Kailiang Fu

h-index1
2papers
2citations

2 Papers

2.0LGAug 1, 2023
MRQ:Support Multiple Quantization Schemes through Model Re-Quantization

Manasa Manohara, Sankalp Dayal, Tariq Afzal et al. · amazon-science

Despite the proliferation of diverse hardware accelerators (e.g., NPU, TPU, DPU), deploying deep learning models on edge devices with fixed-point hardware is still challenging due to complex model quantization and conversion. Existing model quantization frameworks like Tensorflow QAT [1], TFLite PTQ [2], and Qualcomm AIMET [3] supports only a limited set of quantization schemes (e.g., only asymmetric per-tensor quantization in TF1.x QAT [4]). Accordingly, deep learning models cannot be easily quantized for diverse fixed-point hardwares, mainly due to slightly different quantization requirements. In this paper, we envision a new type of model quantization approach called MRQ (model re-quantization), which takes existing quantized models and quickly transforms the models to meet different quantization requirements (e.g., asymmetric -> symmetric, non-power-of-2 scale -> power-of-2 scale). Re-quantization is much simpler than quantizing from scratch because it avoids costly re-training and provides support for multiple quantization schemes simultaneously. To minimize re-quantization error, we developed a new set of re-quantization algorithms including weight correction and rounding error folding. We have demonstrated that MobileNetV2 QAT model [7] can be quickly re-quantized into two different quantization schemes (i.e., symmetric and symmetric+power-of-2 scale) with less than 0.64 units of accuracy loss. We believe our work is the first to leverage this concept of re-quantization for model quantization and models obtained from the re-quantization process have been successfully deployed on NNA in the Echo Show devices.

23.8CVFeb 5, 2024
Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

Rio Aguina-Kang, Maxim Gumin, Do Heon Han et al.

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.