LGApr 1, 2022
Strategies for Safe Multi-Armed Bandits with Logarithmic Regret and RiskTianrui Chen, Aditya Gangrade, Venkatesh Saligrama
We investigate a natural but surprisingly unstudied approach to the multi-armed bandit problem under safety risk constraints. Each arm is associated with an unknown law on safety risks and rewards, and the learner's goal is to maximise reward whilst not playing unsafe arms, as determined by a given threshold on the mean risk. We formulate a pseudo-regret for this setting that enforces this safety constraint in a per-round way by softly penalising any violation, regardless of the gain in reward due to the same. This has practical relevance to scenarios such as clinical trials, where one must maintain safety for each round rather than in an aggregated sense. We describe doubly optimistic strategies for this scenario, which maintain optimistic indices for both safety risk and reward. We show that schema based on both frequentist and Bayesian indices satisfy tight gap-dependent logarithmic regret bounds, and further that these play unsafe arms only logarithmically many times in total. This theoretical analysis is complemented by simulation studies demonstrating the effectiveness of the proposed schema, and probing the domains in which their use is appropriate.
LGSep 27, 2022
Safe Linear Bandits over Unknown PolytopesAditya Gangrade, Tianrui Chen, Venkatesh Saligrama
The safe linear bandit problem (SLB) is an online approach to linear programming with unknown objective and unknown roundwise constraints, under stochastic bandit feedback of rewards and safety risks of actions. We study the tradeoffs between efficacy and smooth safety costs of SLBs over polytopes, and the role of aggressive doubly-optimistic play in avoiding the strong assumptions made by extant pessimistic-optimistic approaches. We first elucidate an inherent hardness in SLBs due the lack of knowledge of constraints: there exist `easy' instances, for which suboptimal extreme points have large `gaps', but on which SLB methods must still incur $Ω(\sqrt{T})$ regret or safety violations, due to an inability to resolve unknown optima to arbitrary precision. We then analyse a natural doubly-optimistic strategy for the safe linear bandit problem, DOSS, which uses optimistic estimates of both reward and safety risks to select actions, and show that despite the lack of knowledge of constraints or feasible points, DOSS simultaneously obtains tight instance-dependent $O(\log^2 T)$ bounds on efficacy regret, and $\tilde O(\sqrt{T})$ bounds on safety violations. Further, when safety is demanded to a finite precision, violations improve to $O(\log^2 T).$ These results rely on a novel dual analysis of linear bandits: we argue that \algoname proceeds by activating noisy versions of at least $d$ constraints in each round, which allows us to separately analyse rounds where a `poor' set of constraints is activated, and rounds where `good' sets of constraints are activated. The costs in the former are controlled to $O(\log^2 T)$ by developing new dual notions of gaps, based on global sensitivity analyses of linear programs, that quantify the suboptimality of each such set of constraints. The latter costs are controlled to $O(1)$ by explicitly analysing the solutions of optimistic play.
CVApr 9, 2024
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui et al.
In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D scene geometry. Therefore, the learned deformation is not necessarily geometrically coherent, which results in unsatisfactory dynamic view synthesis and 3D dynamic reconstruction. Recently, 3D Gaussian Splatting provides a new representation of the 3D scene, building upon which the 3D geometry could be exploited in learning the complex 3D deformation. Specifically, the scenes are represented as a collection of 3D Gaussian, where each 3D Gaussian is optimized to move and rotate over time to model the deformation. To enforce the 3D scene geometry constraint during deformation, we explicitly extract 3D geometry features and integrate them in learning the 3D deformation. In this way, our solution achieves 3D geometry-aware deformation modeling, which enables improved dynamic view synthesis and 3D dynamic reconstruction. Extensive experimental results on both synthetic and real datasets prove the superiority of our solution, which achieves new state-of-the-art performance. The project is available at https://npucvr.github.io/GaGS/