Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language ModelsYuanzhi Liang, Linchao Zhu, Yi Yang
Recent advancements in natural language and Large Language Models (LLMs) have enabled AI agents to simulate human-like interactions within virtual worlds. However, these interactions still face limitations in complexity and flexibility, particularly in scenarios involving multiple characters and novel objects. Pre-defining all interactable objects in the agent's world model presents challenges, and conveying implicit intentions to multiple characters through complex interactions remains difficult. To address these issues, we propose integrating virtual Game Masters (GMs) into the agent's world model, drawing inspiration from Tabletop Role-Playing Games (TRPGs). GMs play a crucial role in overseeing information, estimating players' intentions, providing environment descriptions, and offering feedback, compensating for current world model deficiencies. To facilitate future explorations for complex interactions, we introduce a benchmark named Tachikuma, comprising a Multiple character and novel Object based interaction Estimation (MOE) task and a supporting dataset. MOE challenges models to understand characters' intentions and accurately determine their actions within intricate contexts involving multi-character and novel object interactions. Besides, the dataset captures log data from real-time communications during gameplay, providing diverse, grounded, and complex interactions for further explorations. Finally, we present a simple prompting baseline and evaluate its performance, demonstrating its effectiveness in enhancing interaction understanding. We hope that our dataset and task will inspire further research in complex interactions with natural language, fostering the development of more advanced AI agents.
17.8CVJul 13, 2024
VividDreamer: Invariant Score Distillation For Hyper-Realistic Text-to-3D GenerationWenjie Zhuo, Fan Ma, Hehe Fan et al.
This paper presents Invariant Score Distillation (ISD), a novel method for high-fidelity text-to-3D generation. ISD aims to tackle the over-saturation and over-smoothing problems in Score Distillation Sampling (SDS). In this paper, SDS is decoupled into a weighted sum of two components: the reconstruction term and the classifier-free guidance term. We experimentally found that over-saturation stems from the large classifier-free guidance scale and over-smoothing comes from the reconstruction term. To overcome these problems, ISD utilizes an invariant score term derived from DDIM sampling to replace the reconstruction term in SDS. This operation allows the utilization of a medium classifier-free guidance scale and mitigates the reconstruction-related errors, thus preventing the over-smoothing and over-saturation of results. Extensive experiments demonstrate that our method greatly enhances SDS and produces realistic 3D objects through single-stage optimization.
2.7CLJan 12, 2024
AntEval: Evaluation of Social Interaction Competencies in LLM-Driven AgentsYuanzhi Liang, Linchao Zhu, Yi Yang
Large Language Models (LLMs) have demonstrated their ability to replicate human behaviors across a wide range of scenarios. However, their capability in handling complex, multi-character social interactions has yet to be fully explored, primarily due to the absence of robust, quantitative evaluation methods. This gap has slowed the development of agents proficient in more nuanced interactions beyond simple exchanges, for example, small talk. To address this challenge, we introduce the Multi-Agent Interaction Evaluation Framework (AntEval), encompassing a novel interaction framework and evaluation methods. The interaction framework aims to foster an complex interaction environment that bolsters information exchange and intention expression within social interactions. Furthermore, we introduce evaluation methods, including two metrics: Information Exchanging Precision (IEP) and Interaction Expressiveness Gap (IEG), designed for the quantitative and objective assessment of agents' interaction competencies. Our findings highlight the utility of these evaluative methods and show significant potential for improving LLMs' ability to construct agents that interact in a more natural manner with human-like intricacy.