Wei Xing

CV
h-index10
13papers
512citations
Novelty55%
AI Score38

13 Papers

16.0CVAug 27, 2022Code
AesUST: Towards Aesthetic-Enhanced Universal Style Transfer

Zhizhong Wang, Zhanjie Zhang, Lei Zhao et al.

Recent studies have shown remarkable success in universal style transfer which transfers arbitrary visual styles to content images. However, existing approaches suffer from the aesthetic-unrealistic problem that introduces disharmonious patterns and evident artifacts, making the results easy to spot from real paintings. To address this limitation, we propose AesUST, a novel Aesthetic-enhanced Universal Style Transfer approach that can generate aesthetically more realistic and pleasing results for arbitrary styles. Specifically, our approach introduces an aesthetic discriminator to learn the universal human-delightful aesthetic features from a large corpus of artist-created paintings. Then, the aesthetic features are incorporated to enhance the style transfer process via a novel Aesthetic-aware Style-Attention (AesSA) module. Such an AesSA module enables our AesUST to efficiently and flexibly integrate the style patterns according to the global aesthetic channel distribution of the style image and the local semantic spatial distribution of the content image. Moreover, we also develop a new two-stage transfer training strategy with two aesthetic regularizations to train our model more effectively, further improving stylization performance. Extensive experiments and user studies demonstrate that our approach synthesizes aesthetically more harmonious and realistic results than state of the art, greatly narrowing the disparity with real artist-created paintings. Our code is available at https://github.com/EndyWon/AesUST.

14.1CVNov 28, 2022Code
MicroAST: Towards Super-Fast Ultra-Resolution Arbitrary Style Transfer

Zhizhong Wang, Lei Zhao, Zhiwen Zuo et al.

Arbitrary style transfer (AST) transfers arbitrary artistic styles onto content images. Despite the recent rapid progress, existing AST methods are either incapable or too slow to run at ultra-resolutions (e.g., 4K) with limited resources, which heavily hinders their further applications. In this paper, we tackle this dilemma by learning a straightforward and lightweight model, dubbed MicroAST. The key insight is to completely abandon the use of cumbersome pre-trained Deep Convolutional Neural Networks (e.g., VGG) at inference. Instead, we design two micro encoders (content and style encoders) and one micro decoder for style transfer. The content encoder aims at extracting the main structure of the content image. The style encoder, coupled with a modulator, encodes the style image into learnable dual-modulation signals that modulate both intermediate features and convolutional filters of the decoder, thus injecting more sophisticated and flexible style signals to guide the stylizations. In addition, to boost the ability of the style encoder to extract more distinct and representative style signals, we also introduce a new style signal contrastive loss in our model. Compared to the state of the art, our MicroAST not only produces visually superior results but also is 5-73 times smaller and 6-18 times faster, for the first time enabling super-fast (about 0.5 seconds) AST at 4K ultra-resolutions. Code is available at https://github.com/EndyWon/MicroAST.

14.5CVApr 26, 2023Code
VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs

Jiakai Sun, Zhanjie Zhang, Jiafu Chen et al.

Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hours to days) for a single scene to generate high-fidelity images. Although using the voxel grids to represent the radiance field can significantly accelerate the optimization process, we observe that for sparse inputs, the voxel grids are more prone to overfitting to the training views and will have holes and floaters, which leads to artifacts. In this paper, we propose VGOS, an approach for fast (3-5 minutes) radiance field reconstruction from sparse inputs (3-10 views) to address these issues. To improve the performance of voxel-based radiance field in sparse input scenarios, we propose two methods: (a) We introduce an incremental voxel training strategy, which prevents overfitting by suppressing the optimization of peripheral voxels in the early stage of reconstruction. (b) We use several regularization techniques to smooth the voxels, which avoids degenerate solutions. Experiments demonstrate that VGOS achieves state-of-the-art performance for sparse inputs with super-fast convergence. Code will be available at https://github.com/SJoJoK/VGOS.

