Baoyuan Wang

CV
h-index25
48papers
2,912citations
Novelty55%
AI Score50

48 Papers

CVNov 29, 2022Code
UDE: A Unified Driving Engine for Human Motion Generation

Zixiang Zhou, Baoyuan Wang

Generating controllable and editable human motion sequences is a key challenge in 3D Avatar generation. It has been labor-intensive to generate and animate human motion for a long time until learning-based approaches have been developed and applied recently. However, these approaches are still task-specific or modality-specific\cite {ahuja2019language2pose}\cite{ghosh2021synthesis}\cite{ferreira2021learning}\cite{li2021ai}. In this paper, we propose ``UDE", the first unified driving engine that enables generating human motion sequences from natural language or audio sequences (see Fig.~\ref{fig:teaser}). Specifically, UDE consists of the following key components: 1) a motion quantization module based on VQVAE that represents continuous motion sequence as discrete latent code\cite{van2017neural}, 2) a modality-agnostic transformer encoder\cite{vaswani2017attention} that learns to map modality-aware driving signals to a joint space, and 3) a unified token transformer (GPT-like\cite{radford2019language}) network to predict the quantized latent code index in an auto-regressive manner. 4) a diffusion motion decoder that takes as input the motion tokens and decodes them into motion sequences with high diversity. We evaluate our method on HumanML3D\cite{Guo_2022_CVPR} and AIST++\cite{li2021learn} benchmarks, and the experiment results demonstrate our method achieves state-of-the-art performance. Project website: \url{https://github.com/zixiangzhou916/UDE/

CVMar 27, 2022
Local-Adaptive Face Recognition via Graph-based Meta-Clustering and Regularized Adaptation

Wenbin Zhu, Chien-Yi Wang, Kuan-Lun Tseng et al. · microsoft-research

Due to the rising concern of data privacy, it's reasonable to assume the local client data can't be transferred to a centralized server, nor their associated identity label is provided. To support continuous learning and fill the last-mile quality gap, we introduce a new problem setup called Local-Adaptive Face Recognition (LaFR). Leveraging the environment-specific local data after the deployment of the initial global model, LaFR aims at getting optimal performance by training local-adapted models automatically and un-supervisely, as opposed to fixing their initial global model. We achieve this by a newly proposed embedding cluster model based on Graph Convolution Network (GCN), which is trained via meta-optimization procedure. Compared with previous works, our meta-clustering model can generalize well in unseen local environments. With the pseudo identity labels from the clustering results, we further introduce novel regularization techniques to improve the model adaptation performance. Extensive experiments on racial and internal sensor adaptation demonstrate that our proposed solution is more effective for adapting face recognition models in each specific environment. Meanwhile, we show that LaFR can further improve the global model by a simple federated aggregation over the updated local models.

CVJul 3, 2023
Visual Instruction Tuning with Polite Flamingo

Delong Chen, Jianfeng Liu, Wenliang Dai et al. · nvidia

Recent research has demonstrated that the multi-task fine-tuning of multi-modal Large Language Models (LLMs) using an assortment of annotated downstream vision-language datasets significantly enhances their performance. Yet, during this process, a side effect, which we termed as the "multi-modal alignment tax", surfaces. This side effect negatively impacts the model's ability to format responses appropriately -- for instance, its "politeness" -- due to the overly succinct and unformatted nature of raw annotations, resulting in reduced human preference. In this paper, we introduce Polite Flamingo, a multi-modal response rewriter that transforms raw annotations into a more appealing, "polite" format. Polite Flamingo is trained to reconstruct high-quality responses from their automatically distorted counterparts and is subsequently applied to a vast array of vision-language datasets for response rewriting. After rigorous filtering, we generate the PF-1M dataset and further validate its value by fine-tuning a multi-modal LLM with it. Combined with novel methodologies including U-shaped multi-stage tuning and multi-turn augmentation, the resulting model, Clever Flamingo, demonstrates its advantages in both multi-modal understanding and response politeness according to automated and human evaluations.

CVNov 23, 2022
Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video

Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.io/HandAvatarWeb.

CVNov 26, 2022
Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis

Duomin Wang, Yu Deng, Zixin Yin et al.

