A Single Correspondence Is Enough: Robust Global Registration to Avoid Degeneracy in Urban EnvironmentsHyungtae Lim, Suyong Yeon, Soohyun Ryu et al.
Global registration using 3D point clouds is a crucial technology for mobile platforms to achieve localization or manage loop-closing situations. In recent years, numerous researchers have proposed global registration methods to address a large number of outlier correspondences. Unfortunately, the degeneracy problem, which represents the phenomenon in which the number of estimated inliers becomes lower than three, is still potentially inevitable. To tackle the problem, a degeneracy-robust decoupling-based global registration method is proposed, called Quatro. In particular, our method employs quasi-SO(3) estimation by leveraging the Atlanta world assumption in urban environments to avoid degeneracy in rotation estimation. Thus, the minimum degree of freedom (DoF) of our method is reduced from three to one. As verified in indoor and outdoor 3D LiDAR datasets, our proposed method yields robust global registration performance compared with other global registration methods, even for distant point cloud pairs. Furthermore, the experimental results confirm the applicability of our method as a coarse alignment. Our code is available: https://github.com/url-kaist/quatro.
5.7CVMar 10, 2022
SelfTune: Metrically Scaled Monocular Depth Estimation through Self-Supervised LearningJaehoon Choi, Dongki Jung, Yonghan Lee et al.
Monocular depth estimation in the wild inherently predicts depth up to an unknown scale. To resolve scale ambiguity issue, we present a learning algorithm that leverages monocular simultaneous localization and mapping (SLAM) with proprioceptive sensors. Such monocular SLAM systems can provide metrically scaled camera poses. Given these metric poses and monocular sequences, we propose a self-supervised learning method for the pre-trained supervised monocular depth networks to enable metrically scaled depth estimation. Our approach is based on a teacher-student formulation which guides our network to predict high-quality depths. We demonstrate that our approach is useful for various applications such as mobile robot navigation and is applicable to diverse environments. Our full system shows improvements over recent self-supervised depth estimation and completion methods on EuRoC, OpenLORIS, and ScanNet datasets.
6.6CVMar 19
Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation LearningYonghan Lee, Dinesh Manocha
We present Inst4DGS, an instance-decomposed 4D Gaussian Splatting (4DGS) approach with long-horizon per-Gaussian trajectories. While dynamic 4DGS has advanced rapidly, instance-decomposed 4DGS remains underexplored, largely due to the difficulty of associating inconsistent instance labels across independently segmented multi-view videos. We address this challenge by introducing per-video label-permutation latents that learn cross-video instance matches through a differentiable Sinkhorn layer, enabling direct multi-view supervision with consistent identity preservation. This explicit label alignment yields sharp decision boundaries and temporally stable identities without identity drift. To further improve efficiency, we propose instance-decomposed motion scaffolds that provide low-dimensional motion bases per object for long-horizon trajectory optimization. Experiments on Panoptic Studio and Neural3DV show that Inst4DGS jointly supports tracking and instance decomposition while achieving state-of-the-art rendering and segmentation quality. On the Panoptic Studio dataset, Inst4DGS improves PSNR from 26.10 to 28.36, and instance mIoU from 0.6310 to 0.9129, over the strongest baseline.
16.4CVOct 11, 2024
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality RenderingJaehoon Choi, Yonghan Lee, Hyungtae Lee et al.
Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.
5.2CVMay 4, 2024
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based ScenesChristopher Maxey, Jaehoon Choi, Yonghan Lee et al.
In this paper, we present a new approach to bridge the domain gap between synthetic and real-world data for unmanned aerial vehicle (UAV)-based perception. Our formulation is designed for dynamic scenes, consisting of small moving objects or human actions. We propose an extension of K-Planes Neural Radiance Field (NeRF), wherein our algorithm stores a set of tiered feature vectors. The tiered feature vectors are generated to effectively model conceptual information about a scene as well as an image decoder that transforms output feature maps into RGB images. Our technique leverages the information amongst both static and dynamic objects within a scene and is able to capture salient scene attributes of high altitude videos. We evaluate its performance on challenging datasets, including Okutama Action and UG2, and observe considerable improvement in accuracy over state of the art neural rendering methods.
8.4CVApr 2, 2025
UAVTwin: Neural Digital Twins for UAVs using Gaussian SplattingJaehoon Choi, Dongki Jung, Yonghan Lee et al.
We present UAVTwin, a method for creating digital twins from real-world environments and facilitating data augmentation for training downstream models embedded in unmanned aerial vehicles (UAVs). Specifically, our approach focuses on synthesizing foreground components, such as various human instances in motion within complex scene backgrounds, from UAV perspectives. This is achieved by integrating 3D Gaussian Splatting (3DGS) for reconstructing backgrounds along with controllable synthetic human models that display diverse appearances and actions in multiple poses. To the best of our knowledge, UAVTwin is the first approach for UAV-based perception that is capable of generating high-fidelity digital twins based on 3DGS. The proposed work significantly enhances downstream models through data augmentation for real-world environments with multiple dynamic objects and significant appearance variations-both of which typically introduce artifacts in 3DGS-based modeling. To tackle these challenges, we propose a novel appearance modeling strategy and a mask refinement module to enhance the training of 3D Gaussian Splatting. We demonstrate the high quality of neural rendering by achieving a 1.23 dB improvement in PSNR compared to recent methods. Furthermore, we validate the effectiveness of data augmentation by showing a 2.5% to 13.7% improvement in mAP for the human detection task.
