Zhaofeng He

CL
h-index28
40papers
957citations
Novelty50%
AI Score57

40 Papers

CVJun 24, 2023Code
Learning-to-Rank Meets Language: Boosting Language-Driven Ordering Alignment for Ordinal Classification

Rui Wang, Peipei Li, Huaibo Huang et al.

We present a novel language-driven ordering alignment method for ordinal classification. The labels in ordinal classification contain additional ordering relations, making them prone to overfitting when relying solely on training data. Recent developments in pre-trained vision-language models inspire us to leverage the rich ordinal priors in human language by converting the original task into a visionlanguage alignment task. Consequently, we propose L2RCLIP, which fully utilizes the language priors from two perspectives. First, we introduce a complementary prompt tuning technique called RankFormer, designed to enhance the ordering relation of original rank prompts. It employs token-level attention with residual-style prompt blending in the word embedding space. Second, to further incorporate language priors, we revisit the approximate bound optimization of vanilla cross-entropy loss and restructure it within the cross-modal embedding space. Consequently, we propose a cross-modal ordinal pairwise loss to refine the CLIP feature space, where texts and images maintain both semantic alignment and ordering alignment. Extensive experiments on three ordinal classification tasks, including facial age estimation, historical color image (HCI) classification, and aesthetic assessment demonstrate its promising performance. The code is available at https://github.com/raywang335/L2RCLIP.

AINov 10, 2023
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models

Zihao Wang, Shaofei Cai, Anji Liu et al. · pku

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., "chopping trees" to long-horizon tasks, e.g., "obtaining a diamond pickaxe". JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task of $\texttt{ObtainDiamondPickaxe}$, JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. The project page is available at https://craftjarvis.org/JARVIS-1

LGFeb 19, 2023
Attacks in Adversarial Machine Learning: A Systematic Survey from the Life-cycle Perspective

Baoyuan Wu, Zihao Zhu, Li Liu et al.

Adversarial machine learning (AML) studies the adversarial phenomenon of machine learning, which may make inconsistent or unexpected predictions with humans. Some paradigms have been recently developed to explore this adversarial phenomenon occurring at different stages of a machine learning system, such as backdoor attack occurring at the pre-training, in-training and inference stage; weight attack occurring at the post-training, deployment and inference stage; adversarial attack occurring at the inference stage. However, although these adversarial paradigms share a common goal, their developments are almost independent, and there is still no big picture of AML. In this work, we aim to provide a unified perspective to the AML community to systematically review the overall progress of this field. We firstly provide a general definition about AML, and then propose a unified mathematical framework to covering existing attack paradigms. According to the proposed unified framework, we build a full taxonomy to systematically categorize and review existing representative methods for each paradigm. Besides, using this unified framework, it is easy to figure out the connections and differences among different attack paradigms, which may inspire future researchers to develop more advanced attack paradigms. Finally, to facilitate the viewing of the built taxonomy and the related literature in adversarial machine learning, we further provide a website, \ie, \url{http://adversarial-ml.com}, where the taxonomies and literature will be continuously updated.

CVMar 20, 2023
Pluralistic Aging Diffusion Autoencoder

Peipei Li, Rui Wang, Huaibo Huang et al.

Face aging is an ill-posed problem because multiple plausible aging patterns may correspond to a given input. Most existing methods often produce one deterministic estimation. This paper proposes a novel CLIP-driven Pluralistic Aging Diffusion Autoencoder (PADA) to enhance the diversity of aging patterns. First, we employ diffusion models to generate diverse low-level aging details via a sequential denoising reverse process. Second, we present Probabilistic Aging Embedding (PAE) to capture diverse high-level aging patterns, which represents age information as probabilistic distributions in the common CLIP latent space. A text-guided KL-divergence loss is designed to guide this learning. Our method can achieve pluralistic face aging conditioned on open-world aging texts and arbitrary unseen face images. Qualitative and quantitative experiments demonstrate that our method can generate more diverse and high-quality plausible aging results.

CVMar 20, 2023
CHATEDIT: Towards Multi-turn Interactive Facial Image Editing via Dialogue

Xing Cui, Zekun Li, Peipei Li et al.

This paper explores interactive facial image editing via dialogue and introduces the ChatEdit benchmark dataset for evaluating image editing and conversation abilities in this context. ChatEdit is constructed from the CelebA-HQ dataset, incorporating annotated multi-turn dialogues corresponding to user edit requests on the images. The dataset is challenging, as it requires the system to dynamically track user requests, edit images, and generate appropriate responses. Accordingly, we propose three benchmark tasks: (i) user edit request tracking, (ii) image editing, and (iii) response generation. We present a novel baseline framework that integrates a dialogue module for both tracking user requests and generating responses and an image editing module for image editing. Unlike previous approaches, our framework directly tracks user edit requests from the entire dialogue history up to the current turn and modifies the original image rather than adjusting the previous turn's output, thereby reducing error accumulation and preventing attribute forgetfulness. Extensive experiments on the ChatEdit dataset underline our framework's superior performance against prior models, while also highlighting potential room for further research. We will release the code and data publicly to facilitate advancements in complex interactive facial image editing.

MADec 30, 2025Code
Simulation-Free PSRO: Removing Game Simulation from Policy Space Response Oracles

Yingzhuo Liu, Shuodi Liu, Weijun Luo et al.