12.6CVJun 17, 2023
MachMap: End-to-End Vectorized Solution for Compact HD-Map Construction

Limeng Qiao, Yongchao Zheng, Peng Zhang et al.

This report introduces the 1st place winning solution for the Autonomous Driving Challenge 2023 - Online HD-map Construction. By delving into the vectorization pipeline, we elaborate an effective architecture, termed as MachMap, which formulates the task of HD-map construction as the point detection paradigm in the bird-eye-view space with an end-to-end manner. Firstly, we introduce a novel map-compaction scheme into our framework, leading to reducing the number of vectorized points by 93% without any expression performance degradation. Build upon the above process, we then follow the general query-based paradigm and propose a strong baseline with integrating a powerful CNN-based backbone like InternImage, a temporal-based instance decoder and a well-designed point-mask coupling head. Additionally, an extra optional ensemble stage is utilized to refine model predictions for better performance. Our MachMap-tiny with IN-1K initialization achieves a mAP of 79.1 on the Argoverse2 benchmark and the further improved MachMap-huge reaches the best mAP of 83.5, outperforming all the other online HD-map construction approaches on the final leaderboard with a distinct performance margin (> 9.8 mAP at least).

7.6CVMar 23, 2023Code
Generative Image Inpainting with Segmentation Confusion Adversarial Training and Contrastive Learning

Zhiwen Zuo, Lei Zhao, Ailin Li et al.

This paper presents a new adversarial training framework for image inpainting with segmentation confusion adversarial training (SCAT) and contrastive learning. SCAT plays an adversarial game between an inpainting generator and a segmentation network, which provides pixel-level local training signals and can adapt to images with free-form holes. By combining SCAT with standard global adversarial training, the new adversarial training framework exhibits the following three advantages simultaneously: (1) the global consistency of the repaired image, (2) the local fine texture details of the repaired image, and (3) the flexibility of handling images with free-form holes. Moreover, we propose the textural and semantic contrastive learning losses to stabilize and improve our inpainting model's training by exploiting the feature representation space of the discriminator, in which the inpainting images are pulled closer to the ground truth images but pushed farther from the corrupted images. The proposed contrastive losses better guide the repaired images to move from the corrupted image data points to the real image data points in the feature representation space, resulting in more realistic completed images. We conduct extensive experiments on two benchmark datasets, demonstrating our model's effectiveness and superiority both qualitatively and quantitatively.

37.1CVMar 3, 2024Code
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos

Jiakai Sun, Han Jiao, Guangyuan Li et al.

Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor. Despite the remarkable advancements achieved by current neural rendering techniques, these methods generally require complete video sequences for offline training and are not capable of real-time rendering. To address these constraints, we introduce 3DGStream, a method designed for efficient FVV streaming of real-world dynamic scenes. Our method achieves fast on-the-fly per-frame reconstruction within 12 seconds and real-time rendering at 200 FPS. Specifically, we utilize 3D Gaussians (3DGs) to represent the scene. Instead of the naïve approach of directly optimizing 3DGs per-frame, we employ a compact Neural Transformation Cache (NTC) to model the translations and rotations of 3DGs, markedly reducing the training time and storage required for each FVV frame. Furthermore, we propose an adaptive 3DG addition strategy to handle emerging objects in dynamic scenes. Experiments demonstrate that 3DGStream achieves competitive performance in terms of rendering speed, image quality, training time, and model storage when compared with state-of-the-art methods.

10.6CVDec 21, 2021Code
SOIT: Segmenting Objects with Instance-Aware Transformers

Xiaodong Yu, Dahu Shi, Xing Wei et al.

