Yi Wu

CV
h-index25
11papers
1,503citations
Novelty55%
AI Score41

11 Papers

48.1LGMay 30, 2025Code
AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning

Wei Fu, Jiaxuan Gao, Xujie Shen et al. · tsinghua

Reinforcement learning (RL) has become a dominant paradigm for training large language models (LLMs), particularly for reasoning tasks. Effective RL for LLMs requires massive parallelization and poses an urgent need for efficient training systems. Most existing large-scale RL systems for LLMs are synchronous, alternating generation and training in a batch setting where rollouts in each training batch are generated by the same model. This approach stabilizes RL training but suffers from severe system-level inefficiency: generation must wait until the longest output in the batch is completed before model updates, resulting in GPU underutilization. We present AReaL, a fully asynchronous RL system that completely decouples generation from training. Rollout workers in AReaL continuously generate new outputs without waiting, while training workers update the model whenever a batch of data is collected. AReaL also incorporates a collection of system-level optimizations, leading to substantially higher GPU utilization. To stabilize RL training, AReaL balances the workload of rollout and training workers to control data staleness, and adopts a staleness-enhanced PPO variant to better handle outdated training samples. Extensive experiments on math and code reasoning benchmarks show that AReaL achieves up to 2.77$\times$ training speedup compared to synchronous systems with the same number of GPUs and matched or improved final performance. The code of AReaL is available at https://github.com/inclusionAI/AReaL/.

6.4LGAug 12, 2024
Learned Ranking Function: From Short-term Behavior Predictions to Long-term User Satisfaction

Yi Wu, Daryl Chang, Jennifer She et al.

We present the Learned Ranking Function (LRF), a system that takes short-term user-item behavior predictions as input and outputs a slate of recommendations that directly optimizes for long-term user satisfaction. Most previous work is based on optimizing the hyperparameters of a heuristic function. We propose to model the problem directly as a slate optimization problem with the objective of maximizing long-term user satisfaction. We also develop a novel constraint optimization algorithm that stabilizes objective trade-offs for multi-objective optimization. We evaluate our approach with live experiments and describe its deployment on YouTube.

2.0CVJun 28, 2024Code
PM-VIS+: High-Performance Video Instance Segmentation without Video Annotation

Zhangjing Yang, Dun Liu, Xin Wang et al.

Video instance segmentation requires detecting, segmenting, and tracking objects in videos, typically relying on costly video annotations. This paper introduces a method that eliminates video annotations by utilizing image datasets. The PM-VIS algorithm is adapted to handle both bounding box and instance-level pixel annotations dynamically. We introduce ImageNet-bbox to supplement missing categories in video datasets and propose the PM-VIS+ algorithm to adjust supervision based on annotation types. To enhance accuracy, we use pseudo masks and semi-supervised optimization techniques on unannotated video data. This method achieves high video instance segmentation performance without manual video annotations, offering a cost-effective solution and new perspectives for video instance segmentation applications. The code will be available in https://github.com/ldknight/PM-VIS-plus

1.2CVSep 16, 2020Code
Hybrid-Attention Guided Network with Multiple Resolution Features for Person Re-Identification

Guoqing Zhang, Junchuan Yang, Yuhui Zheng et al.

Extracting effective and discriminative features is very important for addressing the challenging person re-identification (re-ID) task. Prevailing deep convolutional neural networks (CNNs) usually use high-level features for identifying pedestrian. However, some essential spatial information resided in low-level features such as shape, texture and color will be lost when learning the high-level features, due to extensive padding and pooling operations in the training stage. In addition, most existing person re-ID methods are mainly based on hand-craft bounding boxes where images are precisely aligned. It is unrealistic in practical applications, since the exploited object detection algorithms often produce inaccurate bounding boxes. This will inevitably degrade the performance of existing algorithms. To address these problems, we put forward a novel person re-ID model that fuses high- and low-level embeddings to reduce the information loss caused in learning high-level features. Then we divide the fused embedding into several parts and reconnect them to obtain the global feature and more significant local features, so as to alleviate the affect caused by the inaccurate bounding boxes. In addition, we also introduce the spatial and channel attention mechanisms in our model, which aims to mine more discriminative features related to the target. Finally, we reconstruct the feature extractor to ensure that our model can obtain more richer and robust features. Extensive experiments display the superiority of our approach compared with existing approaches. Our code is available at https://github.com/libraflower/MutipleFeature-for-PRID.

