AIApr 11, 2023
Reinforcement Learning Tutor Better Supported Lower Performers in a Math TaskSherry Ruan, Allen Nie, William Steenbergen et al. · stanford
Resource limitations make it hard to provide all students with one of the most effective educational interventions: personalized instruction. Reinforcement learning could be a key tool to reduce the development cost and improve the effectiveness of intelligent tutoring software that aims to provide the right support, at the right time, to a student. Here we illustrate that deep reinforcement learning can be used to provide adaptive pedagogical support to students learning about the concept of volume in a narrative storyline software. Using explainable artificial intelligence tools, we extracted interpretable insights about the pedagogical policy learned and demonstrated that the resulting policy had similar performance in a different student population. Most importantly, in both studies, the reinforcement-learning narrative system had the largest benefit for those students with the lowest initial pretest scores, suggesting the opportunity for AI to adapt and provide support for those most in need.
LGJun 24, 2023
Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate TargetsAnirudhan Badrinath, Yannis Flet-Berliac, Allen Nie et al. · stanford
Despite the recent advancements in offline reinforcement learning via supervised learning (RvS) and the success of the decision transformer (DT) architecture in various domains, DTs have fallen short in several challenging benchmarks. The root cause of this underperformance lies in their inability to seamlessly connect segments of suboptimal trajectories. To overcome this limitation, we present a novel approach to enhance RvS methods by integrating intermediate targets. We introduce the Waypoint Transformer (WT), using an architecture that builds upon the DT framework and conditioned on automatically-generated waypoints. The results show a significant increase in the final return compared to existing RvS methods, with performance on par or greater than existing state-of-the-art temporal difference learning-based methods. Additionally, the performance and stability improvements are largest in the most challenging environments and data configurations, including AntMaze Large Play/Diverse and Kitchen Mixed/Partial.
LGOct 16, 2022
Data-Efficient Pipeline for Offline Reinforcement Learning with Limited DataAllen Nie, Yannis Flet-Berliac, Deon R. Jordan et al. · stanford
Offline reinforcement learning (RL) can be used to improve future performance by leveraging historical data. There exist many different algorithms for offline RL, and it is well recognized that these algorithms, and their hyperparameter settings, can lead to decision policies with substantially differing performance. This prompts the need for pipelines that allow practitioners to systematically perform algorithm-hyperparameter selection for their setting. Critically, in most real-world settings, this pipeline must only involve the use of historical data. Inspired by statistical model selection methods for supervised learning, we introduce a task- and method-agnostic pipeline for automatically training, comparing, selecting, and deploying the best policy when the provided dataset is limited in size. In particular, our work highlights the importance of performing multiple data splits to produce more reliable algorithm-hyperparameter selection. While this is a common approach in supervised learning, to our knowledge, this has not been discussed in detail in the offline RL setting. We show it can have substantial impacts when the dataset is small. Compared to alternate approaches, our proposed pipeline outputs higher-performing deployed policies from a broad range of offline policy learning algorithms and across various simulation domains in healthcare, education, and robotics. This work contributes toward the development of a general-purpose meta-algorithm for automatic algorithm-hyperparameter selection for offline RL.
CLJul 22, 2024
Psychometric Alignment: Capturing Human Knowledge Distributions via Language ModelsJoy He-Yueya, Wanjing Anya Ma, Kanishk Gandhi et al. · stanford
Language models (LMs) are increasingly used to simulate human-like responses in scenarios where accurately mimicking a population's behavior can guide decision-making, such as in developing educational materials and designing public policies. The objective of these simulations is for LMs to capture the variations in human responses, rather than merely providing the expected correct answers. Prior work has shown that LMs often generate unrealistically accurate responses, but there are no established metrics to quantify how closely the knowledge distribution of LMs aligns with that of humans. To address this, we introduce "psychometric alignment," a metric that measures the extent to which LMs reflect human knowledge distribution. Assessing this alignment involves collecting responses from both LMs and humans to the same set of test items and using Item Response Theory to analyze the differences in item functioning between the groups. We demonstrate that our metric can capture important variations in populations that traditional metrics, like differences in accuracy, fail to capture. We apply this metric to assess existing LMs for their alignment with human knowledge distributions across three real-world domains. We find significant misalignment between LMs and human populations, though using persona-based prompts can improve alignment. Interestingly, smaller LMs tend to achieve greater psychometric alignment than larger LMs. Further, training LMs on human response data from the target distribution enhances their psychometric alignment on unseen test items, but the effectiveness of such training varies across domains.
LGNov 16, 2022
Giving Feedback on Interactive Student Programs with Meta-ExplorationEvan Zheran Liu, Moritz Stephan, Allen Nie et al. · stanford
Developing interactive software, such as websites or games, is a particularly engaging way to learn computer science. However, teaching and giving feedback on such software is time-consuming -- standard approaches require instructors to manually grade student-implemented interactive programs. As a result, online platforms that serve millions, like Code.org, are unable to provide any feedback on assignments for implementing interactive programs, which critically hinders students' ability to learn. One approach toward automatic grading is to learn an agent that interacts with a student's program and explores states indicative of errors via reinforcement learning. However, existing work on this approach only provides binary feedback of whether a program is correct or not, while students require finer-grained feedback on the specific errors in their programs to understand their mistakes. In this work, we show that exploring to discover errors can be cast as a meta-exploration problem. This enables us to construct a principled objective for discovering errors and an algorithm for optimizing this objective, which provides fine-grained feedback. We evaluate our approach on a set of over 700K real anonymized student programs from a Code.org interactive assignment. Our approach provides feedback with 94.3% accuracy, improving over existing approaches by 17.7% and coming within 1.5% of human-level accuracy. Project web page: https://ezliu.github.io/dreamgrader.
CLApr 10Code
GIANTS: Generative Insight Anticipation from Scientific LiteratureJoy He-Yueya, Anikait Singh, Ge Gao et al.
Scientific breakthroughs often emerge from synthesizing prior ideas into novel contributions. While language models (LMs) show promise in scientific discovery, their ability to perform this targeted, literature-grounded synthesis remains underexplored. We introduce insight anticipation, a generation task in which a model predicts a downstream paper's core insight from its foundational parent papers. To evaluate this capability, we develop GiantsBench, a benchmark of 17k examples across eight scientific domains, where each example consists of a set of parent papers paired with the core insight of a downstream paper. We evaluate models using an LM judge that scores similarity between generated and ground-truth insights, and show that these similarity scores correlate with expert human ratings. Finally, we present GIANTS-4B, an LM trained via reinforcement learning (RL) to optimize insight anticipation using these similarity scores as a proxy reward. Despite its smaller open-source architecture, GIANTS-4B outperforms proprietary baselines and generalizes to unseen domains, achieving a 34% relative improvement in similarity score over gemini-3-pro. Human evaluations further show that GIANTS-4B produces insights that are more conceptually clear than those of the base model. In addition, SciJudge-30B, a third-party model trained to compare research abstracts by likely citation impact, predicts that insights generated by GIANTS-4B are more likely to lead to higher citations, preferring them over the base model in 68% of pairwise comparisons. We release our code, benchmark, and model to support future research in automated scientific discovery.
