CVApr 27, 2022
Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph ConvolutionTze Ho Elden Tse, Kwang In Kim, Ales Leonardis et al.
Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints and known objects, which limits its application domains. Our algorithm is agnostic to object models, and it learns the physical rules governing hand-object interaction. This requires automatically inferring the shapes and physical interaction of hands and (potentially unknown) objects. We seek to approach this challenging problem by proposing a collaborative learning strategy where two-branches of deep networks are learning from each other. Specifically, we transfer hand mesh information to the object branch and vice versa for the hand branch. The resulting optimisation (training) problem can be unstable, and we address this via two strategies: (i) attention-guided graph convolution which helps identify and focus on mutual occlusion and (ii) unsupervised associative loss which facilitates the transfer of information between the branches. Experiments using four widely-used benchmarks show that our framework achieves beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand and object shapes. Each technical component above contributes meaningfully in the ablation study.
CVAug 1, 2022
S$^2$Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised LearningTze Ho Elden Tse, Zhongqun Zhang, Kwang In Kim et al.
Despite the recent efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Existing works leverage contact maps to refine inaccurate hand-object pose estimations and generate grasps given object models. However, they require explicit 3D supervision which is seldom available and therefore, are limited to constrained settings, e.g., where thermal cameras observe residual heat left on manipulated objects. In this paper, we propose a novel semi-supervised framework that allows us to learn contact from monocular images. Specifically, we leverage visual and geometric consistency constraints in large-scale datasets for generating pseudo-labels in semi-supervised learning and propose an efficient graph-based network to infer contact. Our semi-supervised learning framework achieves a favourable improvement over the existing supervised learning methods trained on data with `limited' annotations. Notably, our proposed model is able to achieve superior results with less than half the network parameters and memory access cost when compared with the commonly-used PointNet-based approach. We show benefits from using a contact map that rules hand-object interactions to produce more accurate reconstructions. We further demonstrate that training with pseudo-labels can extend contact map estimations to out-of-domain objects and generalise better across multiple datasets.
CVJul 31, 2023
DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose EstimationRunyang Feng, Yixing Gao, Tze Ho Elden Tse et al.
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.
CVMar 15, 2023
Mutual Information-Based Temporal Difference Learning for Human Pose Estimation in VideoRunyang Feng, Yixing Gao, Xueqing Ma et al.
Temporal modeling is crucial for multi-frame human pose estimation. Most existing methods directly employ optical flow or deformable convolution to predict full-spectrum motion fields, which might incur numerous irrelevant cues, such as a nearby person or background. Without further efforts to excavate meaningful motion priors, their results are suboptimal, especially in complicated spatiotemporal interactions. On the other hand, the temporal difference has the ability to encode representative motion information which can potentially be valuable for pose estimation but has not been fully exploited. In this paper, we present a novel multi-frame human pose estimation framework, which employs temporal differences across frames to model dynamic contexts and engages mutual information objectively to facilitate useful motion information disentanglement. To be specific, we design a multi-stage Temporal Difference Encoder that performs incremental cascaded learning conditioned on multi-stage feature difference sequences to derive informative motion representation. We further propose a Representation Disentanglement module from the mutual information perspective, which can grasp discriminative task-relevant motion signals by explicitly defining useful and noisy constituents of the raw motion features and minimizing their mutual information. These place us to rank No.1 in the Crowd Pose Estimation in Complex Events Challenge on benchmark dataset HiEve, and achieve state-of-the-art performance on three benchmarks PoseTrack2017, PoseTrack2018, and PoseTrack21.
CVAug 21, 2023
Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color ImagesTze Ho Elden Tse, Franziska Mueller, Zhengyang Shen et al.
