Hesheng Wang

CV
h-index51
64papers
1,508citations
Novelty54%
AI Score59

64 Papers

19.3CVJul 19, 2022Code
What Matters for 3D Scene Flow Network

Guangming Wang, Yunzhe Hu, Zhe Liu et al.

3D scene flow estimation from point clouds is a low-level 3D motion perception task in computer vision. Flow embedding is a commonly used technique in scene flow estimation, and it encodes the point motion between two consecutive frames. Thus, it is critical for the flow embeddings to capture the correct overall direction of the motion. However, previous works only search locally to determine a soft correspondence, ignoring the distant points that turn out to be the actual matching ones. In addition, the estimated correspondence is usually from the forward direction of the adjacent point clouds, and may not be consistent with the estimated correspondence acquired from the backward direction. To tackle these problems, we propose a novel all-to-all flow embedding layer with backward reliability validation during the initial scene flow estimation. Besides, we investigate and compare several design choices in key components of the 3D scene flow network, including the point similarity calculation, input elements of predictor, and predictor & refinement level design. After carefully choosing the most effective designs, we are able to present a model that achieves the state-of-the-art performance on FlyingThings3D and KITTI Scene Flow datasets. Our proposed model surpasses all existing methods by at least 38.2% on FlyingThings3D dataset and 24.7% on KITTI Scene Flow dataset for EPE3D metric. We release our codes at https://github.com/IRMVLab/3DFlow.

11.1ROJun 20, 2023Code
End-to-end 2D-3D Registration between Image and LiDAR Point Cloud for Vehicle Localization

Guangming Wang, Yu Zheng, Yuxuan Wu et al.

Robot localization using a built map is essential for a variety of tasks including accurate navigation and mobile manipulation. A popular approach to robot localization is based on image-to-point cloud registration, which combines illumination-invariant LiDAR-based mapping with economical image-based localization. However, the recent works for image-to-point cloud registration either divide the registration into separate modules or project the point cloud to the depth image to register the RGB and depth images. In this paper, we present I2PNet, a novel end-to-end 2D-3D registration network, which directly registers the raw 3D point cloud with the 2D RGB image using differential modules with a united target. The 2D-3D cost volume module for differential 2D-3D association is proposed to bridge feature extraction and pose regression. The soft point-to-pixel correspondence is implicitly constructed on the intrinsic-independent normalized plane in the 2D-3D cost volume module. Moreover, we introduce an outlier mask prediction module to filter the outliers in the 2D-3D association before pose regression. Furthermore, we propose the coarse-to-fine 2D-3D registration architecture to increase localization accuracy. Extensive localization experiments are conducted on the KITTI, nuScenes, M2DGR, Argoverse, Waymo, and Lyft5 datasets. The results demonstrate that I2PNet outperforms the state-of-the-art by a large margin and has a higher efficiency than the previous works. Moreover, we extend the application of I2PNet to the camera-LiDAR online calibration and demonstrate that I2PNet outperforms recent approaches on the online calibration task. Source codes are released at https://github.com/IRMVLab/I2PNet.

12.6CVAug 8, 2023Code
DELFlow: Dense Efficient Learning of Scene Flow for Large-Scale Point Clouds

Chensheng Peng, Guangming Wang, Xian Wan Lo et al. · berkeley

Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of the scene with one-time inference due to the memory inefficiency and heavy overhead from distance calculation and sorting involved in commonly used farthest point sampling, KNN, and ball query algorithms for local feature aggregation. To mitigate these issues in scene flow learning, we regularize raw points to a dense format by storing 3D coordinates in 2D grids. Unlike the sampling operation commonly used in existing works, the dense 2D representation 1) preserves most points in the given scene, 2) brings in a significant boost of efficiency, and 3) eliminates the density gap between points and pixels, allowing us to perform effective feature fusion. We also present a novel warping projection technique to alleviate the information loss problem resulting from the fact that multiple points could be mapped into one grid during projection when computing cost volume. Sufficient experiments demonstrate the efficiency and effectiveness of our method, outperforming the prior-arts on the FlyingThings3D and KITTI dataset.

5.0CVAug 10, 2023Code
RLSAC: Reinforcement Learning enhanced Sample Consensus for End-to-End Robust Estimation

Chang Nie, Guangming Wang, Zhe Liu et al.

Robust estimation is a crucial and still challenging task, which involves estimating model parameters in noisy environments. Although conventional sampling consensus-based algorithms sample several times to achieve robustness, these algorithms cannot use data features and historical information effectively. In this paper, we propose RLSAC, a novel Reinforcement Learning enhanced SAmple Consensus framework for end-to-end robust estimation. RLSAC employs a graph neural network to utilize both data and memory features to guide exploring directions for sampling the next minimum set. The feedback of downstream tasks serves as the reward for unsupervised training. Therefore, RLSAC can avoid differentiating to learn the features and the feedback of downstream tasks for end-to-end robust estimation. In addition, RLSAC integrates a state transition module that encodes both data and memory features. Our experimental results demonstrate that RLSAC can learn from features to gradually explore a better hypothesis. Through analysis, it is apparent that RLSAC can be easily transferred to other sampling consensus-based robust estimation tasks. To the best of our knowledge, RLSAC is also the first method that uses reinforcement learning to sample consensus for end-to-end robust estimation. We release our codes at https://github.com/IRMVLab/RLSAC.

20.8CVNov 29, 2023Code
Cam4DOcc: Benchmark for Camera-Only 4D Occupancy Forecasting in Autonomous Driving Applications

Junyi Ma, Xieyuanli Chen, Jiawei Huang et al.

Understanding how the surrounding environment changes is crucial for performing downstream tasks safely and reliably in autonomous driving applications. Recent occupancy estimation techniques using only camera images as input can provide dense occupancy representations of large-scale scenes based on the current observation. However, they are mostly limited to representing the current 3D space and do not consider the future state of surrounding objects along the time axis. To extend camera-only occupancy estimation into spatiotemporal prediction, we propose Cam4DOcc, a new benchmark for camera-only 4D occupancy forecasting, evaluating the surrounding scene changes in a near future. We build our benchmark based on multiple publicly available datasets, including nuScenes, nuScenes-Occupancy, and Lyft-Level5, which provides sequential occupancy states of general movable and static objects, as well as their 3D backward centripetal flow. To establish this benchmark for future research with comprehensive comparisons, we introduce four baseline types from diverse camera-based perception and prediction implementations, including a static-world occupancy model, voxelization of point cloud prediction, 2D-3D instance-based prediction, and our proposed novel end-to-end 4D occupancy forecasting network. Furthermore, the standardized evaluation protocol for preset multiple tasks is also provided to compare the performance of all the proposed baselines on present and future occupancy estimation with respect to objects of interest in autonomous driving scenarios. The dataset and our implementation of all four baselines in the proposed Cam4DOcc benchmark will be released here: https://github.com/haomo-ai/Cam4DOcc.

5.2CVSep 1, 2024Code
DSLO: Deep Sequence LiDAR Odometry Based on Inconsistent Spatio-temporal Propagation

Huixin Zhang, Guangming Wang, Xinrui Wu et al.

This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.

20.6CVMar 22, 2023Code
RegFormer: An Efficient Projection-Aware Transformer Network for Large-Scale Point Cloud Registration

Jiuming Liu, Guangming Wang, Zhe Liu et al.

Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale registration methods are rarely explored. Challenges mainly arise from the huge point number, complex distribution, and outliers of outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local features and then leverage estimators (eg. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose an end-to-end transformer network (RegFormer) for large-scale point cloud alignment without any further post-processing. Specifically, a projection-aware hierarchical transformer is proposed to capture long-range dependencies and filter outliers by extracting point features globally. Our transformer has linear complexity, which guarantees high efficiency even for large-scale scenes. Furthermore, to effectively reduce mismatches, a bijective association transformer is designed for regressing the initial transformation. Extensive experiments on KITTI and NuScenes datasets demonstrate that our RegFormer achieves competitive performance in terms of both accuracy and efficiency.

9.4CVJun 8, 2022Code
Unsupervised Learning of 3D Scene Flow from Monocular Camera

Guangming Wang, Xiaoyu Tian, Ruiqi Ding et al.

Scene flow represents the motion of points in the 3D space, which is the counterpart of the optical flow that represents the motion of pixels in the 2D image. However, it is difficult to obtain the ground truth of scene flow in the real scenes, and recent studies are based on synthetic data for training. Therefore, how to train a scene flow network with unsupervised methods based on real-world data shows crucial significance. A novel unsupervised learning method for scene flow is proposed in this paper, which utilizes the images of two consecutive frames taken by monocular camera without the ground truth of scene flow for training. Our method realizes the goal that training scene flow network with real-world data, which bridges the gap between training data and test data and broadens the scope of available data for training. Unsupervised learning of scene flow in this paper mainly consists of two parts: (i) depth estimation and camera pose estimation, and (ii) scene flow estimation based on four different loss functions. Depth estimation and camera pose estimation obtain the depth maps and camera pose between two consecutive frames, which provide further information for the next scene flow estimation. After that, we used depth consistency loss, dynamic-static consistency loss, Chamfer loss, and Laplacian regularization loss to carry out unsupervised training of the scene flow network. To our knowledge, this is the first paper that realizes the unsupervised learning of 3D scene flow from monocular camera. The experiment results on KITTI show that our method for unsupervised learning of scene flow meets great performance compared to traditional methods Iterative Closest Point (ICP) and Fast Global Registration (FGR). The source code is available at: https://github.com/IRMVLab/3DUnMonoFlow.

11.6CVNov 29, 2023Code
DifFlow3D: Toward Robust Uncertainty-Aware Scene Flow Estimation with Diffusion Model

Jiuming Liu, Guangming Wang, Weicai Ye et al.

Scene flow estimation, which aims to predict per-point 3D displacements of dynamic scenes, is a fundamental task in the computer vision field. However, previous works commonly suffer from unreliable correlation caused by locally constrained searching ranges, and struggle with accumulated inaccuracy arising from the coarse-to-fine structure. To alleviate these problems, we propose a novel uncertainty-aware scene flow estimation network (DifFlow3D) with the diffusion probabilistic model. Iterative diffusion-based refinement is designed to enhance the correlation robustness and resilience to challenging cases, e.g. dynamics, noisy inputs, repetitive patterns, etc. To restrain the generation diversity, three key flow-related features are leveraged as conditions in our diffusion model. Furthermore, we also develop an uncertainty estimation module within diffusion to evaluate the reliability of estimated scene flow. Our DifFlow3D achieves state-of-the-art performance, with 24.0% and 29.1% EPE3D reduction respectively on FlyingThings3D and KITTI 2015 datasets. Notably, our method achieves an unprecedented millimeter-level accuracy (0.0078m in EPE3D) on the KITTI dataset. Additionally, our diffusion-based refinement paradigm can be readily integrated as a plug-and-play module into existing scene flow networks, significantly increasing their estimation accuracy. Codes are released at https://github.com/IRMVLab/DifFlow3D.

5.0CVNov 29, 2023Code
Spherical Frustum Sparse Convolution Network for LiDAR Point Cloud Semantic Segmentation

Yu Zheng, Guangming Wang, Jiuming Liu et al.

LiDAR point cloud semantic segmentation enables the robots to obtain fine-grained semantic information of the surrounding environment. Recently, many works project the point cloud onto the 2D image and adopt the 2D Convolutional Neural Networks (CNNs) or vision transformer for LiDAR point cloud semantic segmentation. However, since more than one point can be projected onto the same 2D position but only one point can be preserved, the previous 2D image-based segmentation methods suffer from inevitable quantized information loss. To avoid quantized information loss, in this paper, we propose a novel spherical frustum structure. The points projected onto the same 2D position are preserved in the spherical frustums. Moreover, we propose a memory-efficient hash-based representation of spherical frustums. Through the hash-based representation, we propose the Spherical Frustum sparse Convolution (SFC) and Frustum Fast Point Sampling (F2PS) to convolve and sample the points stored in spherical frustums respectively. Finally, we present the Spherical Frustum sparse Convolution Network (SFCNet) to adopt 2D CNNs for LiDAR point cloud semantic segmentation without quantized information loss. Extensive experiments on the SemanticKITTI and nuScenes datasets demonstrate that our SFCNet outperforms the 2D image-based semantic segmentation methods based on conventional spherical projection. Codes will be available at https://github.com/IRMVLab/SFCNet.

11.0CVJul 27, 2023Code
The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Lingdong Kong, Yaru Niu, Shaoyuan Xie et al.

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.

23.2RODec 3, 2025Code
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan et al.

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

9.4CVSep 27, 2022
3D Scene Flow Estimation on Pseudo-LiDAR: Bridging the Gap on Estimating Point Motion

Chaokang Jiang, Guangming Wang, Yanzi Miao et al.

3D scene flow characterizes how the points at the current time flow to the next time in the 3D Euclidean space, which possesses the capacity to infer autonomously the non-rigid motion of all objects in the scene. The previous methods for estimating scene flow from images have limitations, which split the holistic nature of 3D scene flow by estimating optical flow and disparity separately. Learning 3D scene flow from point clouds also faces the difficulties of the gap between synthesized and real data and the sparsity of LiDAR point clouds. In this paper, the generated dense depth map is utilized to obtain explicit 3D coordinates, which achieves direct learning of 3D scene flow from 2D images. The stability of the predicted scene flow is improved by introducing the dense nature of 2D pixels into the 3D space. Outliers in the generated 3D point cloud are removed by statistical methods to weaken the impact of noisy points on the 3D scene flow estimation task. Disparity consistency loss is proposed to achieve more effective unsupervised learning of 3D scene flow. The proposed method of self-supervised learning of 3D scene flow on real-world images is compared with a variety of methods for learning on the synthesized dataset and learning on LiDAR point clouds. The comparisons of multiple scene flow metrics are shown to demonstrate the effectiveness and superiority of introducing pseudo-LiDAR point cloud to scene flow estimation.

3.7CVSep 4, 2022
Pseudo-LiDAR for Visual Odometry

Huiying Deng, Guangming Wang, Zhiheng Feng et al.