Policy Space Response Oracles (PSRO) combines game-theoretic equilibrium computation with learning and is effective in approximating Nash Equilibrium in zero-sum games. However, the computational cost of PSRO has become a significant limitation to its practical application. Our analysis shows that game simulation is the primary bottleneck in PSRO's runtime. To address this issue, we conclude the concept of Simulation-Free PSRO and summarize existing methods that instantiate this concept. Additionally, we propose a novel Dynamic Window-based Simulation-Free PSRO, which introduces the concept of a strategy window to replace the original strategy set maintained in PSRO. The number of strategies in the strategy window is limited, thereby simplifying opponent strategy selection and improving the robustness of the best response. Moreover, we use Nash Clustering to select the strategy to be eliminated, ensuring that the number of strategies within the strategy window is effectively limited. Our experiments across various environments demonstrate that the Dynamic Window mechanism significantly reduces exploitability compared to existing methods, while also exhibiting excellent compatibility. Our code is available at https://github.com/enochliu98/SF-PSRO.

CVNov 25, 2023
InstaStyle: Inversion Noise of a Stylized Image is Secretly a Style Adviser

Xing Cui, Zekun Li, Pei Pei Li et al.

Stylized text-to-image generation focuses on creating images from textual descriptions while adhering to a style specified by a few reference images. However, subtle style variations within different reference images can hinder the model from accurately learning the target style. In this paper, we propose InstaStyle, a novel approach that excels in generating high-fidelity stylized images with only a single reference image. Our approach is based on the finding that the inversion noise from a stylized reference image inherently carries the style signal, as evidenced by their non-zero signal-to-noise ratio. We employ DDIM inversion to extract this noise from the reference image and leverage a diffusion model to generate new stylized images from the "style" noise. Additionally, the inherent ambiguity and bias of textual prompts impede the precise conveying of style. To address this, we introduce a learnable style token via prompt refinement, which enhances the accuracy of the style description for the reference image. Qualitative and quantitative experimental results demonstrate that InstaStyle achieves superior performance compared to current benchmarks. Furthermore, our approach also showcases its capability in the creative task of style combination with mixed inversion noise.

AIOct 30, 2025
GUI Knowledge Bench: Revealing the Knowledge Gap Behind VLM Failures in GUI Tasks

Chenrui Shi, Zedong Yu, Zhi Gao et al.

Large vision language models (VLMs) have advanced graphical user interface (GUI) task automation but still lag behind humans. We hypothesize this gap stems from missing core GUI knowledge, which existing training schemes (such as supervised fine tuning and reinforcement learning) alone cannot fully address. By analyzing common failure patterns in GUI task execution, we distill GUI knowledge into three dimensions: (1) interface perception, knowledge about recognizing widgets and system states; (2) interaction prediction, knowledge about reasoning action state transitions; and (3) instruction understanding, knowledge about planning, verifying, and assessing task completion progress. We further introduce GUI Knowledge Bench, a benchmark with multiple choice and yes/no questions across six platforms (Web, Android, MacOS, Windows, Linux, IOS) and 292 applications. Our evaluation shows that current VLMs identify widget functions but struggle with perceiving system states, predicting actions, and verifying task completion. Experiments on real world GUI tasks further validate the close link between GUI knowledge and task success. By providing a structured framework for assessing GUI knowledge, our work supports the selection of VLMs with greater potential prior to downstream training and provides insights for building more capable GUI agents.

LGJun 19, 2023
Deep Reinforcement Learning with Task-Adaptive Retrieval via Hypernetwork

Yonggang Jin, Chenxu Wang, Tianyu Zheng et al.

Deep reinforcement learning algorithms are usually impeded by sampling inefficiency, heavily depending on multiple interactions with the environment to acquire accurate decision-making capabilities. In contrast, humans rely on their hippocampus to retrieve relevant information from past experiences of relevant tasks, which guides their decision-making when learning a new task, rather than exclusively depending on environmental interactions. Nevertheless, designing a hippocampus-like module for an agent to incorporate past experiences into established reinforcement learning algorithms presents two challenges. The first challenge involves selecting the most relevant past experiences for the current task, and the second challenge is integrating such experiences into the decision network. To address these challenges, we propose a novel method that utilizes a retrieval network based on task-conditioned hypernetwork, which adapts the retrieval network's parameters depending on the task. At the same time, a dynamic modification mechanism enhances the collaborative efforts between the retrieval and decision networks. We evaluate the proposed method across various tasks within a multitask scenario in the Minigrid environment. The experimental results demonstrate that our proposed method significantly outperforms strong baselines.

CLOct 18, 2023
Prototype-based HyperAdapter for Sample-Efficient Multi-task Tuning

Hao Zhao, Jie Fu, Zhaofeng He

Parameter-efficient fine-tuning (PEFT) has shown its effectiveness in adapting the pre-trained language models to downstream tasks while only updating a small number of parameters. Despite the success, most existing methods independently adapt to each task without considering knowledge transfer between tasks and are limited to low-data regimes. To overcome this issue, we propose Prototype-based HyperAdapter (PHA), a novel framework built on the adapter-tuning and hypernetwork. It introduces an instance-dense retriever and a prototypical hypernetwork to generate the conditional modules in a sample-efficient manner. This leads to comparable performance improvements against existing PEFT methods on multi-task learning and few-shot transfer learning. More importantly, when the available data size gets smaller, our method outperforms other strong baselines by a large margin. Based on our extensive empirical experiments across various datasets, we demonstrate that PHA strikes a better trade-off between trainable parameters, accuracy on stream tasks, and sample efficiency.

LGApr 12, 2023
Towards Spatio-temporal Sea Surface Temperature Forecasting via Static and Dynamic Learnable Personalized Graph Convolution Network

Xiaohan Li, Gaowei Zhang, Kai Huang et al.