LGJan 26, 2023
Model-based Offline Reinforcement Learning with Local MisspecificationKefan Dong, Yannis Flet-Berliac, Allen Nie et al. · stanford
We present a model-based offline reinforcement learning policy performance lower bound that explicitly captures dynamics model misspecification and distribution mismatch and we propose an empirical algorithm for optimal offline policy selection. Theoretically, we prove a novel safe policy improvement theorem by establishing pessimism approximations to the value function. Our key insight is to jointly consider selecting over dynamics models and policies: as long as a dynamics model can accurately represent the dynamics of the state-action pairs visited by a given policy, it is possible to approximate the value of that particular policy. We analyze our lower bound in the LQR setting and also show competitive performance to previous lower bounds on policy selection across a set of D4RL tasks.
LGJul 1, 2022
Offline Policy Optimization with Eligible ActionsYao Liu, Yannis Flet-Berliac, Emma Brunskill · stanford
Offline policy optimization could have a large impact on many real-world decision-making problems, as online learning may be infeasible in many applications. Importance sampling and its variants are a commonly used type of estimator in offline policy evaluation, and such estimators typically do not require assumptions on the properties and representational capabilities of value function or decision process model function classes. In this paper, we identify an important overfitting phenomenon in optimizing the importance weighted return, in which it may be possible for the learned policy to essentially avoid making aligned decisions for part of the initial state space. We propose an algorithm to avoid this overfitting through a new per-state-neighborhood normalization constraint, and provide a theoretical justification of the proposed algorithm. We also show the limitations of previous attempts to this approach. We test our algorithm in a healthcare-inspired simulator, a logged dataset collected from real hospitals and continuous control tasks. These experiments show the proposed method yields less overfitting and better test performance compared to state-of-the-art batch reinforcement learning algorithms.
LGJun 26, 2023
Supervised Pretraining Can Learn In-Context Reinforcement LearningJonathan N. Lee, Annie Xie, Aldo Pacchiano et al.
Large transformer models trained on diverse datasets have shown a remarkable ability to learn in-context, achieving high few-shot performance on tasks they were not explicitly trained to solve. In this paper, we study the in-context learning capabilities of transformers in decision-making problems, i.e., reinforcement learning (RL) for bandits and Markov decision processes. To do so, we introduce and study Decision-Pretrained Transformer (DPT), a supervised pretraining method where the transformer predicts an optimal action given a query state and an in-context dataset of interactions, across a diverse set of tasks. This procedure, while simple, produces a model with several surprising capabilities. We find that the pretrained transformer can be used to solve a range of RL problems in-context, exhibiting both exploration online and conservatism offline, despite not being explicitly trained to do so. The model also generalizes beyond the pretraining distribution to new tasks and automatically adapts its decision-making strategies to unknown structure. Theoretically, we show DPT can be viewed as an efficient implementation of Bayesian posterior sampling, a provably sample-efficient RL algorithm. We further leverage this connection to provide guarantees on the regret of the in-context algorithm yielded by DPT, and prove that it can learn faster than algorithms used to generate the pretraining data. These results suggest a promising yet simple path towards instilling strong in-context decision-making abilities in transformers.
CLJul 1, 2024
Roleplay-doh: Enabling Domain-Experts to Create LLM-simulated Patients via Eliciting and Adhering to PrinciplesRyan Louie, Ananjan Nandi, William Fang et al.
Recent works leverage LLMs to roleplay realistic social scenarios, aiding novices in practicing their social skills. However, simulating sensitive interactions, such as in mental health, is challenging. Privacy concerns restrict data access, and collecting expert feedback, although vital, is laborious. To address this, we develop Roleplay-doh, a novel human-LLM collaboration pipeline that elicits qualitative feedback from a domain-expert, which is transformed into a set of principles, or natural language rules, that govern an LLM-prompted roleplay. We apply this pipeline to enable senior mental health supporters to create customized AI patients for simulated practice partners for novice counselors. After uncovering issues in GPT-4 simulations not adhering to expert-defined principles, we also introduce a novel principle-adherence prompting pipeline which shows 30% improvements in response quality and principle following for the downstream task. Via a user study with 25 counseling experts, we demonstrate that the pipeline makes it easy and effective to create AI patients that more faithfully resemble real patients, as judged by creators and third-party counselors. See our project website at https://roleplay-doh.github.io/ for code and data.
LGMay 1
Trading off rewards and errors in multi-armed banditsAkram Erraqabi, Alessandro Lazaric, Michal Valko et al.
In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an algorithm with regret guarantees that interpolates between the two objectives. We provide both upper and lower bounds and validate empirically.
LGMay 29
When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?Stephane Hatgis-Kessell, Emma Brunskill
We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.e., when can we replace classical RL algorithms with an LLM? We explore this question by introducing Prompted Policy Optimization (PromptPO), an iterative method that prompts an LLM with Python descriptions of the state space, action space, and reward function, then has it generate and refine executable policies based on rollout feedback. Across hard exploration environments, Meta-World robotics tasks, and several real-world control problems, PromptPO often matches or exceeds the performance of standard RL baselines while using substantially fewer environment interactions. To maximize expected return, and without further explicit prompting, the policies PromptPO outputs range from tuned proportional controllers or rule-based plans to policies that run planning algorithms like value iteration. Our results demonstrate that LLM-based policy optimization is sufficient when the LLM can leverage prior knowledge about the environment or optimization strategy. PromptPO underperforms standard RL baselines in MuJoCo domains. This demonstrates possible limitations of LLM-based policy optimization to settings that requiring fine-grained continuous control.
LGJul 5, 2023
Proportional Response: Contextual Bandits for Simple and Cumulative Regret MinimizationSanath Kumar Krishnamurthy, Ruohan Zhan, Susan Athey et al.