34.7LGJan 7, 2018Code
Building Generalizable Agents with a Realistic and Rich 3D Environment

Yi Wu, Yuxin Wu, Georgia Gkioxari et al.

Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture, object changes), and also high-level variations (e.g. layout changes of the environment). To improve overall generalization, all types of variations in the environment have to be taken under consideration via different level of data augmentation steps. To this end, we propose House3D, a rich, extensible and efficient environment that contains 45,622 human-designed 3D scenes of visually realistic houses, ranging from single-room studios to multi-storied houses, equipped with a diverse set of fully labeled 3D objects, textures and scene layouts, based on the SUNCG dataset (Song et.al.). The diversity in House3D opens the door towards scene-level augmentation, while the label-rich nature of House3D enables us to inject pixel- & task-level augmentations such as domain randomization (Toubin et. al.) and multi-task training. Using a subset of houses in House3D, we show that reinforcement learning agents trained with an enhancement of different levels of augmentations perform much better in unseen environments than our baselines with raw RGB input by over 8% in terms of navigation success rate. House3D is publicly available at http://github.com/facebookresearch/House3D.

11.6CVOct 12, 2021
Learning Efficient Multi-Agent Cooperative Visual Exploration

Chao Yu, Xinyi Yang, Jiaxuan Gao et al.

We tackle the problem of cooperative visual exploration where multiple agents need to jointly explore unseen regions as fast as possible based on visual signals. Classical planning-based methods often suffer from expensive computation overhead at each step and a limited expressiveness of complex cooperation strategy. By contrast, reinforcement learning (RL) has recently become a popular paradigm for tackling this challenge due to its modeling capability of arbitrarily complex strategies and minimal inference overhead. In this paper, we extend the state-of-the-art single-agent visual navigation method, Active Neural SLAM (ANS), to the multi-agent setting by introducing a novel RL-based planning module, Multi-agent Spatial Planner (MSP).MSP leverages a transformer-based architecture, Spatial-TeamFormer, which effectively captures spatial relations and intra-agent interactions via hierarchical spatial self-attentions. In addition, we also implement a few multi-agent enhancements to process local information from each agent for an aligned spatial representation and more precise planning. Finally, we perform policy distillation to extract a meta policy to significantly improve the generalization capability of final policy. We call this overall solution, Multi-Agent Active Neural SLAM (MAANS). MAANS substantially outperforms classical planning-based baselines for the first time in a photo-realistic 3D simulator, Habitat. Code and videos can be found at https://sites.google.com/view/maans.

9.6CVMar 26, 2020
SaccadeNet: A Fast and Accurate Object Detector

Shiyi Lan, Zhou Ren, Yi Wu et al.

Object detection is an essential step towards holistic scene understanding. Most existing object detection algorithms attend to certain object areas once and then predict the object locations. However, neuroscientists have revealed that humans do not look at the scene in fixed steadiness. Instead, human eyes move around, locating informative parts to understand the object location. This active perceiving movement process is called \textit{saccade}. %In this paper, Inspired by such mechanism, we propose a fast and accurate object detector called \textit{SaccadeNet}. It contains four main modules, the \cenam, the \coram, the \atm, and the \aggatt, which allows it to attend to different informative object keypoints, and predict object locations from coarse to fine. The \coram~is used only during training to extract more informative corner features which brings free-lunch performance boost. On the MS COCO dataset, we achieve the performance of 40.4\% mAP at 28 FPS and 30.5\% mAP at 118 FPS. Among all the real-time object detectors, %that can run faster than 25 FPS, our SaccadeNet achieves the best detection performance, which demonstrates the effectiveness of the proposed detection mechanism.

22.8CVSep 10, 2019Code
Bayesian Relational Memory for Semantic Visual Navigation

Yi Wu, Yuxin Wu, Aviv Tamar et al.