Sea surface temperature (SST) is uniquely important to the Earth's atmosphere since its dynamics are a major force in shaping local and global climate and profoundly affect our ecosystems. Accurate forecasting of SST brings significant economic and social implications, for example, better preparation for extreme weather such as severe droughts or tropical cyclones months ahead. However, such a task faces unique challenges due to the intrinsic complexity and uncertainty of ocean systems. Recently, deep learning techniques, such as graphical neural networks (GNN), have been applied to address this task. Even though these methods have some success, they frequently have serious drawbacks when it comes to investigating dynamic spatiotemporal dependencies between signals. To solve this problem, this paper proposes a novel static and dynamic learnable personalized graph convolution network (SD-LPGC). Specifically, two graph learning layers are first constructed to respectively model the stable long-term and short-term evolutionary patterns hidden in the multivariate SST signals. Then, a learnable personalized convolution layer is designed to fuse this information. Our experiments on real SST datasets demonstrate the state-of-the-art performances of the proposed approach on the forecasting task.

CLMay 30, 2025Code
A*-Thought: Efficient Reasoning via Bidirectional Compression for Low-Resource Settings

Xiaoang Xu, Shuo Wang, Xu Han et al.

Large Reasoning Models (LRMs) achieve superior performance by extending the thought length. However, a lengthy thinking trajectory leads to reduced efficiency. Most of the existing methods are stuck in the assumption of overthinking and attempt to reason efficiently by compressing the Chain-of-Thought, but this often leads to performance degradation. To address this problem, we introduce A*-Thought, an efficient tree search-based unified framework designed to identify and isolate the most essential thoughts from the extensive reasoning chains produced by these models. It formulates the reasoning process of LRMs as a search tree, where each node represents a reasoning span in the giant reasoning space. By combining the A* search algorithm with a cost function specific to the reasoning path, it can efficiently compress the chain of thought and determine a reasoning path with high information density and low cost. In addition, we also propose a bidirectional importance estimation mechanism, which further refines this search process and enhances its efficiency beyond uniform sampling. Extensive experiments on several advanced math tasks show that A*-Thought effectively balances performance and efficiency over a huge search space. Specifically, A*-Thought can improve the performance of QwQ-32B by 2.39$\times$ with low-budget and reduce the length of the output token by nearly 50% with high-budget. The proposed method is also compatible with several other LRMs, demonstrating its generalization capability. The code can be accessed at: https://github.com/AI9Stars/AStar-Thought.

AIFeb 20, 2024Code
MORE-3S:Multimodal-based Offline Reinforcement Learning with Shared Semantic Spaces

Tianyu Zheng, Ge Zhang, Xingwei Qu et al.

Drawing upon the intuition that aligning different modalities to the same semantic embedding space would allow models to understand states and actions more easily, we propose a new perspective to the offline reinforcement learning (RL) challenge. More concretely, we transform it into a supervised learning task by integrating multimodal and pre-trained language models. Our approach incorporates state information derived from images and action-related data obtained from text, thereby bolstering RL training performance and promoting long-term strategic thinking. We emphasize the contextual understanding of language and demonstrate how decision-making in RL can benefit from aligning states' and actions' representation with languages' representation. Our method significantly outperforms current baselines as evidenced by evaluations conducted on Atari and OpenAI Gym environments. This contributes to advancing offline RL performance and efficiency while providing a novel perspective on offline RL.Our code and data are available at https://github.com/Zheng0428/MORE_.

LGDec 11, 2025
Unlocking the Address Book: Dissecting the Sparse Semantic Structure of LLM Key-Value Caches via Sparse Autoencoders

Qingsen Ma, Dianyun Wang, Jiaming Lyu et al.

The Key-Value (KV) cache is the primary memory bottleneck in long-context Large Language Models, yet it is typically treated as an opaque numerical tensor. In this work, we propose \textbf{STA-Attention}, a framework that utilizes Top-K Sparse Autoencoders (SAEs) to decompose the KV cache into interpretable ``semantic atoms.'' Unlike standard $L_1$-regularized SAEs, our Top-K approach eliminates shrinkage bias, preserving the precise dot-product geometry required for attention. Our analysis uncovers a fundamental \textbf{Key-Value Asymmetry}: while Key vectors serve as highly sparse routers dominated by a ``Semantic Elbow,'' deep Value vectors carry dense content payloads requiring a larger budget. Based on this structure, we introduce a Dual-Budget Strategy that selectively preserves the most informative semantic components while filtering representational noise. Experiments on Yi-6B, Mistral-7B, Qwen2.5-32B, and others show that our semantic reconstructions maintain perplexity and zero-shot performance comparable to the original models, effectively bridging the gap between mechanistic interpretability and faithful attention modeling.

CLDec 29, 2025
Interpretable Safety Alignment via SAE-Constructed Low-Rank Subspace Adaptation

Dianyun Wang, Qingsen Ma, Yuhu Shang et al.

