3.0ROMar 1, 2021
Collaborative Recognition of Feasible Region with Aerial and Ground Robots through DPCNYunshuang Li, Zheyuan Huang, Zexi chen et al.
Ground robots always get collision in that only if they get close to the obstacles, can they sense the danger and take actions, which is usually too late to avoid the crash, causing severe damage to the robots. To address this issue, we present collaboration of aerial and ground robots in recognition of feasible region. Taking the aerial robots' advantages of having large scale variance of view points of the same route which the ground robots is on, the collaboration work provides global information of road segmentation for the ground robot, thus enabling it to obtain feasible region and adjust its pose ahead of time. Under normal circumstance, the transformation between these two devices can be obtained by GPS yet with much error, directly causing inferior influence on recognition of feasible region. Thereby, we utilize the state-of-the-art research achievements in matching heterogeneous sensor measurements called deep phase correlation network(DPCN), which has excellent performance on heterogeneous mapping, to refine the transformation. The network is light-weighted and promising for better generalization. We use Aero-Ground dataset which consists of heterogeneous sensor images and aerial road segmentation images. The results show that our collaborative system has great accuracy, speed and stability.
1.9ROSep 30, 2019
Multi-agent Collaboration for Feasible Collaborative Behavior Construction and EvaluationYunkai Wang, Shenhan Jia, Zexi Chen et al.
In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best collaborative object and action for the central controller. In view of the existing multi-agent collaboration and confrontation reinforcement learning methods, the methods of traversing all actions in a certain state leads to the problem of long calculation time and unsafe policy exploration. This paper proposes to construct a feasible collaborative behavior set by using action space discretization, establishing models of both sides, model-based prediction and parallel search. Then, we use the deep q-learning method in reinforcement learning to train the scoring function to select the optimal collaboration behavior from the feasible collaborative behavior set. This method enables efficient and accurate calculation in an environment with strong confrontation, high dynamics and a large number of agents, which is verified by the RoboCup Small Size League robots passing collaboration.
1.9ROMay 24, 2019
Mechatronic Design of a Dribbling System for RoboCup Small Size RobotZheyuan Huang, Yunkai Wang, Lingyun Chen et al.
RoboCup SSL is an excellent platform for researching artificial intelligence and robotics. The dribbling system is an essential issue, which is the main part for completing advanced soccer skills such as trapping and dribbling. In this paper, we designed a new dribbling system for SSL robots, including mechatronics design and control algorithms. For the mechatronics design, we analysed and exposed the 3-touch-point model with the simulation in ADAMS. In the motor controller algorithm, we use reinforcement learning to control the torque output. Finally we verified the results on the robot.
3.5ROMay 22, 2019
ZJUNlict Extended Team Description Paper for RoboCup 2019Zheyuan Huang, Lingyun Chen, Jiacheng Li et al.
For the Small Size League of RoboCup 2018, Team ZJUNLict has won the champion and therefore, this paper thoroughly described the devotion which ZJUNLict has devoted and the effort that ZJUNLict has contributed. There are three mean optimizations for the mechanical part which accounted for most of our incredible goals, they are "Touching Point Optimization", "Damping System Optimization", and "Dribbler Optimization". For the electrical part, we realized "Direct Torque Control", "Efficient Radio Communication Protocol" which will be credited for stabilizing the dribbler and a more secure communication between robots and the computer. Our software group contributed as much as our hardware group with the effort of "Vision Lost Compensation" to predict the movement by kalman filter, and "Interception Prediction Algorithm" to achieve some skills and improve our ball possession rate.