GAM : Gradient Attention Module of Optimization for Point Clouds AnalysisHaotian Hu, Fanyi Wang, Jingwen Su et al.
In point cloud analysis tasks, the existing local feature aggregation descriptors (LFAD) are unable to fully utilize information in the neighborhood of central points. Previous methods rely solely on Euclidean distance to constrain the local aggregation process, which can be easily affected by abnormal points and cannot adequately fit with the original geometry of the point cloud. We believe that fine-grained geometric information (FGGI) is significant for the aggregation of local features. Therefore, we propose a gradient-based local attention module, termed as Gradient Attention Module (GAM), to address the aforementioned problem. Our proposed GAM simplifies the process that extracts gradient information in the neighborhood and uses the Zenith Angle matrix and Azimuth Angle matrix as explicit representation, which accelerates the module by 35X. Comprehensive experiments were conducted on five benchmark datasets to demonstrate the effectiveness and generalization capability of the proposed GAM for 3D point cloud analysis. Especially on S3DIS dataset, GAM achieves the best performance among current point-based models with mIoU/OA/mAcc of 74.4%/90.6%/83.2%, respectively.
EA-LSS: Edge-aware Lift-splat-shot Framework for 3D BEV Object DetectionHaotian Hu, Fanyi Wang, Jingwen Su et al.
In recent years, great progress has been made in the Lift-Splat-Shot-based (LSS-based) 3D object detection method. However, inaccurate depth estimation remains an important constraint to the accuracy of camera-only and multi-model 3D object detection models, especially in regions where the depth changes significantly (i.e., the "depth jump" problem). In this paper, we proposed a novel Edge-aware Lift-splat-shot (EA-LSS) framework. Specifically, edge-aware depth fusion (EADF) module is proposed to alleviate the "depth jump" problem and fine-grained depth (FGD) module to further enforce refined supervision on depth. Our EA-LSS framework is compatible for any LSS-based 3D object detection models, and effectively boosts their performances with negligible increment of inference time. Experiments on nuScenes benchmarks demonstrate that EA-LSS is effective in either camera-only or multi-model models. It is worth mentioning that EA-LSS achieved the state-of-the-art performance on nuScenes test benchmarks with mAP and NDS of 76.5% and 77.6%, respectively.
3.9CVMar 31, 2023
IC-FPS: Instance-Centroid Faster Point Sampling Module for 3D Point-base Object DetectionHu Haotian, Wang Fanyi, Su Jingwen et al.
3D object detection is one of the most important tasks in autonomous driving and robotics. Our research focuses on tackling low efficiency issue of point-based methods on large-scale point clouds. Existing point-based methods adopt farthest point sampling (FPS) strategy for downsampling, which is computationally expensive in terms of inference time and memory consumption when the number of point cloud increases. In order to improve efficiency, we propose a novel Instance-Centroid Faster Point Sampling Module (IC-FPS) , which effectively replaces the first Set Abstraction (SA) layer that is extremely tedious. IC-FPS module is comprised of two methods, local feature diffusion based background point filter (LFDBF) and Centroid-Instance Sampling Strategy (CISS). LFDBF is constructed to exclude most invalid background points, while CISS substitutes FPS strategy by fast sampling centroids and instance points. IC-FPS module can be inserted to almost every point-based models. Extensive experiments on multiple public benchmarks have demonstrated the superiority of IC-FPS. On Waymo dataset, the proposed module significantly improves performance of baseline model and accelerates inference speed by 3.8 times. For the first time, real-time detection of point-based models in large-scale point cloud scenario is realized.
Stable-SPAM: How to Train in 4-Bit More Stably than 16-Bit AdamTianjin Huang, Haotian Hu, Zhenyu Zhang et al.
This paper comprehensively evaluates several recently proposed optimizers for 4-bit training, revealing that low-bit precision amplifies sensitivity to learning rates and often causes unstable gradient norms, leading to divergence at higher learning rates. Among these, SPAM, a recent optimizer featuring momentum reset and spike-aware gradient clipping, achieves the best performance across various bit levels, but struggles to stabilize gradient norms, requiring careful learning rate tuning. To address these limitations, we propose Stable-SPAM, which incorporates enhanced gradient normalization and clipping techniques. In particular, Stable-SPAM (1) adaptively updates the clipping threshold for spiked gradients by tracking their historical maxima; (2) normalizes the entire gradient matrix based on its historical $l_2$-norm statistics; and $(3)$ inherits momentum reset from SPAM to periodically reset the first and second moments of Adam, mitigating the accumulation of spiked gradients. Extensive experiments show that Stable-SPAM effectively stabilizes gradient norms in 4-bit LLM training, delivering superior performance compared to Adam and SPAM. Notably, our 4-bit LLaMA-1B model trained with Stable-SPAM outperforms the BF16 LLaMA-1B trained with Adam by up to $2$ perplexity. Furthermore, when both models are trained in 4-bit, Stable-SPAM achieves the same loss as Adam while requiring only about half the training steps. Code is available at https://github.com/TianjinYellow/StableSPAM.git.
ADMap: Anti-disturbance framework for reconstructing online vectorized HD mapHaotian Hu, Fanyi Wang, Yaonong Wang et al.
In the field of autonomous driving, online high-definition (HD) map reconstruction is crucial for planning tasks. Recent research has developed several high-performance HD map reconstruction models to meet this necessity. However, the point sequences within the instance vectors may be jittery or jagged due to prediction bias, which can impact subsequent tasks. Therefore, this paper proposes the Anti-disturbance Map reconstruction framework (ADMap). To mitigate point-order jitter, the framework consists of three modules: Multi-Scale Perception Neck, Instance Interactive Attention (IIA), and Vector Direction Difference Loss (VDDL). By exploring the point-order relationships between and within instances in a cascading manner, the model can monitor the point-order prediction process more effectively. ADMap achieves state-of-the-art performance on the nuScenes and Argoverse2 datasets. Extensive results demonstrate its ability to produce stable and reliable map elements in complex and changing driving scenarios. Code and more demos are available at https://github.com/hht1996ok/ADMap.
7.6CVApr 14, 2024
LoopAnimate: Loopable Salient Object AnimationFanyi Wang, Peng Liu, Haotian Hu et al.
Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require seamless looping, where the first and last frames of the video match seamlessly. To address these challenges, this paper proposes LoopAnimate, a novel method for generating videos with consistent start and end frames. To enhance object fidelity, we introduce a framework that decouples multi-level image appearance and textual semantic information. Building upon an image-to-image diffusion model, our approach incorporates both pixel-level and feature-level information from the input image, injecting image appearance and textual semantic embeddings at different positions of the diffusion model. Existing UNet-based video generation models require to input the entire videos during training to encode temporal and positional information at once. However, due to limitations in GPU memory, the number of frames is typically restricted to 16. To address this, this paper proposes a three-stage training strategy with progressively increasing frame numbers and reducing fine-tuning modules. Additionally, we introduce the Temporal E nhanced Motion Module(TEMM) to extend the capacity for encoding temporal and positional information up to 36 frames. The proposed LoopAnimate, which for the first time extends the single-pass generation length of UNet-based video generation models to 35 frames while maintaining high-quality video generation. Experiments demonstrate that LoopAnimate achieves state-of-the-art performance in both objective metrics, such as fidelity and temporal consistency, and subjective evaluation results.