Safety alignment -- training large language models (LLMs) to refuse harmful requests while remaining helpful -- is critical for responsible deployment. Prior work established that safety behaviors are governed by low-rank structures, suggesting parameter-efficient fine-tuning (PEFT) should be well-suited for alignment. However, Low-Rank Adaptation (LoRA) consistently underperforms full fine-tuning and reinforcement learning on safety benchmarks. We attribute this gap to semantic entanglement: safety-relevant directions are intertwined with unrelated concepts due to polysemanticity, impeding implicit subspace identification. To address this, we propose SAILS (Safety Alignment via Interpretable Low-rank Subspace), which leverages Sparse Autoencoders (SAEs) to disentangle representations into monosemantic features, constructs an interpretable safety subspace from SAE decoder directions, and uses it to initialize LoRA adapters. Theoretically, we prove that SAE-based identification achieves arbitrarily small recovery error under monosemanticity assumptions, while direct identification suffers an irreducible error floor. Empirically, SAILS achieves up to 99.6% safety rate on Gemma-2-9B -- exceeding full fine-tuning by 7.4 points and matching RLHF-based models -- while updating only 0.19% of parameters and providing interpretability.

CLOct 20, 2025Code
Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language Models

Shuodi Liu, Yingzhuo Liu, Zi Wang et al.

Large language models (LLMs) have demonstrated remarkable reasoning and planning capabilities, driving extensive research into task decomposition. Existing task decomposition methods focus primarily on memory, tool usage, and feedback mechanisms, achieving notable success in specific domains, but they often overlook the trade-off between performance and cost. In this study, we first conduct a comprehensive investigation on task decomposition, identifying six categorization schemes. Then, we perform an empirical analysis of three factors that influence the performance and cost of task decomposition: categories of approaches, characteristics of tasks, and configuration of decomposition and execution models, uncovering three critical insights and summarizing a set of practical principles. Building on this analysis, we propose the Select-Then-Decompose strategy, which establishes a closed-loop problem-solving process composed of three stages: selection, execution, and verification. This strategy dynamically selects the most suitable decomposition approach based on task characteristics and enhances the reliability of the results through a verification module. Comprehensive evaluations across multiple benchmarks show that the Select-Then-Decompose consistently lies on the Pareto frontier, demonstrating an optimal balance between performance and cost. Our code is publicly available at https://github.com/summervvind/Select-Then-Decompose.

LGSep 28, 2025Code
Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Pengxiang Li, Zechen Hu, Zirui Shang et al.

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

AIAug 6, 2025Code
OmniPlay: Benchmarking Omni-Modal Models on Omni-Modal Game Playing

Fuqing Bie, Shiyu Huang, Xijia Tao et al.

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive benchmarks suffer from a severe modal bottleneck, typically ignoring crucial auditory and temporal cues. To bridge this evaluation chasm, we introduce OmniPlay, a diagnostic benchmark designed not just to evaluate, but to probe the fusion and reasoning capabilities of agentic models across the full sensory spectrum. Built on a core philosophy of modality interdependence, OmniPlay comprises a suite of five game environments that systematically create scenarios of both synergy and conflict, forcing agents to perform genuine cross-modal reasoning. Our comprehensive evaluation of six leading omni-modal models reveals a critical dichotomy: they exhibit superhuman performance on high-fidelity memory tasks but suffer from systemic failures in challenges requiring robust reasoning and strategic planning. We demonstrate that this fragility stems from brittle fusion mechanisms, which lead to catastrophic performance degradation under modality conflict and uncover a counter-intuitive "less is more" paradox, where removing sensory information can paradoxically improve performance. Our findings suggest that the path toward robust AGI requires a research focus beyond scaling to explicitly address synergistic fusion. Our platform is available for anonymous review at https://github.com/fuqingbie/omni-game-benchmark.

CVJul 6, 2025Code
SFOOD: A Multimodal Benchmark for Comprehensive Food Attribute Analysis Beyond RGB with Spectral Insights

Zhenbo Xu, Jinghan Yang, Gong Huang et al.

With the rise and development of computer vision and LLMs, intelligence is everywhere, especially for people and cars. However, for tremendous food attributes (such as origin, quantity, weight, quality, sweetness, etc.), existing research still mainly focuses on the study of categories. The reason is the lack of a large and comprehensive benchmark for food. Besides, many food attributes (such as sweetness, weight, and fine-grained categories) are challenging to accurately percept solely through RGB cameras. To fulfill this gap and promote the development of intelligent food analysis, in this paper, we built the first large-scale spectral food (SFOOD) benchmark suite. We spent a lot of manpower and equipment costs to organize existing food datasets and collect hyperspectral images of hundreds of foods, and we used instruments to experimentally determine food attributes such as sweetness and weight. The resulting benchmark consists of 3,266 food categories and 2,351 k data points for 17 main food categories. Extensive evaluations find that: (i) Large-scale models are still poor at digitizing food. Compared to people and cars, food has gradually become one of the most difficult objects to study; (ii) Spectrum data are crucial for analyzing food properties (such as sweetness). Our benchmark will be open source and continuously iterated for different food analysis tasks.

MAJun 20, 2025Code
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation

Chenxu Wang, Yonggang Jin, Cheng Hu et al.

Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and researchers have proposed two simplified scenarios, Multi-agent reinforcement learning for zero-shot learning and Ad-Hoc Teamwork. Building on these foundations, we propose a more comprehensive setting, Agent Collaborative-Competitive Adaptation (ACCA), which evaluates an agent to generalize across diverse scenarios, tasks, and interactions with both unfamiliar opponents and teammates. In ACCA, agents adjust to task and environmental changes, collaborate with unseen teammates, and compete against unknown opponents. We introduce a new modeling approach, Multi-Retrieval and Dynamic Generation (MRDG), that effectively models both teammates and opponents using their behavioral trajectories. This method incorporates a positional encoder for varying team sizes and a hypernetwork module to boost agents' learning and adaptive capabilities. Additionally, a viewpoint alignment module harmonizes the observational perspectives of retrieved teammates and opponents with the learning agent. Extensive tests in benchmark scenarios like SMAC, Overcooked-AI, and Melting Pot show that MRDG significantly improves robust collaboration and competition with unseen teammates and opponents, surpassing established baselines. Our code is available at: https://github.com/vcis-wangchenxu/MRDG.git

AIJun 21, 2024Code
GIEBench: Towards Holistic Evaluation of Group Identity-based Empathy for Large Language Models

Leyan Wang, Yonggang Jin, Tianhao Shen et al.

