Hongyu Zhou

CV
h-index8
13papers
881citations
Novelty57%
AI Score38

13 Papers

41.9CVSep 20, 2023Code
DreamLLM: Synergistic Multimodal Comprehension and Creation

Runpei Dong, Chunrui Han, Yuang Peng et al. · tsinghua

This paper presents DreamLLM, a learning framework that first achieves versatile Multimodal Large Language Models (MLLMs) empowered with frequently overlooked synergy between multimodal comprehension and creation. DreamLLM operates on two fundamental principles. The first focuses on the generative modeling of both language and image posteriors by direct sampling in the raw multimodal space. This approach circumvents the limitations and information loss inherent to external feature extractors like CLIP, and a more thorough multimodal understanding is obtained. Second, DreamLLM fosters the generation of raw, interleaved documents, modeling both text and image contents, along with unstructured layouts. This allows DreamLLM to learn all conditional, marginal, and joint multimodal distributions effectively. As a result, DreamLLM is the first MLLM capable of generating free-form interleaved content. Comprehensive experiments highlight DreamLLM's superior performance as a zero-shot multimodal generalist, reaping from the enhanced learning synergy. Project page: https://dreamllm.github.io.

26.5CVMar 10, 2023
Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception

Chunrui Han, Jinrong Yang, Jianjian Sun et al. · tsinghua

Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains strong performance on various camera-based 3D perception tasks, including object detection (55.4\% mAP and 62.9\% NDS), segmentation (48.6\% vehicle mIoU), tracking (54.8\% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA).

15.0CLJul 18, 2023
ChatSpot: Bootstrapping Multimodal LLMs via Precise Referring Instruction Tuning

Liang Zhao, En Yu, Zheng Ge et al. · tsinghua

Human-AI interactivity is a critical aspect that reflects the usability of multimodal large language models (MLLMs). However, existing end-to-end MLLMs only allow users to interact with them through language instructions, leading to the limitation of the interactive accuracy and efficiency. In this study, we present precise referring instructions that utilize diverse reference representations such as points and boxes as referring prompts to refer to the special region. This enables MLLMs to focus on the region of interest and achieve finer-grained interaction. Based on precise referring instruction, we propose ChatSpot, a unified end-to-end multimodal large language model that supports diverse forms of interactivity including mouse clicks, drag-and-drop, and drawing boxes, which provides a more flexible and seamless interactive experience. We also construct a multi-grained vision-language instruction-following dataset based on existing datasets and GPT-4 generating. Furthermore, we design a series of evaluation tasks to assess the effectiveness of region recognition and interaction. Experimental results showcase ChatSpot's promising performance.

22.5CVJul 6, 2022Code
Dense Teacher: Dense Pseudo-Labels for Semi-supervised Object Detection

Hongyu Zhou, Zheng Ge, Songtao Liu et al.

To date, the most powerful semi-supervised object detectors (SS-OD) are based on pseudo-boxes, which need a sequence of post-processing with fine-tuned hyper-parameters. In this work, we propose replacing the sparse pseudo-boxes with the dense prediction as a united and straightforward form of pseudo-label. Compared to the pseudo-boxes, our Dense Pseudo-Label (DPL) does not involve any post-processing method, thus retaining richer information. We also introduce a region selection technique to highlight the key information while suppressing the noise carried by dense labels. We name our proposed SS-OD algorithm that leverages the DPL as Dense Teacher. On COCO and VOC, Dense Teacher shows superior performance under various settings compared with the pseudo-box-based methods.

18.2CVNov 19, 2022Code
MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception

Hongyu Zhou, Zheng Ge, Zeming Li et al.

This paper proposes an efficient multi-camera to Bird's-Eye-View (BEV) view transformation method for 3D perception, dubbed MatrixVT. Existing view transformers either suffer from poor transformation efficiency or rely on device-specific operators, hindering the broad application of BEV models. In contrast, our method generates BEV features efficiently with only convolutions and matrix multiplications (MatMul). Specifically, we propose describing the BEV feature as the MatMul of image feature and a sparse Feature Transporting Matrix (FTM). A Prime Extraction module is then introduced to compress the dimension of image features and reduce FTM's sparsity. Moreover, we propose the Ring \& Ray Decomposition to replace the FTM with two matrices and reformulate our pipeline to reduce calculation further. Compared to existing methods, MatrixVT enjoys a faster speed and less memory footprint while remaining deploy-friendly. Extensive experiments on the nuScenes benchmark demonstrate that our method is highly efficient but obtains results on par with the SOTA method in object detection and map segmentation tasks

7.3CVAug 19, 2022
PersDet: Monocular 3D Detection in Perspective Bird's-Eye-View

Hongyu Zhou, Zheng Ge, Weixin Mao et al.

