Masahiro Suzuki

h-index46
2papers
8,270citations

2 Papers

4.2AIJun 2, 2024
The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts

Wakana Haijima, Kou Nakakubo, Masahiro Suzuki et al.

In recent years, as machine learning, particularly for vision and language understanding, has been improved, research in embedded AI has also evolved. VOYAGER is a well-known LLM-based embodied AI that enables autonomous exploration in the Minecraft world, but it has issues such as underutilization of visual data and insufficient functionality as a world model. In this research, the possibility of utilizing visual data and the function of LLM as a world model were investigated with the aim of improving the performance of embodied AI. The experimental results revealed that LLM can extract necessary information from visual data, and the utilization of the information improves its performance as a world model. It was also suggested that devised prompts could bring out the LLM's function as a world model.

10.1AIMar 15, 2021
A Whole Brain Probabilistic Generative Model: Toward Realizing Cognitive Architectures for Developmental Robots

Tadahiro Taniguchi, Hiroshi Yamakawa, Takayuki Nagai et al.

Building a humanlike integrative artificial cognitive system, that is, an artificial general intelligence (AGI), is the holy grail of the artificial intelligence (AI) field. Furthermore, a computational model that enables an artificial system to achieve cognitive development will be an excellent reference for brain and cognitive science. This paper describes an approach to develop a cognitive architecture by integrating elemental cognitive modules to enable the training of the modules as a whole. This approach is based on two ideas: (1) brain-inspired AI, learning human brain architecture to build human-level intelligence, and (2) a probabilistic generative model(PGM)-based cognitive system to develop a cognitive system for developmental robots by integrating PGMs. The development framework is called a whole brain PGM (WB-PGM), which differs fundamentally from existing cognitive architectures in that it can learn continuously through a system based on sensory-motor information. In this study, we describe the rationale of WB-PGM, the current status of PGM-based elemental cognitive modules, their relationship with the human brain, the approach to the integration of the cognitive modules, and future challenges. Our findings can serve as a reference for brain studies. As PGMs describe explicit informational relationships between variables, this description provides interpretable guidance from computational sciences to brain science. By providing such information, researchers in neuroscience can provide feedback to researchers in AI and robotics on what the current models lack with reference to the brain. Further, it can facilitate collaboration among researchers in neuro-cognitive sciences as well as AI and robotics.