As large language models (LLMs) continue to develop and gain widespread application, the ability of LLMs to exhibit empathy towards diverse group identities and understand their perspectives is increasingly recognized as critical. Most existing benchmarks for empathy evaluation of LLMs focus primarily on universal human emotions, such as sadness and pain, often overlooking the context of individuals' group identities. To address this gap, we introduce GIEBench, a comprehensive benchmark that includes 11 identity dimensions, covering 97 group identities with a total of 999 single-choice questions related to specific group identities. GIEBench is designed to evaluate the empathy of LLMs when presented with specific group identities such as gender, age, occupation, and race, emphasizing their ability to respond from the standpoint of the identified group. This supports the ongoing development of empathetic LLM applications tailored to users with different identities. Our evaluation of 23 LLMs revealed that while these LLMs understand different identity standpoints, they fail to consistently exhibit equal empathy across these identities without explicit instructions to adopt those perspectives. This highlights the need for improved alignment of LLMs with diverse values to better accommodate the multifaceted nature of human identities. Our datasets are available at https://github.com/GIEBench/GIEBench.

MAJun 6, 2024Code
Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning

Lin Liu, Jian Zhao, Cheng Hu et al.

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.

CLMar 4, 2024
FKA-Owl: Advancing Multimodal Fake News Detection through Knowledge-Augmented LVLMs

Xuannan Liu, Peipei Li, Huaibo Huang et al.

The massive generation of multimodal fake news involving both text and images exhibits substantial distribution discrepancies, prompting the need for generalized detectors. However, the insulated nature of training restricts the capability of classical detectors to obtain open-world facts. While Large Vision-Language Models (LVLMs) have encoded rich world knowledge, they are not inherently tailored for combating fake news and struggle to comprehend local forgery details. In this paper, we propose FKA-Owl, a novel framework that leverages forgery-specific knowledge to augment LVLMs, enabling them to reason about manipulations effectively. The augmented forgery-specific knowledge includes semantic correlation between text and images, and artifact trace in image manipulation. To inject these two kinds of knowledge into the LVLM, we design two specialized modules to establish their representations, respectively. The encoded knowledge embeddings are then incorporated into LVLMs. Extensive experiments on the public benchmark demonstrate that FKA-Owl achieves superior cross-domain performance compared to previous methods. Code is publicly available at https://liuxuannan.github.io/FKA_Owl.github.io/.

CLFeb 26, 2024
LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments

Junzhe Chen, Xuming Hu, Shuodi Liu et al.

Recent advancements in large language models (LLMs) have revealed their potential for achieving autonomous agents possessing human-level intelligence. However, existing benchmarks for evaluating LLM Agents either use static datasets, potentially leading to data leakage or focus only on single-agent scenarios, overlooking the complexities of multi-agent interactions. There is a lack of a benchmark that evaluates the diverse capabilities of LLM agents in multi-agent, dynamic environments. To this end, we introduce LLMArena, a novel and easily extensible framework for evaluating the diverse capabilities of LLM in multi-agent dynamic environments. LLMArena encompasses seven distinct gaming environments, employing Trueskill scoring to assess crucial abilities in LLM agents, including spatial reasoning, strategic planning, numerical reasoning, risk assessment, communication, opponent modeling, and team collaboration. We conduct an extensive experiment and human evaluation among different sizes and types of LLMs, showing that LLMs still have a significant journey ahead in their development towards becoming fully autonomous agents, especially in opponent modeling and team collaboration. We hope LLMArena could guide future research towards enhancing these capabilities in LLMs, ultimately leading to more sophisticated and practical applications in dynamic, multi-agent settings. The code and data will be available.

LGFeb 20, 2024
HyperMoE: Towards Better Mixture of Experts via Transferring Among Experts

Hao Zhao, Zihan Qiu, Huijia Wu et al.

The Mixture of Experts (MoE) for language models has been proven effective in augmenting the capacity of models by dynamically routing each input token to a specific subset of experts for processing. Despite the success, most existing methods face a challenge for balance between sparsity and the availability of expert knowledge: enhancing performance through increased use of expert knowledge often results in diminishing sparsity during expert selection. To mitigate this contradiction, we propose HyperMoE, a novel MoE framework built upon Hypernetworks. This framework integrates the computational processes of MoE with the concept of knowledge transferring in multi-task learning. Specific modules generated based on the information of unselected experts serve as supplementary information, which allows the knowledge of experts not selected to be used while maintaining selection sparsity. Our comprehensive empirical evaluations across multiple datasets and backbones establish that HyperMoE significantly outperforms existing MoE methods under identical conditions concerning the number of experts.

ROFeb 16, 2025
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning

Yuanfei Wang, Xiaojie Zhang, Ruihai Wu et al.

Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Our project page is available at: https://adamanip.github.io

CLApr 10, 2024
Dynamic Generation of Personalities with Large Language Models

Jianzhi Liu, Hexiang Gu, Tianyu Zheng et al.