Currently, detecting 3D objects in Bird's-Eye-View (BEV) is superior to other 3D detectors for autonomous driving and robotics. However, transforming image features into BEV necessitates special operators to conduct feature sampling. These operators are not supported on many edge devices, bringing extra obstacles when deploying detectors. To address this problem, we revisit the generation of BEV representation and propose detecting objects in perspective BEV -- a new BEV representation that does not require feature sampling. We demonstrate that perspective BEV features can likewise enjoy the benefits of the BEV paradigm. Moreover, the perspective BEV improves detection performance by addressing issues caused by feature sampling. We propose PersDet for high-performance object detection in perspective BEV space based on this discovery. While implementing a simple and memory-efficient structure, PersDet outperforms existing state-of-the-art monocular methods on the nuScenes benchmark, reaching 34.6% mAP and 40.8% NDS when using ResNet-50 as the backbone.

7.7LGJan 2, 2023
Efficient Online Learning with Memory via Frank-Wolfe Optimization: Algorithms with Bounded Dynamic Regret and Applications to Control

Hongyu Zhou, Zirui Xu, Vasileios Tzoumas

Projection operations are a typical computation bottleneck in online learning. In this paper, we enable projection-free online learning within the framework of Online Convex Optimization with Memory (OCO-M) -- OCO-M captures how the history of decisions affects the current outcome by allowing the online learning loss functions to depend on both current and past decisions. Particularly, we introduce the first projection-free meta-base learning algorithm with memory that minimizes dynamic regret, i.e., that minimizes the suboptimality against any sequence of time-varying decisions. We are motivated by artificial intelligence applications where autonomous agents need to adapt to time-varying environments in real-time, accounting for how past decisions affect the present. Examples of such applications are: online control of dynamical systems; statistical arbitrage; and time series prediction. The algorithm builds on the Online Frank-Wolfe (OFW) and Hedge algorithms. We demonstrate how our algorithm can be applied to the online control of linear time-varying systems in the presence of unpredictable process noise. To this end, we develop a controller with memory and bounded dynamic regret against any optimal time-varying linear feedback control policy. We validate our algorithm in simulated scenarios of online control of linear time-invariant systems.

7.3SYSep 26, 2022
Online Submodular Coordination with Bounded Tracking Regret: Theory, Algorithm, and Applications to Multi-Robot Coordination

Zirui Xu, Hongyu Zhou, Vasileios Tzoumas

We enable efficient and effective coordination in unpredictable environments, i.e., in environments whose future evolution is unknown a priori and even adversarial. We are motivated by the future of autonomy that involves multiple robots coordinating in dynamic, unstructured, and adversarial environments to complete complex tasks such as target tracking, environmental mapping, and area monitoring. Such tasks are often modeled as submodular maximization coordination problems. We introduce the first submodular coordination algorithm with bounded tracking regret, i.e., with bounded suboptimality with respect to optimal time-varying actions that know the future a priori. The bound gracefully degrades with the environments' capacity to change adversarially. It also quantifies how often the robots must re-select actions to "learn" to coordinate as if they knew the future a priori. The algorithm requires the robots to select actions sequentially based on the actions selected by the previous robots in the sequence. Particularly, the algorithm generalizes the seminal Sequential Greedy algorithm by Fisher et al. to unpredictable environments, leveraging submodularity and algorithms for the problem of tracking the best expert. We validate our algorithm in simulated scenarios of target tracking.

2.8CVJun 30, 2023
GMM: Delving into Gradient Aware and Model Perceive Depth Mining for Monocular 3D Detection

Weixin Mao, Jinrong Yang, Zheng Ge et al.

