6GAN: IPv6 Multi-Pattern Target Generation via Generative Adversarial Nets with Reinforcement LearningTianyu Cui, Gaopeng Gou, Gang Xiong et al.
Global IPv6 scanning has always been a challenge for researchers because of the limited network speed and computational power. Target generation algorithms are recently proposed to overcome the problem for Internet assessments by predicting a candidate set to scan. However, IPv6 custom address configuration emerges diverse addressing patterns discouraging algorithmic inference. Widespread IPv6 alias could also mislead the algorithm to discover aliased regions rather than valid host targets. In this paper, we introduce 6GAN, a novel architecture built with Generative Adversarial Net (GAN) and reinforcement learning for multi-pattern target generation. 6GAN forces multiple generators to train with a multi-class discriminator and an alias detector to generate non-aliased active targets with different addressing pattern types. The rewards from the discriminator and the alias detector help supervise the address sequence decision-making process. After adversarial training, 6GAN's generators could keep a strong imitating ability for each pattern and 6GAN's discriminator obtains outstanding pattern discrimination ability with a 0.966 accuracy. Experiments indicate that our work outperformed the state-of-the-art target generation algorithms by reaching a higher-quality candidate set.
7.6HCMay 4
Interactive Inference: A Neuromorphic Theory of Human-Computer InteractionRoel Vertegaal, Timothy Merritt, Saul Greenberg et al.
Neuromorphic Human-Computer Interaction (HCI) is a theoretical approach to designing better user experiences (UX) motivated by advances in the understanding of the neurophysiology of the brain. Inspired by the neuroscientific theory of Active Inference, Interactive Inference is a first example of such an approach. It offers a simplified interpretation of Active Inference that allows designers to more readily apply this theory to design and evaluation. The basic premise in Interactive Inference is that the user predicts a result prior to performing a task. User behaviour is modeled as Bayesian inference on progress and goal distributions that predicts the next action. The difference between the observed result and the prediction is what is processed by the brain. This error between goal and progress distributions, or Bayesian surprise, can be modeled as a simple mean square error of the signal-to-noise ratio (SNR) of a task. The problem is that the user's capacity to process Bayesian surprise follows the logarithm of this SNR. This means errors rise quickly once average capacity is exceeded. Our model allows the quantitative analysis of performance and error using one framework that can provide real-time estimates of the mental load in users that needs to be minimized by design. We show how three basic laws of HCI, Hick's Law, Fitts' Law and the Power Law can be expressed using our model. We then test the validity of the model by empirically measuring how well it predicts human performance and error in a car following task. Results suggest that driver processing capacity indeed is a logarithmic function of the SNR of the distance to a lead car. This result provides initial evidence that Interactive Inference can be useful as a new theoretical design tool.
PointASNL: Robust Point Clouds Processing using Nonlocal Neural Networks with Adaptive SamplingXu Yan, Chaoda Zheng, Zhen Li et al.
Raw point clouds data inevitably contains outliers or noise through acquisition from 3D sensors or reconstruction algorithms. In this paper, we present a novel end-to-end network for robust point clouds processing, named PointASNL, which can deal with point clouds with noise effectively. The key component in our approach is the adaptive sampling (AS) module. It first re-weights the neighbors around the initial sampled points from farthest point sampling (FPS), and then adaptively adjusts the sampled points beyond the entire point cloud. Our AS module can not only benefit the feature learning of point clouds, but also ease the biased effect of outliers. To further capture the neighbor and long-range dependencies of the sampled point, we proposed a local-nonlocal (L-NL) module inspired by the nonlocal operation. Such L-NL module enables the learning process insensitive to noise. Extensive experiments verify the robustness and superiority of our approach in point clouds processing tasks regardless of synthesis data, indoor data, and outdoor data with or without noise. Specifically, PointASNL achieves state-of-the-art robust performance for classification and segmentation tasks on all datasets, and significantly outperforms previous methods on real-world outdoor SemanticKITTI dataset with considerate noise. Our code is released through https://github.com/yanx27/PointASNL.
28.7CLFeb 18, 2025
Stepwise Perplexity-Guided Refinement for Efficient Chain-of-Thought Reasoning in Large Language ModelsYingqian Cui, Pengfei He, Jingying Zeng et al.
Chain-of-Thought (CoT) reasoning, which breaks down complex tasks into intermediate reasoning steps, has significantly enhanced the performance of large language models (LLMs) on challenging tasks. However, the detailed reasoning process in CoT often incurs long generation times and high computational costs, partly due to the inclusion of unnecessary steps. To address this, we propose a method to identify critical reasoning steps using perplexity as a measure of their importance: a step is deemed critical if its removal causes a significant increase in perplexity. Our method enables models to focus solely on generating these critical steps. This can be achieved through two approaches: refining demonstration examples in few-shot CoT or fine-tuning the model using selected examples that include only critical steps. Comprehensive experiments validate the effectiveness of our method, which achieves a better balance between the reasoning accuracy and efficiency of CoT.
3.6CVSep 19, 2025
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene ReconstructionMaria Taktasheva, Lily Goli, Alessandro Fiorini et al.
Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less surfaces, creating uneven and semi-transparent reconstructions, due to an ill-conditioned photometric reconstruction objective. Surface reconstruction methods solve this issue but sacrifice visual quality. We propose a novel hybrid 2D/3D representation that jointly optimizes constrained planar (2D) Gaussians for modeling flat surfaces and freeform (3D) Gaussians for the rest of the scene. Our end-to-end approach dynamically detects and refines planar regions, improving both visual fidelity and geometric accuracy. It achieves state-of-the-art depth estimation on ScanNet++ and ScanNetv2, and excels at mesh extraction without overfitting to a specific camera model, showing its effectiveness in producing high-quality reconstruction of indoor scenes.
11.8CVFeb 18, 2025
NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud SerializationZhen Li, Weiwei Sun, Shrisudhan Govindarajan et al.
We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance field (SDF). Our backbone builds upon recent transformer-based architectures (i.e., PointTransformerV3), that serializes the point cloud into a locality-preserving sequence of tokens. We efficiently predict the SDF value at a point by aggregating nearby tokens, where fast approximate neighbors can be retrieved thanks to the serialization. We serialize the point cloud at different levels/scales, and non-linearly aggregate a feature to predict the SDF value. We show that aggregating across multiple scales is critical to overcome the approximations introduced by the serialization (i.e. false negatives in the neighborhood). Our frameworks sets the new state-of-the-art in terms of accuracy and efficiency (better or similar performance with half the latency of the best prior method, coupled with a simpler implementation), particularly on outdoor datasets where sparse-grid methods have shown limited performance.