We present a novel one-shot talking head synthesis method that achieves disentangled and fine-grained control over lip motion, eye gaze&blink, head pose, and emotional expression. We represent different motions via disentangled latent representations and leverage an image generator to synthesize talking heads from them. To effectively disentangle each motion factor, we propose a progressive disentangled representation learning strategy by separating the factors in a coarse-to-fine manner, where we first extract unified motion feature from the driving signal, and then isolate each fine-grained motion from the unified feature. We introduce motion-specific contrastive learning and regressing for non-emotional motions, and feature-level decorrelation and self-reconstruction for emotional expression, to fully utilize the inherent properties of each motion factor in unstructured video data to achieve disentanglement. Experiments show that our method provides high quality speech&lip-motion synchronization along with precise and disentangled control over multiple extra facial motions, which can hardly be achieved by previous methods.

CLFeb 27, 2023Code
Orca: A Few-shot Benchmark for Chinese Conversational Machine Reading Comprehension

Nuo Chen, Hongguang Li, Junqing He et al.

The conversational machine reading comprehension (CMRC) task aims to answer questions in conversations, which has been a hot research topic in recent years because of its wide applications. However, existing CMRC benchmarks in which each conversation is assigned a static passage are inconsistent with real scenarios. Thus, model's comprehension ability towards real scenarios are hard to evaluate reasonably. To this end, we propose the first Chinese CMRC benchmark Orca and further provide zero-shot/few-shot settings to evaluate model's generalization ability towards diverse domains. We collect 831 hot-topic driven conversations with 4,742 turns in total. Each turn of a conversation is assigned with a response-related passage, aiming to evaluate model's comprehension ability more reasonably. The topics of conversations are collected from social media platform and cover 33 domains, trying to be consistent with real scenarios. Importantly, answers in Orca are all well-annotated natural responses rather than the specific spans or short phrase in previous datasets. Besides, we implement three strong baselines to tackle the challenge in Orca. The results indicate the great challenge of our CMRC benchmark. Our datatset and checkpoints are available at https://github.com/nuochenpku/Orca.

CVMar 3, 2022
Beyond 3D Siamese Tracking: A Motion-Centric Paradigm for 3D Single Object Tracking in Point Clouds

Chaoda Zheng, Xu Yan, Haiming Zhang et al.

3D single object tracking (3D SOT) in LiDAR point clouds plays a crucial role in autonomous driving. Current approaches all follow the Siamese paradigm based on appearance matching. However, LiDAR point clouds are usually textureless and incomplete, which hinders effective appearance matching. Besides, previous methods greatly overlook the critical motion clues among targets. In this work, beyond 3D Siamese tracking, we introduce a motion-centric paradigm to handle 3D SOT from a new perspective. Following this paradigm, we propose a matching-free two-stage tracker M^2-Track. At the 1^st-stage, M^2-Track localizes the target within successive frames via motion transformation. Then it refines the target box through motion-assisted shape completion at the 2^nd-stage. Extensive experiments confirm that M^2-Track significantly outperforms previous state-of-the-arts on three large-scale datasets while running at 57FPS (~8%, ~17%, and ~22%) precision gains on KITTI, NuScenes, and Waymo Open Dataset respectively). Further analysis verifies each component's effectiveness and shows the motion-centric paradigm's promising potential when combined with appearance matching.

CVMar 16, 2023
Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation

Xingyu Chen, Yu Deng, Baoyuan Wang

Generating images with both photorealism and multiview 3D consistency is crucial for 3D-aware GANs, yet existing methods struggle to achieve them simultaneously. Improving the photorealism via CNN-based 2D super-resolution can break the strict 3D consistency, while keeping the 3D consistency by learning high-resolution 3D representations for direct rendering often compromises image quality. In this paper, we propose a novel learning strategy, namely 3D-to-2D imitation, which enables a 3D-aware GAN to generate high-quality images while maintaining their strict 3D consistency, by letting the images synthesized by the generator's 3D rendering branch to mimic those generated by its 2D super-resolution branch. We also introduce 3D-aware convolutions into the generator for better 3D representation learning, which further improves the image generation quality. With the above strategies, our method reaches FID scores of 5.4 and 4.3 on FFHQ and AFHQ-v2 Cats, respectively, at 512x512 resolution, largely outperforming existing 3D-aware GANs using direct 3D rendering and coming very close to the previous state-of-the-art method that leverages 2D super-resolution. Project website: https://seanchenxy.github.io/Mimic3DWeb.