In the existing methods, LiDAR odometry shows superior performance, but visual odometry is still widely used for its price advantage. Conventionally, the task of visual odometry mainly rely on the input of continuous images. However, it is very complicated for the odometry network to learn the epipolar geometry information provided by the images. In this paper, the concept of pseudo-LiDAR is introduced into the odometry to solve this problem. The pseudo-LiDAR point cloud back-projects the depth map generated by the image into the 3D point cloud, which changes the way of image representation. Compared with the stereo images, the pseudo-LiDAR point cloud generated by the stereo matching network can get the explicit 3D coordinates. Since the 6 Degrees of Freedom (DoF) pose transformation occurs in 3D space, the 3D structure information provided by the pseudo-LiDAR point cloud is more direct than the image. Compared with sparse LiDAR, the pseudo-LiDAR has a denser point cloud. In order to make full use of the rich point cloud information provided by the pseudo-LiDAR, a projection-aware dense odometry pipeline is adopted. Most previous LiDAR-based algorithms sampled 8192 points from the point cloud as input to the odometry network. The projection-aware dense odometry pipeline takes all the pseudo-LiDAR point clouds generated from the images except for the error points as the input to the network. While making full use of the 3D geometric information in the images, the semantic information in the images is also used in the odometry task. The fusion of 2D-3D is achieved in an image-only based odometry. Experiments on the KITTI dataset prove the effectiveness of our method. To the best of our knowledge, this is the first visual odometry method using pseudo-LiDAR.

4.8CVSep 15, 2022
FFPA-Net: Efficient Feature Fusion with Projection Awareness for 3D Object Detection

Chaokang Jiang, Guangming Wang, Jinxing Wu et al.

Promising complementarity exists between the texture features of color images and the geometric information of LiDAR point clouds. However, there still present many challenges for efficient and robust feature fusion in the field of 3D object detection. In this paper, first, unstructured 3D point clouds are filled in the 2D plane and 3D point cloud features are extracted faster using projection-aware convolution layers. Further, the corresponding indexes between different sensor signals are established in advance in the data preprocessing, which enables faster cross-modal feature fusion. To address LiDAR points and image pixels misalignment problems, two new plug-and-play fusion modules, LiCamFuse and BiLiCamFuse, are proposed. In LiCamFuse, soft query weights with perceiving the Euclidean distance of bimodal features are proposed. In BiLiCamFuse, the fusion module with dual attention is proposed to deeply correlate the geometric and textural features of the scene. The quantitative results on the KITTI dataset demonstrate that the proposed method achieves better feature-level fusion. In addition, the proposed network shows a shorter running time compared to existing methods.

3.7CVMar 4, 2022
DetFlowTrack: 3D Multi-object Tracking based on Simultaneous Optimization of Object Detection and Scene Flow Estimation

Yueling Shen, Guangming Wang, Hesheng Wang

3D Multi-Object Tracking (MOT) is an important part of the unmanned vehicle perception module. Most methods optimize object detection and data association independently. These methods make the network structure complicated and limit the improvement of MOT accuracy. we proposed a 3D MOT framework based on simultaneous optimization of object detection and scene flow estimation. In the framework, a detection-guidance scene flow module is proposed to relieve the problem of incorrect inter-frame assocation. For more accurate scene flow label especially in the case of motion with rotation, a box-transformation-based scene flow ground truth calculation method is proposed. Experimental results on the KITTI MOT dataset show competitive results over the state-of-the-arts and the robustness under extreme motion with rotation.

14.7CVSep 4, 2024
MADiff: Motion-Aware Mamba Diffusion Models for Hand Trajectory Prediction on Egocentric Videos

Junyi Ma, Xieyuanli Chen, Wentao Bao et al.

Understanding human intentions and actions through egocentric videos is important on the path to embodied artificial intelligence. As a branch of egocentric vision techniques, hand trajectory prediction plays a vital role in comprehending human motion patterns, benefiting downstream tasks in extended reality and robot manipulation. However, capturing high-level human intentions consistent with reasonable temporal causality is challenging when only egocentric videos are available. This difficulty is exacerbated under camera egomotion interference and the absence of affordance labels to explicitly guide the optimization of hand waypoint distribution. In this work, we propose a novel hand trajectory prediction method dubbed MADiff, which forecasts future hand waypoints with diffusion models. The devised denoising operation in the latent space is achieved by our proposed motion-aware Mamba, where the camera wearer's egomotion is integrated to achieve motion-driven selective scan (MDSS). To discern the relationship between hands and scenarios without explicit affordance supervision, we leverage a foundation model that fuses visual and language features to capture high-level semantics from video clips. Comprehensive experiments conducted on five public datasets with the existing and our proposed new evaluation metrics demonstrate that MADiff predicts comparably reasonable hand trajectories compared to the state-of-the-art baselines, and achieves real-time performance. We will release our code and pretrained models of MADiff at the project page: https://irmvlab.github.io/madiff.github.io.

3.7CVSep 11, 2022
Unsupervised Learning of 3D Scene Flow with 3D Odometry Assistance

Guangming Wang, Zhiheng Feng, Chaokang Jiang et al.

Scene flow represents the 3D motion of each point in the scene, which explicitly describes the distance and the direction of each point's movement. Scene flow estimation is used in various applications such as autonomous driving fields, activity recognition, and virtual reality fields. As it is challenging to annotate scene flow with ground truth for real-world data, this leaves no real-world dataset available to provide a large amount of data with ground truth for scene flow estimation. Therefore, many works use synthesized data to pre-train their network and real-world LiDAR data to finetune. Unlike the previous unsupervised learning of scene flow in point clouds, we propose to use odometry information to assist the unsupervised learning of scene flow and use real-world LiDAR data to train our network. Supervised odometry provides more accurate shared cost volume for scene flow. In addition, the proposed network has mask-weighted warp layers to get a more accurate predicted point cloud. The warp operation means applying an estimated pose transformation or scene flow to a source point cloud to obtain a predicted point cloud and is the key to refining scene flow from coarse to fine. When performing warp operations, the points in different states use different weights for the pose transformation and scene flow transformation. We classify the states of points as static, dynamic, and occluded, where the static masks are used to divide static and dynamic points, and the occlusion masks are used to divide occluded points. The mask-weighted warp layer indicates that static masks and occlusion masks are used as weights when performing warp operations. Our designs are proved to be effective in ablation experiments. The experiment results show the promising prospect of an odometry-assisted unsupervised learning method for 3D scene flow in real-world data.

28.6CVMar 11, 2024Code
Point Mamba: A Novel Point Cloud Backbone Based on State Space Model with Octree-Based Ordering Strategy

Jiuming Liu, Ruiji Yu, Yian Wang et al.

Recently, state space model (SSM) has gained great attention due to its promising performance, linear complexity, and long sequence modeling ability in both language and image domains. However, it is non-trivial to extend SSM to the point cloud field, because of the causality requirement of SSM and the disorder and irregularity nature of point clouds. In this paper, we propose a novel SSM-based point cloud processing backbone, named Point Mamba, with a causality-aware ordering mechanism. To construct the causal dependency relationship, we design an octree-based ordering strategy on raw irregular points, globally sorting points in a z-order sequence and also retaining their spatial proximity. Our method achieves state-of-the-art performance compared with transformer-based counterparts, with 93.4% accuracy and 75.7 mIOU respectively on the ModelNet40 classification dataset and ScanNet semantic segmentation dataset. Furthermore, our Point Mamba has linear complexity, which is more efficient than transformer-based methods. Our method demonstrates the great potential that SSM can serve as a generic backbone in point cloud understanding. Codes are released at https://github.com/IRMVLab/Point-Mamba.