In many applications, e.g. in healthcare and e-commerce, the goal of a contextual bandit may be to learn an optimal treatment assignment policy at the end of the experiment. That is, to minimize simple regret. However, this objective remains understudied. We propose a new family of computationally efficient bandit algorithms for the stochastic contextual bandit setting, where a tuning parameter determines the weight placed on cumulative regret minimization (where we establish near-optimal minimax guarantees) versus simple regret minimization (where we establish state-of-the-art guarantees). Our algorithms work with any function class, are robust to model misspecification, and can be used in continuous arm settings. This flexibility comes from constructing and relying on "conformal arm sets" (CASs). CASs provide a set of arms for every context, encompassing the context-specific optimal arm with a certain probability across the context distribution. Our positive results on simple and cumulative regret guarantees are contrasted with a negative result, which shows that no algorithm can achieve instance-dependent simple regret guarantees while simultaneously achieving minimax optimal cumulative regret guarantees.
LGNov 3, 2022
Oracle Inequalities for Model Selection in Offline Reinforcement LearningJonathan N. Lee, George Tucker, Ofir Nachum et al.
In offline reinforcement learning (RL), a learner leverages prior logged data to learn a good policy without interacting with the environment. A major challenge in applying such methods in practice is the lack of both theoretically principled and practical tools for model selection and evaluation. To address this, we study the problem of model selection in offline RL with value function approximation. The learner is given a nested sequence of model classes to minimize squared Bellman error and must select among these to achieve a balance between approximation and estimation error of the classes. We propose the first model selection algorithm for offline RL that achieves minimax rate-optimal oracle inequalities up to logarithmic factors. The algorithm, ModBE, takes as input a collection of candidate model classes and a generic base offline RL algorithm. By successively eliminating model classes using a novel one-sided generalization test, ModBE returns a policy with regret scaling with the complexity of the minimally complete model class. In addition to its theoretical guarantees, it is conceptually simple and computationally efficient, amounting to solving a series of square loss regression problems and then comparing relative square loss between classes. We conclude with several numerical simulations showing it is capable of reliably selecting a good model class.
LGNov 16, 2023
Adaptive Interventions with User-Defined Goals for Health Behavior ChangeAishwarya Mandyam, Matthew Jörke, William Denton et al.
Promoting healthy lifestyle behaviors remains a major public health concern, particularly due to their crucial role in preventing chronic conditions such as cancer, heart disease, and type 2 diabetes. Mobile health applications present a promising avenue for low-cost, scalable health behavior change promotion. Researchers are increasingly exploring adaptive algorithms that personalize interventions to each person's unique context. However, in empirical studies, mobile health applications often suffer from small effect sizes and low adherence rates, particularly in comparison to human coaching. Tailoring advice to a person's unique goals, preferences, and life circumstances is a critical component of health coaching that has been underutilized in adaptive algorithms for mobile health interventions. To address this, we introduce a new Thompson sampling algorithm that can accommodate personalized reward functions (i.e., goals, preferences, and constraints), while also leveraging data sharing across individuals to more quickly be able to provide effective recommendations. We prove that our modification incurs only a constant penalty on cumulative regret while preserving the sample complexity benefits of data sharing. We present empirical results on synthetic and semi-synthetic physical activity simulators, where in the latter we conducted an online survey to solicit preference data relating to physical activity, which we use to construct realistic reward models that leverages historical data from another study. Our algorithm achieves substantial performance improvements compared to baselines that do not share data or do not optimize for individualized rewards.
HCApr 8
Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized StudyAnanya Bhattacharjee, Michael Liut, Matthew Jörke et al.
Digital mental health (DMH) tools have extensively explored personalization of interventions to users' needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as a paradigm for DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N = 237 participants, GUIDE significantly reduced stress (p = .02) and improved the user experience (p = .04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.
LGJul 4, 2024
Short-Long Policy Evaluation with Novel ActionsHyunji Alex Nam, Yash Chandak, Emma Brunskill
From incorporating LLMs in education, to identifying new drugs and improving ways to charge batteries, innovators constantly try new strategies in search of better long-term outcomes for students, patients and consumers. One major bottleneck in this innovation cycle is the amount of time it takes to observe the downstream effects of a decision policy that incorporates new interventions. The key question is whether we can quickly evaluate long-term outcomes of a new decision policy without making long-term observations. Organizations often have access to prior data about past decision policies and their outcomes, evaluated over the full horizon of interest. Motivated by this, we introduce a new setting for short-long policy evaluation for sequential decision making tasks. Our proposed methods significantly outperform prior results on simulators of HIV treatment, kidney dialysis and battery charging. We also demonstrate that our methods can be useful for applications in AI safety by quickly identifying when a new decision policy is likely to have substantially lower performance than past policies.
LGFeb 19, 2023
Estimating Optimal Policy Value in General Linear Contextual BanditsJonathan N. Lee, Weihao Kong, Aldo Pacchiano et al.
In many bandit problems, the maximal reward achievable by a policy is often unknown in advance. We consider the problem of estimating the optimal policy value in the sublinear data regime before the optimal policy is even learnable. We refer to this as $V^*$ estimation. It was recently shown that fast $V^*$ estimation is possible but only in disjoint linear bandits with Gaussian covariates. Whether this is possible for more realistic context distributions has remained an open and important question for tasks such as model selection. In this paper, we first provide lower bounds showing that this general problem is hard. However, under stronger assumptions, we give an algorithm and analysis proving that $\widetilde{\mathcal{O}}(\sqrt{d})$ sublinear estimation of $V^*$ is indeed information-theoretically possible, where $d$ is the dimension. We then present a more practical, computationally efficient algorithm that estimates a problem-dependent upper bound on $V^*$ that holds for general distributions and is tight when the context distribution is Gaussian. We prove our algorithm requires only $\widetilde{\mathcal{O}}(\sqrt{d})$ samples to estimate the upper bound. We use this upper bound and the estimator to obtain novel and improved guarantees for several applications in bandit model selection and testing for treatment effects.
LGMay 24
Active Learning for Stochastic Contextual Linear BanditsEmma Brunskill, Ishani Karmarkar, Zhaoqi Li
A key goal in stochastic contextual linear bandits is to efficiently learn a near-optimal policy. Prior algorithms for this problem learn a policy by strategically sampling actions but naively (passively) sampling contexts from the underlying context distribution. However, in many practical scenarios -- including online content recommendation, survey research, and clinical trials -- practitioners can actively sample or recruit contexts based on prior knowledge of the context distribution. Despite this potential for active learning, the role of strategic context sampling in stochastic contextual linear bandits is underexplored. We propose an algorithm that learns a near-optimal policy by strategically sampling rewards of context-action pairs. We prove instance-dependent theoretical guarantees demonstrating that our active context sampling strategy can improve over the minimax rate by up to a factor of $\sqrt{d}$, where $d$ is the linear dimension. We show empirically that our algorithm reduces the number of samples needed to learn a near-optimal policy, in tasks such as warfarin dose prediction and joke recommendation.
