Lea Müller

CV
h-index8
7papers
308citations
Novelty51%
AI Score49

7 Papers

22.7CVJun 14, 2022Code
Accurate 3D Body Shape Regression using Metric and Semantic Attributes

Vasileios Choutas, Lea Muller, Chun-Hao P. Huang et al. · eth-zurich

While methods that regress 3D human meshes from images have progressed rapidly, the estimated body shapes often do not capture the true human shape. This is problematic since, for many applications, accurate body shape is as important as pose. The key reason that body shape accuracy lags pose accuracy is the lack of data. While humans can label 2D joints, and these constrain 3D pose, it is not so easy to "label" 3D body shape. Since paired data with images and 3D body shape are rare, we exploit two sources of information: (1) we collect internet images of diverse "fashion" models together with a small set of anthropometric measurements; (2) we collect linguistic shape attributes for a wide range of 3D body meshes and the model images. Taken together, these datasets provide sufficient constraints to infer dense 3D shape. We exploit the anthropometric measurements and linguistic shape attributes in several novel ways to train a neural network, called SHAPY, that regresses 3D human pose and shape from an RGB image. We evaluate SHAPY on public benchmarks, but note that they either lack significant body shape variation, ground-truth shape, or clothing variation. Thus, we collect a new dataset for evaluating 3D human shape estimation, called HBW, containing photos of "Human Bodies in the Wild" for which we have ground-truth 3D body scans. On this new benchmark, SHAPY significantly outperforms state-of-the-art methods on the task of 3D body shape estimation. This is the first demonstration that 3D body shape regression from images can be trained from easy-to-obtain anthropometric measurements and linguistic shape attributes. Our model and data are available at: shapy.is.tue.mpg.de

29.8CVMar 31, 2023
3D Human Pose Estimation via Intuitive Physics

Shashank Tripathi, Lea Müller, Chun-Hao P. Huang et al.

Estimating 3D humans from images often produces implausible bodies that lean, float, or penetrate the floor. Such methods ignore the fact that bodies are typically supported by the scene. A physics engine can be used to enforce physical plausibility, but these are not differentiable, rely on unrealistic proxy bodies, and are difficult to integrate into existing optimization and learning frameworks. In contrast, we exploit novel intuitive-physics (IP) terms that can be inferred from a 3D SMPL body interacting with the scene. Inspired by biomechanics, we infer the pressure heatmap on the body, the Center of Pressure (CoP) from the heatmap, and the SMPL body's Center of Mass (CoM). With these, we develop IPMAN, to estimate a 3D body from a color image in a "stable" configuration by encouraging plausible floor contact and overlapping CoP and CoM. Our IP terms are intuitive, easy to implement, fast to compute, differentiable, and can be integrated into existing optimization and regression methods. We evaluate IPMAN on standard datasets and MoYo, a new dataset with synchronized multi-view images, ground-truth 3D bodies with complex poses, body-floor contact, CoM and pressure. IPMAN produces more plausible results than the state of the art, improving accuracy for static poses, while not hurting dynamic ones. Code and data are available for research at https://ipman.is.tue.mpg.de.

21.5CVJun 15, 2023Code
Generative Proxemics: A Prior for 3D Social Interaction from Images

Lea Müller, Vickie Ye, Georgios Pavlakos et al.

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others, also known as proxemics, conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges because of mutual occlusion and the limited availability of large training datasets. To address this, we present a novel approach that learns a prior over the 3D proxemics two people in close social interaction and demonstrate its use for single-view 3D reconstruction. We start by creating 3D training data of interacting people using image datasets with contact annotations. We then model the proxemics using a novel denoising diffusion model called BUDDI that learns the joint distribution over the poses of two people in close social interaction. Sampling from our generative proxemics model produces realistic 3D human interactions, which we validate through a perceptual study. We use BUDDI in reconstructing two people in close proximity from a single image without any contact annotation via an optimization approach that uses the diffusion model as a prior. Our approach recovers accurate and plausible 3D social interactions from noisy initial estimates, outperforming state-of-the-art methods. Our code, data, and model are availableat our project website at: muelea.github.io/buddi.

12.1CVSep 6, 2024
Synergy and Synchrony in Couple Dances

Vongani Maluleke, Lea Müller, Jathushan Rajasegaran et al.

This paper asks to what extent social interaction influences one's behavior. We study this in the setting of two dancers dancing as a couple. We first consider a baseline in which we predict a dancer's future moves conditioned only on their past motion without regard to their partner. We then investigate the advantage of taking social information into account by conditioning also on the motion of their dancing partner. We focus our analysis on Swing, a dance genre with tight physical coupling for which we present an in-the-wild video dataset. We demonstrate that single-person future motion prediction in this context is challenging. Instead, we observe that prediction greatly benefits from considering the interaction partners' behavior, resulting in surprisingly compelling couple dance synthesis results (see supp. video). Our contributions are a demonstration of the advantages of socially conditioned future motion prediction and an in-the-wild, couple dance video dataset to enable future research in this direction. Video results are available on the project website: https://von31.github.io/synNsync

19.8CVDec 23, 2024Code
Reconstructing People, Places, and Cameras

Lea Müller, Hongsuk Choi, Anthony Zhang et al.

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-from-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation, while simultaneously recovering human meshes. In contrast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging a human statistical model. Furthermore, it reconstructs multiple human meshes within the same world coordinate system alongside the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method to existing approaches on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.51m to 1.04m in EgoHumans and from 2.9m to 0.56m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves overall scene reconstruction quality. Our code is available at: https://github.com/hongsukchoi/HSfM_RELEASE

9.7CRMay 23
Analyzing Concentration, Temporal Routines and Targeting in Public Ransomware Leak Site Data

Lea Müller, York Yannikos

Ransomware has grown to become one of the most damaging types of cybercrime, affecting private and public organizations in any sector. While early types of ransomware targeted many victims via automated attacks, ransomware groups have started to specifically target organizations and companies in the expectation of receiving larger ransoms. To increase the pressure on victims, most groups host so-called data leak sites, where information about their victims is made public. The shift towards 'human-operated' ransomware together with easily accessible behavioral traces available from data leak sites makes research investigating operational regularities of ransomware groups of interest. Using leak site posts as behavioral traces of ransomware groups, we created a dataset consisting of over 27,000 posts from 325 groups. Based on this dataset, we analyzed victim concentration, temporal routines and targeting regularities. Our findings suggest that groups do not behave entirely random. Instead, the observable traces found on leak sites show concentration of activity, temporal routines and selective patterns.

1.7CVOct 29, 2018
Causal Inference in Nonverbal Dyadic Communication with Relevant Interval Selection and Granger Causality

Lea Müller, Maha Shadaydeh, Martin Thümmel et al.

Human nonverbal emotional communication in dyadic dialogs is a process of mutual influence and adaptation. Identifying the direction of influence, or cause-effect relation between participants is a challenging task, due to two main obstacles. First, distinct emotions might not be clearly visible. Second, participants cause-effect relation is transient and variant over time. In this paper, we address these difficulties by using facial expressions that can be present even when strong distinct facial emotions are not visible. We also propose to apply a relevant interval selection approach prior to causal inference to identify those transient intervals where adaptation process occurs. To identify the direction of influence, we apply the concept of Granger causality to the time series of facial expressions on the set of relevant intervals. We tested our approach on synthetic data and then applied it to newly, experimentally obtained data. Here, we were able to show that a more sensitive facial expression detection algorithm and a relevant interval detection approach is most promising to reveal the cause-effect pattern for dyadic communication in various instructed interaction conditions.