Jiyoung Kim

CV
h-index4
3papers
7citations
Novelty52%
AI Score40

3 Papers

16.4CVMar 17
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

Jisu Nam, Yicong Hong, Chun-Hao Paul Huang et al.

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.

10.2CVOct 8, 2025
MATRIX: Mask Track Alignment for Interaction-aware Video Generation

Siyoon Jin, Seongchan Kim, Dahyun Chung et al.

Video DiTs have advanced video generation, yet they still struggle to model multi-instance or subject-object interactions. This raises a key question: How do these models internally represent interactions? To answer this, we curate MATRIX-11K, a video dataset with interaction-aware captions and multi-instance mask tracks. Using this dataset, we conduct a systematic analysis that formalizes two perspectives of video DiTs: semantic grounding, via video-to-text attention, which evaluates whether noun and verb tokens capture instances and their relations; and semantic propagation, via video-to-video attention, which assesses whether instance bindings persist across frames. We find both effects concentrate in a small subset of interaction-dominant layers. Motivated by this, we introduce MATRIX, a simple and effective regularization that aligns attention in specific layers of video DiTs with multi-instance mask tracks from the MATRIX-11K dataset, enhancing both grounding and propagation. We further propose InterGenEval, an evaluation protocol for interaction-aware video generation. In experiments, MATRIX improves both interaction fidelity and semantic alignment while reducing drift and hallucination. Extensive ablations validate our design choices. Codes and weights will be released.

2.0CVDec 4, 2024
Appearance Matching Adapter for Exemplar-based Semantic Image Synthesis in-the-Wild

Siyoon Jin, Jisu Nam, Jiyoung Kim et al.

Exemplar-based semantic image synthesis generates images aligned with semantic content while preserving the appearance of an exemplar. Conventional structure-guidance models like ControlNet, are limited as they rely solely on text prompts to control appearance and cannot utilize exemplar images as input. Recent tuning-free approaches address this by transferring local appearance via implicit cross-image matching in the augmented self-attention mechanism of pre-trained diffusion models. However, prior works are often restricted to single-object cases or foreground object appearance transfer, struggling with complex scenes involving multiple objects. To overcome this, we propose AM-Adapter (Appearance Matching Adapter) to address exemplar-based semantic image synthesis in-the-wild, enabling multi-object appearance transfer from a single scene-level image. AM-Adapter automatically transfers local appearances from the scene-level input. AM-Adapter alternatively provides controllability to map user-defined object details to specific locations in the synthesized images. Our learnable framework enhances cross-image matching within augmented self-attention by integrating semantic information from segmentation maps. To disentangle generation and matching, we adopt stage-wise training. We first train the structure-guidance and generation networks, followed by training the matching adapter while keeping the others frozen. During inference, we introduce an automated exemplar retrieval method for selecting exemplar image-segmentation pairs efficiently. Despite utilizing minimal learnable parameters, AM-Adapter achieves state-of-the-art performance, excelling in both semantic alignment and local appearance fidelity. Extensive ablations validate our design choices. Code and weights will be released.: https://cvlab-kaist.github.io/AM-Adapter/