Sparse Teachers Can Be Dense with KnowledgeYi Yang, Chen Zhang, Dawei Song
Recent advances in distilling pretrained language models have discovered that, besides the expressiveness of knowledge, the student-friendliness should be taken into consideration to realize a truly knowledgable teacher. Based on a pilot study, we find that over-parameterized teachers can produce expressive yet student-unfriendly knowledge and are thus limited in overall knowledgableness. To remove the parameters that result in student-unfriendliness, we propose a sparse teacher trick under the guidance of an overall knowledgable score for each teacher parameter. The knowledgable score is essentially an interpolation of the expressiveness and student-friendliness scores. The aim is to ensure that the expressive parameters are retained while the student-unfriendly ones are removed. Extensive experiments on the GLUE benchmark show that the proposed sparse teachers can be dense with knowledge and lead to students with compelling performance in comparison with a series of competitive baselines.
13.1CVApr 1
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video MaskingJiyuan Hu, Zechuan Zhang, Zongxin Yang et al.
We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as local pose shifting or component replacemen--while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase--the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio--to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.