SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and ModelingZhitao Yang, Zhongang Cai, Haiyi Mei et al.
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset, SynBody, with three appealing features: 1) a clothed parametric human model that can generate a diverse range of subjects; 2) the layered human representation that naturally offers high-quality 3D annotations to support multiple tasks; 3) a scalable system for producing realistic data to facilitate real-world tasks. The dataset comprises 1.2M images with corresponding accurate 3D annotations, covering 10,000 human body models, 1,187 actions, and various viewpoints. The dataset includes two subsets for human pose and shape estimation as well as human neural rendering. Extensive experiments on SynBody indicate that it substantially enhances both SMPL and SMPL-X estimation. Furthermore, the incorporation of layered annotations offers a valuable training resource for investigating the Human Neural Radiance Fields (NeRF).
13.2CVNov 21, 2022
SMAUG: Sparse Masked Autoencoder for Efficient Video-Language Pre-trainingYuanze Lin, Chen Wei, Huiyu Wang et al.
Video-language pre-training is crucial for learning powerful multi-modal representation. However, it typically requires a massive amount of computation. In this paper, we develop SMAUG, an efficient pre-training framework for video-language models. The foundation component in SMAUG is masked autoencoders. Different from prior works which only mask textual inputs, our masking strategy considers both visual and textual modalities, providing a better cross-modal alignment and saving more pre-training costs. On top of that, we introduce a space-time token sparsification module, which leverages context information to further select only "important" spatial regions and temporal frames for pre-training. Coupling all these designs allows our method to enjoy both competitive performances on text-to-video retrieval and video question answering tasks, and much less pre-training costs by 1.9X or more. For example, our SMAUG only needs about 50 NVIDIA A6000 GPU hours for pre-training to attain competitive performances on these two video-language tasks across six popular benchmarks.
CoCoG-2: Controllable generation of visual stimuli for understanding human concept representationChen Wei, Jiachen Zou, Dietmar Heinke et al.
Humans interpret complex visual stimuli using abstract concepts that facilitate decision-making tasks such as food selection and risk avoidance. Similarity judgment tasks are effective for exploring these concepts. However, methods for controllable image generation in concept space are underdeveloped. In this study, we present a novel framework called CoCoG-2, which integrates generated visual stimuli into similarity judgment tasks. CoCoG-2 utilizes a training-free guidance algorithm to enhance generation flexibility. CoCoG-2 framework is versatile for creating experimental stimuli based on human concepts, supporting various strategies for guiding visual stimuli generation, and demonstrating how these stimuli can validate various experimental hypotheses. CoCoG-2 will advance our understanding of the causal relationship between concept representations and behaviors by generating visual stimuli. The code is available at \url{https://github.com/ncclab-sustech/CoCoG-2}.
CoCoG: Controllable Visual Stimuli Generation based on Human Concept RepresentationsChen Wei, Jiachen Zou, Dietmar Heinke et al.
A central question for cognitive science is to understand how humans process visual objects, i.e, to uncover human low-dimensional concept representation space from high-dimensional visual stimuli. Generating visual stimuli with controlling concepts is the key. However, there are currently no generative models in AI to solve this problem. Here, we present the Concept based Controllable Generation (CoCoG) framework. CoCoG consists of two components, a simple yet efficient AI agent for extracting interpretable concept and predicting human decision-making in visual similarity judgment tasks, and a conditional generation model for generating visual stimuli given the concepts. We quantify the performance of CoCoG from two aspects, the human behavior prediction accuracy and the controllable generation ability. The experiments with CoCoG indicate that 1) the reliable concept embeddings in CoCoG allows to predict human behavior with 64.07\% accuracy in the THINGS-similarity dataset; 2) CoCoG can generate diverse objects through the control of concepts; 3) CoCoG can manipulate human similarity judgment behavior by intervening key concepts. CoCoG offers visual objects with controlling concepts to advance our understanding of causality in human cognition. The code of CoCoG is available at \url{https://github.com/ncclab-sustech/CoCoG}.
Embedding Decomposition for Artifacts Removal in EEG SignalsJunjie Yu, Chenyi Li, Kexin Lou et al.
Electroencephalogram (EEG) recordings are often contaminated with artifacts. Various methods have been developed to eliminate or weaken the influence of artifacts. However, most of them rely on prior experience for analysis. Here, we propose an deep learning framework to separate neural signal and artifacts in the embedding space and reconstruct the denoised signal, which is called DeepSeparator. DeepSeparator employs an encoder to extract and amplify the features in the raw EEG, a module called decomposer to extract the trend, detect and suppress artifact and a decoder to reconstruct the denoised signal. Besides, DeepSeparator can extract the artifact, which largely increases the model interpretability. The proposed method is tested with a semi-synthetic EEG dataset and a real task-related EEG dataset, suggesting that DeepSeparator outperforms the conventional models in both EOG and EMG artifact removal. DeepSeparator can be extended to multi-channel EEG and data of any length. It may motivate future developments and application of deep learning-based EEG denoising. The code for DeepSeparator is available at https://github.com/ncclabsustech/DeepSeparator.
10.2CVNov 15, 2025
SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View ImagesXinyuan Hu, Changyue Shi, Chuxiao Yang et al.
Feed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details. This limitation stems from the inherent lack of high-frequency information in LR inputs. To address this, we propose \textbf{SRSplat}, a feed-forward framework that reconstructs high-resolution 3D scenes from only a few LR views. Our main insight is to compensate for the deficiency of texture information by jointly leveraging external high-quality reference images and internal texture cues. We first construct a scene-specific reference gallery, generated for each scene using Multimodal Large Language Models (MLLMs) and diffusion models. To integrate this external information, we introduce the \textit{Reference-Guided Feature Enhancement (RGFE)} module, which aligns and fuses features from the LR input images and their reference twin image. Subsequently, we train a decoder to predict the Gaussian primitives using the multi-view fused feature obtained from \textit{RGFE}. To further refine predicted Gaussian primitives, we introduce \textit{Texture-Aware Density Control (TADC)}, which adaptively adjusts Gaussian density based on the internal texture richness of the LR inputs. Extensive experiments demonstrate that our SRSplat outperforms existing methods on various datasets, including RealEstate10K, ACID, and DTU, and exhibits strong cross-dataset and cross-resolution generalization capabilities.