8.4CVOct 8, 2025
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View ConsistencyDongki Jung, Jaehoon Choi, Yonghan Lee et al.
Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a training-free Monocular Geometry Refinement method designed to improve cross-view consistency and achieve scale alignment. To induce inter-frame relationships, our method employs feature matching between frames to establish correspondences. Rather than applying simple least squares optimization on these matched points, we formulate a graph-based optimization framework that performs local planar approximation using the estimated 3D points and surface normals estimated by monocular foundation models. This formulation addresses the scale ambiguity inherent in monocular geometric priors while preserving the underlying 3D structure. We further demonstrate that MoRe not only enhances 3D reconstruction but also improves novel view synthesis, particularly in sparse view rendering scenarios.
11.8CVSep 28, 2025
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph OptimizationDongki Jung, Jaehoon Choi, Yonghan Lee et al.
The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large-scale labeled datasets for 360 depth estimation remains a significant challenge. In this paper, we propose RPG360, a training-free robust 360 monocular depth estimation method that leverages perspective foundation models and graph optimization. Our approach converts 360 images into six-face cubemap representations, where a perspective foundation model is employed to estimate depth and surface normals. To address depth scale inconsistencies across different faces of the cubemap, we introduce a novel depth scale alignment technique using graph-based optimization, which parameterizes the predicted depth and normal maps while incorporating an additional per-face scale parameter. This optimization ensures depth scale consistency across the six-face cubemap while preserving 3D structural integrity. Furthermore, as foundation models exhibit inherent robustness in zero-shot settings, our method achieves superior performance across diverse datasets, including Matterport3D, Stanford2D3D, and 360Loc. We also demonstrate the versatility of our depth estimation approach by validating its benefits in downstream tasks such as feature matching 3.2 ~ 5.4% and Structure from Motion 0.2 ~ 9.7% in AUC@5.
8.4CVJun 5, 2025
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian SplattingJaehoon Choi, Dongki Jung, Christopher Maxey et al.
Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
8.4CVFeb 18, 2025
IM360: Large-scale Indoor Mapping with 360 CamerasDongki Jung, Jaehoon Choi, Yonghan Lee et al.
We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.
1.2ASDec 10, 2021
Learning-based personal speech enhancement for teleconferencing by exploiting spatial-spectral featuresYicheng Hsu, Yonghan Lee, Mingsian R. Bai
Teleconferencing is becoming essential during the COVID-19 pandemic. However, in real-world applications, speech quality can deteriorate due to, for example, background interference, noise, or reverberation. To solve this problem, target speech extraction from the mixture signals can be performed with the aid of the user's vocal features. Various features are accounted for in this study's proposed system, including speaker embeddings derived from user enrollment and a novel long-short-term spatial coherence feature pertaining to the target speaker activity. As a learning-based approach, a target speech sifting network was employed to extract the relevant features. The network trained with LSTSC in the proposed approach is robust to microphone array geometries and the number of microphones. Furthermore, the proposed enhancement system was compared with a baseline system with speaker embeddings and interchannel phase difference. The results demonstrated the superior performance of the proposed system over the baseline in enhancement performance and robustness.
5.6CVAug 12, 2021
DnD: Dense Depth Estimation in Crowded Dynamic Indoor ScenesDongki Jung, Jaehoon Choi, Yonghan Lee et al.
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.
15.9CVMay 19, 2021
Large-scale Localization Datasets in Crowded Indoor SpacesDonghwan Lee, Soohyun Ryu, Suyong Yeon et al.
Estimating the precise location of a camera using visual localization enables interesting applications such as augmented reality or robot navigation. This is particularly useful in indoor environments where other localization technologies, such as GNSS, fail. Indoor spaces impose interesting challenges on visual localization algorithms: occlusions due to people, textureless surfaces, large viewpoint changes, low light, repetitive textures, etc. Existing indoor datasets are either comparably small or do only cover a subset of the mentioned challenges. In this paper, we introduce 5 new indoor datasets for visual localization in challenging real-world environments. They were captured in a large shopping mall and a large metro station in Seoul, South Korea, using a dedicated mapping platform consisting of 10 cameras and 2 laser scanners. In order to obtain accurate ground truth camera poses, we developed a robust LiDAR SLAM which provides initial poses that are then refined using a novel structure-from-motion based optimization. We present a benchmark of modern visual localization algorithms on these challenging datasets showing superior performance of structure-based methods using robust image features. The datasets are available at: https://naverlabs.com/datasets
10.1CVNov 10, 2020
SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor EnvironmentsJaehoon Choi, Dongki Jung, Yonghan Lee et al.
We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surface, non-Lambertian surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI, and NAVERLABS indoor datasets, and observe 5-34 % improvements in root-means-square error (RMSE) reduction.