CYMay 11
Improving Hybrid Human-AI Tutoring by Differentiating Human Tutor Roles Based on Student NeedsAshish Gurung, Ge Gao, Jordan Gutterman et al.
Hybrid human-AI tutoring, where technology and humans jointly facilitate student learning, can be more beneficial than AI-only tutoring. However, preliminary evidence suggests that lower-performing students derive greater benefit from human-AI tutoring than higher-performing students. As such, this study evaluates whether a differentiated tutoring policy can effectively support both groups: human tutors initiate support for lower-performing students, while higher-performing students receive reactive, on-demand support. Using their within-grade median state test scores, we assigned 635 students (grades 5-8) to receive proactive (< median) or reactive ($\geq$ median) tutoring. Using a DiDC design, we compare outcomes across two time periods: fall (AI-only tutoring) and spring (proactive-reactive human-AI tutoring). This quasi-experimental design isolates the effects of proactive-reactive tutoring approaches by comparing the discontinuity in spring outcomes to the fall, where no such discontinuity existed. Using data around the cutoff (Imbens-Kalyanaraman criterion), we find significant overall improvements from human-AI tutoring compared to AI-only baseline: 25% increase in time on task, 36% in skill proficiency, and 61% in academic growth (standardized MAP test). Between proactive and reactive tutoring, we find comparable improvements in time-on-task and skill proficiency. However, proactive tutoring, on average, showed marginally higher MAP growth (75%, p = .065) than reactive tutoring, i.e., proactive tutoring was more beneficial to students farther below the cutoff and helped narrow achievement gaps. Our findings provide evidence that differentiated human-AI tutoring addresses the needs of both groups, offering a practical and cost-effective strategy for scaling hybrid instruction.
CYApr 25, 2024
The GPT Surprise: Offering Large Language Model Chat in a Massive Coding Class Reduced Engagement but Increased Adopters Exam PerformancesAllen Nie, Yash Chandak, Miroslav Suzara et al.
Large language models (LLMs) are quickly being adopted in a wide range of learning experiences, especially via ubiquitous and broadly accessible chat interfaces like ChatGPT and Copilot. This type of interface is readily available to students and teachers around the world, yet relatively little research has been done to assess the impact of such generic tools on student learning. Coding education is an interesting test case, both because LLMs have strong performance on coding tasks, and because LLM-powered support tools are rapidly becoming part of the workflow of professional software engineers. To help understand the impact of generic LLM use on coding education, we conducted a large-scale randomized control trial with 5,831 students from 146 countries in an online coding class in which we provided some students with access to a chat interface with GPT-4. We estimate positive benefits on exam performance for adopters, the students who used the tool, but over all students, the advertisement of GPT-4 led to a significant average decrease in exam participation. We observe similar decreases in other forms of course engagement. However, this decrease is modulated by the student's country of origin. Offering access to LLMs to students from low human development index countries increased their exam participation rate on average. Our results suggest there may be promising benefits to using LLMs in an introductory coding class, but also potential harms for engagement, which makes their longer term impact on student success unclear. Our work highlights the need for additional investigations to help understand the potential impact of future adoption and integration of LLMs into classrooms.
AIMar 5, 2024
Evaluating and Optimizing Educational Content with Large Language Model JudgmentsJoy He-Yueya, Noah D. Goodman, Emma Brunskill · stanford
Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize instructional materials. However, it is difficult to model the cognitive processes of learning dynamics. We propose an alternative approach that uses Language Models (LMs) as educational experts to assess the impact of various instructions on learning outcomes. Specifically, we use GPT-3.5 to evaluate the overall effect of instructional materials on different student groups and find that it can replicate well-established educational findings such as the Expertise Reversal Effect and the Variability Effect. This demonstrates the potential of LMs as reliable evaluators of educational content. Building on this insight, we introduce an instruction optimization approach in which one LM generates instructional materials using the judgments of another LM as a reward function. We apply this approach to create math word problem worksheets aimed at maximizing student learning gains. Human teachers' evaluations of these LM-generated worksheets show a significant alignment between the LM judgments and human teacher preferences. We conclude by discussing potential divergences between human and LM opinions and the resulting pitfalls of automating instructional design.
LGDec 5, 2023
Adaptive Instrument Design for Indirect ExperimentsYash Chandak, Shiv Shankar, Vasilis Syrgkanis et al.
Indirect experiments provide a valuable framework for estimating treatment effects in situations where conducting randomized control trials (RCTs) is impractical or unethical. Unlike RCTs, indirect experiments estimate treatment effects by leveraging (conditional) instrumental variables, enabling estimation through encouragement and recommendation rather than strict treatment assignment. However, the sample efficiency of such estimators depends not only on the inherent variability in outcomes but also on the varying compliance levels of users with the instrumental variables and the choice of estimator being used, especially when dealing with numerous instrumental variables. While adaptive experiment design has a rich literature for direct experiments, in this paper we take the initial steps towards enhancing sample efficiency for indirect experiments by adaptively designing a data collection policy over instrumental variables. Our main contribution is a practical computational procedure that utilizes influence functions to search for an optimal data collection policy, minimizing the mean-squared error of the desired (non-linear) estimator. Through experiments conducted in various domains inspired by real-world applications, we showcase how our method can significantly improve the sample efficiency of indirect experiments.
LGJan 10, 2024
Experiment Planning with Function ApproximationAldo Pacchiano, Jonathan N. Lee, Emma Brunskill
We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms -- for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies -- producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied, results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.
CYAug 9, 2025
Assessing the Quality of AI-Generated Exams: A Large-Scale Field StudyCalvin Isley, Joshua Gilbert, Evangelos Kassos et al.
While large language models (LLMs) challenge conventional methods of teaching and learning, they present an exciting opportunity to improve efficiency and scale high-quality instruction. One promising application is the generation of customized exams, tailored to specific course content. There has been significant recent excitement on automatically generating questions using artificial intelligence, but also comparatively little work evaluating the psychometric quality of these items in real-world educational settings. Filling this gap is an important step toward understanding generative AI's role in effective test design. In this study, we introduce and evaluate an iterative refinement strategy for question generation, repeatedly producing, assessing, and improving questions through cycles of LLM-generated critique and revision. We evaluate the quality of these AI-generated questions in a large-scale field study involving 91 classes -- covering computer science, mathematics, chemistry, and more -- in dozens of colleges across the United States, comprising nearly 1700 students. Our analysis, based on item response theory (IRT), suggests that for students in our sample the AI-generated questions performed comparably to expert-created questions designed for standardized exams. Our results illustrate the power of AI to make high-quality assessments more readily available, benefiting both teachers and students.