We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem setting where we directly regress the absolute root poses of two-hands with extended forearm at high resolution from egocentric view. As existing datasets are either infeasible for egocentric viewpoints or lack background variations, we create a large-scale synthetic dataset with diverse scenarios and collect a real dataset from multi-calibrated camera setup to verify our proposed multi-view image feature fusion strategy. To make the reconstruction physically plausible, we propose two strategies: (i) a coarse-to-fine spectral graph convolution decoder to smoothen the meshes during upsampling and (ii) an optimisation-based refinement stage at inference to prevent self-penetrations. Through extensive quantitative and qualitative evaluations, we show that our framework is able to produce realistic two-hand reconstructions and demonstrate the generalisation of synthetic-trained models to real data, as well as real-time AR/VR applications.
CVDec 27, 2024
DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene ReconstructionKai Xu, Tze Ho Elden Tse, Jizong Peng et al.
We propose a novel framework for scene decomposition and static background reconstruction from everyday videos. By integrating the trained motion masks and modeling the static scene as Gaussian splats with dynamics-aware optimization, our method achieves more accurate background reconstruction results than previous works. Our proposed method is termed DAS3R, an abbreviation for Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction. Compared to existing methods, DAS3R is more robust in complex motion scenarios, capable of handling videos where dynamic objects occupy a significant portion of the scene, and does not require camera pose inputs or point cloud data from SLAM-based methods. We compared DAS3R against recent distractor-free approaches on the DAVIS and Sintel datasets; DAS3R demonstrates enhanced performance and robustness with a margin of more than 2 dB in PSNR. The project's webpage can be accessed via \url{https://kai422.github.io/DAS3R/}
CVApr 17, 2024
GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose RefinementLinfang Zheng, Tze Ho Elden Tse, Chen Wang et al.
Object pose refinement is essential for robust object pose estimation. Previous work has made significant progress towards instance-level object pose refinement. Yet, category-level pose refinement is a more challenging problem due to large shape variations within a category and the discrepancies between the target object and the shape prior. To address these challenges, we introduce a novel architecture for category-level object pose refinement. Our approach integrates an HS-layer and learnable affine transformations, which aims to enhance the extraction and alignment of geometric information. Additionally, we introduce a cross-cloud transformation mechanism that efficiently merges diverse data sources. Finally, we push the limits of our model by incorporating the shape prior information for translation and size error prediction. We conducted extensive experiments to demonstrate the effectiveness of the proposed framework. Through extensive quantitative experiments, we demonstrate significant improvement over the baseline method by a large margin across all metrics.
CVOct 13, 2025
High-Resolution Spatiotemporal Modeling with Global-Local State Space Models for Video-Based Human Pose EstimationRunyang Feng, Hyung Jin Chang, Tze Ho Elden Tse et al.
Modeling high-resolution spatiotemporal representations, including both global dynamic contexts (e.g., holistic human motion tendencies) and local motion details (e.g., high-frequency changes of keypoints), is essential for video-based human pose estimation (VHPE). Current state-of-the-art methods typically unify spatiotemporal learning within a single type of modeling structure (convolution or attention-based blocks), which inherently have difficulties in balancing global and local dynamic modeling and may bias the network to one of them, leading to suboptimal performance. Moreover, existing VHPE models suffer from quadratic complexity when capturing global dependencies, limiting their applicability especially for high-resolution sequences. Recently, the state space models (known as Mamba) have demonstrated significant potential in modeling long-range contexts with linear complexity; however, they are restricted to 1D sequential data. In this paper, we present a novel framework that extends Mamba from two aspects to separately learn global and local high-resolution spatiotemporal representations for VHPE. Specifically, we first propose a Global Spatiotemporal Mamba, which performs 6D selective space-time scan and spatial- and temporal-modulated scan merging to efficiently extract global representations from high-resolution sequences. We further introduce a windowed space-time scan-based Local Refinement Mamba to enhance the high-frequency details of localized keypoint motions. Extensive experiments on four benchmark datasets demonstrate that the proposed model outperforms state-of-the-art VHPE approaches while achieving better computational trade-offs.