GRDec 7, 2022
Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors

Zhentao Yu, Zixin Yin, Deyu Zhou et al.

In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead probabilistically sample all the holistic lip-irrelevant facial motions (i.e. pose, expression, blink, gaze, etc.) to semantically match the input audio while still maintaining both the photo-realism of audio-lip synchronization and the overall naturalness. This is achieved by our newly proposed audio-to-visual diffusion prior trained on top of the mapping between audio and disentangled non-lip facial representations. Thanks to the probabilistic nature of the diffusion prior, one big advantage of our framework is it can synthesize diverse facial motion sequences given the same audio clip, which is quite user-friendly for many real applications. Through comprehensive evaluations on public benchmarks, we conclude that (1) our diffusion prior outperforms auto-regressive prior significantly on almost all the concerned metrics; (2) our overall system is competitive with prior works in terms of audio-lip synchronization but can effectively sample rich and natural-looking lip-irrelevant facial motions while still semantically harmonized with the audio input.

CVNov 25, 2022
Learning Detailed Radiance Manifolds for High-Fidelity and 3D-Consistent Portrait Synthesis from Monocular Image

Yu Deng, Baoyuan Wang, Heung-Yeung Shum

A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present a 3D-consistent novel view synthesis approach for monocular portrait images based on a recent proposed 3D-aware GAN, namely Generative Radiance Manifolds (GRAM), which has shown strong 3D consistency at multiview image generation of virtual subjects via the radiance manifolds representation. However, simply learning an encoder to map a real image into the latent space of GRAM can only reconstruct coarse radiance manifolds without faithful fine details, while improving the reconstruction fidelity via instance-specific optimization is time-consuming. We introduce a novel detail manifolds reconstructor to learn 3D-consistent fine details on the radiance manifolds from monocular images, and combine them with the coarse radiance manifolds for high-fidelity reconstruction. The 3D priors derived from the coarse radiance manifolds are used to regulate the learned details to ensure reasonable synthesized results at novel views. Trained on in-the-wild 2D images, our method achieves high-fidelity and 3D-consistent portrait synthesis largely outperforming the prior art.

CVMar 21, 2023
An Effective Motion-Centric Paradigm for 3D Single Object Tracking in Point Clouds

Chaoda Zheng, Xu Yan, Haiming Zhang et al.

3D single object tracking in LiDAR point clouds (LiDAR SOT) plays a crucial role in autonomous driving. Current approaches all follow the Siamese paradigm based on appearance matching. However, LiDAR point clouds are usually textureless and incomplete, which hinders effective appearance matching. Besides, previous methods greatly overlook the critical motion clues among targets. In this work, beyond 3D Siamese tracking, we introduce a motion-centric paradigm to handle LiDAR SOT from a new perspective. Following this paradigm, we propose a matching-free two-stage tracker M^2-Track. At the 1st-stage, M^2-Track localizes the target within successive frames via motion transformation. Then it refines the target box through motion-assisted shape completion at the 2nd-stage. Due to the motion-centric nature, our method shows its impressive generalizability with limited training labels and provides good differentiability for end-to-end cycle training. This inspires us to explore semi-supervised LiDAR SOT by incorporating a pseudo-label-based motion augmentation and a self-supervised loss term. Under the fully-supervised setting, extensive experiments confirm that M^2-Track significantly outperforms previous state-of-the-arts on three large-scale datasets while running at 57FPS (~3%, ~11% and ~22% precision gains on KITTI, NuScenes, and Waymo Open Dataset respectively). While under the semi-supervised setting, our method performs on par with or even surpasses its fully-supervised counterpart using fewer than half of the labels from KITTI. Further analysis verifies each component's effectiveness and shows the motion-centric paradigm's promising potential for auto-labeling and unsupervised domain adaptation.