LGJul 26, 2025
PERRY: Policy Evaluation with Confidence Intervals using Auxiliary DataAishwarya Mandyam, Jason Meng, Ge Gao et al.
Off-policy evaluation (OPE) methods aim to estimate the value of a new reinforcement learning (RL) policy prior to deployment. Recent advances have shown that leveraging auxiliary datasets, such as those synthesized by generative models, can improve the accuracy of these value estimates. Unfortunately, such auxiliary datasets may also be biased, and existing methods for using data augmentation for OPE in RL lack principled uncertainty quantification. In high stakes settings like healthcare, reliable uncertainty estimates are important for comparing policy value estimates. In this work, we propose two approaches to construct valid confidence intervals for OPE when using data augmentation. The first provides a confidence interval over the policy performance conditioned on a particular initial state $V^π(s_0)$-- such intervals are particularly important for human-centered applications. To do so we introduce a new conformal prediction method for high dimensional state MDPs. Second, we consider the more common task of estimating the average policy performance over many initial states; to do so we draw on ideas from doubly robust estimation and prediction powered inference. Across simulators spanning robotics, healthcare and inventory management, and a real healthcare dataset from MIMIC-IV, we find that our methods can use augmented data and still consistently produce intervals that cover the ground truth values, unlike previously proposed methods.
CYDec 20, 2024
Predicting Long-Term Student Outcomes from Short-Term EdTech Log DataGe Gao, Amelia Leon, Andrea Jetten et al.
Educational stakeholders are often particularly interested in sparse, delayed student outcomes, like end-of-year statewide exams. The rare occurrence of such assessments makes it harder to identify students likely to fail such assessments, as well as making it slow for researchers and educators to be able to assess the effectiveness of particular educational tools. Prior work has primarily focused on using logs from students full usage (e.g. year-long) of an educational product to predict outcomes, or considered predictive accuracy using a few minutes to predict outcomes after a short (e.g. 1 hour) session. In contrast, we investigate machine learning predictors using students' logs during their first few hours of usage can provide useful predictive insight into those students' end-of-school year external assessment. We do this on three diverse datasets: from students in Uganda using a literacy game product, and from students in the US using two mathematics intelligent tutoring systems. We consider various measures of the accuracy of the resulting predictors, including its ability to identify students at different parts along the assessment performance distribution. Our findings suggest that short-term log usage data, from 2-5 hours, can be used to provide valuable signal about students' long-term external performance.
AIOct 14, 2025
Repairing Reward Functions with Human Feedback to Mitigate Reward HackingStephane Hatgis-Kessell, Logan Mondal Bhamidipaty, Emma Brunskill
Human-designed reward functions for reinforcement learning (RL) agents are frequently misaligned with the humans' true, unobservable objectives, and thus act only as proxies. Optimizing for a misspecified proxy reward function often induces reward hacking, resulting in a policy misaligned with the human's true objectives. An alternative is to perform RL from human feedback, which involves learning a reward function from scratch by collecting human preferences over pairs of trajectories. However, building such datasets is costly. To address the limitations of both approaches, we propose Preference-Based Reward Repair (PBRR): an automated iterative framework that repairs a human-specified proxy reward function by learning an additive, transition-dependent correction term from preferences. A manually specified reward function can yield policies that are highly suboptimal under the ground-truth objective, yet corrections on only a few transitions may suffice to recover optimal performance. To identify and correct for those transitions, PBRR uses a targeted exploration strategy and a new preference-learning objective. We prove in tabular domains PBRR has a cumulative regret that matches, up to constants, that of prior preference-based RL methods. In addition, on a suite of reward-hacking benchmarks, PBRR consistently outperforms baselines that learn a reward function from scratch from preferences or modify the proxy reward function using other approaches, requiring substantially fewer preferences to learn high performing policies.
CLJul 22, 2025
Efficient RL for optimizing conversation level outcomes with an LLM-based tutorHyunji Nam, Omer Gottesman, Amy Zhang et al.
Large language models (LLMs) built on existing reinforcement learning with human feedback (RLHF) frameworks typically optimize responses based on immediate turn-level human preferences. However, this approach falls short in multi-turn dialogue settings, such as online math tutoring. We propose a method to enhance LLM-based tutors by representing the dialogue history with a lower-dimensional latent state representation of a student and optimizing a long-term policy to determine high-level actions based on the latent state. The goal is to better align the tutor's behavior with the long-term objective of guiding the student towards solving a target math problem on their own. Our model is lightweight, requiring less computational resources than prior work of training the tutor policy end-to-end to directly output the tutor's next utterance. Our experiment results demonstrate that these modifications lead to improved long-term outcomes compared to prompting in LLM-simulated tutoring tasks.
AIDec 30, 2024
Predicting Long Term Sequential Policy Value Using Softer SurrogatesHyunji Nam, Allen Nie, Ge Gao et al.
Off-policy policy evaluation (OPE) estimates the outcome of a new policy using historical data collected from a different policy. However, existing OPE methods cannot handle cases when the new policy introduces novel actions. This issue commonly occurs in real-world domains, like healthcare, as new drugs and treatments are continuously developed. Novel actions necessitate on-policy data collection, which can be burdensome and expensive if the outcome of interest takes a substantial amount of time to observe--for example, in multi-year clinical trials. This raises a key question of how to predict the long-term outcome of a policy after only observing its short-term effects? Though in general this problem is intractable, under some surrogacy conditions, the short-term on-policy data can be combined with the long-term historical data to make accurate predictions about the new policy's long-term value. In two simulated healthcare examples--HIV and sepsis management--we show that our estimators can provide accurate predictions about the policy value only after observing 10\% of the full horizon data. We also provide finite sample analysis of our doubly robust estimators.
LGMay 7, 2024
Data-driven Error Estimation: Upper Bounding Multiple Errors without Class Complexity as InputSanath Kumar Krishnamurthy, Anna Lyubarskaja, Emma Brunskill et al.
Constructing confidence intervals that are simultaneously valid across a class of estimates is central for tasks such as multiple mean estimation, bounding generalization error in machine learning, and adaptive experimental design. We frame this as an "error estimation problem," where the goal is to determine a high-probability upper bound on the maximum error for a class of estimates. We propose an entirely data-driven approach that derives such bounds for both finite and infinite class settings, naturally adapting to a potentially unknown correlation structure of random errors. Notably, our method does not require class complexity as an input, overcoming a major limitation of existing approaches such as union bounding and bounds based on Talagrand's inequality. In this paper, we present our simple yet general solution and demonstrate its flexibility through applications ranging from constructing multiple simultaneously valid confidence intervals to optimizing exploration in contextual bandit algorithms.