In the realm of mimicking human deliberation, large language models (LLMs) show promising performance, thereby amplifying the importance of this research area. Deliberation is influenced by both logic and personality. However, previous studies predominantly focused on the logic of LLMs, neglecting the exploration of personality aspects. In this work, we introduce Dynamic Personality Generation (DPG), a dynamic personality generation method based on Hypernetworks. Initially, we embed the Big Five personality theory into GPT-4 to form a personality assessment machine, enabling it to evaluate characters' personality traits from dialogues automatically. We propose a new metric to assess personality generation capability based on this evaluation method. Then, we use this personality assessment machine to evaluate dialogues in script data, resulting in a personality-dialogue dataset. Finally, we fine-tune DPG on the personality-dialogue dataset. Experiments prove that DPG's personality generation capability is stronger after fine-tuning on this dataset than traditional fine-tuning methods, surpassing prompt-based GPT-4.

AIFeb 6, 2024
Read to Play (R2-Play): Decision Transformer with Multimodal Game Instruction

Yonggang Jin, Ge Zhang, Hao Zhao et al.

Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement Learning. However, these works encounter challenges in extending their capabilities to new tasks. Recent approaches integrate textual guidance or visual trajectory into decision networks to provide task-specific contextual cues, representing a promising direction. However, it is observed that relying solely on textual guidance or visual trajectory is insufficient for accurately conveying the contextual information of tasks. This paper explores enhanced forms of task guidance for agents, enabling them to comprehend gameplay instructions, thereby facilitating a "read-to-play" capability. Drawing inspiration from the success of multimodal instruction tuning in visual tasks, we treat the visual-based RL task as a long-horizon vision task and construct a set of multimodal game instructions to incorporate instruction tuning into a decision transformer. Experimental results demonstrate that incorporating multimodal game instructions significantly enhances the decision transformer's multitasking and generalization capabilities.

CVDec 28, 2023
Exploring 3D-aware Lifespan Face Aging via Disentangled Shape-Texture Representations

Qianrui Teng, Rui Wang, Xing Cui et al.

Existing face aging methods often focus on modeling either texture aging or using an entangled shape-texture representation to achieve face aging. However, shape and texture are two distinct factors that mutually affect the human face aging process. In this paper, we propose 3D-STD, a novel 3D-aware Shape-Texture Disentangled face aging network that explicitly disentangles the facial image into shape and texture representations using 3D face reconstruction. Additionally, to facilitate high-fidelity texture synthesis, we propose a novel texture generation method based on Empirical Mode Decomposition (EMD). Extensive qualitative and quantitative experiments show that our method achieves state-of-the-art performance in terms of shape and texture transformation. Moreover, our method supports producing plausible 3D face aging results, which is rarely accomplished by current methods.

CLJun 15, 2025
MemeMind: A Large-Scale Multimodal Dataset with Chain-of-Thought Reasoning for Harmful Meme Detection

Hexiang Gu, Qifan Yu, Saihui Hou et al.

The rapid development of social media has intensified the spread of harmful content. Harmful memes, which integrate both images and text, pose significant challenges for automated detection due to their implicit semantics and complex multimodal interactions. Although existing research has made progress in detection accuracy and interpretability, the lack of a systematic, large-scale, diverse, and highly explainable dataset continues to hinder further advancement in this field. To address this gap, we introduce MemeMind, a novel dataset featuring scientifically rigorous standards, large scale, diversity, bilingual support (Chinese and English), and detailed Chain-of-Thought (CoT) annotations. MemeMind fills critical gaps in current datasets by offering comprehensive labeling and explicit reasoning traces, thereby providing a solid foundation for enhancing harmful meme detection. In addition, we propose an innovative detection framework, MemeGuard, which effectively integrates multimodal information with reasoning process modeling, significantly improving models' ability to understand and identify harmful memes. Extensive experiments conducted on the MemeMind dataset demonstrate that MemeGuard consistently outperforms existing state-of-the-art methods in harmful meme detection tasks.

CVMay 22, 2025
Beyond Face Swapping: A Diffusion-Based Digital Human Benchmark for Multimodal Deepfake Detection

Jiaxin Liu, Jia Wang, Saihui Hou et al.

In recent years, the explosive advancement of deepfake technology has posed a critical and escalating threat to public security: diffusion-based digital human generation. Unlike traditional face manipulation methods, such models can generate highly realistic videos with consistency via multimodal control signals. Their flexibility and covertness pose severe challenges to existing detection strategies. To bridge this gap, we introduce DigiFakeAV, the new large-scale multimodal digital human forgery dataset based on diffusion models. Leveraging five of the latest digital human generation methods and a voice cloning method, we systematically construct a dataset comprising 60,000 videos (8.4 million frames), covering multiple nationalities, skin tones, genders, and real-world scenarios, significantly enhancing data diversity and realism. User studies demonstrate that the misrecognition rate by participants for DigiFakeAV reaches as high as 68%. Moreover, the substantial performance degradation of existing detection models on our dataset further highlights its challenges. To address this problem, we propose DigiShield, an effective detection baseline based on spatiotemporal and cross-modal fusion. By jointly modeling the 3D spatiotemporal features of videos and the semantic-acoustic features of audio, DigiShield achieves state-of-the-art (SOTA) performance on the DigiFakeAV and shows strong generalization on other datasets.

ROJul 24, 2025
Adaptive Articulated Object Manipulation On The Fly with Foundation Model Reasoning and Part Grounding

Xiaojie Zhang, Yuanfei Wang, Ruihai Wu et al.

