Chuong Nguyen

CV
h-index4
6papers
54citations
Novelty53%
AI Score42

6 Papers

2.6CVJul 5, 2022Code
Multiview Detection with Cardboard Human Modeling

Jiahao Ma, Zicheng Duan, Liang Zheng et al.

Multiview detection uses multiple calibrated cameras with overlapping fields of views to locate occluded pedestrians. In this field, existing methods typically adopt a ``human modeling - aggregation'' strategy. To find robust pedestrian representations, some intuitively incorporate 2D perception results from each frame, while others use entire frame features projected to the ground plane. However, the former does not consider the human appearance and leads to many ambiguities, and the latter suffers from projection errors due to the lack of accurate height of the human torso and head. In this paper, we propose a new pedestrian representation scheme based on human point clouds modeling. Specifically, using ray tracing for holistic human depth estimation, we model pedestrians as upright, thin cardboard point clouds on the ground. Then, we aggregate the point clouds of the pedestrian cardboard across multiple views for a final decision. Compared with existing representations, the proposed method explicitly leverages human appearance and reduces projection errors significantly by relatively accurate height estimation. On four standard evaluation benchmarks, the proposed method achieves very competitive results. Our code and data will be released at https://github.com/ZichengDuan/MvCHM.

11.0CVMar 24, 2023Code
Seeing Through the Glass: Neural 3D Reconstruction of Object Inside a Transparent Container

Jinguang Tong, Sundaram Muthu, Fahira Afzal Maken et al.

In this paper, we define a new problem of recovering the 3D geometry of an object confined in a transparent enclosure. We also propose a novel method for solving this challenging problem. Transparent enclosures pose challenges of multiple light reflections and refractions at the interface between different propagation media e.g. air or glass. These multiple reflections and refractions cause serious image distortions which invalidate the single viewpoint assumption. Hence the 3D geometry of such objects cannot be reliably reconstructed using existing methods, such as traditional structure from motion or modern neural reconstruction methods. We solve this problem by explicitly modeling the scene as two distinct sub-spaces, inside and outside the transparent enclosure. We use an existing neural reconstruction method (NeuS) that implicitly represents the geometry and appearance of the inner subspace. In order to account for complex light interactions, we develop a hybrid rendering strategy that combines volume rendering with ray tracing. We then recover the underlying geometry and appearance of the model by minimizing the difference between the real and hybrid rendered images. We evaluate our method on both synthetic and real data. Experiment results show that our method outperforms the state-of-the-art (SOTA) methods. Codes and data will be available at https://github.com/hirotong/ReNeuS

5.7CVMay 14, 2022
Monitoring of Pigmented Skin Lesions Using 3D Whole Body Imaging

David Ahmedt-Aristizabal, Chuong Nguyen, Lachlan Tychsen-Smith et al.

Advanced artificial intelligence and machine learning have great potential to redefine how skin lesions are detected, mapped, tracked and documented. Here, We propose a 3D whole-body imaging system known as 3DSkin-mapper to enable automated detection, evaluation and mapping of skin lesions. A modular camera rig arranged in a cylindrical configuration was designed to automatically capture images of the entire skin surface of a subject synchronously from multiple angles. Based on the images, we developed algorithms for 3D model reconstruction, data processing and skin lesion detection and tracking based on deep convolutional neural networks. We also introduced a customised, user-friendly, and adaptable interface that enables individuals to interactively visualise, manipulate, and annotate the images. The proposed system is developed for skin lesion screening, the focus of this paper is to introduce the system instead of clinical study. Using synthetic and real images we demonstrate the effectiveness of the proposed system by providing multiple views of a target skin lesion, enabling further 3D geometry analysis and longitudinal tracking. It takes only a few seconds to capture the entire skin surface, and about half an hour to process and analyse the images. Our experiments show that the proposed system allow fast and easy whole body 3D imaging. It can be used by dermatological clinics to conduct skin screening, detect and track skin lesions over time, identify suspicious lesions, and document pigmented lesions. The system can potentially save clinicians time and effort significantly. The 3D imaging and analysis has the potential to change the paradigm of whole body photography with many applications in skin diseases, including inflammatory and pigmentary disorders.

