Jihong Zhu

CV
h-index27
15papers
381citations
Novelty52%
AI Score40

15 Papers

6.5CVNov 2, 2022Code
Improving transferability of 3D adversarial attacks with scale and shear transformations

Jinali Zhang, Yinpeng Dong, Jun Zhu et al.

Previous work has shown that 3D point cloud classifiers can be vulnerable to adversarial examples. However, most of the existing methods are aimed at white-box attacks, where the parameters and other information of the classifiers are known in the attack, which is unrealistic for real-world applications. In order to improve the attack performance of the black-box classifiers, the research community generally uses the transfer-based black-box attack. However, the transferability of current 3D attacks is still relatively low. To this end, this paper proposes Scale and Shear (SS) Attack to generate 3D adversarial examples with strong transferability. Specifically, we randomly scale or shear the input point cloud, so that the attack will not overfit the white-box model, thereby improving the transferability of the attack. Extensive experiments show that the SS attack proposed in this paper can be seamlessly combined with the existing state-of-the-art (SOTA) 3D point cloud attack methods to form more powerful attack methods, and the SS attack improves the transferability over 3.6 times compare to the baseline. Moreover, while substantially outperforming the baseline methods, the SS attack achieves SOTA transferability under various defenses. Our code will be available online at https://github.com/cuge1995/SS-attack

2.6CVMar 1, 2022Code
Adversarial samples for deep monocular 6D object pose estimation

Jinlai Zhang, Weiming Li, Shuang Liang et al.

Estimating 6D object pose from an RGB image is important for many real-world applications such as autonomous driving and robotic grasping. Recent deep learning models have achieved significant progress on this task but their robustness received little research attention. In this work, for the first time, we study adversarial samples that can fool deep learning models with imperceptible perturbations to input image. In particular, we propose a Unified 6D pose estimation Attack, namely U6DA, which can successfully attack several state-of-the-art (SOTA) deep learning models for 6D pose estimation. The key idea of our U6DA is to fool the models to predict wrong results for object instance localization and shape that are essential for correct 6D pose estimation. Specifically, we explore a transfer-based black-box attack to 6D pose estimation. We design the U6DA loss to guide the generation of adversarial examples, the loss aims to shift the segmentation attention map away from its original position. We show that the generated adversarial samples are not only effective for direct 6D pose estimation models, but also are able to attack two-stage models regardless of their robust RANSAC modules. Extensive experiments were conducted to demonstrate the effectiveness, transferability, and anti-defense capability of our U6DA on large-scale public benchmarks. We also introduce a new U6DA-Linemod dataset for robustness study of the 6D pose estimation task. Our codes and dataset will be available at \url{https://github.com/cuge1995/U6DA}.

1.9ROMar 8, 2023
Robotic Fabric Flattening with Wrinkle Direction Detection

Yulei Qiu, Jihong Zhu, Cosimo Della Santina et al.

Deformable Object Manipulation (DOM) is an important field of research as it contributes to practical tasks such as automatic cloth handling, cable routing, surgical operation, etc. Perception is considered one of the major challenges in DOM due to the complex dynamics and high degree of freedom of deformable objects. In this paper, we develop a novel image-processing algorithm based on Gabor filters to extract useful features from cloth, and based on this, devise a strategy for cloth flattening tasks. We also evaluate the overall framework experimentally and compare it with three human operators. The results show that our algorithm can determine the direction of wrinkles on the cloth accurately in simulation as well as in real robot experiments. Furthermore, our dewrinkling strategy compares favorably to baseline methods. The experiment video is available on https://sites.google.com/view/robotic-fabric-flattening/home

1.5CVJan 22, 2023
DASTSiam: Spatio-Temporal Fusion and Discriminative Augmentation for Improved Siamese Tracking

Yucheng Huang, Eksan Firkat, Ziwang Xiao et al.

