SPApr 17, 2024
Towards Robust and Interpretable EMG-based Hand Gesture Recognition using Deep Metric Meta LearningSimon Tam, Shriram Tallam Puranam Raghu, Étienne Buteau et al.
Current electromyography (EMG) pattern recognition (PR) models have been shown to generalize poorly in unconstrained environments, setting back their adoption in applications such as hand gesture control. This problem is often due to limited training data, exacerbated by the use of supervised classification frameworks that are known to be suboptimal in such settings. In this work, we propose a shift to deep metric-based meta-learning in EMG PR to supervise the creation of meaningful and interpretable representations. We use a Siamese Deep Convolutional Neural Network (SDCNN) and contrastive triplet loss to learn an EMG feature embedding space that captures the distribution of the different classes. A nearest-centroid approach is subsequently employed for inference, relying on how closely a test sample aligns with the established data distributions. We derive a robust class proximity-based confidence estimator that leads to a better rejection of incorrect decisions, i.e. false positives, especially when operating beyond the training data domain. We show our approach's efficacy by testing the trained SDCNN's predictions and confidence estimations on unseen data, both in and out of the training domain. The evaluation metrics include the accuracy-rejection curve and the Kullback-Leibler divergence between the confidence distributions of accurate and inaccurate predictions. Outperforming comparable models on both metrics, our results demonstrate that the proposed meta-learning approach improves the classifier's precision in active decisions (after rejection), thus leading to better generalization and applicability.
HCJul 29, 2020
A Flexible and Modular Body-Machine Interface for Individuals Living with Severe DisabilitiesCheikh Latyr Fall, Ulysse Côté-Allard, Quentin Mascret et al.
This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to collect motion data from multiple points on the body in real-time. The solution proposed successfully leverage electromyography gesture recognition techniques for the recognition of inertial measurement units-based commands (IMU), without the need for cumbersome and noisy surface electrodes. Motion pattern recognition is performed using a computationally inexpensive classifier (Linear Discriminant Analysis) so that the solution can be deployed onto lightweight embedded platforms. Five participants (three able-bodied and two living with upper-body disabilities) presenting different motion limitations (e.g. spasms, reduced motion range) were recruited. They were asked to perform up to 9 different motion classes, including head, shoulder, finger, and foot motions, with respect to their residual functional capacities. The measured prediction performances show an average accuracy of 99.96% for able-bodied individuals and 91.66% for participants with upper-body disabilities. The recorded dataset has also been made available online to the research community. Proof of concept for the real-time use of the system is given through an assembly task replicating activities of daily living using the JACO arm from Kinova Robotics.
HCDec 21, 2019
Unsupervised Domain Adversarial Self-Calibration for Electromyographic-based Gesture RecognitionUlysse Côté-Allard, Gabriel Gagnon-Turcotte, Angkoon Phinyomark et al.
Surface electromyography (sEMG) provides an intuitive and non-invasive interface from which to control machines. However, preserving the myoelectric control system's performance over multiple days is challenging, due to the transient nature of the signals obtained with this recording technique. In practice, if the system is to remain usable, a time-consuming and periodic recalibration is necessary. In the case where the sEMG interface is employed every few days, the user might need to do this recalibration before every use. Thus, severely limiting the practicality of such a control method. Consequently, this paper proposes tackling the especially challenging task of unsupervised adaptation of sEMG signals, when multiple days have elapsed between each recording, by introducing Self-Calibrating Asynchronous Domain Adversarial Neural Network (SCADANN). SCADANN is compared with two state-of-the-art self-calibrating algorithms developed specifically for deep learning within the context of EMG-based gesture recognition and three state-of-the-art domain adversarial algorithms. The comparison is made both on an offline and a dynamic dataset (20 participants per dataset), using two different deep network architectures with two different input modalities (temporal-spatial descriptors and spectrograms). Overall, SCADANN is shown to substantially and systematically improves classification performances over no recalibration and obtains the highest average accuracy for all tested cases across all methods.
LGDec 16, 2019
A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture RecognitionUlysse Côté-Allard, Gabriel Gagnon-Turcotte, Angkoon Phinyomark et al.
Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p<0.05) outperforms using fine-tuning as the recalibration technique.
SPNov 30, 2019
Interpreting Deep Learning Features for Myoelectric Control: A Comparison with Handcrafted FeaturesUlysse Côté-Allard, Evan Campbell, Angkoon Phinyomark et al.
The research in myoelectric control systems primarily focuses on extracting discriminative representations from the electromyographic (EMG) signal by designing handcrafted features. Recently, deep learning techniques have been applied to the challenging task of EMG-based gesture recognition. The adoption of these techniques slowly shifts the focus from feature engineering to feature learning. However, the black-box nature of deep learning makes it hard to understand the type of information learned by the network and how it relates to handcrafted features. Additionally, due to the high variability in EMG recordings between participants, deep features tend to generalize poorly across subjects using standard training methods. Consequently, this work introduces a new multi-domain learning algorithm, named ADANN, which significantly enhances (p=0.00004) inter-subject classification accuracy by an average of 19.40% compared to standard training. Using ADANN-generated features, the main contribution of this work is to provide the first topological data analysis of EMG-based gesture recognition for the characterisation of the information encoded within a deep network, using handcrafted features as landmarks. This analysis reveals that handcrafted features and the learned features (in the earlier layers) both try to discriminate between all gestures, but do not encode the same information to do so. Furthermore, using convolutional network visualization techniques reveal that learned features tend to ignore the most activated channel during gesture contraction, which is in stark contrast with the prevalence of handcrafted features designed to capture amplitude information. Overall, this work paves the way for hybrid feature sets by providing a clear guideline of complementary information encoded within learned and handcrafted features.
LGJan 10, 2018
Deep Learning for Electromyographic Hand Gesture Signal Classification Using Transfer LearningUlysse Côté-Allard, Cheikh Latyr Fall, Alexandre Drouin et al.
In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based gesture recognition, deep learning algorithms are seldom employed as they require an unreasonable amount of effort from a single person, to generate tens of thousands of examples. This work's hypothesis is that general, informative features can be learned from the large amounts of data generated by aggregating the signals of multiple users, thus reducing the recording burden while enhancing gesture recognition. Consequently, this paper proposes applying transfer learning on aggregated data from multiple users, while leveraging the capacity of deep learning algorithms to learn discriminant features from large datasets. Two datasets comprised of 19 and 17 able-bodied participants respectively (the first one is employed for pre-training) were recorded for this work, using the Myo Armband. A third Myo Armband dataset was taken from the NinaPro database and is comprised of 10 able-bodied participants. Three different deep learning networks employing three different modalities as input (raw EMG, Spectrograms and Continuous Wavelet Transform (CWT)) are tested on the second and third dataset. The proposed transfer learning scheme is shown to systematically and significantly enhance the performance for all three networks on the two datasets, achieving an offline accuracy of 98.31% for 7 gestures over 17 participants for the CWT-based ConvNet and 68.98% for 18 gestures over 10 participants for the raw EMG-based ConvNet. Finally, a use-case study employing eight able-bodied participants suggests that real-time feedback allows users to adapt their muscle activation strategy which reduces the degradation in accuracy normally experienced over time.