AIDec 30, 2021
Constraint Sampling Reinforcement Learning: Incorporating Expertise For Faster LearningTong Mu, Georgios Theocharous, David Arbour et al.
Online reinforcement learning (RL) algorithms are often difficult to deploy in complex human-facing applications as they may learn slowly and have poor early performance. To address this, we introduce a practical algorithm for incorporating human insight to speed learning. Our algorithm, Constraint Sampling Reinforcement Learning (CSRL), incorporates prior domain knowledge as constraints/restrictions on the RL policy. It takes in multiple potential policy constraints to maintain robustness to misspecification of individual constraints while leveraging helpful ones to learn quickly. Given a base RL learning algorithm (ex. UCRL, DQN, Rainbow) we propose an upper confidence with elimination scheme that leverages the relationship between the constraints, and their observed performance, to adaptively switch among them. We instantiate our algorithm with DQN-type algorithms and UCRL as base algorithms, and evaluate our algorithm in four environments, including three simulators based on real data: recommendations, educational activity sequencing, and HIV treatment sequencing. In all cases, CSRL learns a good policy faster than baselines.
LGNov 28, 2021
Identification of Subgroups With Similar Benefits in Off-Policy Policy EvaluationRamtin Keramati, Omer Gottesman, Leo Anthony Celi et al.
Off-policy policy evaluation methods for sequential decision making can be used to help identify if a proposed decision policy is better than a current baseline policy. However, a new decision policy may be better than a baseline policy for some individuals but not others. This has motivated a push towards personalization and accurate per-state estimates of heterogeneous treatment effects (HTEs). Given the limited data present in many important applications, individual predictions can come at a cost to accuracy and confidence in such predictions. We develop a method to balance the need for personalization with confident predictions by identifying subgroups where it is possible to confidently estimate the expected difference in a new decision policy relative to a baseline. We propose a novel loss function that accounts for uncertainty during the subgroup partitioning phase. In experiments, we show that our method can be used to form accurate predictions of HTEs where other methods struggle.
MENov 15, 2021
Evaluating Treatment Prioritization Rules via Rank-Weighted Average Treatment EffectsSteve Yadlowsky, Scott Fleming, Nigam Shah et al.
There are a number of available methods for selecting whom to prioritize for treatment, including ones based on treatment effect estimation, risk scoring, and hand-crafted rules. We propose rank-weighted average treatment effect (RATE) metrics as a simple and general family of metrics for comparing and testing the quality of treatment prioritization rules. RATE metrics are agnostic as to how the prioritization rules were derived, and only assess how well they identify individuals that benefit the most from treatment. We define a family of RATE estimators and prove a central limit theorem that enables asymptotically exact inference in a wide variety of randomized and observational study settings. RATE metrics subsume a number of existing metrics, including the Qini coefficient, and our analysis directly yields inference methods for these metrics. We showcase RATE in the context of a number of applications, including optimal targeting of aspirin to stroke patients.
AIOct 27, 2021
Play to Grade: Testing Coding Games as Classifying Markov Decision ProcessAllen Nie, Emma Brunskill, Chris Piech
Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary autonomous methods for providing feedback. Notably, interactive programs are impossible to grade by traditional unit tests. In this paper we formalize the challenge of providing feedback to interactive programs as a task of classifying Markov Decision Processes (MDPs). Each student's program fully specifies an MDP where the agent needs to operate and decide, under reasonable generalization, if the dynamics and reward model of the input MDP should be categorized as correct or broken. We demonstrate that by designing a cooperative objective between an agent and an autoregressive model, we can use the agent to sample differential trajectories from the input MDP that allows a classifier to determine membership: Play to Grade. Our method enables an automatic feedback system for interactive code assignments. We release a dataset of 711,274 anonymized student submissions to a single assignment with hand-coded bug labels to support future research.
LGSep 18, 2021
Learning to be Fair: A Consequentialist Approach to Equitable Decision-MakingAlex Chohlas-Wood, Madison Coots, Henry Zhu et al.
In an attempt to make algorithms fair, the machine learning literature has largely focused on equalizing decisions, outcomes, or error rates across race or gender groups. To illustrate, consider a hypothetical government rideshare program that provides transportation assistance to low-income people with upcoming court dates. Following this literature, one might allocate rides to those with the highest estimated treatment effect per dollar, while constraining spending to be equal across race groups. That approach, however, ignores the downstream consequences of such constraints, and, as a result, can induce unexpected harms. For instance, if one demographic group lives farther from court, enforcing equal spending would necessarily mean fewer total rides provided, and potentially more people penalized for missing court. Here we present an alternative framework for designing equitable algorithms that foregrounds the consequences of decisions. In our approach, one first elicits stakeholder preferences over the space of possible decisions and the resulting outcomes--such as preferences for balancing spending parity against court appearance rates. We then optimize over the space of decision policies, making trade-offs in a way that maximizes the elicited utility. To do so, we develop an algorithm for efficiently learning these optimal policies from data for a large family of expressive utility functions. In particular, we use a contextual bandit algorithm to explore the space of policies while solving a convex optimization problem at each step to estimate the best policy based on the available information. This consequentialist paradigm facilitates a more holistic approach to equitable decision-making.
LGAug 19, 2021
Provable Benefits of Actor-Critic Methods for Offline Reinforcement LearningAndrea Zanette, Martin J. Wainwright, Emma Brunskill
Actor-critic methods are widely used in offline reinforcement learning practice, but are not so well-understood theoretically. We propose a new offline actor-critic algorithm that naturally incorporates the pessimism principle, leading to several key advantages compared to the state of the art. The algorithm can operate when the Bellman evaluation operator is closed with respect to the action value function of the actor's policies; this is a more general setting than the low-rank MDP model. Despite the added generality, the procedure is computationally tractable as it involves the solution of a sequence of second-order programs. We prove an upper bound on the suboptimality gap of the policy returned by the procedure that depends on the data coverage of any arbitrary, possibly data dependent comparator policy. The achievable guarantee is complemented with a minimax lower bound that is matching up to logarithmic factors.
LGAug 16, 2021
On the Opportunities and Risks of Foundation ModelsRishi Bommasani, Drew A. Hudson, Ehsan Adeli et al.
