NIDec 8, 2025
MuMeNet: A Network Simulator for Musical Metaverse CommunicationsAli Al Housseini, Jaime Llorca, Luca Turchet et al.
The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative composition, and interactive experiences are driving the Musical Metaverse (MM), but the requirements of the underlying network and service infrastructures hinder its growth. These challenges underscore the need for a novel modeling and simulation paradigm tailored to the unique characteristics of MM sessions, along with specialized service provisioning strategies capable of capturing their interactive, heterogeneous, and multicast-oriented nature. To this end, we make a first attempt to formally model and analyze the problem of service provisioning for MM sessions in 5G/6G networks. We first formalize service and network graph models for the MM, using "live audience interaction in a virtual concert" as a reference scenario. We then present MuMeNet, a novel discrete-event network simulator specifically tailored to the requirements and the traffic dynamics of the MM. We showcase the effectiveness of MuMeNet by running a linear programming based orchestration policy on the reference scenario and providing performance analysis under realistic MM workloads.
NIApr 8, 2024
Liquid Neural Network-based Adaptive Learning vs. Incremental Learning for Link Load Prediction amid Concept Drift due to Network FailuresOmran Ayoub, Davide Andreoletti, Aleksandra Knapińska et al.
Adapting to concept drift is a challenging task in machine learning, which is usually tackled using incremental learning techniques that periodically re-fit a learning model leveraging newly available data. A primary limitation of these techniques is their reliance on substantial amounts of data for retraining. The necessity of acquiring fresh data introduces temporal delays prior to retraining, potentially rendering the models inaccurate if a sudden concept drift occurs in-between two consecutive retrainings. In communication networks, such issue emerges when performing traffic forecasting following a~failure event: post-failure re-routing may induce a drastic shift in distribution and pattern of traffic data, thus requiring a timely model adaptation. In this work, we address this challenge for the problem of traffic forecasting and propose an approach that exploits adaptive learning algorithms, namely, liquid neural networks, which are capable of self-adaptation to abrupt changes in data patterns without requiring any retraining. Through extensive simulations of failure scenarios, we compare the predictive performance of our proposed approach to that of a reference method based on incremental learning. Experimental results show that our proposed approach outperforms incremental learning-based methods in situations where the shifts in traffic patterns are drastic.
HCFeb 26, 2021
The Virtual Emotion Loop: Towards Emotion-Driven Services via Virtual RealityDavide Andreoletti, Luca Luceri, Tiziano Leidi et al.
The importance of emotions in service and in product design is well known. However, it is still not very well understood how users' emotions can be incorporated in a product or service lifecycle. We argue that this gap is due to a lack of a methodological framework for an effective investigation of the emotional response of persons when using products and services. Indeed, the emotional response of users is generally investigated by means of methods (e.g., surveys) that are not effective for this purpose. In our view, Virtual Reality (VR) technologies represent the perfect medium to evoke and recognize users' emotional response, as well as to prototype products and services (and, for the latter, even deliver them). In this paper, we first provide our definition of emotion-driven services, and then we propose a novel methodological framework, referred to as the Virtual-Reality-Based Emotion-Elicitation-and-Recognition loop (VEE-loop), that can be exploited to realize it. Specifically, the VEE-loop consists in a continuous monitoring of users' emotions, which are then provided to service designers as an implicit users' feedback. This information is used to dynamically change the content of the VR environment, until the desired affective state is solicited. Finally, we discuss issues and opportunities of this VEE-loop, and we also present potential applications of the VEE-loop in research and in various application areas.