Articulated objects pose diverse manipulation challenges for robots. Since their internal structures are not directly observable, robots must adaptively explore and refine actions to generate successful manipulation trajectories. While existing works have attempted cross-category generalization in adaptive articulated object manipulation, two major challenges persist: (1) the geometric diversity of real-world articulated objects complicates visual perception and understanding, and (2) variations in object functions and mechanisms hinder the development of a unified adaptive manipulation strategy. To address these challenges, we propose AdaRPG, a novel framework that leverages foundation models to extract object parts, which exhibit greater local geometric similarity than entire objects, thereby enhancing visual affordance generalization for functional primitive skills. To support this, we construct a part-level affordance annotation dataset to train the affordance model. Additionally, AdaRPG utilizes the common knowledge embedded in foundation models to reason about complex mechanisms and generate high-level control codes that invoke primitive skill functions based on part affordance inference. Simulation and real-world experiments demonstrate AdaRPG's strong generalization ability across novel articulated object categories.

CVJun 2, 2025
FaceCoT: A Benchmark Dataset for Face Anti-Spoofing with Chain-of-Thought Reasoning

Honglu Zhang, Zhiqin Fang, Ningning Zhao et al.

Face Anti-Spoofing (FAS) typically depends on a single visual modality when defending against presentation attacks such as print attacks, screen replays, and 3D masks, resulting in limited generalization across devices, environments, and attack types. Meanwhile, Multimodal Large Language Models (MLLMs) have recently achieved breakthroughs in image-text understanding and semantic reasoning, suggesting that integrating visual and linguistic co-inference into FAS can substantially improve both robustness and interpretability. However, the lack of a high-quality vision-language multimodal dataset has been a critical bottleneck. To address this, we introduce FaceCoT (Face Chain-of-Thought), the first large-scale Visual Question Answering (VQA) dataset tailored for FAS. FaceCoT covers 14 spoofing attack types and enriches model learning with high-quality CoT VQA annotations. Meanwhile, we develop a caption model refined via reinforcement learning to expand the dataset and enhance annotation quality. Furthermore, we introduce a CoT-Enhanced Progressive Learning (CEPL) strategy to better leverage the CoT data and boost model performance on FAS tasks. Extensive experiments demonstrate that models trained with FaceCoT and CEPL outperform state-of-the-art methods on multiple benchmark datasets.

CLJan 25
S$^3$-Attention:Attention-Aligned Endogenous Retrieval for Memory-Bounded Long-Context Inference

Qingsen Ma, Dianyun Wang, Yaoye Wang et al.

Large language models are increasingly applied to multi-document and long-form inputs, yet long-context inference remains memory- and noise-inefficient. Key-value (KV) caching scales linearly with context length, while external retrieval methods often return lexically similar but causally irrelevant passages. We present S3-Attention, a memory-first inference-time framework that treats long-context processing as attention-aligned endogenous retrieval. S3-Attention decodes transient key and query projections into top-k sparse feature identifiers using lightweight sparse autoencoders, and constructs a CPU-based inverted index mapping features to token positions or spans during a single streaming scan. This design allows the KV cache to be discarded entirely and bounds GPU memory usage by the scan chunk size. At generation time, feature co-activation is used to retrieve compact evidence spans, optionally fused with BM25 for exact lexical matching. Under a unified LongBench evaluation protocol with fixed prompting, decoding, and matched token budgets, S3-Hybrid closely matches full-context inference across multiple model families and improves robustness in several information-dense settings. We also report an engineering limitation of the current prototype, which incurs higher wall-clock latency than optimized full-KV baselines, motivating future kernel-level optimization.

CVNov 17, 2025
Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis

Qingsen Ma, Chen Zou, Dianyun Wang et al.

Under extremely low-light conditions, novel view synthesis (NVS) faces severe degradation in terms of geometry, color consistency, and radiometric stability. Standard 3D Gaussian Splatting (3DGS) pipelines fail when applied directly to underexposed inputs, as independent enhancement across views causes illumination inconsistencies and geometric distortion. To address this, we present DTGS, a unified framework that tightly couples Retinex-inspired illumination decomposition with thermal-guided 3D Gaussian Splatting for illumination-invariant reconstruction. Unlike prior approaches that treat enhancement as a pre-processing step, DTGS performs joint optimization across enhancement, geometry, and thermal supervision through a cyclic enhancement-reconstruction mechanism. A thermal supervisory branch stabilizes both color restoration and geometry learning by dynamically balancing enhancement, structural, and thermal losses. Moreover, a Retinex-based decomposition module embedded within the 3DGS loop provides physically interpretable reflectance-illumination separation, ensuring consistent color and texture across viewpoints. To evaluate our method, we construct RGBT-LOW, a new multi-view low-light thermal dataset capturing severe illumination degradation. Extensive experiments show that DTGS significantly outperforms existing low-light enhancement and 3D reconstruction baselines, achieving superior radiometric consistency, geometric fidelity, and color stability under extreme illumination.

CLOct 15, 2025
Make an Offer They Can't Refuse: Grounding Bayesian Persuasion in Real-World Dialogues without Pre-Commitment

Buwei He, Yang Liu, Zhaowei Zhang et al.