AI is undergoing a paradigm shift with the rise of models (e.g., BERT, DALL-E, GPT-3) that are trained on broad data at scale and are adaptable to a wide range of downstream tasks. We call these models foundation models to underscore their critically central yet incomplete character. This report provides a thorough account of the opportunities and risks of foundation models, ranging from their capabilities (e.g., language, vision, robotics, reasoning, human interaction) and technical principles(e.g., model architectures, training procedures, data, systems, security, evaluation, theory) to their applications (e.g., law, healthcare, education) and societal impact (e.g., inequity, misuse, economic and environmental impact, legal and ethical considerations). Though foundation models are based on standard deep learning and transfer learning, their scale results in new emergent capabilities,and their effectiveness across so many tasks incentivizes homogenization. Homogenization provides powerful leverage but demands caution, as the defects of the foundation model are inherited by all the adapted models downstream. Despite the impending widespread deployment of foundation models, we currently lack a clear understanding of how they work, when they fail, and what they are even capable of due to their emergent properties. To tackle these questions, we believe much of the critical research on foundation models will require deep interdisciplinary collaboration commensurate with their fundamentally sociotechnical nature.
LGJul 21, 2021
Design of Experiments for Stochastic Contextual Linear BanditsAndrea Zanette, Kefan Dong, Jonathan Lee et al.
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal policy can be extracted. We present a theoretical analysis as well as numerical experiments on both synthetic and real-world datasets.
LGApr 26, 2021
Universal Off-Policy EvaluationYash Chandak, Scott Niekum, Bruno Castro da Silva et al.
When faced with sequential decision-making problems, it is often useful to be able to predict what would happen if decisions were made using a new policy. Those predictions must often be based on data collected under some previously used decision-making rule. Many previous methods enable such off-policy (or counterfactual) estimation of the expected value of a performance measure called the return. In this paper, we take the first steps towards a universal off-policy estimator (UnO) -- one that provides off-policy estimates and high-confidence bounds for any parameter of the return distribution. We use UnO for estimating and simultaneously bounding the mean, variance, quantiles/median, inter-quantile range, CVaR, and the entire cumulative distribution of returns. Finally, we also discuss Uno's applicability in various settings, including fully observable, partially observable (i.e., with unobserved confounders), Markovian, non-Markovian, stationary, smoothly non-stationary, and discrete distribution shifts.
LGNov 19, 2020
Online Model Selection for Reinforcement Learning with Function ApproximationJonathan N. Lee, Aldo Pacchiano, Vidya Muthukumar et al.
Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theoretical results on linear Markov decision processes provide regret bounds that scale with the dimension of the linear approximation. Ideally, we would like to automatically identify the minimal dimension of the approximation that is sufficient to encode an optimal policy. Towards this end, we consider the problem of model selection in RL with function approximation, given a set of candidate RL algorithms with known regret guarantees. The learner's goal is to adapt to the complexity of the optimal algorithm without knowing it \textit{a priori}. We present a meta-algorithm that successively rejects increasingly complex models using a simple statistical test. Given at least one candidate that satisfies realizability, we prove the meta-algorithm adapts to the optimal complexity with $\tilde{O}(L^{5/6} T^{2/3})$ regret compared to the optimal candidate's $\tilde{O}(\sqrt T)$ regret, where $T$ is the number of episodes and $L$ is the number of algorithms. The dimension and horizon dependencies remain optimal with respect to the best candidate, and our meta-algorithmic approach is flexible to incorporate multiple candidate algorithms and models. Finally, we show that the meta-algorithm automatically admits significantly improved instance-dependent regret bounds that depend on the gaps between the maximal values attainable by the candidates.
LGAug 18, 2020
Provably Efficient Reward-Agnostic Navigation with Linear Value IterationAndrea Zanette, Alessandro Lazaric, Mykel J. Kochenderfer et al.
There has been growing progress on theoretical analyses for provably efficient learning in MDPs with linear function approximation, but much of the existing work has made strong assumptions to enable exploration by conventional exploration frameworks. Typically these assumptions are stronger than what is needed to find good solutions in the batch setting. In this work, we show how under a more standard notion of low inherent Bellman error, typically employed in least-square value iteration-style algorithms, we can provide strong PAC guarantees on learning a near optimal value function provided that the linear space is sufficiently "explorable". We present a computationally tractable algorithm for the reward-free setting and show how it can be used to learn a near optimal policy for any (linear) reward function, which is revealed only once learning has completed. If this reward function is also estimated from the samples gathered during pure exploration, our results also provide same-order PAC guarantees on the performance of the resulting policy for this setting.
LGJul 16, 2020
Provably Good Batch Reinforcement Learning Without Great ExplorationYao Liu, Adith Swaminathan, Alekh Agarwal et al.
Batch reinforcement learning (RL) is important to apply RL algorithms to many high stakes tasks. Doing batch RL in a way that yields a reliable new policy in large domains is challenging: a new decision policy may visit states and actions outside the support of the batch data, and function approximation and optimization with limited samples can further increase the potential of learning policies with overly optimistic estimates of their future performance. Recent algorithms have shown promise but can still be overly optimistic in their expected outcomes. Theoretical work that provides strong guarantees on the performance of the output policy relies on a strong concentrability assumption, that makes it unsuitable for cases where the ratio between state-action distributions of behavior policy and some candidate policies is large. This is because in the traditional analysis, the error bound scales up with this ratio. We show that a small modification to Bellman optimality and evaluation back-up to take a more conservative update can have much stronger guarantees. In certain settings, they can find the approximately best policy within the state-action space explored by the batch data, without requiring a priori assumptions of concentrability. We highlight the necessity of our conservative update and the limitations of previous algorithms and analyses by illustrative MDP examples, and demonstrate an empirical comparison of our algorithm and other state-of-the-art batch RL baselines in standard benchmarks.
LGJul 12, 2020
Learning Abstract Models for Strategic Exploration and Fast Reward TransferEvan Zheran Liu, Ramtin Keramati, Sudarshan Seshadri et al.
Model-based reinforcement learning (RL) is appealing because (i) it enables planning and thus more strategic exploration, and (ii) by decoupling dynamics from rewards, it enables fast transfer to new reward functions. However, learning an accurate Markov Decision Process (MDP) over high-dimensional states (e.g., raw pixels) is extremely challenging because it requires function approximation, which leads to compounding errors. Instead, to avoid compounding errors, we propose learning an abstract MDP over abstract states: low-dimensional coarse representations of the state (e.g., capturing agent position, ignoring other objects). We assume access to an abstraction function that maps the concrete states to abstract states. In our approach, we construct an abstract MDP, which grows through strategic exploration via planning. Similar to hierarchical RL approaches, the abstract actions of the abstract MDP are backed by learned subpolicies that navigate between abstract states. Our approach achieves strong results on three of the hardest Arcade Learning Environment games (Montezuma's Revenge, Pitfall!, and Private Eye), including superhuman performance on Pitfall! without demonstrations. After training on one task, we can reuse the learned abstract MDP for new reward functions, achieving higher reward in 1000x fewer samples than model-free methods trained from scratch.
