ReMax: A Simple, Effective, and Efficient Reinforcement Learning Method for Aligning Large Language ModelsZiniu Li, Tian Xu, Yushun Zhang et al.
Reinforcement Learning from Human Feedback (RLHF) is key to aligning Large Language Models (LLMs), typically paired with the Proximal Policy Optimization (PPO) algorithm. While PPO is a powerful method designed for general reinforcement learning tasks, it is overly sophisticated for LLMs, leading to laborious hyper-parameter tuning and significant computation burdens. To make RLHF efficient, we present ReMax, which leverages 3 properties of RLHF: fast simulation, deterministic transitions, and trajectory-level rewards. These properties are not exploited in PPO, making it less suitable for RLHF. Building on the renowned REINFORCE algorithm, ReMax does not require training an additional value model as in PPO and is further enhanced with a new variance reduction technique. ReMax offers several benefits over PPO: it is simpler to implement, eliminates more than 4 hyper-parameters in PPO, reduces GPU memory usage, and shortens training time. ReMax can save about 46% GPU memory than PPO when training a 7B model and enables training on A800-80GB GPUs without the memory-saving offloading technique needed by PPO. Applying ReMax to a Mistral-7B model resulted in a 94.78% win rate on the AlpacaEval leaderboard and a 7.739 score on MT-bench, setting a new SOTA for open-source 7B models. These results show the effectiveness of ReMax while addressing the limitations of PPO in LLMs.
29.9LGAug 29, 2024
Preserving Diversity in Supervised Fine-Tuning of Large Language ModelsZiniu Li, Congliang Chen, Tian Xu et al.
Large Language Models (LLMs) typically rely on Supervised Fine-Tuning (SFT) to specialize in downstream tasks, with the Cross Entropy (CE) loss being the de facto choice. However, CE maximizes the likelihood of observed data without accounting for alternative possibilities. As such, CE usually leads to reduced diversity in the model's outputs, which hinders further development that requires sampling to explore better responses. To address this limitation, this paper introduces a new game-theoretic formulation for SFT. In this framework, an auxiliary variable is introduced to regulate the learning process. We prove that the proposed game-theoretic approach connects to the problem of reverse KL minimization with entropy regularization. This regularization prevents over-memorization of training data and promotes output diversity. To implement this framework, we develop GEM, a new training algorithm that is computationally efficient as CE by leveraging some unique properties of LLMs. Empirical studies of pre-trained models from 3B to 70B parameters show that GEM achieves comparable downstream performance to CE while significantly enhancing output diversity. This increased diversity translates to performance gains in test-time compute scaling for chat and code generation tasks. Moreover, we observe that preserving output diversity has the added benefit of mitigating forgetting, as maintaining diverse outputs encourages models to retain pre-trained knowledge throughout the training process.
Why Transformers Need Adam: A Hessian PerspectiveYushun Zhang, Congliang Chen, Tian Ding et al.
SGD performs worse than Adam by a significant margin on Transformers, but the reason remains unclear. In this work, we provide an explanation through the lens of Hessian: (i) Transformers are "heterogeneous": the Hessian spectrum across parameter blocks vary dramatically, a phenomenon we call "block heterogeneity"; (ii) Heterogeneity hampers SGD: SGD performs worse than Adam on problems with block heterogeneity. To validate (i) and (ii), we check various Transformers, CNNs, MLPs, and quadratic problems, and find that SGD can perform on par with Adam on problems without block heterogeneity, but performs worse than Adam when the heterogeneity exists. Our initial theoretical analysis indicates that SGD performs worse because it applies one single learning rate to all blocks, which cannot handle the heterogeneity among blocks. This limitation could be ameliorated if we use coordinate-wise learning rates, as designed in Adam.
Adam-mini: Use Fewer Learning Rates To Gain MoreYushun Zhang, Congliang Chen, Ziniu Li et al.
We propose Adam-mini, an optimizer that achieves on par or better performance than AdamW with 50% less memory footprint. Adam-mini reduces memory by cutting down the learning rate resources in Adam (i.e., $1/\sqrt{v}$). By investigating the Hessian structure of neural nets, we find Adam's $v$ might not function at its full potential as effectively as we expected. We find that $\geq$ 99.9% of these learning rates in $v$ could be harmlessly removed if we (1) carefully partition the parameters into blocks following our new principle on Hessian structure; (2) assign a single but good learning rate to each parameter block. We then provide one simple way to find good learning rates and propose Adam-mini. Empirically, we verify that Adam-mini performs on par or better than AdamW on various language models sized from 39M to 13B for pre-training, supervised fine-tuning, and RLHF. The reduced memory footprint of Adam-mini also alleviates communication overheads among GPUs, thereby increasing throughput. For instance, Adam-mini achieves 49.6% higher throughput than AdamW when pre-training Llama 2-7B on $2\times$ A800-80GB GPUs, which saves 33% wall-clock time for pre-training.
23.1LGOct 22, 2020
Error Bounds of Imitating Policies and EnvironmentsTian Xu, Ziniu Li, Yang Yu
Imitation learning trains a policy by mimicking expert demonstrations. Various imitation methods were proposed and empirically evaluated, meanwhile, their theoretical understanding needs further studies. In this paper, we firstly analyze the value gap between the expert policy and imitated policies by two imitation methods, behavioral cloning and generative adversarial imitation. The results support that generative adversarial imitation can reduce the compounding errors compared to behavioral cloning, and thus has a better sample complexity. Noticed that by considering the environment transition model as a dual agent, imitation learning can also be used to learn the environment model. Therefore, based on the bounds of imitating policies, we further analyze the performance of imitating environments. The results show that environment models can be more effectively imitated by generative adversarial imitation than behavioral cloning, suggesting a novel application of adversarial imitation for model-based reinforcement learning. We hope these results could inspire future advances in imitation learning and model-based reinforcement learning.