Efficient Online Reinforcement Learning with Offline DataPhilip J. Ball, Laura Smith, Ilya Kostrikov et al. · berkeley
Sample efficiency and exploration remain major challenges in online reinforcement learning (RL). A powerful approach that can be applied to address these issues is the inclusion of offline data, such as prior trajectories from a human expert or a sub-optimal exploration policy. Previous methods have relied on extensive modifications and additional complexity to ensure the effective use of this data. Instead, we ask: can we simply apply existing off-policy methods to leverage offline data when learning online? In this work, we demonstrate that the answer is yes; however, a set of minimal but important changes to existing off-policy RL algorithms are required to achieve reliable performance. We extensively ablate these design choices, demonstrating the key factors that most affect performance, and arrive at a set of recommendations that practitioners can readily apply, whether their data comprise a small number of expert demonstrations or large volumes of sub-optimal trajectories. We see that correct application of these simple recommendations can provide a $\mathbf{2.5\times}$ improvement over existing approaches across a diverse set of competitive benchmarks, with no additional computational overhead. We have released our code at https://github.com/ikostrikov/rlpd.
A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement LearningLaura Smith, Ilya Kostrikov, Sergey Levine · berkeley
Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments that do not require domain knowledge. Unfortunately, due to sample inefficiency, deep RL applications have primarily focused on simulated environments. In this work, we demonstrate that the recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped locomotion in only 20 minutes in the real world. We evaluate our approach on several indoor and outdoor terrains which are known to be challenging for classical model-based controllers. We observe the robot to be able to learn walking gait consistently on all of these terrains. Finally, we evaluate our design decisions in a simulated environment.
RoboPianist: Dexterous Piano Playing with Deep Reinforcement LearningKevin Zakka, Philipp Wu, Laura Smith et al.
Replicating human-like dexterity in robot hands represents one of the largest open problems in robotics. Reinforcement learning is a promising approach that has achieved impressive progress in the last few years; however, the class of problems it has typically addressed corresponds to a rather narrow definition of dexterity as compared to human capabilities. To address this gap, we investigate piano-playing, a skill that challenges even the human limits of dexterity, as a means to test high-dimensional control, and which requires high spatial and temporal precision, and complex finger coordination and planning. We introduce RoboPianist, a system that enables simulated anthropomorphic hands to learn an extensive repertoire of 150 piano pieces where traditional model-based optimization struggles. We additionally introduce an open-sourced environment, benchmark of tasks, interpretable evaluation metrics, and open challenges for future study. Our website featuring videos, code, and datasets is available at https://kzakka.com/robopianist/
21.8ROApr 19, 2023
Learning and Adapting Agile Locomotion Skills by Transferring ExperienceLaura Smith, J. Chase Kew, Tianyu Li et al.
Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly agile dynamic motions remains a substantial challenge for roboticists. Reinforcement learning (RL) offers a promising data-driven approach for automatically training such controllers. However, exploration in these high-dimensional, underactuated systems remains a significant hurdle for enabling legged robots to learn performant, naturalistic, and versatile agility skills. We propose a framework for training complex robotic skills by transferring experience from existing controllers to jumpstart learning new tasks. To leverage controllers we can acquire in practice, we design this framework to be flexible in terms of their source -- that is, the controllers may have been optimized for a different objective under different dynamics, or may require different knowledge of the surroundings -- and thus may be highly suboptimal for the target task. We show that our method enables learning complex agile jumping behaviors, navigating to goal locations while walking on hind legs, and adapting to new environments. We also demonstrate that the agile behaviors learned in this way are graceful and safe enough to deploy in the real world.
9.1CLJun 7, 2024
Language Guided Skill DiscoverySeungeun Rho, Laura Smith, Tianyu Li et al.
Skill discovery methods enable agents to learn diverse emergent behaviors without explicit rewards. To make learned skills useful for unknown downstream tasks, obtaining a semantically diverse repertoire of skills is essential. While some approaches introduce a discriminator to distinguish skills and others aim to increase state coverage, no existing work directly addresses the "semantic diversity" of skills. We hypothesize that leveraging the semantic knowledge of large language models (LLMs) can lead us to improve semantic diversity of resulting behaviors. In this sense, we introduce Language Guided Skill Discovery (LGSD), a skill discovery framework that aims to directly maximize the semantic diversity between skills. LGSD takes user prompts as input and outputs a set of semantically distinctive skills. The prompts serve as a means to constrain the search space into a semantically desired subspace, and the generated LLM outputs guide the agent to visit semantically diverse states within the subspace. We demonstrate that LGSD enables legged robots to visit different user-intended areas on a plane by simply changing the prompt. Furthermore, we show that language guidance aids in discovering more diverse skills compared to five existing skill discovery methods in robot-arm manipulation environments. Lastly, LGSD provides a simple way of utilizing learned skills via natural language.
31.5ROOct 11, 2021
Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real WorldLaura Smith, J. Chase Kew, Xue Bin Peng et al.
Legged robots are physically capable of traversing a wide range of challenging environments, but designing controllers that are sufficiently robust to handle this diversity has been a long-standing challenge in robotics. Reinforcement learning presents an appealing approach for automating the controller design process and has been able to produce remarkably robust controllers when trained in a suitable range of environments. However, it is difficult to predict all likely conditions the robot will encounter during deployment and enumerate them at training-time. What if instead of training controllers that are robust enough to handle any eventuality, we enable the robot to continually learn in any setting it finds itself in? This kind of real-world reinforcement learning poses a number of challenges, including efficiency, safety, and autonomy. To address these challenges, we propose a practical robot reinforcement learning system for fine-tuning locomotion policies in the real world. We demonstrate that a modest amount of real-world training can substantially improve performance during deployment, and this enables a real A1 quadrupedal robot to autonomously fine-tune multiple locomotion skills in a range of environments, including an outdoor lawn and a variety of indoor terrains.
33.9RODec 10, 2019
AVID: Learning Multi-Stage Tasks via Pixel-Level Translation of Human VideosLaura Smith, Nikita Dhawan, Marvin Zhang et al.
Robotic reinforcement learning (RL) holds the promise of enabling robots to learn complex behaviors through experience. However, realizing this promise for long-horizon tasks in the real world requires mechanisms to reduce human burden in terms of defining the task and scaffolding the learning process. In this paper, we study how these challenges can be alleviated with an automated robotic learning framework, in which multi-stage tasks are defined simply by providing videos of a human demonstrator and then learned autonomously by the robot from raw image observations. A central challenge in imitating human videos is the difference in appearance between the human and robot, which typically requires manual correspondence. We instead take an automated approach and perform pixel-level image translation via CycleGAN to convert the human demonstration into a video of a robot, which can then be used to construct a reward function for a model-based RL algorithm. The robot then learns the task one stage at a time, automatically learning how to reset each stage to retry it multiple times without human-provided resets. This makes the learning process largely automatic, from intuitive task specification via a video to automated training with minimal human intervention. We demonstrate that our approach is capable of learning complex tasks, such as operating a coffee machine, directly from raw image observations, requiring only 20 minutes to provide human demonstrations and about 180 minutes of robot interaction.