Persuasion, a fundamental social capability for humans, remains a challenge for AI systems such as large language models (LLMs). Current studies often overlook the strategic use of information asymmetry in message design or rely on strong assumptions regarding pre-commitment. In this work, we explore the application of Bayesian Persuasion (BP) in natural language within single-turn dialogue settings, to enhance the strategic persuasion capabilities of LLMs. Our framework incorporates a commitment-communication mechanism, where the persuader explicitly outlines an information schema by narrating their potential types (e.g., honest or dishonest), thereby guiding the persuadee in performing the intended Bayesian belief update. We evaluate two variants of our approach: Semi-Formal-Natural-Language (SFNL) BP and Fully-Natural-Language (FNL) BP, benchmarking them against both naive and strong non-BP (NBP) baselines within a comprehensive evaluation framework. This framework covers a diverse set of persuadees -- including LLM instances with varying prompts and fine-tuning and human participants -- across tasks ranging from specially designed persuasion scenarios to general everyday situations. Experimental results on LLM-based agents reveal three main findings: (1) LLMs guided by BP strategies consistently achieve higher persuasion success rates than NBP baselines; (2) SFNL exhibits greater credibility and logical coherence, while FNL shows stronger emotional resonance and robustness in naturalistic conversations; (3) with supervised fine-tuning, smaller models can attain BP performance comparable to that of larger models.

CLAug 27, 2025
Do MLLMs Really Understand the Charts?

Xiao Zhang, Dongyuan Li, Liuyu Xiang et al.

Although Multimodal Large Language Models (MLLMs) have demonstrated increasingly impressive performance in chart understanding, most of them exhibit alarming hallucinations and significant performance degradation when handling non-annotated charts. Therefore, a question arises: Do MLLMs really understand the charts? Since a human is capable of understanding charts and estimating the values by visual reasoning, we first carefully establish a comprehensive Chart Reasoning Benchmark CRBench to rigorously evaluate the visual reasoning abilities of MLLMs on non-annotated charts. We argue that MLLMs are primarily relying on recognition rather than reasoning to interpret the charts. To steer MLLMs to reasonable chart understanding, we propose ChartReasoner that mimics human behavior by grounding their estimation in chart understanding. Extensive results on the proposed CRBench show that ChartReasnoner-3B/7B achieves superior performance in chart reasoning, even compared to GPT-4o and Gemini-2.5-Flash. More importantly, ChartReasnoner also demonstrates the visual reasoning abilities in general chart comprehension on public benchmarks, leading to significant performance gains and enabling MLLMs to rationally understand the charts. The code and dataset will be publicly available upon publication.

IVJun 28, 2024
Generative Iris Prior Embedded Transformer for Iris Restoration

Yubo Huang, Jia Wang, Peipei Li et al.

Iris restoration from complexly degraded iris images, aiming to improve iris recognition performance, is a challenging problem. Due to the complex degradation, directly training a convolutional neural network (CNN) without prior cannot yield satisfactory results. In this work, we propose a generative iris prior embedded Transformer model (Gformer), in which we build a hierarchical encoder-decoder network employing Transformer block and generative iris prior. First, we tame Transformer blocks to model long-range dependencies in target images. Second, we pretrain an iris generative adversarial network (GAN) to obtain the rich iris prior, and incorporate it into the iris restoration process with our iris feature modulator. Our experiments demonstrate that the proposed Gformer outperforms state-of-the-art methods. Besides, iris recognition performance has been significantly improved after applying Gformer.

CVJun 13, 2024
MMFakeBench: A Mixed-Source Multimodal Misinformation Detection Benchmark for LVLMs

Xuannan Liu, Zekun Li, Peipei Li et al.

Current multimodal misinformation detection (MMD) methods often assume a single source and type of forgery for each sample, which is insufficient for real-world scenarios where multiple forgery sources coexist. The lack of a benchmark for mixed-source misinformation has hindered progress in this field. To address this, we introduce MMFakeBench, the first comprehensive benchmark for mixed-source MMD. MMFakeBench includes 3 critical sources: textual veracity distortion, visual veracity distortion, and cross-modal consistency distortion, along with 12 sub-categories of misinformation forgery types. We further conduct an extensive evaluation of 6 prevalent detection methods and 15 Large Vision-Language Models (LVLMs) on MMFakeBench under a zero-shot setting. The results indicate that current methods struggle under this challenging and realistic mixed-source MMD setting. Additionally, we propose MMD-Agent, a novel approach to integrate the reasoning, action, and tool-use capabilities of LVLM agents, significantly enhancing accuracy and generalization. We believe this study will catalyze future research into more realistic mixed-source multimodal misinformation and provide a fair evaluation of misinformation detection methods.

CVJun 1, 2024
Localize, Understand, Collaborate: Semantic-Aware Dragging via Intention Reasoner

Xing Cui, Peipei Li, Zekun Li et al.

Flexible and accurate drag-based editing is a challenging task that has recently garnered significant attention. Current methods typically model this problem as automatically learning "how to drag" through point dragging and often produce one deterministic estimation, which presents two key limitations: 1) Overlooking the inherently ill-posed nature of drag-based editing, where multiple results may correspond to a given input, as illustrated in Fig.1; 2) Ignoring the constraint of image quality, which may lead to unexpected distortion. To alleviate this, we propose LucidDrag, which shifts the focus from "how to drag" to "what-then-how" paradigm. LucidDrag comprises an intention reasoner and a collaborative guidance sampling mechanism. The former infers several optimal editing strategies, identifying what content and what semantic direction to be edited. Based on the former, the latter addresses "how to drag" by collaboratively integrating existing editing guidance with the newly proposed semantic guidance and quality guidance. Specifically, semantic guidance is derived by establishing a semantic editing direction based on reasoned intentions, while quality guidance is achieved through classifier guidance using an image fidelity discriminator. Both qualitative and quantitative comparisons demonstrate the superiority of LucidDrag over previous methods.