This paper presents an end-to-end instance segmentation framework, termed SOIT, that Segments Objects with Instance-aware Transformers. Inspired by DETR \cite{carion2020end}, our method views instance segmentation as a direct set prediction problem and effectively removes the need for many hand-crafted components like RoI cropping, one-to-many label assignment, and non-maximum suppression (NMS). In SOIT, multiple queries are learned to directly reason a set of object embeddings of semantic category, bounding-box location, and pixel-wise mask in parallel under the global image context. The class and bounding-box can be easily embedded by a fixed-length vector. The pixel-wise mask, especially, is embedded by a group of parameters to construct a lightweight instance-aware transformer. Afterward, a full-resolution mask is produced by the instance-aware transformer without involving any RoI-based operation. Overall, SOIT introduces a simple single-stage instance segmentation framework that is both RoI- and NMS-free. Experimental results on the MS COCO dataset demonstrate that SOIT outperforms state-of-the-art instance segmentation approaches significantly. Moreover, the joint learning of multiple tasks in a unified query embedding can also substantially improve the detection performance. Code is available at \url{https://github.com/yuxiaodongHRI/SOIT}.

10.6CVDec 6, 2021Code
Texture Reformer: Towards Fast and Universal Interactive Texture Transfer

Zhizhong Wang, Lei Zhao, Haibo Chen et al.

In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of guidance maps, and 3) the execution efficiency. To address these challenges, our key idea is to use a novel feed-forward multi-view and multi-stage synthesis procedure consisting of I) a global view structure alignment stage, II) a local view texture refinement stage, and III) a holistic effect enhancement stage to synthesize high-quality results with coherent structures and fine texture details in a coarse-to-fine fashion. In addition, we also introduce a novel learning-free view-specific texture reformation (VSTR) operation with a new semantic map guidance strategy to achieve more accurate semantic-guided and structure-preserved texture transfer. The experimental results on a variety of application scenarios demonstrate the effectiveness and superiority of our framework. And compared with the state-of-the-art interactive texture transfer algorithms, it not only achieves higher quality results but, more remarkably, also is 2-5 orders of magnitude faster. Code is available at https://github.com/EndyWon/Texture-Reformer.

9.6CVMar 27, 2024Code
Few-shot Online Anomaly Detection and Segmentation

Shenxing Wei, Xing Wei, Zhiheng Ma et al.

Detecting anomaly patterns from images is a crucial artificial intelligence technique in industrial applications. Recent research in this domain has emphasized the necessity of a large volume of training data, overlooking the practical scenario where, post-deployment of the model, unlabeled data containing both normal and abnormal samples can be utilized to enhance the model's performance. Consequently, this paper focuses on addressing the challenging yet practical few-shot online anomaly detection and segmentation (FOADS) task. Under the FOADS framework, models are trained on a few-shot normal dataset, followed by inspection and improvement of their capabilities by leveraging unlabeled streaming data containing both normal and abnormal samples simultaneously. To tackle this issue, we propose modeling the feature distribution of normal images using a Neural Gas network, which offers the flexibility to adapt the topology structure to identify outliers in the data flow. In order to achieve improved performance with limited training samples, we employ multi-scale feature embedding extracted from a CNN pre-trained on ImageNet to obtain a robust representation. Furthermore, we introduce an algorithm that can incrementally update parameters without the need to store previous samples. Comprehensive experimental results demonstrate that our method can achieve substantial performance under the FOADS setting, while ensuring that the time complexity remains within an acceptable range on MVTec AD and BTAD datasets.

8.7CVMar 11, 2024
CEAT: Continual Expansion and Absorption Transformer for Non-Exemplar Class-Incremental Learning

Xinyuan Gao, Songlin Dong, Yuhang He et al.

In real-world applications, dynamic scenarios require the models to possess the capability to learn new tasks continuously without forgetting the old knowledge. Experience-Replay methods store a subset of the old images for joint training. In the scenario of more strict privacy protection, storing the old images becomes infeasible, which leads to a more severe plasticity-stability dilemma and classifier bias. To meet the above challenges, we propose a new architecture, named continual expansion and absorption transformer~(CEAT). The model can learn the novel knowledge by extending the expanded-fusion layers in parallel with the frozen previous parameters. After the task ends, we losslessly absorb the extended parameters into the backbone to ensure that the number of parameters remains constant. To improve the learning ability of the model, we designed a novel prototype contrastive loss to reduce the overlap between old and new classes in the feature space. Besides, to address the classifier bias towards the new classes, we propose a novel approach to generate the pseudo-features to correct the classifier. We experiment with our methods on three standard Non-Exemplar Class-Incremental Learning~(NECIL) benchmarks. Extensive experiments demonstrate that our model gets a significant improvement compared with the previous works and achieves 5.38%, 5.20%, and 4.92% improvement on CIFAR-100, TinyImageNet, and ImageNet-Subset.

