BirdSoundsDenoising: Deep Visual Audio Denoising for Bird SoundsYoushan Zhang, Jialu Li
Audio denoising has been explored for decades using both traditional and deep learning-based methods. However, these methods are still limited to either manually added artificial noise or lower denoised audio quality. To overcome these challenges, we collect a large-scale natural noise bird sound dataset. We are the first to transfer the audio denoising problem into an image segmentation problem and propose a deep visual audio denoising (DVAD) model. With a total of 14,120 audio images, we develop an audio ImageMask tool and propose to use a few-shot generalization strategy to label these images. Extensive experimental results demonstrate that the proposed model achieves state-of-the-art performance. We also show that our method can be easily generalized to speech denoising, audio separation, audio enhancement, and noise estimation.
Complex Image Generation SwinTransformer Network for Audio DenoisingYoushan Zhang, Jialu Li
Achieving high-performance audio denoising is still a challenging task in real-world applications. Existing time-frequency methods often ignore the quality of generated frequency domain images. This paper converts the audio denoising problem into an image generation task. We first develop a complex image generation SwinTransformer network to capture more information from the complex Fourier domain. We then impose structure similarity and detailed loss functions to generate high-quality images and develop an SDR loss to minimize the difference between denoised and clean audios. Extensive experiments on two benchmark datasets demonstrate that our proposed model is better than state-of-the-art methods.
8.4CVDec 1, 2025
ChronosObserver: Taming 4D World with Hyperspace Diffusion SamplingQisen Wang, Yifan Zhao, Peisen Shen et al.
Although prevailing camera-controlled video generation models can produce cinematic results, lifting them directly to the generation of 3D-consistent and high-fidelity time-synchronized multi-view videos remains challenging, which is a pivotal capability for taming 4D worlds. Some works resort to data augmentation or test-time optimization, but these strategies are constrained by limited model generalization and scalability issues. To this end, we propose ChronosObserver, a training-free method including World State Hyperspace to represent the spatiotemporal constraints of a 4D world scene, and Hyperspace Guided Sampling to synchronize the diffusion sampling trajectories of multiple views using the hyperspace. Experimental results demonstrate that our method achieves high-fidelity and 3D-consistent time-synchronized multi-view videos generation without training or fine-tuning for diffusion models.
4.2SDOct 30, 2023
DPATD: Dual-Phase Audio Transformer for DenoisingJunhui Li, Pu Wang, Jialu Li et al.
Recent high-performance transformer-based speech enhancement models demonstrate that time domain methods could achieve similar performance as time-frequency domain methods. However, time-domain speech enhancement systems typically receive input audio sequences consisting of a large number of time steps, making it challenging to model extremely long sequences and train models to perform adequately. In this paper, we utilize smaller audio chunks as input to achieve efficient utilization of audio information to address the above challenges. We propose a dual-phase audio transformer for denoising (DPATD), a novel model to organize transformer layers in a deep structure to learn clean audio sequences for denoising. DPATD splits the audio input into smaller chunks, where the input length can be proportional to the square root of the original sequence length. Our memory-compressed explainable attention is efficient and converges faster compared to the frequently used self-attention module. Extensive experiments demonstrate that our model outperforms state-of-the-art methods.
13.5CVOct 24, 2024
Unbounded: A Generative Infinite Game of Character Life SimulationJialu Li, Yuanzhen Li, Neal Wadhwa et al.
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.
4.9SDJun 13, 2024
Diffusion Gaussian Mixture Audio DenoisePu Wang, Junhui Li, Jialu Li et al.
Recent diffusion models have achieved promising performances in audio-denoising tasks. The unique property of the reverse process could recover clean signals. However, the distribution of real-world noises does not comply with a single Gaussian distribution and is even unknown. The sampling of Gaussian noise conditions limits its application scenarios. To overcome these challenges, we propose a DiffGMM model, a denoising model based on the diffusion and Gaussian mixture models. We employ the reverse process to estimate parameters for the Gaussian mixture model. Given a noisy audio signal, we first apply a 1D-U-Net to extract features and train linear layers to estimate parameters for the Gaussian mixture model, and we approximate the real noise distributions. The noisy signal is continuously subtracted from the estimated noise to output clean audio signals. Extensive experimental results demonstrate that the proposed DiffGMM model achieves state-of-the-art performance.