Alexander Richard

CV
h-index17
16papers
1,097citations
Novelty47%
AI Score44

16 Papers

30.7CVJan 3, 2024Code
From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations

Evonne Ng, Javier Romero, Timur Bagautdinov et al.

We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands. The key behind our method is in combining the benefits of sample diversity from vector quantization with the high-frequency details obtained through diffusion to generate more dynamic, expressive motion. We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures (e.g. sneers and smirks). To facilitate this line of research, we introduce a first-of-its-kind multi-view conversational dataset that allows for photorealistic reconstruction. Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods. Furthermore, our perceptual evaluation highlights the importance of photorealism (vs. meshes) in accurately assessing subtle motion details in conversational gestures. Code and dataset available online.

23.4SDMar 27, 2024
Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark

Ziyang Chen, Israel D. Gebru, Christian Richardt et al.

We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic room data from multiple modalities. The dataset includes high-quality and densely captured room impulse response data paired with multi-view images, and precise 6DoF pose tracking data for sound emitters and listeners in the rooms. We used this dataset to evaluate existing methods for novel-view acoustic synthesis and impulse response generation which previously relied on synthetic data. In our evaluation, we thoroughly assessed existing audio and audio-visual models against multiple criteria and proposed settings to enhance their performance on real-world data. We also conducted experiments to investigate the impact of incorporating visual data (i.e., images and depth) into neural acoustic field models. Additionally, we demonstrated the effectiveness of a simple sim2real approach, where a model is pre-trained with simulated data and fine-tuned with sparse real-world data, resulting in significant improvements in the few-shot learning approach. RAF is the first dataset to provide densely captured room acoustic data, making it an ideal resource for researchers working on audio and audio-visual neural acoustic field modeling techniques. Demos and datasets are available on our project page: https://facebookresearch.github.io/real-acoustic-fields/

21.1SDMar 3, 2025Code
FlowDec: A flow-based full-band general audio codec with high perceptual quality

Simon Welker, Matthew Le, Ricky T. Q. Chen et al.

We propose FlowDec, a neural full-band audio codec for general audio sampled at 48 kHz that combines non-adversarial codec training with a stochastic postfilter based on a novel conditional flow matching method. Compared to the prior work ScoreDec which is based on score matching, we generalize from speech to general audio and move from 24 kbit/s to as low as 4 kbit/s, while improving output quality and reducing the required postfilter DNN evaluations from 60 to 6 without any fine-tuning or distillation techniques. We provide theoretical insights and geometric intuitions for our approach in comparison to ScoreDec as well as another recent work that uses flow matching, and conduct ablation studies on our proposed components. We show that FlowDec is a competitive alternative to the recent GAN-dominated stream of neural codecs, achieving FAD scores better than those of the established GAN-based codec DAC and listening test scores that are on par, and producing qualitatively more natural reconstructions for speech and harmonic structures in music.

11.3GRApr 7, 2025
REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

Jihyun Lee, Weipeng Xu, Alexander Richard et al.

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal due to diffusion-based iterative motion refinement to capture correlations between body and hand poses, REWIND operates in a fully causal and real-time manner. To enable real-time inference, we introduce (1) cascaded body-hand denoising diffusion, which effectively models the correlation between egocentric body and hand motions in a fast, feed-forward manner, and (2) diffusion distillation, which enables high-quality motion estimation with a single denoising step. Our denoising diffusion model is based on a modified Transformer architecture, designed to causally model output motions while enhancing generalizability to unseen motion lengths. Additionally, REWIND optionally supports identity-conditioned motion estimation when identity prior is available. To this end, we propose a novel identity conditioning method based on a small set of pose exemplars of the target identity, which further enhances motion estimation quality. Through extensive experiments, we demonstrate that REWIND significantly outperforms the existing baselines both with and without exemplar-based identity conditioning.