LGApr 13, 2020
Power Constrained BanditsJiayu Yao, Emma Brunskill, Weiwei Pan et al.
Contextual bandits often provide simple and effective personalization in decision making problems, making them popular tools to deliver personalized interventions in mobile health as well as other health applications. However, when bandits are deployed in the context of a scientific study -- e.g. a clinical trial to test if a mobile health intervention is effective -- the aim is not only to personalize for an individual, but also to determine, with sufficient statistical power, whether or not the system's intervention is effective. It is essential to assess the effectiveness of the intervention before broader deployment for better resource allocation. The two objectives are often deployed under different model assumptions, making it hard to determine how achieving the personalization and statistical power affect each other. In this work, we develop general meta-algorithms to modify existing algorithms such that sufficient power is guaranteed while still improving each user's well-being. We also demonstrate that our meta-algorithms are robust to various model mis-specifications possibly appearing in statistical studies, thus providing a valuable tool to study designers.
AIApr 2, 2020
Value Driven Representation for Human-in-the-Loop Reinforcement LearningRamtin Keramati, Emma Brunskill
Interactive adaptive systems powered by Reinforcement Learning (RL) have many potential applications, such as intelligent tutoring systems. In such systems there is typically an external human system designer that is creating, monitoring and modifying the interactive adaptive system, trying to improve its performance on the target outcomes. In this paper we focus on algorithmic foundation of how to help the system designer choose the set of sensors or features to define the observation space used by reinforcement learning agent. We present an algorithm, value driven representation (VDR), that can iteratively and adaptively augment the observation space of a reinforcement learning agent so that is sufficient to capture a (near) optimal policy. To do so we introduce a new method to optimistically estimate the value of a policy using offline simulated Monte Carlo rollouts. We evaluate the performance of our approach on standard RL benchmarks with simulated humans and demonstrate significant improvement over prior baselines.
MLMar 12, 2020
Off-policy Policy Evaluation For Sequential Decisions Under Unobserved ConfoundingHongseok Namkoong, Ramtin Keramati, Steve Yadlowsky et al.
When observed decisions depend only on observed features, off-policy policy evaluation (OPE) methods for sequential decision making problems can estimate the performance of evaluation policies before deploying them. This assumption is frequently violated due to unobserved confounders, unrecorded variables that impact both the decisions and their outcomes. We assess robustness of OPE methods under unobserved confounding by developing worst-case bounds on the performance of an evaluation policy. When unobserved confounders can affect every decision in an episode, we demonstrate that even small amounts of per-decision confounding can heavily bias OPE methods. Fortunately, in a number of important settings found in healthcare, policy-making, operations, and technology, unobserved confounders may primarily affect only one of the many decisions made. Under this less pessimistic model of one-decision confounding, we propose an efficient loss-minimization-based procedure for computing worst-case bounds, and prove its statistical consistency. On two simulated healthcare examples---management of sepsis patients and developmental interventions for autistic children---where this is a reasonable model of confounding, we demonstrate that our method invalidates non-robust results and provides meaningful certificates of robustness, allowing reliable selection of policies even under unobserved confounding.
LGFeb 29, 2020
Learning Near Optimal Policies with Low Inherent Bellman ErrorAndrea Zanette, Alessandro Lazaric, Mykel Kochenderfer et al.
We study the exploration problem with approximate linear action-value functions in episodic reinforcement learning under the notion of low inherent Bellman error, a condition normally employed to show convergence of approximate value iteration. First we relate this condition to other common frameworks and show that it is strictly more general than the low rank (or linear) MDP assumption of prior work. Second we provide an algorithm with a high probability regret bound $\widetilde O(\sum_{t=1}^H d_t \sqrt{K} + \sum_{t=1}^H \sqrt{d_t} \IBE K)$ where $H$ is the horizon, $K$ is the number of episodes, $\IBE$ is the value if the inherent Bellman error and $d_t$ is the feature dimension at timestep $t$. In addition, we show that the result is unimprovable beyond constants and logs by showing a matching lower bound. This has two important consequences: 1) it shows that exploration is possible using only \emph{batch assumptions} with an algorithm that achieves the optimal statistical rate for the setting we consider, which is more general than prior work on low-rank MDPs 2) the lack of closedness (measured by the inherent Bellman error) is only amplified by $\sqrt{d_t}$ despite working in the online setting. Finally, the algorithm reduces to the celebrated \textsc{LinUCB} when $H=1$ but with a different choice of the exploration parameter that allows handling misspecified contextual linear bandits. While computational tractability questions remain open for the MDP setting, this enriches the class of MDPs with a linear representation for the action-value function where statistically efficient reinforcement learning is possible.
LGFeb 10, 2020
Interpretable Off-Policy Evaluation in Reinforcement Learning by Highlighting Influential TransitionsOmer Gottesman, Joseph Futoma, Yao Liu et al.
Off-policy evaluation in reinforcement learning offers the chance of using observational data to improve future outcomes in domains such as healthcare and education, but safe deployment in high stakes settings requires ways of assessing its validity. Traditional measures such as confidence intervals may be insufficient due to noise, limited data and confounding. In this paper we develop a method that could serve as a hybrid human-AI system, to enable human experts to analyze the validity of policy evaluation estimates. This is accomplished by highlighting observations in the data whose removal will have a large effect on the OPE estimate, and formulating a set of rules for choosing which ones to present to domain experts for validation. We develop methods to compute exactly the influence functions for fitted Q-evaluation with two different function classes: kernel-based and linear least squares, as well as importance sampling methods. Experiments on medical simulations and real-world intensive care unit data demonstrate that our method can be used to identify limitations in the evaluation process and make evaluation more robust.
CYJan 31, 2020
Towards the Systematic Reporting of the Energy and Carbon Footprints of Machine LearningPeter Henderson, Jieru Hu, Joshua Romoff et al.
Accurate reporting of energy and carbon usage is essential for understanding the potential climate impacts of machine learning research. We introduce a framework that makes this easier by providing a simple interface for tracking realtime energy consumption and carbon emissions, as well as generating standardized online appendices. Utilizing this framework, we create a leaderboard for energy efficient reinforcement learning algorithms to incentivize responsible research in this area as an example for other areas of machine learning. Finally, based on case studies using our framework, we propose strategies for mitigation of carbon emissions and reduction of energy consumption. By making accounting easier, we hope to further the sustainable development of machine learning experiments and spur more research into energy efficient algorithms.