We introduce a new memory architecture, Bayesian Relational Memory (BRM), to improve the generalization ability for semantic visual navigation agents in unseen environments, where an agent is given a semantic target to navigate towards. BRM takes the form of a probabilistic relation graph over semantic entities (e.g., room types), which allows (1) capturing the layout prior from training environments, i.e., prior knowledge, (2) estimating posterior layout at test time, i.e., memory update, and (3) efficient planning for navigation, altogether. We develop a BRM agent consisting of a BRM module for producing sub-goals and a goal-conditioned locomotion module for control. When testing in unseen environments, the BRM agent outperforms baselines that do not explicitly utilize the probabilistic relational memory structure

35.8CYMar 2, 2019
Fairness in Recommendation Ranking through Pairwise Comparisons

Alex Beutel, Jilin Chen, Tulsee Doshi et al.

Recommender systems are one of the most pervasive applications of machine learning in industry, with many services using them to match users to products or information. As such it is important to ask: what are the possible fairness risks, how can we quantify them, and how should we address them? In this paper we offer a set of novel metrics for evaluating algorithmic fairness concerns in recommender systems. In particular we show how measuring fairness based on pairwise comparisons from randomized experiments provides a tractable means to reason about fairness in rankings from recommender systems. Building on this metric, we offer a new regularizer to encourage improving this metric during model training and thus improve fairness in the resulting rankings. We apply this pairwise regularization to a large-scale, production recommender system and show that we are able to significantly improve the system's pairwise fairness.

21.8CVAug 9, 2017Code
CoupleNet: Coupling Global Structure with Local Parts for Object Detection

Yousong Zhu, Chaoyang Zhao, Jinqiao Wang et al.

The region-based Convolutional Neural Network (CNN) detectors such as Faster R-CNN or R-FCN have already shown promising results for object detection by combining the region proposal subnetwork and the classification subnetwork together. Although R-FCN has achieved higher detection speed while keeping the detection performance, the global structure information is ignored by the position-sensitive score maps. To fully explore the local and global properties, in this paper, we propose a novel fully convolutional network, named as CoupleNet, to couple the global structure with local parts for object detection. Specifically, the object proposals obtained by the Region Proposal Network (RPN) are fed into the the coupling module which consists of two branches. One branch adopts the position-sensitive RoI (PSRoI) pooling to capture the local part information of the object, while the other employs the RoI pooling to encode the global and context information. Next, we design different coupling strategies and normalization ways to make full use of the complementary advantages between the global and local branches. Extensive experiments demonstrate the effectiveness of our approach. We achieve state-of-the-art results on all three challenging datasets, i.e. a mAP of 82.7% on VOC07, 80.4% on VOC12, and 34.4% on COCO. Codes will be made publicly available.

11.3CVJan 19, 2015
Robust Visual Tracking via Convolutional Networks

Kaihua Zhang, Qingshan Liu, Yi Wu et al.

Deep networks have been successfully applied to visual tracking by learning a generic representation offline from numerous training images. However the offline training is time-consuming and the learned generic representation may be less discriminative for tracking specific objects. In this paper we present that, even without offline training with a large amount of auxiliary data, simple two-layer convolutional networks can be powerful enough to develop a robust representation for visual tracking. In the first frame, we employ the k-means algorithm to extract a set of normalized patches from the target region as fixed filters, which integrate a series of adaptive contextual filters surrounding the target to define a set of feature maps in the subsequent frames. These maps measure similarities between each filter and the useful local intensity patterns across the target, thereby encoding its local structural information. Furthermore, all the maps form together a global representation, which is built on mid-level features, thereby remaining close to image-level information, and hence the inner geometric layout of the target is also well preserved. A simple soft shrinkage method with an adaptive threshold is employed to de-noise the global representation, resulting in a robust sparse representation. The representation is updated via a simple and effective online strategy, allowing it to robustly adapt to target appearance variations. Our convolution networks have surprisingly lightweight structure, yet perform favorably against several state-of-the-art methods on the CVPR2013 tracking benchmark dataset with 50 challenging videos.