Depth perception is a crucial component of monoc-ular 3D detection tasks that typically involve ill-posed problems. In light of the success of sample mining techniques in 2D object detection, we propose a simple yet effective mining strategy for improving depth perception in 3D object detection. Concretely, we introduce a plain metric to evaluate the quality of depth predictions, which chooses the mined sample for the model. Moreover, we propose a Gradient-aware and Model-perceive Mining strategy (GMM) for depth learning, which exploits the predicted depth quality for better depth learning through easy mining. GMM is a general strategy that can be readily applied to several state-of-the-art monocular 3D detectors, improving the accuracy of depth prediction. Extensive experiments on the nuScenes dataset demonstrate that the proposed methods significantly improve the performance of 3D object detection while outperforming other state-of-the-art sample mining techniques by a considerable margin. On the nuScenes benchmark, GMM achieved the state-of-the-art (42.1% mAP and 47.3% NDS) performance in monocular object detection.

36.1CLFeb 17, 2025Code
Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction

Ailin Huang, Boyong Wu, Bruce Wang et al.

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.

18.7SDJun 10, 2025Code
Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Ailin Huang, Bingxin Li, Bruce Wang et al.

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

1.2DSApr 4, 2025
An Extended Symbolic-Arithmetic Model for Teaching Double-Black Removal with Rotation in Red-Black Trees

Kennedy E. Ehimwenma, Hongyu Zhou, Junfeng Wang et al.

Double-black (DB) nodes have no place in red-black (RB) trees. So when DB nodes are formed, they are immediately removed. The removal of DB nodes that cause rotation and recoloring of other connected nodes poses greater challenges in the teaching and learning of RB trees. To ease this difficulty, this paper extends our previous work on the symbolic arithmetic algebraic (SA) method for removing DB nodes. The SA operations that are given as, Red + Black = Black; Black - Black = Red; Black + Black = DB; and DB - Black = Black removes DB nodes and rebalances black heights in RB trees. By extension, this paper projects three SA mathematical equations, namely, general symbolic arithmetic rule; partial symbolic arithmetic rule1; and partial symbolic arithmetic rule2. The removal of a DB node ultimately affects black heights in RB trees. To balance black heights using the SA equations, all the RB tree cases, namely, LR, RL, LL, and RR, were considered in this work; and the position of the nodes connected directly or indirectly to the DB node was also tested. In this study, to balance a RB tree, the issues considered w.r.t. the different cases of the RB tree were i) whether a DB node has an inner, outer, or both inner and outer black nephews; or ii) whether a DB node has an inner, outer or both inner and outer red nephews. The nephews r and x in this work are the children of the sibling s to a DB, and further up the tree, the parent p of a DB is their grandparent g. Thus, r and x have indirect relationships to a DB at the point of formation of the DB node. The novelty of the SA equations is in their effectiveness in the removal of DB that involves rotation of nodes as well as the recoloring of nodes along any simple path so as to balance black heights in a tree.

12.6CVSep 29, 2021
Grouptron: Dynamic Multi-Scale Graph Convolutional Networks for Group-Aware Dense Crowd Trajectory Forecasting

Rui Zhou, Hongyu Zhou, Huidong Gao et al.

Accurate, long-term forecasting of pedestrian trajectories in highly dynamic and interactive scenes is a long-standing challenge. Recent advances in using data-driven approaches have achieved significant improvements in terms of prediction accuracy. However, the lack of group-aware analysis has limited the performance of forecasting models. This is especially nonnegligible in highly crowded scenes, where pedestrians are moving in groups and the interactions between groups are extremely complex and dynamic. In this paper, we present Grouptron, a multi-scale dynamic forecasting framework that leverages pedestrian group detection and utilizes individual-level, group-level and scene-level information for better understanding and representation of the scenes. Our approach employs spatio-temporal clustering algorithms to identify pedestrian groups, creates spatio-temporal graphs at the individual, group, and scene levels. It then uses graph neural networks to encode dynamics at different scales and aggregate the embeddings for trajectory prediction. We conducted extensive comparisons and ablation experiments to demonstrate the effectiveness of our approach. Our method achieves 9.3% decrease in final displacement error (FDE) compared with state-of-the-art methods on ETH/UCY benchmark datasets, and 16.1% decrease in FDE in more crowded scenes where extensive human group interactions are more frequently present.