3.7CVMar 13, 2024
PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping

Jiafu Chen, Wei Xing, Jiakai Sun et al.

3D scene stylization refers to transform the appearance of a 3D scene to match a given style image, ensuring that images rendered from different viewpoints exhibit the same style as the given style image, while maintaining the 3D consistency of the stylized scene. Several existing methods have obtained impressive results in stylizing 3D scenes. However, the models proposed by these methods need to be re-trained when applied to a new scene. In other words, their models are coupled with a specific scene and cannot adapt to arbitrary other scenes. To address this issue, we propose a novel 3D scene stylization framework to transfer an arbitrary style to an arbitrary scene, without any style-related or scene-related re-training. Concretely, we first map the appearance of the 3D scene into a 2D style pattern space, which realizes complete disentanglement of the geometry and appearance of the 3D scene and makes our model be generalized to arbitrary 3D scenes. Then we stylize the appearance of the 3D scene in the 2D style pattern space via a prompt-based 2D stylization algorithm. Experimental results demonstrate that our proposed framework is superior to SOTA methods in both visual quality and generalization.

1.2MMOct 20, 2021
FoV Privacy-aware VR Streaming

Xing Wei, Chenyang Yang

Proactive tile-based virtual reality (VR) video streaming can use the trace of FoV and eye movement to predict future requested tiles, then renders and delivers the predicted tiles before playback. The quality of experience (QoE) depends on the combined effect of tile prediction and consumed resources. Recently, it has been found that with the FoV and eye movement data collected for a user, one can infer the identity and preference of the user. Existing works investigate the privacy protection for eye movement, but never address how to protect the privacy in terms of FoV and how the privacy protection affects the QoE. In this paper, we strive to characterize and satisfy the FoV privacy requirement. We consider "trading resources for privacy". We first add camouflaged tile requests around the real FoV and define spatial degree of privacy (SDoP) as a normalized number of camouflaged tile requests. By consuming more resources to ensure SDoP, the real FoVs can be hidden. Then, we proceed to analyze the impacts of SDoP on the QoE by jointly optimizing the durations for prediction, computing, and transmission that maximizes the QoE given arbitrary predictor, configured resources, and SDoP. We find that a larger SDoP requires more resources but degrades the performance of tile prediction. Simulation with state-of-the-art predictors on a real dataset verifies the analysis and shows that a user requiring a larger SDoP can be served with better QoE.

9.4CVJan 16, 2021
DivSwapper: Towards Diversified Patch-based Arbitrary Style Transfer

Zhizhong Wang, Lei Zhao, Haibo Chen et al.

Gram-based and patch-based approaches are two important research lines of style transfer. Recent diversified Gram-based methods have been able to produce multiple and diverse stylized outputs for the same content and style images. However, as another widespread research interest, the diversity of patch-based methods remains challenging due to the stereotyped style swapping process based on nearest patch matching. To resolve this dilemma, in this paper, we dive into the crux of existing patch-based methods and propose a universal and efficient module, termed DivSwapper, for diversified patch-based arbitrary style transfer. The key insight is to use an essential intuition that neural patches with higher activation values could contribute more to diversity. Our DivSwapper is plug-and-play and can be easily integrated into existing patch-based and Gram-based methods to generate diverse results for arbitrary styles. We conduct theoretical analyses and extensive experiments to demonstrate the effectiveness of our method, and compared with state-of-the-art algorithms, it shows superiority in diversity, quality, and efficiency.