7.6CVJul 2, 2024
SOAF: Scene Occlusion-aware Neural Acoustic Field

Huiyu Gao, Jiahao Ma, David Ahmedt-Aristizabal et al.

This paper tackles the problem of novel view audio-visual synthesis along an arbitrary trajectory in an indoor scene, given the audio-video recordings from other known trajectories of the scene. Existing methods often overlook the effect of room geometry, particularly wall occlusions on sound propagation, making them less accurate in multi-room environments. In this work, we propose a new approach called Scene Occlusion-aware Acoustic Field (SOAF) for accurate sound generation. Our approach derives a global prior for the sound field using distance-aware parametric sound-propagation modeling and then transforms it based on the scene structure learned from the input video. We extract features from the local acoustic field centered at the receiver using a Fibonacci Sphere to generate binaural audio for novel views with a direction-aware attention mechanism. Extensive experiments on the real dataset RWAVS and the synthetic dataset SoundSpaces demonstrate that our method outperforms previous state-of-the-art techniques in audio generation.

8.4CVJul 19, 2025Code
DCHM: Depth-Consistent Human Modeling for Multiview Detection

Jiahao Ma, Tianyu Wang, Miaomiao Liu et al.

Multiview pedestrian detection typically involves two stages: human modeling and pedestrian localization. Human modeling represents pedestrians in 3D space by fusing multiview information, making its quality crucial for detection accuracy. However, existing methods often introduce noise and have low precision. While some approaches reduce noise by fitting on costly multiview 3D annotations, they often struggle to generalize across diverse scenes. To eliminate reliance on human-labeled annotations and accurately model humans, we propose Depth-Consistent Human Modeling (DCHM), a framework designed for consistent depth estimation and multiview fusion in global coordinates. Specifically, our proposed pipeline with superpixel-wise Gaussian Splatting achieves multiview depth consistency in sparse-view, large-scaled, and crowded scenarios, producing precise point clouds for pedestrian localization. Extensive validations demonstrate that our method significantly reduces noise during human modeling, outperforming previous state-of-the-art baselines. Additionally, to our knowledge, DCHM is the first to reconstruct pedestrians and perform multiview segmentation in such a challenging setting. Code is available on the \href{https://jiahao-ma.github.io/DCHM/}{project page}.

6.5CVDec 7, 2021Code
Voxelized 3D Feature Aggregation for Multiview Detection

Jiahao Ma, Jinguang Tong, Shan Wang et al.

Multi-view detection incorporates multiple camera views to alleviate occlusion in crowded scenes, where the state-of-the-art approaches adopt homography transformations to project multi-view features to the ground plane. However, we find that these 2D transformations do not take into account the object's height, and with this neglection features along the vertical direction of same object are likely not projected onto the same ground plane point, leading to impure ground-plane features. To solve this problem, we propose VFA, voxelized 3D feature aggregation, for feature transformation and aggregation in multi-view detection. Specifically, we voxelize the 3D space, project the voxels onto each camera view, and associate 2D features with these projected voxels. This allows us to identify and then aggregate 2D features along the same vertical line, alleviating projection distortions to a large extent. Additionally, because different kinds of objects (human vs. cattle) have different shapes on the ground plane, we introduce the oriented Gaussian encoding to match such shapes, leading to increased accuracy and efficiency. We perform experiments on multiview 2D detection and multiview 3D detection problems. Results on four datasets (including a newly introduced MultiviewC dataset) show that our system is very competitive compared with the state-of-the-art approaches. %Our code and data will be open-sourced.Code and MultiviewC are released at https://github.com/Robert-Mar/VFA.