21.5CVMar 27, 2024Code
DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment

Jiuming Liu, Dong Zhuo, Zhiheng Feng et al. · berkeley

Information inside visual and LiDAR data is well complementary derived from the fine-grained texture of images and massive geometric information in point clouds. However, it remains challenging to explore effective visual-LiDAR fusion, mainly due to the intrinsic data structure inconsistency between two modalities: Image pixels are regular and dense, but LiDAR points are unordered and sparse. To address the problem, we propose a local-to-global fusion network (DVLO) with bi-directional structure alignment. To obtain locally fused features, we project points onto the image plane as cluster centers and cluster image pixels around each center. Image pixels are pre-organized as pseudo points for image-to-point structure alignment. Then, we convert points to pseudo images by cylindrical projection (point-to-image structure alignment) and perform adaptive global feature fusion between point features and local fused features. Our method achieves state-of-the-art performance on KITTI odometry and FlyingThings3D scene flow datasets compared to both single-modal and multi-modal methods. Codes are released at https://github.com/IRMVLab/DVLO.

15.3CVAug 20, 2024Code
FLAME: Learning to Navigate with Multimodal LLM in Urban Environments

Yunzhe Xu, Yiyuan Pan, Zhe Liu et al.

Large Language Models (LLMs) have demonstrated potential in Vision-and-Language Navigation (VLN) tasks, yet current applications face challenges. While LLMs excel in general conversation scenarios, they struggle with specialized navigation tasks, yielding suboptimal performance compared to specialized VLN models. We introduce FLAME (FLAMingo-Architected Embodied Agent), a novel Multimodal LLM-based agent and architecture designed for urban VLN tasks that efficiently handles multiple observations. Our approach implements a three-phase tuning technique for effective adaptation to navigation tasks, including single perception tuning for street view description, multiple perception tuning for route summarization, and end-to-end training on VLN datasets. The augmented datasets are synthesized automatically. Experimental results demonstrate FLAME's superiority over existing methods, surpassing state-of-the-art methods by a 7.3% increase in task completion on Touchdown dataset. This work showcases the potential of Multimodal LLMs (MLLMs) in complex navigation tasks, representing an advancement towards applications of MLLMs in the field of embodied intelligence.

18.2CVMay 7, 2024Code
Diff-IP2D: Diffusion-Based Hand-Object Interaction Prediction on Egocentric Videos

Junyi Ma, Jingyi Xu, Xieyuanli Chen et al.

Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand trajectories and object affordances on human egocentric videos. The joint prediction serves as a comprehensive representation of future hand-object interactions in 2D space, indicating potential human motion and motivation. However, the existing approaches mostly adopt the autoregressive paradigm for unidirectional prediction, which lacks mutual constraints within the holistic future sequence, and accumulates errors along the time axis. Meanwhile, these works basically overlook the effect of camera egomotion on first-person view predictions. To address these limitations, we propose a novel diffusion-based interaction prediction method, namely Diff-IP2D, to forecast future hand trajectories and object affordances concurrently in an iterative non-autoregressive manner. We transform the sequential 2D images into latent feature space and design a denoising diffusion model to predict future latent interaction features conditioned on past ones. Motion features are further integrated into the conditional denoising process to enable Diff-IP2D aware of the camera wearer's dynamics for more accurate interaction prediction. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art baselines on both the off-the-shelf metrics and our newly proposed evaluation protocol. This highlights the efficacy of leveraging a generative paradigm for 2D hand-object interaction prediction. The code of Diff-IP2D is released as open source at https://github.com/IRMVLab/Diff-IP2D.

11.3CVMay 23, 2024Code
MAMBA4D: Efficient Long-Sequence Point Cloud Video Understanding with Disentangled Spatial-Temporal State Space Models

Jiuming Liu, Jinru Han, Lihao Liu et al.

Point cloud videos can faithfully capture real-world spatial geometries and temporal dynamics, which are essential for enabling intelligent agents to understand the dynamically changing world. However, designing an effective 4D backbone remains challenging, mainly due to the irregular and unordered distribution of points and temporal inconsistencies across frames. Also, recent transformer-based 4D backbones commonly suffer from large computational costs due to their quadratic complexity, particularly for long video sequences. To address these challenges, we propose a novel point cloud video understanding backbone purely based on the State Space Models (SSMs). Specifically, we first disentangle space and time in 4D video sequences and then establish the spatio-temporal correlation with our designed Mamba blocks. The Intra-frame Spatial Mamba module is developed to encode locally similar geometric structures within a certain temporal stride. Subsequently, locally correlated tokens are delivered to the Inter-frame Temporal Mamba module, which integrates long-term point features across the entire video with linear complexity. Our proposed Mamba4d achieves competitive performance on the MSR-Action3D action recognition (+10.4% accuracy), HOI4D action segmentation (+0.7 F1 Score), and Synthia4D semantic segmentation (+0.19 mIoU) datasets. Especially, for long video sequences, our method has a significant efficiency improvement with 87.5% GPU memory reduction and 5.36 times speed-up. Codes will be released at https://github.com/IRMVLab/Mamba4D.

23.3CVJun 23, 2025Code
MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen et al.

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

11.8CVJan 2, 2025Code
Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes

Jiwei Shan, Zeyu Cai, Cheng-Tai Hsieh et al.

Efficient and high-fidelity reconstruction of deformable surgical scenes is a critical yet challenging task. Building on recent advancements in 3D Gaussian splatting, current methods have seen significant improvements in both reconstruction quality and rendering speed. However, two major limitations remain: (1) difficulty in handling irreversible dynamic changes, such as tissue shearing, which are common in surgical scenes; and (2) the lack of hierarchical modeling for surgical scene deformation, which reduces rendering speed. To address these challenges, we introduce EH-SurGS, an efficient and high-fidelity reconstruction algorithm for deformable surgical scenes. We propose a deformation modeling approach that incorporates the life cycle of 3D Gaussians, effectively capturing both regular and irreversible deformations, thus enhancing reconstruction quality. Additionally, we present an adaptive motion hierarchy strategy that distinguishes between static and deformable regions within the surgical scene. This strategy reduces the number of 3D Gaussians passing through the deformation field, thereby improving rendering speed. Extensive experiments demonstrate that our method surpasses existing state-of-the-art approaches in both reconstruction quality and rendering speed. Ablation studies further validate the effectiveness and necessity of our proposed components. We will open-source our code upon acceptance of the paper.

8.4CVJun 4, 2025Code
Zero-Shot Temporal Interaction Localization for Egocentric Videos

Erhang Zhang, Junyi Ma, Yin-Dong Zheng et al.

Locating human-object interaction (HOI) actions within video serves as the foundation for multiple downstream tasks, such as human behavior analysis and human-robot skill transfer. Current temporal action localization methods typically rely on annotated action and object categories of interactions for optimization, which leads to domain bias and low deployment efficiency. Although some recent works have achieved zero-shot temporal action localization (ZS-TAL) with large vision-language models (VLMs), their coarse-grained estimations and open-loop pipelines hinder further performance improvements for temporal interaction localization (TIL). To address these issues, we propose a novel zero-shot TIL approach dubbed EgoLoc to locate the timings of grasp actions for human-object interaction in egocentric videos. EgoLoc introduces a self-adaptive sampling strategy to generate reasonable visual prompts for VLM reasoning. By absorbing both 2D and 3D observations, it directly samples high-quality initial guesses around the possible contact/separation timestamps of HOI according to 3D hand velocities, leading to high inference accuracy and efficiency. In addition, EgoLoc generates closed-loop feedback from visual and dynamic cues to further refine the localization results. Comprehensive experiments on the publicly available dataset and our newly proposed benchmark demonstrate that EgoLoc achieves better temporal interaction localization for egocentric videos compared to state-of-the-art baselines. We have released our code and relevant data as open-source at https://github.com/IRMVLab/EgoLoc.

15.5CVDec 3, 2025
MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction

Guole Shen, Tianchen Deng, Xingrui Qin et al.

Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions corrupt attention propagation between the spatial memory and image feature. By analyzing the internal behaviors of the state and image token updating mechanism, we find that aggregating self-attention maps across layers reveals a consistent pattern: dynamic regions are naturally down-weighted, exposing an implicit motion cue that the pretrained transformer already encodes but never explicitly uses. Motivated by this observation, we introduce MUT3R, a training-free framework that applies the attention-derived motion cue to suppress dynamic content in the early layers of the transformer during inference. Our attention-level gating module suppresses the influence of dynamic regions before their artifacts propagate through the feature hierarchy. Notably, we do not retrain or fine-tune the model; we let the pretrained transformer diagnose its own motion cues and correct itself. This early regulation stabilizes geometric reasoning in streaming scenarios and leads to improvements in temporal consistency and camera pose robustness across multiple dynamic benchmarks, offering a simple and training-free pathway toward motion-aware streaming reconstruction.

3.6CVApr 9, 2025Code
MovSAM: A Single-image Moving Object Segmentation Framework Based on Deep Thinking

Chang Nie, Yiqing Xu, Guangming Wang et al.

Moving object segmentation plays a vital role in understanding dynamic visual environments. While existing methods rely on multi-frame image sequences to identify moving objects, single-image MOS is critical for applications like motion intention prediction and handling camera frame drops. However, segmenting moving objects from a single image remains challenging for existing methods due to the absence of temporal cues. To address this gap, we propose MovSAM, the first framework for single-image moving object segmentation. MovSAM leverages a Multimodal Large Language Model (MLLM) enhanced with Chain-of-Thought (CoT) prompting to search the moving object and generate text prompts based on deep thinking for segmentation. These prompts are cross-fused with visual features from the Segment Anything Model (SAM) and a Vision-Language Model (VLM), enabling logic-driven moving object segmentation. The segmentation results then undergo a deep thinking refinement loop, allowing MovSAM to iteratively improve its understanding of the scene context and inter-object relationships with logical reasoning. This innovative approach enables MovSAM to segment moving objects in single images by considering scene understanding. We implement MovSAM in the real world to validate its practical application and effectiveness for autonomous driving scenarios where the multi-frame methods fail. Furthermore, despite the inherent advantage of multi-frame methods in utilizing temporal information, MovSAM achieves state-of-the-art performance across public MOS benchmarks, reaching 92.5\% on J\&F. Our implementation will be available at https://github.com/IRMVLab/MovSAM.

3.6CVNov 2, 2025
MID: A Self-supervised Multimodal Iterative Denoising Framework

Chang Nie, Tianchen Deng, Zhe Liu et al.

Data denoising is a persistent challenge across scientific and engineering domains. Real-world data is frequently corrupted by complex, non-linear noise, rendering traditional rule-based denoising methods inadequate. To overcome these obstacles, we propose a novel self-supervised multimodal iterative denoising (MID) framework. MID models the collected noisy data as a state within a continuous process of non-linear noise accumulation. By iteratively introducing further noise, MID learns two neural networks: one to estimate the current noise step and another to predict and subtract the corresponding noise increment. For complex non-linear contamination, MID employs a first-order Taylor expansion to locally linearize the noise process, enabling effective iterative removal. Crucially, MID does not require paired clean-noisy datasets, as it learns noise characteristics directly from the noisy inputs. Experiments across four classic computer vision tasks demonstrate MID's robustness, adaptability, and consistent state-of-the-art performance. Moreover, MID exhibits strong performance and adaptability in tasks within the biomedical and bioinformatics domains.

6.2CVDec 1, 2025
S$^2$-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance

Beining Xu, Siting Zhu, Zhao Jin et al.

3D Visual Grounding (3DVG) focuses on locating objects in 3D scenes based on natural language descriptions, serving as a fundamental task for embodied AI and robotics. Recent advances in Multi-modal Large Language Models (MLLMs) have motivated research into extending them to 3DVG. However, MLLMs primarily process 2D visual inputs and struggle with understanding 3D spatial structure of scenes solely from these limited perspectives. Existing methods mainly utilize viewpoint-dependent rendering of reconstructed point clouds to provide explicit structural guidance for MLLMs in 3DVG tasks, leading to inefficiency and limited spatial reasoning. To address this issue, we propose S$^2$-MLLM, an efficient framework that enhances spatial reasoning in MLLMs through implicit spatial reasoning. We introduce a spatial guidance strategy that leverages the structure awareness of feed-forward 3D reconstruction. By acquiring 3D structural understanding during training, our model can implicitly reason about 3D scenes without relying on inefficient point cloud reconstruction. Moreover, we propose a structure-enhanced module (SE), which first employs intra-view and inter-view attention mechanisms to capture dependencies within views and correspondences across views. The module further integrates multi-level position encoding to associate visual representations with spatial positions and viewpoint information, enabling more accurate structural understanding. Extensive experiments demonstrate that S$^2$-MLLM unifies superior performance, generalization, and efficiency, achieving significant performance over existing methods across the ScanRefer, Nr3D, and Sr3D datasets. Code will be available upon acceptance.

6.2CVJul 16, 2025Code
SGLoc: Semantic Localization System for Camera Pose Estimation from 3D Gaussian Splatting Representation

Beining Xu, Siting Zhu, Hesheng Wang

We propose SGLoc, a novel localization system that directly regresses camera poses from 3D Gaussian Splatting (3DGS) representation by leveraging semantic information. Our method utilizes the semantic relationship between 2D image and 3D scene representation to estimate the 6DoF pose without prior pose information. In this system, we introduce a multi-level pose regression strategy that progressively estimates and refines the pose of query image from the global 3DGS map, without requiring initial pose priors. Moreover, we introduce a semantic-based global retrieval algorithm that establishes correspondences between 2D (image) and 3D (3DGS map). By matching the extracted scene semantic descriptors of 2D query image and 3DGS semantic representation, we align the image with the local region of the global 3DGS map, thereby obtaining a coarse pose estimation. Subsequently, we refine the coarse pose by iteratively optimizing the difference between the query image and the rendered image from 3DGS. Our SGLoc demonstrates superior performance over baselines on 12scenes and 7scenes datasets, showing excellent capabilities in global localization without initial pose prior. Code will be available at https://github.com/IRMVLab/SGLoc.

15.9CVNov 3, 2021Code
Efficient 3D Deep LiDAR Odometry

Guangming Wang, Xinrui Wu, Shuyang Jiang et al.

An efficient 3D point cloud learning architecture, named EfficientLO-Net, for LiDAR odometry is first proposed in this paper. In this architecture, the projection-aware representation of the 3D point cloud is proposed to organize the raw 3D point cloud into an ordered data form to achieve efficiency. The Pyramid, Warping, and Cost volume (PWC) structure for the LiDAR odometry task is built to estimate and refine the pose in a coarse-to-fine approach. A projection-aware attentive cost volume is built to directly associate two discrete point clouds and obtain embedding motion patterns. Then, a trainable embedding mask is proposed to weigh the local motion patterns to regress the overall pose and filter outlier points. The trainable pose warp-refinement module is iteratively used with embedding mask optimized hierarchically to make the pose estimation more robust for outliers. The entire architecture is holistically optimized end-to-end to achieve adaptive learning of cost volume and mask, and all operations involving point cloud sampling and grouping are accelerated by projection-aware 3D feature learning methods. The superior performance and effectiveness of our LiDAR odometry architecture are demonstrated on KITTI, M2DGR, and Argoverse datasets. Our method outperforms all recent learning-based methods and even the geometry-based approach, LOAM with mapping optimization, on most sequences of KITTI odometry dataset. We open sourced our codes at: https://github.com/IRMVLab/EfficientLO-Net.

17.1CVDec 2, 2020Code
PWCLO-Net: Deep LiDAR Odometry in 3D Point Clouds Using Hierarchical Embedding Mask Optimization

Guangming Wang, Xinrui Wu, Zhe Liu et al.

A novel 3D point cloud learning model for deep LiDAR odometry, named PWCLO-Net, using hierarchical embedding mask optimization is proposed in this paper. In this model, the Pyramid, Warping, and Cost volume (PWC) structure for the LiDAR odometry task is built to refine the estimated pose in a coarse-to-fine approach hierarchically. An attentive cost volume is built to associate two point clouds and obtain embedding motion patterns. Then, a novel trainable embedding mask is proposed to weigh the local motion patterns of all points to regress the overall pose and filter outlier points. The estimated current pose is used to warp the first point cloud to bridge the distance to the second point cloud, and then the cost volume of the residual motion is built. At the same time, the embedding mask is optimized hierarchically from coarse to fine to obtain more accurate filtering information for pose refinement. The trainable pose warp-refinement process is iteratively used to make the pose estimation more robust for outliers. The superior performance and effectiveness of our LiDAR odometry model are demonstrated on KITTI odometry dataset. Our method outperforms all recent learning-based methods and outperforms the geometry-based approach, LOAM with mapping optimization, on most sequences of KITTI odometry dataset.Our source codes will be released on https://github.com/IRMVLab/PWCLONet.

5.0CVNov 30, 2020Code
End-to-End 3D Point Cloud Learning for Registration Task Using Virtual Correspondences

Zhijian Qiao, Huanshu Wei, Zhe Liu et al.

3D Point cloud registration is still a very challenging topic due to the difficulty in finding the rigid transformation between two point clouds with partial correspondences, and it's even harder in the absence of any initial estimation information. In this paper, we present an end-to-end deep-learning based approach to resolve the point cloud registration problem. Firstly, the revised LPD-Net is introduced to extract features and aggregate them with the graph network. Secondly, the self-attention mechanism is utilized to enhance the structure information in the point cloud and the cross-attention mechanism is designed to enhance the corresponding information between the two input point clouds. Based on which, the virtual corresponding points can be generated by a soft pointer based method, and finally, the point cloud registration problem can be solved by implementing the SVD method. Comparison results in ModelNet40 dataset validate that the proposed approach reaches the state-of-the-art in point cloud registration tasks and experiment resutls in KITTI dataset validate the effectiveness of the proposed approach in real applications.Our source code is available at \url{https://github.com/qiaozhijian/VCR-Net.git}

4.2CVSep 16, 2020Code
Domain-invariant Similarity Activation Map Contrastive Learning for Retrieval-based Long-term Visual Localization

Hanjiang Hu, Hesheng Wang, Zhe Liu et al.

Visual localization is a crucial component in the application of mobile robot and autonomous driving. Image retrieval is an efficient and effective technique in image-based localization methods. Due to the drastic variability of environmental conditions, e.g. illumination, seasonal and weather changes, retrieval-based visual localization is severely affected and becomes a challenging problem. In this work, a general architecture is first formulated probabilistically to extract domain invariant feature through multi-domain image translation. And then a novel gradient-weighted similarity activation mapping loss (Grad-SAM) is incorporated for finer localization with high accuracy. We also propose a new adaptive triplet loss to boost the contrastive learning of the embedding in a self-supervised manner. The final coarse-to-fine image retrieval pipeline is implemented as the sequential combination of models without and with Grad-SAM loss. Extensive experiments have been conducted to validate the effectiveness of the proposed approach on the CMUSeasons dataset. The strong generalization ability of our approach is verified on RobotCar dataset using models pre-trained on urban part of CMU-Seasons dataset. Our performance is on par with or even outperforms the state-of-the-art image-based localization baselines in medium or high precision, especially under the challenging environments with illumination variance, vegetation and night-time images. The code and pretrained models are available on https://github.com/HanjiangHu/DISAM.

13.2CVMar 2, 2020Code
Unsupervised Learning of Depth, Optical Flow and Pose with Occlusion from 3D Geometry

Guangming Wang, Chi Zhang, Hesheng Wang et al.

In autonomous driving, monocular sequences contain lots of information. Monocular depth estimation, camera ego-motion estimation and optical flow estimation in consecutive frames are high-profile concerns recently. By analyzing tasks above, pixels in the middle frame are modeled into three parts: the rigid region, the non-rigid region, and the occluded region. In joint unsupervised training of depth and pose, we can segment the occluded region explicitly. The occlusion information is used in unsupervised learning of depth, pose and optical flow, as the image reconstructed by depth-pose and optical flow will be invalid in occluded regions. A less-than-mean mask is designed to further exclude the mismatched pixels interfered with by motion or illumination change in the training of depth and pose networks. This method is also used to exclude some trivial mismatched pixels in the training of the optical flow network. Maximum normalization is proposed for depth smoothness term to restrain depth degradation in textureless regions. In the occluded region, as depth and camera motion can provide more reliable motion estimation, they can be used to instruct unsupervised learning of optical flow. Our experiments in KITTI dataset demonstrate that the model based on three regions, full and explicit segmentation of the occlusion region, the rigid region, and the non-rigid region with corresponding unsupervised losses can improve performance on three tasks significantly. The source code is available at: https://github.com/guangmingw/DOPlearning.

26.0ROMar 12, 2024Code
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM

Siting Zhu, Renjie Qin, Guangming Wang et al.

We propose SemGauss-SLAM, a dense semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering simultaneously. In this system, we incorporate semantic feature embedding into 3D Gaussian representation, which effectively encodes semantic information within the spatial layout of the environment for precise semantic scene representation. Furthermore, we propose feature-level loss for updating 3D Gaussian representation, enabling higher-level guidance for 3D Gaussian optimization. In addition, to reduce cumulative drift in tracking and improve semantic reconstruction accuracy, we introduce semantic-informed bundle adjustment. By leveraging multi-frame semantic associations, this strategy enables joint optimization of 3D Gaussian representation and camera poses, resulting in low-drift tracking and accurate semantic mapping. Our SemGauss-SLAM demonstrates superior performance over existing radiance field-based SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in high-precision semantic segmentation and dense semantic mapping.

6.2CVDec 21, 2025
SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement

Yue Wen, Liang Song, Hesheng Wang

Low-light 3D reconstruction from sparse views remains challenging due to exposure imbalance and degraded color fidelity. While existing methods struggle with view inconsistency and require per-scene training, we propose SplatBright, which is, to our knowledge, the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs. Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction. Specifically, we adopt a dual-branch predictor that provides stable geometric initialization of 3D Gaussian parameters. On the appearance side, illumination consistency leverages frequency priors to enable controllable and cross-view coherent lighting, while an appearance refinement module further separates illumination, material, and view-dependent cues to recover fine texture. To tackle the lack of large-scale geometrically consistent paired data, we synthesize dark views via a physics-based camera model for training. Extensive experiments on public and self-collected datasets demonstrate that SplatBright achieves superior novel view synthesis, cross-view consistency, and better generalization to unseen low-light scenes compared with both 2D and 3D methods.

21.5CVMar 29, 2024Code
NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

Tianchen Deng, Yanbo Wang, Hongle Xie et al.

In recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (NeRF) in these systems, which utilizes implicit neural representation to encode 3D scenes. This extension of NeRF to SLAM has shown promising results. However, the depth images obtained from consumer-grade RGB-D sensors are often sparse and noisy, which poses significant challenges for 3D reconstruction and affects the accuracy of the representation of the scene geometry. Moreover, the original hierarchical feature grid with occupancy value is inaccurate for scene geometry representation. Furthermore, the existing methods select random pixels for camera tracking, which leads to inaccurate localization and is not robust in real-world indoor environments. To this end, we present NeSLAM, an advanced framework that achieves accurate and dense depth estimation, robust camera tracking, and realistic synthesis of novel views. First, a depth completion and denoising network is designed to provide dense geometry prior and guide the neural implicit representation optimization. Second, the occupancy scene representation is replaced with Signed Distance Field (SDF) hierarchical scene representation for high-quality reconstruction and view synthesis. Furthermore, we also propose a NeRF-based self-supervised feature tracking algorithm for robust real-time tracking. Experiments on various indoor datasets demonstrate the effectiveness and accuracy of the system in reconstruction, tracking quality, and novel view synthesis.

16.8CVFeb 28, 2024Code
3DSFLabelling: Boosting 3D Scene Flow Estimation by Pseudo Auto-labelling

Chaokang Jiang, Guangming Wang, Jiuming Liu et al.

Learning 3D scene flow from LiDAR point clouds presents significant difficulties, including poor generalization from synthetic datasets to real scenes, scarcity of real-world 3D labels, and poor performance on real sparse LiDAR point clouds. We present a novel approach from the perspective of auto-labelling, aiming to generate a large number of 3D scene flow pseudo labels for real-world LiDAR point clouds. Specifically, we employ the assumption of rigid body motion to simulate potential object-level rigid movements in autonomous driving scenarios. By updating different motion attributes for multiple anchor boxes, the rigid motion decomposition is obtained for the whole scene. Furthermore, we developed a novel 3D scene flow data augmentation method for global and local motion. By perfectly synthesizing target point clouds based on augmented motion parameters, we easily obtain lots of 3D scene flow labels in point clouds highly consistent with real scenarios. On multiple real-world datasets including LiDAR KITTI, nuScenes, and Argoverse, our method outperforms all previous supervised and unsupervised methods without requiring manual labelling. Impressively, our method achieves a tenfold reduction in EPE3D metric on the LiDAR KITTI dataset, reducing it from $0.190m$ to a mere $0.008m$ error.

14.7CVMar 18, 2024
EMIE-MAP: Large-Scale Road Surface Reconstruction Based on Explicit Mesh and Implicit Encoding

Wenhua Wu, Qi Wang, Guangming Wang et al.

Road surface reconstruction plays a vital role in autonomous driving systems, enabling road lane perception and high-precision mapping. Recently, neural implicit encoding has achieved remarkable results in scene representation, particularly in the realistic rendering of scene textures. However, it faces challenges in directly representing geometric information for large-scale scenes. To address this, we propose EMIE-MAP, a novel method for large-scale road surface reconstruction based on explicit mesh and implicit encoding. The road geometry is represented using explicit mesh, where each vertex stores implicit encoding representing the color and semantic information. To overcome the difficulty in optimizing road elevation, we introduce a trajectory-based elevation initialization and an elevation residual learning method based on Multi-Layer Perceptron (MLP). Additionally, by employing implicit encoding and multi-camera color MLPs decoding, we achieve separate modeling of scene physical properties and camera characteristics, allowing surround-view reconstruction compatible with different camera models. Our method achieves remarkable road surface reconstruction performance in a variety of real-world challenging scenarios.

17.4ROMay 2, 2024
NeRFs in Robotics: A Survey

Guangming Wang, Lei Pan, Songyou Peng et al.

Detailed and realistic 3D environment representations have been a long-standing goal in the fields of computer vision and robotics. The recent emergence of neural implicit representations has introduced significant advances to these domains, enabling numerous novel capabilities. Among these, Neural Radiance Fields (NeRFs) have gained considerable attention because of their considerable representational advantages, such as simplified mathematical models, low memory footprint, and continuous scene representations. In addition to computer vision, NeRFs have demonstrated significant potential in robotics. Thus, we present this survey to provide a comprehensive understanding of NeRFs in the field of robotics. By exploring the advantages and limitations of NeRF as well as its current applications and future potential, we aim to provide an overview of this promising area of research. Our survey is divided into two main sections: \textit{Applications of NeRFs in Robotics} and \textit{Advances for NeRFs in Robotics}, from the perspective of how NeRF enters the field of robotics. In the first section, we introduce and analyze some works that have been or could be used in robotics for perception and interaction tasks. In the second section, we show some works related to improving NeRF's own properties, which are essential for deploying NeRFs in robotics. In the discussion section of the review, we summarize the existing challenges and provide valuable future research directions.

9.6CVMar 18, 2024
DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encoding

Wenhua Wu, Guangming Wang, Ting Deng et al.

Recent research on Simultaneous Localization and Mapping (SLAM) based on implicit representation has shown promising results in indoor environments. However, there are still some challenges: the limited scene representation capability of implicit encodings, the uncertainty in the rendering process from implicit representations, and the disruption of consistency by dynamic objects. To address these challenges, we propose a real-time dynamic visual SLAM system based on local-global fusion neural implicit representation, named DVN-SLAM. To improve the scene representation capability, we introduce a local-global fusion neural implicit representation that enables the construction of an implicit map while considering both global structure and local details. To tackle uncertainties arising from the rendering process, we design an information concentration loss for optimization, aiming to concentrate scene information on object surfaces. The proposed DVN-SLAM achieves competitive performance in localization and mapping across multiple datasets. More importantly, DVN-SLAM demonstrates robustness in dynamic scenes, a trait that sets it apart from other NeRF-based methods.

12.1CVNov 30, 2024
Planning from Imagination: Episodic Simulation and Episodic Memory for Vision-and-Language Navigation

Yiyuan Pan, Yunzhe Xu, Zhe Liu et al.

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired by human mechanisms can enhance the navigation performance of embodied agents in unseen environments. However, existing Vision-and-Language Navigation (VLN) agents lack a memory mechanism of this kind. To address this, we propose a novel architecture that equips agents with a reality-imagination hybrid memory system. This system enables agents to maintain and expand their memory through both imaginative mechanisms and navigation actions. Additionally, we design tailored pre-training tasks to develop the agent's imaginative capabilities. Our agent can imagine high-fidelity RGB images for future scenes, achieving state-of-the-art result in Success rate weighted by Path Length (SPL).

2.0CVNov 22, 2024
EADReg: Probabilistic Correspondence Generation with Efficient Autoregressive Diffusion Model for Outdoor Point Cloud Registration

Linrui Gong, Jiuming Liu, Junyi Ma et al.

Diffusion models have shown the great potential in the point cloud registration (PCR) task, especially for enhancing the robustness to challenging cases. However, existing diffusion-based PCR methods primarily focus on instance-level scenarios and struggle with outdoor LiDAR points, where the sparsity, irregularity, and huge point scale inherent in LiDAR points pose challenges to establishing dense global point-to-point correspondences. To address this issue, we propose a novel framework named EADReg for efficient and robust registration of LiDAR point clouds based on autoregressive diffusion models. EADReg follows a coarse-to-fine registration paradigm. In the coarse stage, we employ a Bi-directional Gaussian Mixture Model (BGMM) to reject outlier points and obtain purified point cloud pairs. BGMM establishes correspondences between the Gaussian Mixture Models (GMMs) from the source and target frames, enabling reliable coarse registration based on filtered features and geometric information. In the fine stage, we treat diffusion-based PCR as an autoregressive process to generate robust point correspondences, which are then iteratively refined on upper layers. Despite common criticisms of diffusion-based methods regarding inference speed, EADReg achieves runtime comparable to convolutional-based methods. Extensive experiments on the KITTI and NuScenes benchmark datasets highlight the state-of-the-art performance of our proposed method. Codes will be released upon publication.

6.2CVOct 17, 2025
MRASfM: Multi-Camera Reconstruction and Aggregation through Structure-from-Motion in Driving Scenes

Lingfeng Xuan, Chang Nie, Yiqing Xu et al.

Structure from Motion (SfM) estimates camera poses and reconstructs point clouds, forming a foundation for various tasks. However, applying SfM to driving scenes captured by multi-camera systems presents significant difficulties, including unreliable pose estimation, excessive outliers in road surface reconstruction, and low reconstruction efficiency. To address these limitations, we propose a Multi-camera Reconstruction and Aggregation Structure-from-Motion (MRASfM) framework specifically designed for driving scenes. MRASfM enhances the reliability of camera pose estimation by leveraging the fixed spatial relationships within the multi-camera system during the registration process. To improve the quality of road surface reconstruction, our framework employs a plane model to effectively remove erroneous points from the triangulated road surface. Moreover, treating the multi-camera set as a single unit in Bundle Adjustment (BA) helps reduce optimization variables to boost efficiency. In addition, MRASfM achieves multi-scene aggregation through scene association and assembly modules in a coarse-to-fine fashion. We deployed multi-camera systems on actual vehicles to validate the generalizability of MRASfM across various scenes and its robustness in challenging conditions through real-world applications. Furthermore, large-scale validation results on public datasets show the state-of-the-art performance of MRASfM, achieving 0.124 absolute pose error on the nuScenes dataset.

11.4LGSep 25, 2025
Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration

Yiyuan Pan, Zhe Liu, Hesheng Wang

Autonomous exploration in complex multi-agent reinforcement learning (MARL) with sparse rewards critically depends on providing agents with effective intrinsic motivation. While artificial curiosity offers a powerful self-supervised signal, it often confuses environmental stochasticity with meaningful novelty. Moreover, existing curiosity mechanisms exhibit a uniform novelty bias, treating all unexpected observations equally. However, peer behavior novelty, which encode latent task dynamics, are often overlooked, resulting in suboptimal exploration in decentralized, communication-free MARL settings. To this end, inspired by how human children adaptively calibrate their own exploratory behaviors via observing peers, we propose a novel approach to enhance multi-agent exploration. We introduce CERMIC, a principled framework that empowers agents to robustly filter noisy surprise signals and guide exploration by dynamically calibrating their intrinsic curiosity with inferred multi-agent context. Additionally, CERMIC generates theoretically-grounded intrinsic rewards, encouraging agents to explore state transitions with high information gain. We evaluate CERMIC on benchmark suites including VMAS, Meltingpot, and SMACv2. Empirical results demonstrate that exploration with CERMIC significantly outperforms SoTA algorithms in sparse-reward environments.

5.7ROApr 29, 2025
Learning a General Model: Folding Clothing with Topological Dynamics

Yiming Liu, Lijun Han, Enlin Gu et al.

The high degrees of freedom and complex structure of garments present significant challenges for clothing manipulation. In this paper, we propose a general topological dynamics model to fold complex clothing. By utilizing the visible folding structure as the topological skeleton, we design a novel topological graph to represent the clothing state. This topological graph is low-dimensional and applied for complex clothing in various folding states. It indicates the constraints of clothing and enables predictions regarding clothing movement. To extract graphs from self-occlusion, we apply semantic segmentation to analyze the occlusion relationships and decompose the clothing structure. The decomposed structure is then combined with keypoint detection to generate the topological graph. To analyze the behavior of the topological graph, we employ an improved Graph Neural Network (GNN) to learn the general dynamics. The GNN model can predict the deformation of clothing and is employed to calculate the deformation Jacobi matrix for control. Experiments using jackets validate the algorithm's effectiveness to recognize and fold complex clothing with self-occlusion.

5.7CVMar 30, 2022
Interactive Multi-scale Fusion of 2D and 3D Features for Multi-object Tracking

Guangming Wang, Chensheng Peng, Jinpeng Zhang et al.

Multiple object tracking (MOT) is a significant task in achieving autonomous driving. Traditional works attempt to complete this task, either based on point clouds (PC) collected by LiDAR, or based on images captured from cameras. However, relying on one single sensor is not robust enough, because it might fail during the tracking process. On the other hand, feature fusion from multiple modalities contributes to the improvement of accuracy. As a result, new techniques based on different sensors integrating features from multiple modalities are being developed. Texture information from RGB cameras and 3D structure information from Lidar have respective advantages under different circumstances. However, it's not easy to achieve effective feature fusion because of completely distinct information modalities. Previous fusion methods usually fuse the top-level features after the backbones extract the features from different modalities. In this paper, we first introduce PointNet++ to obtain multi-scale deep representations of point cloud to make it adaptive to our proposed Interactive Feature Fusion between multi-scale features of images and point clouds. Specifically, through multi-scale interactive query and fusion between pixel-level and point-level features, our method, can obtain more distinguishing features to improve the performance of multiple object tracking. Besides, we explore the effectiveness of pre-training on each single modality and fine-tuning on the fusion-based model. The experimental results demonstrate that our method can achieve good performance on the KITTI benchmark and outperform other approaches without using multi-scale feature fusion. Moreover, the ablation studies indicates the effectiveness of multi-scale feature fusion and pre-training on single modality.

9.4CVDec 6, 2021
3D Hierarchical Refinement and Augmentation for Unsupervised Learning of Depth and Pose from Monocular Video

Guangming Wang, Jiquan Zhong, Shijie Zhao et al.

Depth and ego-motion estimations are essential for the localization and navigation of autonomous robots and autonomous driving. Recent studies make it possible to learn the per-pixel depth and ego-motion from the unlabeled monocular video. A novel unsupervised training framework is proposed with 3D hierarchical refinement and augmentation using explicit 3D geometry. In this framework, the depth and pose estimations are hierarchically and mutually coupled to refine the estimated pose layer by layer. The intermediate view image is proposed and synthesized by warping the pixels in an image with the estimated depth and coarse pose. Then, the residual pose transformation can be estimated from the new view image and the image of the adjacent frame to refine the coarse pose. The iterative refinement is implemented in a differentiable manner in this paper, making the whole framework optimized uniformly. Meanwhile, a new image augmentation method is proposed for the pose estimation by synthesizing a new view image, which creatively augments the pose in 3D space but gets a new augmented 2D image. The experiments on KITTI demonstrate that our depth estimation achieves state-of-the-art performance and even surpasses recent approaches that utilize other auxiliary tasks. Our visual odometry outperforms all recent unsupervised monocular learning-based methods and achieves competitive performance to the geometry-based method, ORB-SLAM2 with back-end optimization.