5.1GROct 1, 2025
Audio Driven Real-Time Facial Animation for Social Telepresence

Jiye Lee, Chenghui Li, Linh Tran et al.

We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms audio signals into latent facial expression sequences in real time, which are then decoded as photorealistic 3D facial avatars. Leveraging the generative capabilities of diffusion models, we capture the rich spectrum of facial expressions necessary for natural communication while achieving real-time performance (<15ms GPU time). Our novel architecture minimizes latency through two key innovations: an online transformer that eliminates dependency on future inputs and a distillation pipeline that accelerates iterative denoising into a single step. We further address critical design challenges in live scenarios for processing continuous audio signals frame-by-frame while maintaining consistent animation quality. The versatility of our framework extends to multimodal applications, including semantic modalities such as emotion conditions and multimodal sensors with head-mounted eye cameras on VR headsets. Experimental results demonstrate significant improvements in facial animation accuracy over existing offline state-of-the-art baselines, achieving 100 to 1000 times faster inference speed. We validate our approach through live VR demonstrations and across various scenarios such as multilingual speeches.

21.9ASJun 10, 2024Code
EARS: An Anechoic Fullband Speech Dataset Benchmarked for Speech Enhancement and Dereverberation

Julius Richter, Yi-Chiao Wu, Steven Krenn et al.

We release the EARS (Expressive Anechoic Recordings of Speech) dataset, a high-quality speech dataset comprising 107 speakers from diverse backgrounds, totaling in 100 hours of clean, anechoic speech data. The dataset covers a large range of different speaking styles, including emotional speech, different reading styles, non-verbal sounds, and conversational freeform speech. We benchmark various methods for speech enhancement and dereverberation on the dataset and evaluate their performance through a set of instrumental metrics. In addition, we conduct a listening test with 20 participants for the speech enhancement task, where a generative method is preferred. We introduce a blind test set that allows for automatic online evaluation of uploaded data. Dataset download links and automatic evaluation server can be found online.

17.1CVAug 11, 2020
Audio- and Gaze-driven Facial Animation of Codec Avatars

Alexander Richard, Colin Lea, Shugao Ma et al.

Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe the first approach to animate these parametric models in real-time which could be deployed on commodity virtual reality hardware using audio and/or eye tracking. Our goal is to display expressive conversations between individuals that exhibit important social signals such as laughter and excitement solely from latent cues in our lossy input signals. To this end we collected over 5 hours of high frame rate 3D face scans across three participants including traditional neutral speech as well as expressive and conversational speech. We investigate a multimodal fusion approach that dynamically identifies which sensor encoding should animate which parts of the face at any time. See the supplemental video which demonstrates our ability to generate full face motion far beyond the typically neutral lip articulations seen in competing work: https://research.fb.com/videos/audio-and-gaze-driven-facial-animation-of-codec-avatars/

6.5CVMay 19, 2020
On Evaluating Weakly Supervised Action Segmentation Methods

Yaser Souri, Alexander Richard, Luca Minciullo et al.

Action segmentation is the task of temporally segmenting every frame of an untrimmed video. Weakly supervised approaches to action segmentation, especially from transcripts have been of considerable interest to the computer vision community. In this work, we focus on two aspects of the use and evaluation of weakly supervised action segmentation approaches that are often overlooked: the performance variance over multiple training runs and the impact of selecting feature extractors for this task. To tackle the first problem, we train each method on the Breakfast dataset 5 times and provide average and standard deviation of the results. Our experiments show that the standard deviation over these repetitions is between 1 and 2.5% and significantly affects the comparison between different approaches. Furthermore, our investigation on feature extraction shows that, for the studied weakly-supervised action segmentation methods, higher-level I3D features perform worse than classical IDT features.

