Minne Li

LG
h-index9
6papers
762citations
Novelty61%
AI Score33

6 Papers

8.0MAJun 12, 2021Code
A Game-Theoretic Approach to Multi-Agent Trust Region Optimization

Ying Wen, Hui Chen, Yaodong Yang et al.

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region methods no longer holds because an agent's payoff is also affected by other agents' adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.

11.1LGFeb 10, 2020
Compositional ADAM: An Adaptive Compositional Solver

Rasul Tutunov, Minne Li, Alexander I. Cowen-Rivers et al.

In this paper, we present C-ADAM, the first adaptive solver for compositional problems involving a non-linear functional nesting of expected values. We proof that C-ADAM converges to a stationary point in $\mathcal{O}(δ^{-2.25})$ with $δ$ being a precision parameter. Moreover, we demonstrate the importance of our results by bridging, for the first time, model-agnostic meta-learning (MAML) and compositional optimisation showing fastest known rates for deep network adaptation to-date. Finally, we validate our findings in a set of experiments from portfolio optimisation and meta-learning. Our results manifest significant sample complexity reductions compared to both standard and compositional solvers.

11.1LGOct 18, 2019
Multi-View Reinforcement Learning

Minne Li, Lisheng Wu, Haitham Bou Ammar et al.

This paper is concerned with multi-view reinforcement learning (MVRL), which allows for decision making when agents share common dynamics but adhere to different observation models. We define the MVRL framework by extending partially observable Markov decision processes (POMDPs) to support more than one observation model and propose two solution methods through observation augmentation and cross-view policy transfer. We empirically evaluate our method and demonstrate its effectiveness in a variety of environments. Specifically, we show reductions in sample complexities and computational time for acquiring policies that handle multi-view environments.

2.7LGMar 4, 2019
Joint Perception and Control as Inference with an Object-based Implementation

Minne Li, Zheng Tian, Pranav Nashikkar et al.

Existing model-based reinforcement learning methods often study perception modeling and decision making separately. We introduce joint Perception and Control as Inference (PCI), a general framework to combine perception and control for partially observable environments through Bayesian inference. Based on the fact that object-level inductive biases are critical in human perceptual learning and reasoning, we propose Object-based Perception Control (OPC), an instantiation of PCI which manages to facilitate control using automatic discovered object-based representations. We develop an unsupervised end-to-end solution and analyze the convergence of the perception model update. Experiments in a high-dimensional pixel environment demonstrate the learning effectiveness of our object-based perception control approach. Specifically, we show that OPC achieves good perceptual grouping quality and outperforms several strong baselines in accumulated rewards.

40.8MAFeb 15, 2018Code
Mean Field Multi-Agent Reinforcement Learning

Yaodong Yang, Rui Luo, Minne Li et al.

Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of agent interactions. In this paper, we present \emph{Mean Field Reinforcement Learning} where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent's optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution to Nash equilibrium. Experiments on Gaussian squeeze, Ising model, and battle games justify the learning effectiveness of our mean field approaches. In addition, we report the first result to solve the Ising model via model-free reinforcement learning methods.

1.7CVMay 5, 2017
S-OHEM: Stratified Online Hard Example Mining for Object Detection

Minne Li, Zhaoning Zhang, Hao Yu et al.

One of the major challenges in object detection is to propose detectors with highly accurate localization of objects. The online sampling of high-loss region proposals (hard examples) uses the multitask loss with equal weight settings across all loss types (e.g, classification and localization, rigid and non-rigid categories) and ignores the influence of different loss distributions throughout the training process, which we find essential to the training efficacy. In this paper, we present the Stratified Online Hard Example Mining (S-OHEM) algorithm for training higher efficiency and accuracy detectors. S-OHEM exploits OHEM with stratified sampling, a widely-adopted sampling technique, to choose the training examples according to this influence during hard example mining, and thus enhance the performance of object detectors. We show through systematic experiments that S-OHEM yields an average precision (AP) improvement of 0.5% on rigid categories of PASCAL VOC 2007 for both the IoU threshold of 0.6 and 0.7. For KITTI 2012, both results of the same metric are 1.6%. Regarding the mean average precision (mAP), a relative increase of 0.3% and 0.5% (1% and 0.5%) is observed for VOC07 (KITTI12) using the same set of IoU threshold. Also, S-OHEM is easy to integrate with existing region-based detectors and is capable of acting with post-recognition level regressors.