Jonathan Baxter

LG
h-index22
13papers
1,011citations
Novelty46%
AI Score52

13 Papers

29.3LGDec 2, 2025
Reinforcement Learning in POMDP's via Direct Gradient Ascent

Jonathan Baxter, Peter L. Bartlett

This paper discusses theoretical and experimental aspects of gradient-based approaches to the direct optimization of policy performance in controlled POMDPs. We introduce GPOMDP, a REINFORCE-like algorithm for estimating an approximation to the gradient of the average reward as a function of the parameters of a stochastic policy. The algorithm's chief advantages are that it requires only a single sample path of the underlying Markov chain, it uses only one free parameter $β\in [0,1)$, which has a natural interpretation in terms of bias-variance trade-off, and it requires no knowledge of the underlying state. We prove convergence of GPOMDP and show how the gradient estimates produced by GPOMDP can be used in a conjugate-gradient procedure to find local optima of the average reward.

9.4LGDec 4, 2025
A result relating convex n-widths to covering numbers with some applications to neural networks

Jonathan Baxter, Peter Bartlett

In general, approximating classes of functions defined over high-dimensional input spaces by linear combinations of a fixed set of basis functions or ``features'' is known to be hard. Typically, the worst-case error of the best basis set decays only as fast as $Θ\(n^{-1/d}\)$, where $n$ is the number of basis functions and $d$ is the input dimension. However, there are many examples of high-dimensional pattern recognition problems (such as face recognition) where linear combinations of small sets of features do solve the problem well. Hence these function classes do not suffer from the ``curse of dimensionality'' associated with more general classes. It is natural then, to look for characterizations of high-dimensional function classes that nevertheless are approximated well by linear combinations of small sets of features. In this paper we give a general result relating the error of approximation of a function class to the covering number of its ``convex core''. For one-hidden-layer neural networks, covering numbers of the class of functions computed by a single hidden node upper bound the covering numbers of the convex core. Hence, using standard results we obtain upper bounds on the approximation rate of neural network classes.

9.4LGDec 9, 2025
Reinforcement Learning From State and Temporal Differences

Lex Weaver, Jonathan Baxter

TD($λ$) with function approximation has proved empirically successful for some complex reinforcement learning problems. For linear approximation, TD($λ$) has been shown to minimise the squared error between the approximate value of each state and the true value. However, as far as policy is concerned, it is error in the relative ordering of states that is critical, rather than error in the state values. We illustrate this point, both in simple two-state and three-state systems in which TD($λ$)--starting from an optimal policy--converges to a sub-optimal policy, and also in backgammon. We then present a modified form of TD($λ$), called STD($λ$), in which function approximators are trained with respect to relative state values on binary decision problems. A theoretical analysis, including a proof of monotonic policy improvement for STD($λ$) in the context of the two-state system, is presented, along with a comparison with Bertsekas' differential training method [1]. This is followed by successful demonstrations of STD($λ$) on the two-state system and a variation on the well known acrobot problem.

15.7LGDec 2, 2025
Scaling Internal-State Policy-Gradient Methods for POMDPs

Douglas Aberdeen, Jonathan Baxter

Policy-gradient methods have received increased attention recently as a mechanism for learning to act in partially observable environments. They have shown promise for problems admitting memoryless policies but have been less successful when memory is required. In this paper we develop several improved algorithms for learning policies with memory in an infinite-horizon setting -- directly when a known model of the environment is available, and via simulation otherwise. We compare these algorithms on some large POMDPs, including noisy robot navigation and multi-agent problems.

26.4LGDec 2, 2025
A Multi-Agent, Policy-Gradient approach to Network Routing

Nigel Tao, Jonathan Baxter, Lex Weaver

Network routing is a distributed decision problem which naturally admits numerical performance measures, such as the average time for a packet to travel from source to destination. OLPOMDP, a policy-gradient reinforcement learning algorithm, was successfully applied to simulated network routing under a number of network models. Multiple distributed agents (routers) learned co-operative behavior without explicit inter-agent communication, and they avoided behavior which was individually desirable, but detrimental to the group's overall performance. Furthermore, shaping the reward signal by explicitly penalizing certain patterns of sub-optimal behavior was found to dramatically improve the convergence rate.

14.7NEDec 1, 2025
The Evolution of Learning Algorithms for Artificial Neural Networks

Jonathan Baxter

In this paper we investigate a neural network model in which weights between computational nodes are modified according to a local learning rule. To determine whether local learning rules are sufficient for learning, we encode the network architectures and learning dynamics genetically and then apply selection pressure to evolve networks capable of learning the four boolean functions of one variable. The successful networks are analysed and we show how learning behaviour emerges as a distributed property of the entire network. Finally the utility of genetic algorithms as a tool of discovery is discussed.

26.1LGFeb 27, 2020
Theoretical Models of Learning to Learn

Jonathan Baxter

A Machine can only learn if it is biased in some way. Typically the bias is supplied by hand, for example through the choice of an appropriate set of features. However, if the learning machine is embedded within an {\em environment} of related tasks, then it can {\em learn} its own bias by learning sufficiently many tasks from the environment. In this paper two models of bias learning (or equivalently, learning to learn) are introduced and the main theoretical results presented. The first model is a PAC-type model based on empirical process theory, while the second is a hierarchical Bayes model.