17.7CVJun 3, 2019
A Hybrid RNN-HMM Approach for Weakly Supervised Temporal Action Segmentation

Hilde Kuehne, Alexander Richard, Juergen Gall

Action recognition has become a rapidly developing research field within the last decade. But with the increasing demand for large scale data, the need of hand annotated data for the training becomes more and more impractical. One way to avoid frame-based human annotation is the use of action order information to learn the respective action classes. In this context, we propose a hierarchical approach to address the problem of weakly supervised learning of human actions from ordered action labels by structuring recognition in a coarse-to-fine manner. Given a set of videos and an ordered list of the occurring actions, the task is to infer start and end frames of the related action classes within the video and to train the respective action classifiers without any need for hand labeled frame boundaries. We address this problem by combining a framewise RNN model with a coarse probabilistic inference. This combination allows for the temporal alignment of long sequences and thus, for an iterative training of both elements. While this system alone already generates good results, we show that the performance can be further improved by approximating the number of subactions to the characteristics of the different action classes as well as by the introduction of a regularizing length prior. The proposed system is evaluated on two benchmark datasets, the Breakfast and the Hollywood extended dataset, showing a competitive performance on various weak learning tasks such as temporal action segmentation and action alignment.

12.0CVJun 3, 2019
Mining YouTube - A dataset for learning fine-grained action concepts from webly supervised video data

Hilde Kuehne, Ahsan Iqbal, Alexander Richard et al.

Action recognition is so far mainly focusing on the problem of classification of hand selected preclipped actions and reaching impressive results in this field. But with the performance even ceiling on current datasets, it also appears that the next steps in the field will have to go beyond this fully supervised classification. One way to overcome those problems is to move towards less restricted scenarios. In this context we present a large-scale real-world dataset designed to evaluate learning techniques for human action recognition beyond hand-crafted datasets. To this end we put the process of collecting data on its feet again and start with the annotation of a test set of 250 cooking videos. The training data is then gathered by searching for the respective annotated classes within the subtitles of freely available videos. The uniqueness of the dataset is attributed to the fact that the whole process of collecting the data and training does not involve any human intervention. To address the problem of semantic inconsistencies that arise with this kind of training data, we further propose a semantical hierarchical structure for the mined classes.

23.9CVMay 17, 2018
NeuralNetwork-Viterbi: A Framework for Weakly Supervised Video Learning

Alexander Richard, Hilde Kuehne, Ahsan Iqbal et al.

Video learning is an important task in computer vision and has experienced increasing interest over the recent years. Since even a small amount of videos easily comprises several million frames, methods that do not rely on a frame-level annotation are of special importance. In this work, we propose a novel learning algorithm with a Viterbi-based loss that allows for online and incremental learning of weakly annotated video data. We moreover show that explicit context and length modeling leads to huge improvements in video segmentation and labeling tasks andinclude these models into our framework. On several action segmentation benchmarks, we obtain an improvement of up to 10% compared to current state-of-the-art methods.

2.4CVJun 27, 2017
Recurrent Residual Learning for Action Recognition

Ahsan Iqbal, Alexander Richard, Hilde Kuehne et al.

Action recognition is a fundamental problem in computer vision with a lot of potential applications such as video surveillance, human computer interaction, and robot learning. Given pre-segmented videos, the task is to recognize actions happening within videos. Historically, hand crafted video features were used to address the task of action recognition. With the success of Deep ConvNets as an image analysis method, a lot of extensions of standard ConvNets were purposed to process variable length video data. In this work, we propose a novel recurrent ConvNet architecture called recurrent residual networks to address the task of action recognition. The approach extends ResNet, a state of the art model for image classification. While the original formulation of ResNet aims at learning spatial residuals in its layers, we extend the approach by introducing recurrent connections that allow to learn a spatio-temporal residual. In contrast to fully recurrent networks, our temporal connections only allow a limited range of preceding frames to contribute to the output for the current frame, enabling efficient training and inference as well as limiting the temporal context to a reasonable local range around each frame. On a large-scale action recognition dataset, we show that our model improves over both, the standard ResNet architecture and a ResNet extended by a fully recurrent layer.