CVSep 21, 2025
Leveraging RGB Images for Pre-Training of Event-Based Hand Pose EstimationRuicong Liu, Takehiko Ohkawa, Tze Ho Elden Tse et al.
This paper presents RPEP, the first pre-training method for event-based 3D hand pose estimation using labeled RGB images and unpaired, unlabeled event data. Event data offer significant benefits such as high temporal resolution and low latency, but their application to hand pose estimation is still limited by the scarcity of labeled training data. To address this, we repurpose real RGB datasets to train event-based estimators. This is done by constructing pseudo-event-RGB pairs, where event data is generated and aligned with the ground-truth poses of RGB images. Unfortunately, existing pseudo-event generation techniques assume stationary objects, thus struggling to handle non-stationary, dynamically moving hands. To overcome this, RPEP introduces a novel generation strategy that decomposes hand movements into smaller, step-by-step motions. This decomposition allows our method to capture temporal changes in articulation, constructing more realistic event data for a moving hand. Additionally, RPEP imposes a motion reversal constraint, regularizing event generation using reversed motion. Extensive experiments show that our pre-trained model significantly outperforms state-of-the-art methods on real event data, achieving up to 24% improvement on EvRealHands. Moreover, it delivers strong performance with minimal labeled samples for fine-tuning, making it well-suited for practical deployment.
CVSep 11, 2025
Improving Human Motion Plausibility with Body MomentumHa Linh Nguyen, Tze Ho Elden Tse, Angela Yao
Many studies decompose human motion into local motion in a frame attached to the root joint and global motion of the root joint in the world frame, treating them separately. However, these two components are not independent. Global movement arises from interactions with the environment, which are, in turn, driven by changes in the body configuration. Motion models often fail to precisely capture this physical coupling between local and global dynamics, while deriving global trajectories from joint torques and external forces is computationally expensive and complex. To address these challenges, we propose using whole-body linear and angular momentum as a constraint to link local motion with global movement. Since momentum reflects the aggregate effect of joint-level dynamics on the body's movement through space, it provides a physically grounded way to relate local joint behavior to global displacement. Building on this insight, we introduce a new loss term that enforces consistency between the generated momentum profiles and those observed in ground-truth data. Incorporating our loss reduces foot sliding and jitter, improves balance, and preserves the accuracy of the recovered motion. Code and data are available at the project page https://hlinhn.github.io/momentum_bmvc.
CVJun 1, 2025
TIGeR: Text-Instructed Generation and Refinement for Template-Free Hand-Object InteractionYiyao Huang, Zhedong Zheng, Yu Ziwei et al.
Pre-defined 3D object templates are widely used in 3D reconstruction of hand-object interactions. However, they often require substantial manual efforts to capture or source, and inherently restrict the adaptability of models to unconstrained interaction scenarios, e.g., heavily-occluded objects. To overcome this bottleneck, we propose a new Text-Instructed Generation and Refinement (TIGeR) framework, harnessing the power of intuitive text-driven priors to steer the object shape refinement and pose estimation. We use a two-stage framework: a text-instructed prior generation and vision-guided refinement. As the name implies, we first leverage off-the-shelf models to generate shape priors according to the text description without tedious 3D crafting. Considering the geometric gap between the synthesized prototype and the real object interacted with the hand, we further calibrate the synthesized prototype via 2D-3D collaborative attention. TIGeR achieves competitive performance, i.e., 1.979 and 5.468 object Chamfer distance on the widely-used Dex-YCB and Obman datasets, respectively, surpassing existing template-free methods. Notably, the proposed framework shows robustness to occlusion, while maintaining compatibility with heterogeneous prior sources, e.g., retrieved hand-crafted prototypes, in practical deployment scenarios.
CVApr 18, 2025
Visual Intention Grounding for Egocentric AssistantsPengzhan Sun, Junbin Xiao, Tze Ho Elden Tse et al.
