H. Yin

RO
h-index63
4papers
164citations
Novelty50%
AI Score43

4 Papers

13.6AINov 26, 2025
ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

Qineng Wang, Wenlong Huang, Yu Zhou et al.

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.

19.8IRFeb 20, 2025
External Large Foundation Model: How to Efficiently Serve Trillions of Parameters for Online Ads Recommendation

Mingfu Liang, Xi Liu, Rong Jin et al.

Ads recommendation is a prominent service of online advertising systems and has been actively studied. Recent studies indicate that scaling-up and advanced design of the recommendation model can bring significant performance improvement. However, with a larger model scale, such prior studies have a significantly increasing gap from industry as they often neglect two fundamental challenges in industrial-scale applications. First, training and inference budgets are restricted for the model to be served, exceeding which may incur latency and impair user experience. Second, large-volume data arrive in a streaming mode with data distributions dynamically shifting, as new users/ads join and existing users/ads leave the system. We propose the External Large Foundation Model (ExFM) framework to address the overlooked challenges. Specifically, we develop external distillation and a data augmentation system (DAS) to control the computational cost of training/inference while maintaining high performance. We design the teacher in a way like a foundation model (FM) that can serve multiple students as vertical models (VMs) to amortize its building cost. We propose Auxiliary Head and Student Adapter to mitigate the data distribution gap between FM and VMs caused by the streaming data issue. Comprehensive experiments on internal industrial-scale applications and public datasets demonstrate significant performance gain by ExFM.

18.0ROOct 21, 2025
MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

Chengshu Li, Mengdi Xu, Arpit Bahety et al. · stanford

Imitation learning from large-scale, diverse human demonstrations has proven effective for training robots, but collecting such data is costly and time-consuming. This challenge is amplified for multi-step bimanual mobile manipulation, where humans must teleoperate both a mobile base and two high-degree-of-freedom arms. Prior automated data generation frameworks have addressed static bimanual manipulation by augmenting a few human demonstrations in simulation, but they fall short for mobile settings due to two key challenges: (1) determining base placement to ensure reachability, and (2) positioning the camera to provide sufficient visibility for visuomotor policies. To address these issues, we introduce MoMaGen, which formulates data generation as a constrained optimization problem that enforces hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility during navigation). This formulation generalizes prior approaches and provides a principled foundation for future methods. We evaluate MoMaGen on four multi-step bimanual mobile manipulation tasks and show that it generates significantly more diverse datasets than existing methods. Leveraging this diversity, MoMaGen can train successful imitation learning policies from a single source demonstration, and these policies can be fine-tuned with as few as 40 real-world demonstrations to achieve deployment on physical robotic hardware. More details are available at our project page: momagen.github.io.

36.5ROMar 14, 2024
BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation

Chengshu Li, Ruohan Zhang, Josiah Wong et al.

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.