Tracking tasks based on deep neural networks have greatly improved with the emergence of Siamese trackers. However, the appearance of targets often changes during tracking, which can reduce the robustness of the tracker when facing challenges such as aspect ratio change, occlusion, and scale variation. In addition, cluttered backgrounds can lead to multiple high response points in the response map, leading to incorrect target positioning. In this paper, we introduce two transformer-based modules to improve Siamese tracking called DASTSiam: the spatio-temporal (ST) fusion module and the Discriminative Augmentation (DA) module. The ST module uses cross-attention based accumulation of historical cues to improve robustness against object appearance changes, while the DA module associates semantic information between the template and search region to improve target discrimination. Moreover, Modifying the label assignment of anchors also improves the reliability of the object location. Our modules can be used with all Siamese trackers and show improved performance on several public datasets through comparative and ablation experiments.

16.2CVApr 25, 2021Code
3D Adversarial Attacks Beyond Point Cloud

Jinlai Zhang, Lyujie Chen, Binbin Liu et al.

Recently, 3D deep learning models have been shown to be susceptible to adversarial attacks like their 2D counterparts. Most of the state-of-the-art (SOTA) 3D adversarial attacks perform perturbation to 3D point clouds. To reproduce these attacks in the physical scenario, a generated adversarial 3D point cloud need to be reconstructed to mesh, which leads to a significant drop in its adversarial effect. In this paper, we propose a strong 3D adversarial attack named Mesh Attack to address this problem by directly performing perturbation on mesh of a 3D object. In order to take advantage of the most effective gradient-based attack, a differentiable sample module that back-propagate the gradient of point cloud to mesh is introduced. To further ensure the adversarial mesh examples without outlier and 3D printable, three mesh losses are adopted. Extensive experiments demonstrate that the proposed scheme outperforms SOTA 3D attacks by a significant margin. We also achieved SOTA performance under various defenses. Our code is available at: https://github.com/cuge1995/Mesh-Attack.

3.7CVApr 7, 2021Code
The art of defense: letting networks fool the attacker

Jinlai Zhang, Yinpeng Dong, Binbin Liu et al.

Robust environment perception is critical for autonomous cars, and adversarial defenses are the most effective and widely studied ways to improve the robustness of environment perception. However, all of previous defense methods decrease the natural accuracy, and the nature of the DNNs itself has been overlooked. To this end, in this paper, we propose a novel adversarial defense for 3D point cloud classifier that makes full use of the nature of the DNNs. Due to the disorder of point cloud, all point cloud classifiers have the property of permutation invariant to the input point cloud. Based on this nature, we design invariant transformations defense (IT-Defense). We show that, even after accounting for obfuscated gradients, our IT-Defense is a resilient defense against state-of-the-art (SOTA) 3D attacks. Moreover, IT-Defense do not hurt clean accuracy compared to previous SOTA 3D defenses. Our code is available at: {\footnotesize{\url{https://github.com/cuge1995/IT-Defense}}}.

3.6ROOct 22, 2023
Learning to bag with a simulation-free reinforcement learning framework for robots

Francisco Munguia-Galeano, Jihong Zhu, Juan David Hernández et al.

Bagging is an essential skill that humans perform in their daily activities. However, deformable objects, such as bags, are complex for robots to manipulate. This paper presents an efficient learning-based framework that enables robots to learn bagging. The novelty of this framework is its ability to perform bagging without relying on simulations. The learning process is accomplished through a reinforcement learning algorithm introduced in this work, designed to find the best grasping points of the bag based on a set of compact state representations. The framework utilizes a set of primitive actions and represents the task in five states. In our experiments, the framework reaches a 60 % and 80 % of success rate after around three hours of training in the real world when starting the bagging task from folded and unfolded, respectively. Finally, we test the trained model with two more bags of different sizes to evaluate its generalizability.

6.2CVJun 26, 2025
Bridging Video Quality Scoring and Justification via Large Multimodal Models

Qizhi Xie, Kun Yuan, Yunpeng Qu et al.

