Thomas Gottwald

h-index19
2papers
1,489citations

2 Papers

11.5CVMar 24
Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis

Chamuditha Jayanga Galappaththige, Thomas Gottwald, Peter Stehr et al.

Recent advances in 3D Gaussian Splatting have enabled impressive photorealistic novel view synthesis. However, to transition from a pure rendering engine to a reliable spatial map for autonomous agents and safety-critical applications, knowing where the representation is uncertain is as important as the rendering fidelity itself. We bridge this critical gap by introducing a lightweight, plug-and-play framework for pixel-wise, view-dependent predictive uncertainty estimation. Our post-hoc method formulates uncertainty as a Bayesian-regularized linear least-squares optimization over reconstruction residuals. This architecture-agnostic approach extracts a per-primitive uncertainty channel without modifying the underlying scene representation or degrading baseline visual fidelity. Crucially, we demonstrate that providing this actionable reliability signal successfully translates 3D Gaussian splatting into a trustworthy spatial map, further improving state-of-the-art performance across three critical downstream perception tasks: active view selection, pose-agnostic scene change detection, and pose-agnostic anomaly detection.

2.3GRAug 4, 2025
Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Visibility

Thomas Gottwald, Edgar Heinert, Matthias Rottmann

In this work, we present a novel method for uncertainty estimation (UE) in Gaussian Splatting. UE is crucial for using Gaussian Splatting in critical applications such as robotics and medicine. Previous methods typically estimate the variance of Gaussian primitives and use the rendering process to obtain pixel-wise uncertainties. Our method establishes primitive representations of error and visibility of trainings views, which carries meaningful uncertainty information. This representation is obtained by projection of training error and visibility onto the primitives. Uncertainties of novel views are obtained by rendering the primitive representations of uncertainty for those novel views, yielding uncertainty feature maps. To aggregate these uncertainty feature maps of novel views, we perform a pixel-wise regression on holdout data. In our experiments, we analyze the different components of our method, investigating various combinations of uncertainty feature maps and regression models. Furthermore, we considered the effect of separating splatting into foreground and background. Our UEs show high correlations to true errors, outperforming state-of-the-art methods, especially on foreground objects. The trained regression models show generalization capabilities to new scenes, allowing uncertainty estimation without the need for holdout data.