A Two-stage Fine-tuning Strategy for Generalizable Manipulation Skill of Embodied AIFang Gao, XueTao Li, Jun Yu et al.
The advent of Chat-GPT has led to a surge of interest in Embodied AI. However, many existing Embodied AI models heavily rely on massive interactions with training environments, which may not be practical in real-world situations. To this end, the Maniskill2 has introduced a full-physics simulation benchmark for manipulating various 3D objects. This benchmark enables agents to be trained using diverse datasets of demonstrations and evaluates their ability to generalize to unseen scenarios in testing environments. In this paper, we propose a novel two-stage fine-tuning strategy that aims to further enhance the generalization capability of our model based on the Maniskill2 benchmark. Through extensive experiments, we demonstrate the effectiveness of our approach by achieving the 1st prize in all three tracks of the ManiSkill2 Challenge. Our findings highlight the potential of our method to improve the generalization abilities of Embodied AI models and pave the way for their ractical applications in real-world scenarios. All codes and models of our solution is available at https://github.com/xtli12/GXU-LIPE.git
2.2ROJan 13
Generalizable Geometric Prior and Recurrent Spiking Feature Learning for Humanoid Robot ManipulationXuetao Li, Wenke Huang, Mang Ye et al.
Humanoid robot manipulation is a crucial research area for executing diverse human-level tasks, involving high-level semantic reasoning and low-level action generation. However, precise scene understanding and sample-efficient learning from human demonstrations remain critical challenges, severely hindering the applicability and generalizability of existing frameworks. This paper presents a novel RGMP-S, Recurrent Geometric-prior Multimodal Policy with Spiking features, facilitating both high-level skill reasoning and data-efficient motion synthesis. To ground high-level reasoning in physical reality, we leverage lightweight 2D geometric inductive biases to enable precise 3D scene understanding within the vision-language model. Specifically, we construct a Long-horizon Geometric Prior Skill Selector that effectively aligns the semantic instructions with spatial constraints, ultimately achieving robust generalization in unseen environments. For the data efficiency issue in robotic action generation, we introduce a Recursive Adaptive Spiking Network. We parameterize robot-object interactions via recursive spiking for spatiotemporal consistency, fully distilling long-horizon dynamic features while mitigating the overfitting issue in sparse demonstration scenarios. Extensive experiments are conducted across the Maniskill simulation benchmark and three heterogeneous real-world robotic systems, encompassing a custom-developed humanoid, a desktop manipulator, and a commercial robotic platform. Empirical results substantiate the superiority of our method over state-of-the-art baselines and validate the efficacy of the proposed modules in diverse generalization scenarios. To facilitate reproducibility, the source code and video demonstrations are publicly available at https://github.com/xtli12/RGMP-S.git.