20.3CVJun 2, 2017
Action Sets: Weakly Supervised Action Segmentation without Ordering Constraints

Alexander Richard, Hilde Kuehne, Juergen Gall

Action detection and temporal segmentation of actions in videos are topics of increasing interest. While fully supervised systems have gained much attention lately, full annotation of each action within the video is costly and impractical for large amounts of video data. Thus, weakly supervised action detection and temporal segmentation methods are of great importance. While most works in this area assume an ordered sequence of occurring actions to be given, our approach only uses a set of actions. Such action sets provide much less supervision since neither action ordering nor the number of action occurrences are known. In exchange, they can be easily obtained, for instance, from meta-tags, while ordered sequences still require human annotation. We introduce a system that automatically learns to temporally segment and label actions in a video, where the only supervision that is used are action sets. An evaluation on three datasets shows that our method still achieves good results although the amount of supervision is significantly smaller than for other related methods.

23.5CVMar 23, 2017Code
Weakly Supervised Action Learning with RNN based Fine-to-coarse Modeling

Alexander Richard, Hilde Kuehne, Juergen Gall

We present an approach for weakly supervised learning of human actions. Given a set of videos and an ordered list of the occurring actions, the goal is to infer start and end frames of the related action classes within the video and to train the respective action classifiers without any need for hand labeled frame boundaries. To address this task, we propose a combination of a discriminative representation of subactions, modeled by a recurrent neural network, and a coarse probabilistic model to allow for a temporal alignment and inference over long sequences. While this system alone already generates good results, we show that the performance can be further improved by approximating the number of subactions to the characteristics of the different action classes. To this end, we adapt the number of subaction classes by iterating realignment and reestimation during training. The proposed system is evaluated on two benchmark datasets, the Breakfast and the Hollywood extended dataset, showing a competitive performance on various weak learning tasks such as temporal action segmentation and action alignment.

8.9CVMar 23, 2017Code
A Bag-of-Words Equivalent Recurrent Neural Network for Action Recognition

Alexander Richard, Juergen Gall

The traditional bag-of-words approach has found a wide range of applications in computer vision. The standard pipeline consists of a generation of a visual vocabulary, a quantization of the features into histograms of visual words, and a classification step for which usually a support vector machine in combination with a non-linear kernel is used. Given large amounts of data, however, the model suffers from a lack of discriminative power. This applies particularly for action recognition, where the vast amount of video features needs to be subsampled for unsupervised visual vocabulary generation. Moreover, the kernel computation can be very expensive on large datasets. In this work, we propose a recurrent neural network that is equivalent to the traditional bag-of-words approach but enables for the application of discriminative training. The model further allows to incorporate the kernel computation into the neural network directly, solving the complexity issue and allowing to represent the complete classification system within a single network. We evaluate our method on four recent action recognition benchmarks and show that the conventional model as well as sparse coding methods are outperformed.

22.7CVOct 7, 2016
Weakly supervised learning of actions from transcripts

Hilde Kuehne, Alexander Richard, Juergen Gall

We present an approach for weakly supervised learning of human actions from video transcriptions. Our system is based on the idea that, given a sequence of input data and a transcript, i.e. a list of the order the actions occur in the video, it is possible to infer the actions within the video stream, and thus, learn the related action models without the need for any frame-based annotation. Starting from the transcript information at hand, we split the given data sequences uniformly based on the number of expected actions. We then learn action models for each class by maximizing the probability that the training video sequences are generated by the action models given the sequence order as defined by the transcripts. The learned model can be used to temporally segment an unseen video with or without transcript. We evaluate our approach on four distinct activity datasets, namely Hollywood Extended, MPII Cooking, Breakfast and CRIM13. We show that our system is able to align the scripted actions with the video data and that the learned models localize and classify actions competitively in comparison to models trained with full supervision, i.e. with frame level annotations, and that they outperform any current state-of-the-art approach for aligning transcripts with video data.