Classical video quality assessment (VQA) methods generate a numerical score to judge a video's perceived visual fidelity and clarity. Yet, a score fails to describe the video's complex quality dimensions, restricting its applicability. Benefiting from the linguistic output, adapting video large multimodal models (LMMs) to VQA via instruction tuning has the potential to address this issue. The core of the approach lies in the video quality-centric instruction data. Previous explorations mainly focus on the image domain, and their data generation processes heavily rely on human quality annotations and proprietary systems, limiting data scalability and effectiveness. To address these challenges, we propose the Score-based Instruction Generation (SIG) pipeline. Specifically, SIG first scores multiple quality dimensions of an unlabeled video and maps scores to text-defined levels. It then explicitly incorporates a hierarchical Chain-of-Thought (CoT) to model the correlation between specific dimensions and overall quality, mimicking the human visual system's reasoning process. The automated pipeline eliminates the reliance on expert-written quality descriptions and proprietary systems, ensuring data scalability and generation efficiency. To this end, the resulting Score2Instruct (S2I) dataset contains over 320K diverse instruction-response pairs, laying the basis for instruction tuning. Moreover, to advance video LMMs' quality scoring and justification abilities simultaneously, we devise a progressive tuning strategy to fully unleash the power of S2I. Built upon SIG, we further curate a benchmark termed S2I-Bench with 400 open-ended questions to better evaluate the quality justification capacity of video LMMs. Experimental results on the S2I-Bench and existing benchmarks indicate that our method consistently improves quality scoring and justification capabilities across multiple video LMMs.

12.7CVJan 26, 2022Code
Boosting 3D Adversarial Attacks with Attacking On Frequency

Binbin Liu, Jinlai Zhang, Lyujie Chen et al.

Deep neural networks (DNNs) have been shown to be vulnerable to adversarial attacks. Recently, 3D adversarial attacks, especially adversarial attacks on point clouds, have elicited mounting interest. However, adversarial point clouds obtained by previous methods show weak transferability and are easy to defend. To address these problems, in this paper we propose a novel point cloud attack (dubbed AOF) that pays more attention on the low-frequency component of point clouds. We combine the losses from point cloud and its low-frequency component to craft adversarial samples. Extensive experiments validate that AOF can improve the transferability significantly compared to state-of-the-art (SOTA) attacks, and is more robust to SOTA 3D defense methods. Otherwise, compared to clean point clouds, adversarial point clouds obtained by AOF contain more deformation than outlier.

8.1ROJan 24, 2022
Learning Task-Parameterized Skills from Few Demonstrations

Jihong Zhu, Michael Gienger, Jens Kober

Moving away from repetitive tasks, robots nowadays demand versatile skills that adapt to different situations. Task-parameterized learning improves the generalization of motion policies by encoding relevant contextual information in the task parameters, hence enabling flexible task executions. However, training such a policy often requires collecting multiple demonstrations in different situations. To comprehensively create different situations is non-trivial thus renders the method less applicable to real-world problems. Therefore, training with fewer demonstrations/situations is desirable. This paper presents a novel concept to augment the original training dataset with synthetic data for policy improvements, thus allows learning task-parameterized skills with few demonstrations.

13.8ROJun 4, 2021
Contour Moments Based Manipulation of Composite Rigid-Deformable Objects with Finite Time Model Estimation and Shape/Position Control

Jiaming Qi, Guangfu Ma, Jihong Zhu et al.

The robotic manipulation of composite rigid-deformable objects (i.e. those with mixed non-homogeneous stiffness properties) is a challenging problem with clear practical applications that, despite the recent progress in the field, it has not been sufficiently studied in the literature. To deal with this issue, in this paper we propose a new visual servoing method that has the capability to manipulate this broad class of objects (which varies from soft to rigid) with the same adaptive strategy. To quantify the object's infinite-dimensional configuration, our new approach computes a compact feedback vector of 2D contour moments features. A sliding mode control scheme is then designed to simultaneously ensure the finite-time convergence of both the feedback shape error and the model estimation error. The stability of the proposed framework (including the boundedness of all the signals) is rigorously proved with Lyapunov theory. Detailed simulations and experiments are presented to validate the effectiveness of the proposed approach. To the best of the author's knowledge, this is the first time that contour moments along with finite-time control have been used to solve this difficult manipulation problem.

16.2CVApr 13, 2021
Adaptive Logit Adjustment Loss for Long-Tailed Visual Recognition

Yan Zhao, Weicong Chen, Xu Tan et al.

