MD Sunbeam

2papers

2 Papers

13.3AIAug 28, 2024
Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games

Nicholas R. Waytowich, Devin White, MD Sunbeam et al.

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively explored for high-level planning in domains like robotics and games, their potential as low-level controllers remains largely untapped. In this paper, we introduce a novel benchmark aimed at testing the emergent capabilities of multimodal LLMs as low-level policies in Atari games. Unlike traditional reinforcement learning (RL) methods that require training for each new environment and reward function specification, these LLMs utilize pre-existing multimodal knowledge to directly engage with game environments. Our study assesses the performances of multiple multimodal LLMs against traditional RL agents, human players, and random agents, focusing on their ability to understand and interact with complex visual scenes and formulate strategic responses. Our results show that these multimodal LLMs are not yet capable of being zero-shot low-level policies. Furthermore, we see that this is, in part, due to their visual and spatial reasoning. Additional results and videos are available on our project webpage: https://dev1nw.github.io/atari-gpt/.

1.9ROOct 30, 2023
Deep Learning for Visual Navigation of Underwater Robots

M. Sunbeam

This paper aims to briefly survey deep learning methods for visual navigation of underwater robotics. The scope of this paper includes the visual perception of underwater robotics with deep learning methods, the available visual underwater datasets, imitation learning, and reinforcement learning methods for navigation. Additionally, relevant works will be categorized under the imitation learning or deep learning paradigm for underwater robots for clarity of the training methodologies in the current landscape. Literature that uses deep learning algorithms to process non-visual data for underwater navigation will not be considered, except as contrasting examples.