Yunfei Xie

h-index11
2papers
389citations

2 Papers

2.0CVSep 2, 2024
From Pixels to Objects: A Hierarchical Approach for Part and Object Segmentation Using Local and Global Aggregation

Yunfei Xie, Cihang Xie, Alan Yuille et al.

In this paper, we introduce a hierarchical transformer-based model designed for sophisticated image segmentation tasks, effectively bridging the granularity of part segmentation with the comprehensive scope of object segmentation. At the heart of our approach is a multi-level representation strategy, which systematically advances from individual pixels to superpixels, and ultimately to cohesive group formations. This architecture is underpinned by two pivotal aggregation strategies: local aggregation and global aggregation. Local aggregation is employed to form superpixels, leveraging the inherent redundancy of the image data to produce segments closely aligned with specific parts of the object, guided by object-level supervision. In contrast, global aggregation interlinks these superpixels, organizing them into larger groups that correlate with entire objects and benefit from part-level supervision. This dual aggregation framework ensures a versatile adaptation to varying supervision inputs while maintaining computational efficiency. Our methodology notably improves the balance between adaptability across different supervision modalities and computational manageability, culminating in significant enhancement in segmentation performance. When tested on the PartImageNet dataset, our model achieves a substantial increase, outperforming the previous state-of-the-art by 2.8% and 0.8% in mIoU scores for part and object segmentation, respectively. Similarly, on the Pascal Part dataset, it records performance enhancements of 1.5% and 2.0% for part and object segmentation, respectively.

22.3CVJun 9, 2025Code
Play to Generalize: Learning to Reason Through Game Play

Yunfei Xie, Yinsong Ma, Shiyi Lan et al.

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.