1.0LGNov 18, 2019
Some observations concerning Off Training Set (OTS) error

Jonathan Baxter

A form of generalisation error known as Off Training Set (OTS) error was recently introduced in [Wolpert, 1996b], along with a theorem showing that small training set error does not guarantee small OTS error, unless assumptions are made about the target function. Here it is shown that the applicability of this theorem is limited to models in which the distribution generating training data has no overlap with the distribution generating test data. It is argued that such a scenario is of limited relevance to machine learning.

7.1LGNov 17, 2019
Hebbian Synaptic Modifications in Spiking Neurons that Learn

Peter L. Bartlett, Jonathan Baxter

In this paper, we derive a new model of synaptic plasticity, based on recent algorithms for reinforcement learning (in which an agent attempts to learn appropriate actions to maximize its long-term average reward). We show that these direct reinforcement learning algorithms also give locally optimal performance for the problem of reinforcement learning with multiple agents, without any explicit communication between agents. By considering a network of spiking neurons as a collection of agents attempting to maximize the long-term average of a reward signal, we derive a synaptic update rule that is qualitatively similar to Hebb's postulate. This rule requires only simple computations, such as addition and leaky integration, and involves only quantities that are available in the vicinity of the synapse. Furthermore, it leads to synaptic connection strengths that give locally optimal values of the long term average reward. The reinforcement learning paradigm is sufficiently broad to encompass many learning problems that are solved by the brain. We illustrate, with simulations, that the approach is effective for simple pattern classification and motor learning tasks.

7.1LGNov 14, 2019
The Canonical Distortion Measure for Vector Quantization and Function Approximation

Jonathan Baxter

To measure the quality of a set of vector quantization points a means of measuring the distance between a random point and its quantization is required. Common metrics such as the {\em Hamming} and {\em Euclidean} metrics, while mathematically simple, are inappropriate for comparing natural signals such as speech or images. In this paper it is shown how an {\em environment} of functions on an input space $X$ induces a {\em canonical distortion measure} (CDM) on X. The depiction 'canonical" is justified because it is shown that optimizing the reconstruction error of X with respect to the CDM gives rise to optimal piecewise constant approximations of the functions in the environment. The CDM is calculated in closed form for several different function classes. An algorithm for training neural networks to implement the CDM is presented along with some encouraging experimental results.

3.4LGNov 14, 2019
Learning Model Bias

Jonathan Baxter

In this paper the problem of {\em learning} appropriate domain-specific bias is addressed. It is shown that this can be achieved by learning many related tasks from the same domain, and a theorem is given bounding the number tasks that must be learnt. A corollary of the theorem is that if the tasks are known to possess a common {\em internal representation} or {\em preprocessing} then the number of examples required per task for good generalisation when learning $n$ tasks simultaneously scales like $O(a + \frac{b}{n})$, where $O(a)$ is a bound on the minimum number of examples required to learn a single task, and $O(a + b)$ is a bound on the number of examples required to learn each task independently. An experiment providing strong qualitative support for the theoretical results is reported.

9.5LGNov 14, 2019
A Bayesian/Information Theoretic Model of Bias Learning

Jonathan Baxter

In this paper the problem of learning appropriate bias for an environment of related tasks is examined from a Bayesian perspective. The environment of related tasks is shown to be naturally modelled by the concept of an {\em objective} prior distribution. Sampling from the objective prior corresponds to sampling different learning tasks from the environment. It is argued that for many common machine learning problems, although we don't know the true (objective) prior for the problem, we do have some idea of a set of possible priors to which the true prior belongs. It is shown that under these circumstances a learner can use Bayesian inference to learn the true prior by sampling from the objective prior. Bounds are given on the amount of information required to learn a task when it is simultaneously learnt with several other tasks. The bounds show that if the learner has little knowledge of the true prior, and the dimensionality of the true prior is small, then sampling multiple tasks is highly advantageous.

1.0LGNov 9, 2019
Learning Internal Representations (PhD Thesis)

Jonathan Baxter

Most machine learning theory and practice is concerned with learning a single task. In this thesis it is argued that in general there is insufficient information in a single task for a learner to generalise well and that what is required for good generalisation is information about many similar learning tasks. Similar learning tasks form a body of prior information that can be used to constrain the learner and make it generalise better. Examples of learning scenarios in which there are many similar tasks are handwritten character recognition and spoken word recognition. The concept of the environment of a learner is introduced as a probability measure over the set of learning problems the learner might be expected to learn. It is shown how a sample from the environment may be used to learn a representation, or recoding of the input space that is appropriate for the environment. Learning a representation can equivalently be thought of as learning the appropriate features of the environment. Bounds are derived on the sample size required to ensure good generalisation from a representation learning process. These bounds show that under certain circumstances learning a representation appropriate for $n$ tasks reduces the number of examples required of each task by a factor of $n$. Once a representation is learnt it can be used to learn novel tasks from the same environment, with the result that far fewer examples are required of the new tasks to ensure good generalisation. Bounds are given on the number of tasks and the number of samples from each task required to ensure that a representation will be a good one for learning novel tasks. The results on representation learning are generalised to cover any form of automated hypothesis space bias.