing

Xin Huang, Zheng Ge, Zequn Jie et al.

Although significant progress has been made in pedestrian detection recently, pedestrian detection in crowded scenes is still challenging. The heavy occlusion between pedestrians imposes great challenges to the standard Non-Maximum Suppression (NMS). A relative low threshold of intersection over union (IoU) leads to missing highly overlapped pedestrians, while a higher one brings in plenty of false positives. To avoid such a dilemma, this paper proposes a novel Representative Region NMS approach leveraging the less occluded visible parts, effectively removing the redundant boxes without bringing in many false positives. To acquire the visible parts, a novel Paired-Box Model (PBM) is proposed to simultaneously predict the full and visible boxes of a pedestrian. The full and visible boxes constitute a pair serving as the sample unit of the model, thus guaranteeing a strong correspondence between the two boxes throughout the detection pipeline. Moreover, convenient feature integration of the two boxes is allowed for the better performance on both full and visible pedestrian detection tasks. Experiments on the challenging CrowdHuman and CityPersons benchmarks sufficiently validate the effectiveness of the proposed approach on pedestrian detection in the crowded situation.

9.1CVMar 16, 2020
PS-RCNN: Detecting Secondary Human Instances in a Crowd via Primary Object Suppression

Zheng Ge, Zequn Jie, Xin Huang et al.

Detecting human bodies in highly crowded scenes is a challenging problem. Two main reasons result in such a problem: 1). weak visual cues of heavily occluded instances can hardly provide sufficient information for accurate detection; 2). heavily occluded instances are easier to be suppressed by Non-Maximum-Suppression (NMS). To address these two issues, we introduce a variant of two-stage detectors called PS-RCNN. PS-RCNN first detects slightly/none occluded objects by an R-CNN module (referred as P-RCNN), and then suppress the detected instances by human-shaped masks so that the features of heavily occluded instances can stand out. After that, PS-RCNN utilizes another R-CNN module specialized in heavily occluded human detection (referred as S-RCNN) to detect the rest missed objects by P-RCNN. Final results are the ensemble of the outputs from these two R-CNNs. Moreover, we introduce a High Resolution RoI Align (HRRA) module to retain as much of fine-grained features of visible parts of the heavily occluded humans as possible. Our PS-RCNN significantly improves recall and AP by 4.49% and 2.92% respectively on CrowdHuman, compared to the baseline. Similar improvements on Widerperson are also achieved by the PS-RCNN.