SA-GNAS: Seed Architecture Expansion for Efficient Large-scale Graph Neural Architecture SearchGuanghui Zhu, Zipeng Ji, Jingyan Chen et al.
GNAS (Graph Neural Architecture Search) has demonstrated great effectiveness in automatically designing the optimal graph neural architectures for multiple downstream tasks, such as node classification and link prediction. However, most existing GNAS methods cannot efficiently handle large-scale graphs containing more than million-scale nodes and edges due to the expensive computational and memory overhead. To scale GNAS on large graphs while achieving better performance, we propose SA-GNAS, a novel framework based on seed architecture expansion for efficient large-scale GNAS. Similar to the cell expansion in biotechnology, we first construct a seed architecture and then expand the seed architecture iteratively. Specifically, we first propose a performance ranking consistency-based seed architecture selection method, which selects the architecture searched on the subgraph that best matches the original large-scale graph. Then, we propose an entropy minimization-based seed architecture expansion method to further improve the performance of the seed architecture. Extensive experimental results on five large-scale graphs demonstrate that the proposed SA-GNAS outperforms human-designed state-of-the-art GNN architectures and existing graph NAS methods. Moreover, SA-GNAS can significantly reduce the search time, showing better search efficiency. For the largest graph with billion edges, SA-GNAS can achieve 2.8 times speedup compared to the SOTA large-scale GNAS method GAUSS. Additionally, since SA-GNAS is inherently parallelized, the search efficiency can be further improved with more GPUs. SA-GNAS is available at https://github.com/PasaLab/SAGNAS.
15.8CVDec 16, 2024
Deformable Radial Kernel SplattingYi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun et al.
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.
3.7CVDec 13, 2024
NeRF-Texture: Synthesizing Neural Radiance Field TexturesYi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai et al.
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape. This allows textures with meso-structure to be effectively learned as latent features situated on the base shape, which are fed into a NeRF decoder trained simultaneously to represent the rich view-dependent appearance. Using this implicit representation, we can synthesize NeRF-based textures through patch matching of latent features. However, inconsistencies between the metrics of the reconstructed content space and the latent feature space may compromise the synthesis quality. To enhance matching performance, we further regularize the distribution of latent features by incorporating a clustering constraint. In addition to generating NeRF textures over a planar domain, our method can also synthesize NeRF textures over curved surfaces, which are practically useful. Experimental results and evaluations demonstrate the effectiveness of our approach.
3.6CVJul 8, 2025
2D Instance Editing in 3D SpaceYuhuan Xie, Aoxuan Pan, Ming-Xian Lin et al.
Generative models have achieved significant progress in advancing 2D image editing, demonstrating exceptional precision and realism. However, they often struggle with consistency and object identity preservation due to their inherent pixel-manipulation nature. To address this limitation, we introduce a novel "2D-3D-2D" framework. Our approach begins by lifting 2D objects into 3D representation, enabling edits within a physically plausible, rigidity-constrained 3D environment. The edited 3D objects are then reprojected and seamlessly inpainted back into the original 2D image. In contrast to existing 2D editing methods, such as DragGAN and DragDiffusion, our method directly manipulates objects in a 3D environment. Extensive experiments highlight that our framework surpasses previous methods in general performance, delivering highly consistent edits while robustly preserving object identity.
6.6GRDec 4, 2020
Multiscale Mesh Deformation Component Analysis with Attention-based AutoencodersJie Yang, Lin Gao, Qingyang Tan et al.
Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this paper, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes.