Byoung‐Tak Zhang

AI
h-index23
12papers
46citations
Novelty46%
AI Score36

12 Papers

1.5CVJun 8, 2023Code
EXOT: Exit-aware Object Tracker for Safe Robotic Manipulation of Moving Object

Hyunseo Kim, Hye Jung Yoon, Minji Kim et al.

Current robotic hand manipulation narrowly operates with objects in predictable positions in limited environments. Thus, when the location of the target object deviates severely from the expected location, a robot sometimes responds in an unexpected way, especially when it operates with a human. For safe robot operation, we propose the EXit-aware Object Tracker (EXOT) on a robot hand camera that recognizes an object's absence during manipulation. The robot decides whether to proceed by examining the tracker's bounding box output containing the target object. We adopt an out-of-distribution classifier for more accurate object recognition since trackers can mistrack a background as a target object. To the best of our knowledge, our method is the first approach of applying an out-of-distribution classification technique to a tracker output. We evaluate our method on the first-person video benchmark dataset, TREK-150, and on the custom dataset, RMOT-223, that we collect from the UR5e robot. Then we test our tracker on the UR5e robot in real-time with a conveyor-belt sushi task, to examine the tracker's ability to track target dishes and to determine the exit status. Our tracker shows 38% higher exit-aware performance than a baseline method. The dataset and the code will be released at https://github.com/hskAlena/EXOT.

3.3LGOct 31, 2022
DUEL: Adaptive Duplicate Elimination on Working Memory for Self-Supervised Learning

Won-Seok Choi, Dong-Sig Han, Hyundo Lee et al.

In Self-Supervised Learning (SSL), it is known that frequent occurrences of the collision in which target data and its negative samples share the same class can decrease performance. Especially in real-world data such as crawled data or robot-gathered observations, collisions may occur more often due to the duplicates in the data. To deal with this problem, we claim that sampling negative samples from the adaptively debiased distribution in the memory makes the model more stable than sampling from a biased dataset directly. In this paper, we introduce a novel SSL framework with adaptive Duplicate Elimination (DUEL) inspired by the human working memory. The proposed framework successfully prevents the downstream task performance from degradation due to a dramatic inter-class imbalance.

10.7AIApr 21, 2024
Socratic Planner: Self-QA-Based Zero-Shot Planning for Embodied Instruction Following

Suyeon Shin, Sujin jeon, Junghyun Kim et al.

Embodied Instruction Following (EIF) is the task of executing natural language instructions by navigating and interacting with objects in interactive environments. A key challenge in EIF is compositional task planning, typically addressed through supervised learning or few-shot in-context learning with labeled data. To this end, we introduce the Socratic Planner, a self-QA-based zero-shot planning method that infers an appropriate plan without any further training. The Socratic Planner first facilitates self-questioning and answering by the Large Language Model (LLM), which in turn helps generate a sequence of subgoals. While executing the subgoals, an embodied agent may encounter unexpected situations, such as unforeseen obstacles. The Socratic Planner then adjusts plans based on dense visual feedback through a visually-grounded re-planning mechanism. Experiments demonstrate the effectiveness of the Socratic Planner, outperforming current state-of-the-art planning models on the ALFRED benchmark across all metrics, particularly excelling in long-horizon tasks that demand complex inference. We further demonstrate its real-world applicability through deployment on a physical robot for long-horizon tasks.

9.0AIDec 5, 2023
Visual Hindsight Self-Imitation Learning for Interactive Navigation

Kibeom Kim, Kisung Shin, Min Whoo Lee et al.

Interactive visual navigation tasks, which involve following instructions to reach and interact with specific targets, are challenging not only because successful experiences are very rare but also because the complex visual inputs require a substantial number of samples. Previous methods for these tasks often rely on intricately designed dense rewards or the use of expensive expert data for imitation learning. To tackle these challenges, we propose a novel approach, Visual Hindsight Self-Imitation Learning (VHS) for enhancing sample efficiency through hindsight goal re-labeling and self-imitation. We also introduce a prototypical goal embedding method derived from experienced goal observations, that is particularly effective in vision-based and partially observable environments. This embedding technique allows the agent to visually reinterpret its unsuccessful attempts, enabling vision-based goal re-labeling and self-imitation from enhanced successful experiences. Experimental results show that VHS outperforms existing techniques in interactive visual navigation tasks, confirming its superior performance and sample efficiency.

8.3CLSep 25, 2025
Confidence-guided Refinement Reasoning for Zero-shot Question Answering

Youwon Jang, Woo Suk Choi, Minjoon Jung et al.

We propose Confidence-guided Refinement Reasoning (C2R), a novel training-free framework applicable to question-answering (QA) tasks across text, image, and video domains. C2R strategically constructs and refines sub-questions and their answers (sub-QAs), deriving a better confidence score for the target answer. C2R first curates a subset of sub-QAs to explore diverse reasoning paths, then compares the confidence scores of the resulting answer candidates to select the most reliable final answer. Since C2R relies solely on confidence scores derived from the model itself, it can be seamlessly integrated with various existing QA models, demonstrating consistent performance improvements across diverse models and benchmarks. Furthermore, we provide essential yet underexplored insights into how leveraging sub-QAs affects model behavior, specifically analyzing the impact of both the quantity and quality of sub-QAs on achieving robust and reliable reasoning.

14.2LGJun 5, 2024Code
Fine-Grained Causal Dynamics Learning with Quantization for Improving Robustness in Reinforcement Learning

Inwoo Hwang, Yunhyeok Kwak, Suhyung Choi et al.

Causal dynamics learning has recently emerged as a promising approach to enhancing robustness in reinforcement learning (RL). Typically, the goal is to build a dynamics model that makes predictions based on the causal relationships among the entities. Despite the fact that causal connections often manifest only under certain contexts, existing approaches overlook such fine-grained relationships and lack a detailed understanding of the dynamics. In this work, we propose a novel dynamics model that infers fine-grained causal structures and employs them for prediction, leading to improved robustness in RL. The key idea is to jointly learn the dynamics model with a discrete latent variable that quantizes the state-action space into subgroups. This leads to recognizing meaningful context that displays sparse dependencies, where causal structures are learned for each subgroup throughout the training. Experimental results demonstrate the robustness of our method to unseen states and locally spurious correlations in downstream tasks where fine-grained causal reasoning is crucial. We further illustrate the effectiveness of our subgroup-based approach with quantization in discovering fine-grained causal relationships compared to prior methods.

4.5AIJan 27, 2021
Learning task-agnostic representation via toddler-inspired learning

Kwanyoung Park, Junseok Park, Hyunseok Oh et al.

One of the inherent limitations of current AI systems, stemming from the passive learning mechanisms (e.g., supervised learning), is that they perform well on labeled datasets but cannot deduce knowledge on their own. To tackle this problem, we derive inspiration from a highly intentional learning system via action: the toddler. Inspired by the toddler's learning procedure, we design an interactive agent that can learn and store task-agnostic visual representation while exploring and interacting with objects in the virtual environment. Experimental results show that such obtained representation was expandable to various vision tasks such as image classification, object localization, and distance estimation tasks. In specific, the proposed model achieved 100%, 75.1% accuracy and 1.62% relative error, respectively, which is noticeably better than autoencoder-based model (99.7%, 66.1%, 1.95%), and also comparable with those of supervised models (100%, 87.3%, 0.71%).

4.2LGDec 2, 2020
Message Passing Adaptive Resonance Theory for Online Active Semi-supervised Learning

Taehyeong Kim, Injune Hwang, Hyundo Lee et al.

Active learning is widely used to reduce labeling effort and training time by repeatedly querying only the most beneficial samples from unlabeled data. In real-world problems where data cannot be stored indefinitely due to limited storage or privacy issues, the query selection and the model update should be performed as soon as a new data sample is observed. Various online active learning methods have been studied to deal with these challenges; however, there are difficulties in selecting representative query samples and updating the model efficiently without forgetting. In this study, we propose Message Passing Adaptive Resonance Theory (MPART) that learns the distribution and topology of input data online. Through message passing on the topological graph, MPART actively queries informative and representative samples, and continuously improves the classification performance using both labeled and unlabeled data. We evaluate our model in stream-based selective sampling scenarios with comparable query selection strategies, showing that MPART significantly outperforms competitive models.

1.2ETMay 28, 2020
Pattern Denoising in Molecular Associative Memory using Pairwise Markov Random Field Models

Dharani Punithan, Byoung-Tak Zhang

We propose an in silico molecular associative memory model for pattern learning, storage and denoising using Pairwise Markov Random Field (PMRF) model. Our PMRF-based molecular associative memory model extracts locally distributed features from the exposed examples, learns and stores the patterns in the molecular associative memory and denoises the given noisy patterns via DNA computation based operations. Thus, our computational molecular model demonstrates the functionalities of content-addressability of human memory. Our molecular simulation results show that the averaged mean squared error between the learned and denoised patterns are low (< 0.014) up to 30% of noise.

2.3CVApr 16, 2020
Label Propagation Adaptive Resonance Theory for Semi-supervised Continuous Learning

Taehyeong Kim, Injune Hwang, Gi-Cheon Kang et al.

Semi-supervised learning and continuous learning are fundamental paradigms for human-level intelligence. To deal with real-world problems where labels are rarely given and the opportunity to access the same data is limited, it is necessary to apply these two paradigms in a joined fashion. In this paper, we propose Label Propagation Adaptive Resonance Theory (LPART) for semi-supervised continuous learning. LPART uses an online label propagation mechanism to perform classification and gradually improves its accuracy as the observed data accumulates. We evaluated the proposed model on visual (MNIST, SVHN, CIFAR-10) and audio (NSynth) datasets by adjusting the ratio of the labeled and unlabeled data. The accuracies are much higher when both labeled and unlabeled data are used, demonstrating the significant advantage of LPART in environments where the data labels are scarce.

6.9NEMay 9, 2019
Simulating Problem Difficulty in Arithmetic Cognition Through Dynamic Connectionist Models

Sungjae Cho, Jaeseo Lim, Chris Hickey et al.

The present study aims to investigate similarities between how humans and connectionist models experience difficulty in arithmetic problems. Problem difficulty was operationalized by the number of carries involved in solving a given problem. Problem difficulty was measured in humans by response time, and in models by computational steps. The present study found that both humans and connectionist models experience difficulty similarly when solving binary addition and subtraction. Specifically, both agents found difficulty to be strictly increasing with respect to the number of carries. Another notable similarity is that problem difficulty increases more steeply in subtraction than in addition, for both humans and connectionist models. Further investigation on two model hyperparameters --- confidence threshold and hidden dimension --- shows higher confidence thresholds cause the model to take more computational steps to arrive at the correct answer. Likewise, larger hidden dimensions cause the model to take more computational steps to correctly answer arithmetic problems; however, this effect by hidden dimensions is negligible.

4.4AIMar 11, 2017
Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals

Sungtae Lee, Sang-Woo Lee, Jinyoung Choi et al.

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but also difficult to exploit, a small number of successes when learning policy. To solve this issue, the subgoal and option framework have been proposed. However, discovering subgoals online is too expensive to be used to learn options in large state spaces. We propose Micro-objective learning (MOL) to solve this problem. The main idea is to estimate how important a state is while training and to give an additional reward proportional to its importance. We evaluated our algorithm in two Atari games: Montezuma's Revenge and Seaquest. With three experiments to each game, MOL significantly improved the baseline scores. Especially in Montezuma's Revenge, MOL achieved two times better results than the previous state-of-the-art model.