Brian C. Keegan

SI
6papers
162citations
Novelty23%
AI Score21

6 Papers

CYApr 16, 2024
Cross-Language Evolution of Divergent Collective Memory Around the Arab Spring

H. Laurie Jones, Brian C. Keegan

The Arab Spring was a historic set of protests beginning in 2011 that toppled governments and led to major conflicts. Collective memories of events like these can vary significantly across social contexts in response to political, cultural, and linguistic factors. While Wikipedia plays an important role in documenting both historic and current events, little attention has been given to how Wikipedia articles, created in the aftermath of major events, continue to evolve over years or decades. Using the archived content of Arab Spring-related topics across the Arabic and English Wikipedias between 2011 and 2024, we define and evaluate multilingual measures of event salience, deliberation, contextualization, and consolidation of collective memory surrounding the Arab Spring. Our findings about the temporal evolution of the Wikipedia articles' content similarity across languages has implications for theorizing about online collective memory processes and evaluating linguistic models trained on these data.

SIJun 16, 2020
A Quantitative Portrait of Wikipedia's High-Tempo Collaborations during the 2020 Coronavirus Pandemic

Brian C. Keegan, Chenhao Tan

The 2020 coronavirus pandemic was a historic social disruption with significant consequences felt around the globe. Wikipedia is a freely-available, peer-produced encyclopedia with a remarkable ability to create and revise content following current events. Using 973,940 revisions from 134,337 editors to 4,238 articles, this study examines the dynamics of the English Wikipedia's response to the coronavirus pandemic through the first five months of 2020 as a "quantitative portrait" describing the emergent collaborative behavior at three levels of analysis: article revision, editor contributions, and network dynamics. Across multiple data sources, quantitative methods, and levels of analysis, we find four consistent themes characterizing Wikipedia's unique large-scale, high-tempo, and temporary online collaborations: external events as drivers of activity, spillovers of activity, complex patterns of editor engagement, and the shadows of the future. In light of increasing concerns about online social platforms' abilities to govern the conduct and content of their users, we identify implications from Wikipedia's coronavirus collaborations for improving the resilience of socio-technical systems during a crisis.

SINov 4, 2016
Black Lives Matter in Wikipedia: Collaboration and Collective Memory around Online Social Movements

Marlon Twyman, Brian C. Keegan, Aaron Shaw

Social movements use social computing systems to complement offline mobilizations, but prior literature has focused almost exclusively on movement actors' use of social media. In this paper, we analyze participation and attention to topics connected with the Black Lives Matter movement in the English language version of Wikipedia between 2014 and 2016. Our results point to the use of Wikipedia to (1) intensively document and connect historical and contemporary events, (2) collaboratively migrate activity to support coverage of new events, and (3) dynamically re-appraise pre-existing knowledge in the aftermath of new events. These findings reveal patterns of behavior that complement theories of collective memory and collective action and help explain how social computing systems can encode and retrieve knowledge about social movements as they unfold.

HCDec 28, 2015
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

Jooyeon Kim, Brian C. Keegan, Sungjoon Park et al.

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their experience and roles that best complement the existing roles on the team. We adopt a mixed-methods approach to explore how users negotiate this dilemma. Using data from \textit{League of Legends}, we define a similarity space to operationalize team design constructs about role proficiency, generality, and congruency. We collect publicly available data from 3.36 million users to test the influence of these constructs on team performance. We also conduct focus groups with novice and elite players to understand how players' team design practices vary with expertise. We find that player proficiency increases team performance more than team congruency. These findings have implications for players, designers, and theorists about how to recommend team designs that jointly prioritize individuals' expertise and teams' compatibility.

SIAug 19, 2015
Analyzing Organizational Routines in Online Knowledge Collaborations: A Case for Sequence Analysis in CSCW

Brian C. Keegan, Shakked Lev, Ofer Arazy

Research into socio-technical systems like Wikipedia has overlooked important structural patterns in the coordination of distributed work. This paper argues for a conceptual reorientation towards sequences as a fundamental unit of analysis for understanding work routines in online knowledge collaboration. We outline a research agenda for researchers in computer-supported cooperative work (CSCW) to understand the relationships, patterns, antecedents, and consequences of sequential behavior using methods already developed in fields like bio-informatics. Using a data set of 37,515 revisions from 16,616 unique editors to 96 Wikipedia articles as a case study, we analyze the prevalence and significance of different sequences of editing patterns. We illustrate the mixed method potential of sequence approaches by interpreting the frequent patterns as general classes of behavioral motifs. We conclude by discussing the methodological opportunities for using sequence analysis for expanding existing approaches to analyzing and theorizing about co-production routines in online knowledge collaboration.

CYFeb 14, 2015
Supporting Instructors in Collaborating with Researchers using MOOClets

Joseph Jay Williams, Juho Kim, Brian C. Keegan

Most education and workplace learning takes place in classroom contexts far removed from laboratories or field sites with special arrangements for scientific research. But digital online resources provide a novel opportunity for large scale efforts to bridge the real world and laboratory settings which support data collection and randomized A/B experiments comparing different versions of content or interactions [2]. However, there are substantial technological and practical barriers in aligning instructors and researchers to use learning technologies like blended lessons/exercises & MOOCs as both a service for students and a realistic context to conduct research. This paper explains how the concept of a MOOClet can facilitate research-practitioner collaborations. MOOClets [3] are defined as modular components of a digital resource that can be implemented in technology to: (1) allow modification to create multiple versions, (2) allow experimental comparison and personalization of different versions, (3) reliably specify what data are collected. We suggest a framework in which instructors specify what kinds of changes to lessons, exercises, and emails they would be willing to adopt, and what data they will collect and make available. Researchers can then: (1) specify or design experiments that compare the effects of different versions on quantifiable outcomes. (2) Explore algorithms for maximizing particular outcomes by choosing alternative versions of a MOOClet based on the input variables available. We present a prototype survey tool for instructors intended to facilitate practitioner researcher matches and successful collaborations.