MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAMPeng Wang, Lingzhe Zhao, Yin Zhang et al.
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual deblur SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs and enhance image deblurring. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM.
6.2CVJun 28, 2025
Iterative Zoom-In: Temporal Interval Exploration for Long Video UnderstandingChenglin Li, Qianglong Chen, fengtao et al.
Multimodal Large Language Models (MLLMs) have shown strong performance in video understanding tasks. However, they continue to struggle with long-form videos because of an inefficient perception of temporal intervals. Unlike humans, who can dynamically adjust their temporal focus to locate query-relevant moments, current MLLMs often rely on dense, uniform sampling across the video timeline, leading to high memory consumption and a risk of missing crucial information. To address this challenge, we introduce Temporal Search, a training-free framework that enables MLLMs to explore temporal regions for improved long video understanding iteratively. TS is based on a key observation: the model's generation confidence across different temporal intervals is highly correlated with prediction accuracy. TS operates through two main iterative stages. First, the MLLM proposes a temporal interval that is likely to contain task-relevant information. Then, it samples a fixed number of frames from the interval, regardless of length, and feeds them into the model to produce a refined response and confidence score. TS refines the focus of the model by iteratively shifting attention to more fine-grained temporal intervals, improving its understanding of long videos. Additionally, keyframe-level descriptions are collected to facilitate cross-interval perception throughout the video. To further improve efficiency, we introduce TS-BFS, a best-first search strategy over a tree. Each node represents a candidate interval and is expanded via two methods: self-driven proposals and uniform partitioning. Nodes are scored based on confidence and self-evaluation, and the most promising one is selected for continued exploration.
Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosShucheng Gong, Lingzhe Zhao, Wenpu Li et al.
Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions, which is time-consuming and impractical. To make data acquisition more flexible, we propose \textbf{Casual3DHDR}, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous-time camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera trajectory, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that \textbf{Casual3DHDR} outperforms existing methods in robustness and rendering quality. Our source code and dataset will be available at https://lingzhezhao.github.io/CasualHDRSplat/