AIMar 17
DEAF: A Benchmark for Diagnostic Evaluation of Acoustic Faithfulness in Audio Language ModelsJiaqi Xiong, Yunjia Qi, Qi Cao et al.
Recent Audio Multimodal Large Language Models (Audio MLLMs) demonstrate impressive performance on speech benchmarks, yet it remains unclear whether these models genuinely process acoustic signals or rely on text-based semantic inference. To systematically study this question, we introduce DEAF (Diagnostic Evaluation of Acoustic Faithfulness), a benchmark of over 2,700 conflict stimuli spanning three acoustic dimensions: emotional prosody, background sounds, and speaker identity. Then, we design a controlled multi-level evaluation framework that progressively increases textual influence, ranging from semantic conflicts in the content to misleading prompts and their combination, allowing us to disentangle content-driven bias from prompt-induced sycophancy. We further introduce diagnostic metrics to quantify model reliance on textual cues over acoustic signals. Our evaluation of seven Audio MLLMs reveals a consistent pattern of text dominance: models are sensitive to acoustic variations, yet predictions are predominantly driven by textual inputs, revealing a gap between high performance on standard speech benchmarks and genuine acoustic understanding.
AIApr 18
Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric RectificationJiawen Wen, Penglei Sun, Wenjie Zhang et al.
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
ROMar 23
Beyond Viewpoint Generalization: What Multi-View Demonstrations Offer and How to Synthesize Them for Robot Manipulation?Boyang Cai, Qiwei Liang, Jiawei Li et al.
Does multi-view demonstration truly improve robot manipulation, or merely enhance cross-view robustness? We present a systematic study quantifying the performance gains, scaling behavior, and underlying mechanisms of multi-view data for robot manipulation. Controlled experiments show that, under both fixed and randomized backgrounds, multi-view demonstrations consistently improve single-view policy success and generalization. Performance varies non-monotonically with view coverage, revealing effective regimes rather than a simple "more is better" trend. Notably, multi-view data breaks the scaling limitation of single-view datasets and continues to raise performance ceilings after saturation. Mechanistic analysis shows that multi-view learning promotes manipulation-relevant visual representations, better aligns the action head with the learned feature distribution, and reduces overfitting. Motivated by the importance of multi-view data and its scarcity in large-scale robotic datasets, as well as the difficulty of collecting additional viewpoints in real world settings, we propose RoboNVS, a geometry-aware self-supervised framework that synthesizes novel-view videos from monocular inputs. The generated data consistently improves downstream policies in both simulation and real-world environments.
ROMar 20
Morphology-Consistent Humanoid Interaction through Robot-Centric Video SynthesisWeisheng Xu, Jian Li, Yi Gu et al.
Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
ROFeb 25
Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid ControlWeisheng Xu, Qiwei Wu, Jiaxi Zhang et al.
Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45\% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.
CVApr 11, 2024
PillarTrack:Boosting Pillar Representation for Transformer-based 3D Single Object Tracking on Point CloudsWeisheng Xu, Sifan Zhou, Jiaqi Xiong et al.
LiDAR-based 3D single object tracking (3D SOT) is a critical issue in robotics and autonomous driving. Existing 3D SOT methods typically adhere to a point-based processing pipeline, wherein the re-sampling operation invariably leads to either redundant or missing information, thereby impacting performance. To address these issues, we propose PillarTrack, a novel pillar-based 3D SOT framework. First, we transform sparse point clouds into dense pillars to preserve the local and global geometrics. Second, we propose a Pyramid-Encoded Pillar Feature Encoder (PE-PFE) design to enhance the robustness of pillar feature for translation/rotation/scale. Third, we present an efficient Transformer-based backbone from the perspective of modality differences. Finally, we construct our PillarTrack based on above designs. Extensive experiments show that our method achieves comparable performance on the KITTI and NuScenes datasets, significantly enhancing the performance of the baseline.
ROMar 9
UniGround: Universal 3D Visual Grounding via Training-Free Scene ParsingJiaxi Zhang, Yunheng Wang, Wei Lu et al.
Understanding and localizing objects in complex 3D environments from natural language descriptions, known as 3D Visual Grounding (3DVG), is a foundational challenge in embodied AI, with broad implications for robotics, augmented reality, and human-machine interaction. Large-scale pre-trained foundation models have driven significant progress on this front, enabling open-vocabulary 3DVG that allows systems to locate arbitrary objects in a given scene. However, their reliance on pre-trained models constrains 3D perception and reasoning within the inherited knowledge boundaries, resulting in limited generalization to unseen spatial relationships and poor robustness to out-of-distribution scenes. In this paper, we replace this constrained perception with training-free visual and geometric reasoning, thereby unlocking open-world 3DVG that enables the localization of any object in any scene beyond the training data. Specifically, the proposed UniGround operates in two stages: a Global Candidate Filtering stage that constructs scene candidates through training-free 3D topology and multi-view semantic encoding, and a Local Precision Grounding stage that leverages multi-scale visual prompting and structured reasoning to precisely identify the target object. Experiments on ScanRefer and EmbodiedScan show that UniGround achieves 46.1\%/34.1\% Acc@0.25/0.5 on ScanRefer and 28.7\% Acc@0.25 on EmbodiedScan, establishing a new state-of-the-art among zero-shot methods on EmbodiedScan without any 3D supervision. We further evaluate UniGround in real-world environments under uncontrolled reconstruction conditions and substantial domain shift, showing training-free reasoning generalizes robustly beyond curated benchmarks.