Jiasheng Lu

h-index2
2papers
11citations

2 Papers

6.2CVJul 7, 2025Code
Hear-Your-Click: Interactive Object-Specific Video-to-Audio Generation

Yingshan Liang, Keyu Fan, Zhicheng Du et al.

Video-to-audio (V2A) generation shows great potential in fields such as film production. Despite significant advances, current V2A methods relying on global video information struggle with complex scenes and generating audio tailored to specific objects. To address these limitations, we introduce Hear-Your-Click, an interactive V2A framework enabling users to generate sounds for specific objects by clicking on the frame. To achieve this, we propose Object-aware Contrastive Audio-Visual Fine-tuning (OCAV) with a Mask-guided Visual Encoder (MVE) to obtain object-level visual features aligned with audio. Furthermore, we tailor two data augmentation strategies, Random Video Stitching (RVS) and Mask-guided Loudness Modulation (MLM), to enhance the model's sensitivity to segmented objects. To measure audio-visual correspondence, we designed a new evaluation metric, the CAV score. Extensive experiments demonstrate that our framework offers more precise control and improves generation performance across various metrics. Project Page: https://github.com/SynapGrid/Hear-Your-Click

20.4SDFeb 1, 2024
BATON: Aligning Text-to-Audio Model with Human Preference Feedback

Huan Liao, Haonan Han, Kai Yang et al. · tsinghua

With the development of AI-Generated Content (AIGC), text-to-audio models are gaining widespread attention. However, it is challenging for these models to generate audio aligned with human preference due to the inherent information density of natural language and limited model understanding ability. To alleviate this issue, we formulate the BATON, a framework designed to enhance the alignment between generated audio and text prompt using human preference feedback. Our BATON comprises three key stages: Firstly, we curated a dataset containing both prompts and the corresponding generated audio, which was then annotated based on human feedback. Secondly, we introduced a reward model using the constructed dataset, which can mimic human preference by assigning rewards to input text-audio pairs. Finally, we employed the reward model to fine-tune an off-the-shelf text-to-audio model. The experiment results demonstrate that our BATON can significantly improve the generation quality of the original text-to-audio models, concerning audio integrity, temporal relationship, and alignment with human preference.