Naomi Du Bois

h-index3
2papers

2 Papers

45.6HCMay 28
Embodied Virtual Reality Feedback Reshapes Neural Representations to Support Continuous Three-Dimensional Motor Imagery Decoding

Niall McShane, Attila Korik, Karl McCreadie et al.

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance remains poorly understood. We present the first systematic investigation of embodied virtual reality (VR) feedback during real-time 3D virtual limb control driven by motor imagery, across ten longitudinal sessions in ten participants. Performance was evaluated using three strategies: actual online performance (Fixed Decoder Generalisation, FDG), periodic retraining (Sequential Adaptive Training, SAT), and within-session upper-bound estimation (Within-Session Reconstruction, WSR). A CNN-LSTM decoder achieved within-session imagined movement correlations of r = 0.762 under VR and r = 0.672 under screen feedback. VR significantly outperformed screen feedback across all strategies and movement dimensions (improvements of 8.9-13.0%, all p <= 0.002, d = 1.42-2.05). This advantage persisted under fixed decoders without retraining, demonstrating that embodied VR feedback elicits inherently more decodable and generalisable neural representations. Linear mixed-effects modelling confirmed robust main effects of feedback modality and movement axis with no interaction. Neurophysiologically, VR produced stronger sensorimotor-parietal desynchronisation and enhanced motor-frontal functional connectivity, with pervasive anterior insula engagement across all frequency bands and increased superior parietal lobule coupling, paralleling patterns associated with real movement execution. These findings establish embodied spatial feedback as a key design principle for next-generation continuous BCIs targeting intuitive motor control and neurorehabilitation.

NEApr 11, 2024
R2 Indicator and Deep Reinforcement Learning Enhanced Adaptive Multi-Objective Evolutionary Algorithm

Farajollah Tahernezhad-Javazm, Debbie Rankin, Naomi Du Bois et al.

Choosing an appropriate optimization algorithm is essential to achieving success in optimization challenges. Here we present a new evolutionary algorithm structure that utilizes a reinforcement learning-based agent aimed at addressing these issues. The agent employs a double deep q-network to choose a specific evolutionary operator based on feedback it receives from the environment during optimization. The algorithm's structure contains five single-objective evolutionary algorithm operators. This single-objective structure is transformed into a multi-objective one using the R2 indicator. This indicator serves two purposes within our structure: first, it renders the algorithm multi-objective, and second, provides a means to evaluate each algorithm's performance in each generation to facilitate constructing the reinforcement learning-based reward function. The proposed R2-reinforcement learning multi-objective evolutionary algorithm (R2-RLMOEA) is compared with six other multi-objective algorithms that are based on R2 indicators. These six algorithms include the operators used in R2-RLMOEA as well as an R2 indicator-based algorithm that randomly selects operators during optimization. We benchmark performance using the CEC09 functions, with performance measured by inverted generational distance and spacing. The R2-RLMOEA algorithm outperforms all other algorithms with strong statistical significance (p<0.001) when compared with the average spacing metric across all ten benchmarks.