Data in the real world tends to exhibit a long-tailed label distribution, which poses great challenges for the training of neural networks in visual recognition. Existing methods tackle this problem mainly from the perspective of data quantity, i.e., the number of samples in each class. To be specific, they pay more attention to tail classes, like applying larger adjustments to the logit. However, in the training process, the quantity and difficulty of data are two intertwined and equally crucial problems. For some tail classes, the features of their instances are distinct and discriminative, which can also bring satisfactory accuracy; for some head classes, although with sufficient samples, the high semantic similarity with other classes and lack of discriminative features will bring bad accuracy. Based on these observations, we propose Adaptive Logit Adjustment Loss (ALA Loss) to apply an adaptive adjusting term to the logit. The adaptive adjusting term is composed of two complementary factors: 1) quantity factor, which pays more attention to tail classes, and 2) difficulty factor, which adaptively pays more attention to hard instances in the training process. The difficulty factor can alleviate the over-optimization on tail yet easy instances and under-optimization on head yet hard instances. The synergy of the two factors can not only advance the performance on tail classes even further, but also promote the accuracy on head classes. Unlike previous logit adjusting methods that only concerned about data quantity, ALA Loss tackles the long-tailed problem from a more comprehensive, fine-grained and adaptive perspective. Extensive experimental results show that our method achieves the state-of-the-art performance on challenging recognition benchmarks, including ImageNet-LT, iNaturalist 2018, and Places-LT.

8.3RONov 27, 2020
Robust Autonomous Landing of UAV in Non-Cooperative Environments based on Dynamic Time Camera-LiDAR Fusion

Lyujie Chen, Xiaming Yuan, Yao Xiao et al.

Selecting safe landing sites in non-cooperative environments is a key step towards the full autonomy of UAVs. However, the existing methods have the common problems of poor generalization ability and robustness. Their performance in unknown environments is significantly degraded and the error cannot be self-detected and corrected. In this paper, we construct a UAV system equipped with low-cost LiDAR and binocular cameras to realize autonomous landing in non-cooperative environments by detecting the flat and safe ground area. Taking advantage of the non-repetitive scanning and high FOV coverage characteristics of LiDAR, we come up with a dynamic time depth completion algorithm. In conjunction with the proposed self-evaluation method of the depth map, our model can dynamically select the LiDAR accumulation time at the inference phase to ensure an accurate prediction result. Based on the depth map, the high-level terrain information such as slope, roughness, and the size of the safe area are derived. We have conducted extensive autonomous landing experiments in a variety of familiar or completely unknown environments, verifying that our model can adaptively balance the accuracy and speed, and the UAV can robustly select a safe landing site.

7.0ROApr 25, 2020
A Lyapunov-Stable Adaptive Method to Approximate Sensorimotor Models for Sensor-Based Control

David Navarro-Alarcon, Jiaming Qi, Jihong Zhu et al.

In this article, we present a new scheme that approximates unknown sensorimotor models of robots by using feedback signals only. The formulation of the uncalibrated sensor-based regulation problem is first formulated, then, we develop a computational method that distributes the model estimation problem amongst multiple adaptive units that specialise in a local sensorimotor map. Different from traditional estimation algorithms, the proposed method requires little data to train and constrain it (the number of required data points can be analytically determined) and has rigorous stability properties (the conditions to satisfy Lyapunov stability are derived). Numerical simulations and experimental results are presented to validate the proposed method.

7.2ROJun 10, 2018
Learning Transferable UAV for Forest Visual Perception

Lyujie Chen, Wufan Wang, Jihong Zhu

In this paper, we propose a new pipeline of training a monocular UAV to fly a collision-free trajectory along the dense forest trail. As gathering high-precision images in the real world is expensive and the off-the-shelf dataset has some deficiencies, we collect a new dense forest trail dataset in a variety of simulated environment in Unreal Engine. Then we formulate visual perception of forests as a classification problem. A ResNet-18 model is trained to decide the moving direction frame by frame. To transfer the learned strategy to the real world, we construct a ResNet-18 adaptation model via multi-kernel maximum mean discrepancies to leverage the relevant labelled data and alleviate the discrepancy between simulated and real environment. Simulation and real-world flight with a variety of appearance and environment changes are both tested. The ResNet-18 adaptation and its variant model achieve the best result of 84.08% accuracy in reality.