Feng He

AI
h-index2
3papers
22citations
Novelty53%
AI Score34

3 Papers

14.2LGJul 4, 2024
Generalizing Graph Transformers Across Diverse Graphs and Tasks via Pre-training

Yufei He, Zhenyu Hou, Yukuo Cen et al. · tsinghua

Graph pre-training has been concentrated on graph-level tasks involving small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. Our framework, tested on the publicly available ogbn-papers100M dataset with 111 million nodes and 1.6 billion edges, achieves state-of-the-art performance, showcasing scalability and efficiency. We have deployed our framework on Tencent's online game data, confirming its capability to pre-train on real-world graphs with over 540 million nodes and 12 billion edges and to generalize effectively across diverse static and dynamic downstream tasks.

2.1AIFeb 20, 2023Code
Friend Ranking in Online Games via Pre-training Edge Transformers

Liang Yao, Jiazhen Peng, Shenggong Ji et al.

Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.

11.7SIDec 8, 2021Code
SCR: Training Graph Neural Networks with Consistency Regularization

Chenhui Zhang, Yufei He, Yukuo Cen et al.

We present the SCR framework for enhancing the training of graph neural networks (GNNs) with consistency regularization. Regularization is a set of strategies used in Machine Learning to reduce overfitting and improve the generalization ability. However, it is unclear how to best design the generalization strategies in GNNs, as it works in a semi-supervised setting for graph data. The major challenge lies in how to efficiently balance the trade-off between the error from the labeled data and that from the unlabeled data. SCR is a simple yet general framework in which we introduce two strategies of consistency regularization to address the challenge above. One is to minimize the disagreements among the perturbed predictions by different versions of a GNN model. The other is to leverage the Mean Teacher paradigm to estimate a consistency loss between teacher and student models instead of the disagreement of the predictions. We conducted experiments on three large-scale node classification datasets in the Open Graph Benchmark (OGB). Experimental results demonstrate that the proposed SCR framework is a general one that can enhance various GNNs to achieve better performance. Finally, SCR has been the top-1 entry on all three OGB leaderboards as of this submission.