Visual grounding associates textual descriptions with objects in an image. Conventional methods target third-person image inputs and named object queries. In applications such as AI assistants, the perspective shifts -- inputs are egocentric, and objects may be referred to implicitly through needs and intentions. To bridge this gap, we introduce EgoIntention, the first dataset for egocentric visual intention grounding. EgoIntention challenges multimodal LLMs to 1) understand and ignore unintended contextual objects and 2) reason about uncommon object functionalities. Benchmark results show that current models misidentify context objects and lack affordance understanding in egocentric views. We also propose Reason-to-Ground (RoG) instruction tuning; it enables hybrid training with normal descriptions and egocentric intentions with a chained intention reasoning and object grounding mechanism. RoG significantly outperforms naive finetuning and hybrid training on EgoIntention, while maintaining or slightly improving naive description grounding. This advancement enables unified visual grounding for egocentric and exocentric visual inputs while handling explicit object queries and implicit human intentions.
CVApr 12, 2025
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point CloudsJizong Peng, Tze Ho Elden Tse, Kai Xu et al.
3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM) algorithms; however, SfM is time-consuming and restricts the application of 3DGS in real-world scenarios and large-scale scene reconstruction. We introduce a constrained optimization method for simultaneous camera pose estimation and 3D reconstruction that does not require SfM support. Core to our approach is decomposing a camera pose into a sequence of camera-to-(device-)center and (device-)center-to-world optimizations. To facilitate, we propose two optimization constraints conditioned to the sensitivity of each parameter group and restricts each parameter's search space. In addition, as we learn the scene geometry directly from the noisy point clouds, we propose geometric constraints to improve the reconstruction quality. Experiments demonstrate that the proposed method significantly outperforms the existing (multi-modal) 3DGS baseline and methods supplemented by COLMAP on both our collected dataset and two public benchmarks.
CVJan 13, 2025
Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using SuperquadricsTze Ho Elden Tse, Runyang Feng, Linfang Zheng et al.
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise seen actions on unseen objects due to the limitations in representing object shape and movement using 3D bounding boxes. Additionally, the reliance on object templates at test time limits their generalisability to unseen objects. To address these challenges, we propose to leverage superquadrics as an alternative 3D object representation to bounding boxes and demonstrate their effectiveness on both template-free object reconstruction and action recognition tasks. Moreover, as we find that pure appearance-based methods can outperform the unified methods, the potential benefits from 3D geometric information remain unclear. Therefore, we study the compositionality of actions by considering a more challenging task where the training combinations of verbs and nouns do not overlap with the testing split. We extend H2O and FPHA datasets with compositional splits and design a novel collaborative learning framework that can explicitly reason about the geometric relations between hands and the manipulated object. Through extensive quantitative and qualitative evaluations, we demonstrate significant improvements over the state-of-the-arts in (compositional) action recognition.
CVJun 30, 2024
Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh RecoveryFengyuan Yang, Kerui Gu, Ha Linh Nguyen et al.
Accurate camera motion estimation is essential for recovering global human motion in world coordinates from RGB video inputs. SLAM is widely used for estimating camera trajectory and point cloud, but monocular SLAM does so only up to an unknown scale factor. Previous works estimate the scale factor through optimization, but this is unreliable and time-consuming. This paper presents an optimization-free scale calibration framework, Human as Checkerboard (HAC). HAC innovatively leverages the human body predicted by human mesh recovery model as a calibration reference. Specifically, it uses the absolute depth of human-scene contact joints as references to calibrate the corresponding relative scene depth from SLAM. HAC benefits from geometric priors encoded in human mesh recovery models to estimate the SLAM scale and achieves precise global human motion estimation. Simple yet powerful, our method sets a new state-of-the-art performance for global human mesh estimation tasks, reducing motion errors by 50% over prior local-to-global methods while using 100$\times$ less inference time than optimization-based methods. Project page: https://martayang.github.io/HAC.