Yanzhe Zhang

CL
h-index2
4papers
297citations
Novelty44%
AI Score46

4 Papers

44.6SEApr 30, 2025Code
SWE-smith: Scaling Data for Software Engineering Agents

John Yang, Kilian Lieret, Carlos E. Jimenez et al. · gatech, princeton

Despite recent progress in Language Models (LMs) for software engineering, collecting training data remains a significant pain point. Existing datasets are small, with at most 1,000s of training instances from 11 or fewer GitHub repositories. The procedures to curate such datasets are often complex, necessitating hundreds of hours of human labor; companion execution environments also take up several terabytes of storage, severely limiting their scalability and usability. To address this pain point, we introduce SWE-smith, a novel pipeline for generating software engineering training data at scale. Given any Python codebase, SWE-smith constructs a corresponding execution environment, then automatically synthesizes 100s to 1,000s of task instances that break existing test(s) in the codebase. Using SWE-smith, we create a dataset of 50k instances sourced from 128 GitHub repositories, an order of magnitude larger than all previous works. We train SWE-agent-LM-32B, achieving 40.2% Pass@1 resolve rate on the SWE-bench Verified benchmark, state of the art among open source models. We open source SWE-smith (collection procedure, task instances, trajectories, models) to lower the barrier of entry for research in LM systems for automated software engineering. All assets available at https://swesmith.com.

14.9CLOct 21, 2024Code
Sketch2Code: Evaluating Vision-Language Models for Interactive Web Design Prototyping

Ryan Li, Yanzhe Zhang, Diyi Yang · gatech

Sketches are a natural and accessible medium for UI designers to conceptualize early-stage ideas. However, existing research on UI/UX automation often requires high-fidelity inputs like Figma designs or detailed screenshots, limiting accessibility and impeding efficient design iteration. To bridge this gap, we introduce Sketch2Code, a benchmark that evaluates state-of-the-art Vision Language Models (VLMs) on automating the conversion of rudimentary sketches into webpage prototypes. Beyond end-to-end benchmarking, Sketch2Code supports interactive agent evaluation that mimics real-world design workflows, where a VLM-based agent iteratively refines its generations by communicating with a simulated user, either passively receiving feedback instructions or proactively asking clarification questions. We comprehensively analyze ten commercial and open-source models, showing that Sketch2Code is challenging for existing VLMs; even the most capable models struggle to accurately interpret sketches and formulate effective questions that lead to steady improvement. Nevertheless, a user study with UI/UX experts reveals a significant preference for proactive question-asking over passive feedback reception, highlighting the need to develop more effective paradigms for multi-turn conversational agents.

26.9CLMar 5, 2024
Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineering

Chenglei Si, Yanzhe Zhang, Ryan Li et al. · gatech

Generative AI has made rapid advancements in recent years, achieving unprecedented capabilities in multimodal understanding and code generation. This can enable a new paradigm of front-end development in which multimodal large language models (MLLMs) directly convert visual designs into code implementations. In this work, we construct Design2Code - the first real-world benchmark for this task. Specifically, we manually curate 484 diverse real-world webpages as test cases and develop a set of automatic evaluation metrics to assess how well current multimodal LLMs can generate the code implementations that directly render into the given reference webpages, given the screenshots as input. We also complement automatic metrics with comprehensive human evaluations to validate the performance ranking. To rigorously benchmark MLLMs, we test various multimodal prompting methods on frontier models such as GPT-4o, GPT-4V, Gemini, and Claude. Our fine-grained break-down metrics indicate that models mostly lag in recalling visual elements from the input webpages and generating correct layout designs.

16.4CVFeb 27, 2025Code
EgoNormia: Benchmarking Physical Social Norm Understanding

MohammadHossein Rezaei, Yicheng Fu, Phil Cuvin et al. · gatech

Human activity is moderated by norms; however, supervision for normative reasoning is sparse, particularly where norms are physically- or socially-grounded. We thus present EGONORMIA $\|ε\|$, comprising 1,853 (200 for EGONORMIA-verified) multiple choice questions (MCQs) grounded within egocentric videos of human interactions, enabling the evaluation and improvement of normative reasoning in vision-language models (VLMs). EGONORMIA spans seven norm categories: safety, privacy, proxemics, politeness, cooperation, coordination/proactivity, and communication/legibility. To compile this dataset at scale, we propose a novel pipeline to generate grounded MCQs from raw egocentric video. Our work demonstrates that current state-of-the-art VLMs lack robust grounded norm understanding, scoring a maximum of 54% on EGONORMIA and 65% on EGONORMIA-verified, with performance across norm categories indicating significant risks of safety and privacy when VLMs are used in real-world agents. We additionally explore methods for improving normative understanding, demonstrating that a naive retrieval-based generation (RAG) method using EGONORMIA can enhance normative reasoning in VLMs.