CLJun 14, 2023
LiveChat: A Large-Scale Personalized Dialogue Dataset Automatically Constructed from Live Streaming

Jingsheng Gao, Yixin Lian, Ziyi Zhou et al.

Open-domain dialogue systems have made promising progress in recent years. While the state-of-the-art dialogue agents are built upon large-scale text-based social media data and large pre-trained models, there is no guarantee these agents could also perform well in fast-growing scenarios, such as live streaming, due to the bounded transferability of pre-trained models and biased distributions of public datasets from Reddit and Weibo, etc. To improve the essential capability of responding and establish a benchmark in the live open-domain scenario, we introduce the LiveChat dataset, composed of 1.33 million real-life Chinese dialogues with almost 3800 average sessions across 351 personas and fine-grained profiles for each persona. LiveChat is automatically constructed by processing numerous live videos on the Internet and naturally falls within the scope of multi-party conversations, where the issues of Who says What to Whom should be considered. Therefore, we target two critical tasks of response modeling and addressee recognition and propose retrieval-based baselines grounded on advanced techniques. Experimental results have validated the positive effects of leveraging persona profiles and larger average sessions per persona. In addition, we also benchmark the transferability of advanced generation-based models on LiveChat and pose some future directions for current challenges.

CVJul 16, 2023
Reinforced Disentanglement for Face Swapping without Skip Connection

Xiaohang Ren, Xingyu Chen, Pengfei Yao et al.

The SOTA face swap models still suffer the problem of either target identity (i.e., shape) being leaked or the target non-identity attributes (i.e., background, hair) failing to be fully preserved in the final results. We show that this insufficient disentanglement is caused by two flawed designs that were commonly adopted in prior models: (1) counting on only one compressed encoder to represent both the semantic-level non-identity facial attributes(i.e., pose) and the pixel-level non-facial region details, which is contradictory to satisfy at the same time; (2) highly relying on long skip-connections between the encoder and the final generator, leaking a certain amount of target face identity into the result. To fix them, we introduce a new face swap framework called 'WSC-swap' that gets rid of skip connections and uses two target encoders to respectively capture the pixel-level non-facial region attributes and the semantic non-identity attributes in the face region. To further reinforce the disentanglement learning for the target encoder, we employ both identity removal loss via adversarial training (i.e., GAN) and the non-identity preservation loss via prior 3DMM models like [11]. Extensive experiments on both FaceForensics++ and CelebA-HQ show that our results significantly outperform previous works on a rich set of metrics, including one novel metric for measuring identity consistency that was completely neglected before.

84.4CVApr 26
Boosting MLLM Spatial Reasoning with Geometrically Referenced 3D Scene Representations

Jiangye Yuan, Gowri Kumar, Baoyuan Wang

While Multimodal Large Language Models (MLLMs) have achieved remarkable success in 2D visual understanding, their ability to reason about 3D space remains limited. To address this gap, we introduce geometrically referenced 3D scene representations (GR3D). Given a set of input images, GR3D annotates objects in the images with unique IDs and encodes their 3D geometric attributes as textual references indexed by these IDs. This representation enables MLLMs to interpret 3D cues using their advanced language-based skills in mathematical reasoning, while concurrently analyzing 2D visual features in a tightly coupled way. We present a simple yet effective approach based on GR3D, which requires no additional training and is readily applicable to different MLLMs. Implemented in a zero-shot setting, our approach yields substantial improvements on challenging spatial reasoning benchmarks, boosting GPT-5 performance by 9% on VSI-Bench and 12% on MindCube. Qualitative studies further demonstrate that GR3D empowers MLLMs to perform complex spatial reasoning with highly sparse input views.

CVMar 16, 2022
Privacy-preserving Online AutoML for Domain-Specific Face Detection

Chenqian Yan, Yuge Zhang, Quanlu Zhang et al.

Despite the impressive progress of general face detection, the tuning of hyper-parameters and architectures is still critical for the performance of a domain-specific face detector. Though existing AutoML works can speedup such process, they either require tuning from scratch for a new scenario or do not consider data privacy. To scale up, we derive a new AutoML setting from a platform perspective. In such setting, new datasets sequentially arrive at the platform, where an architecture and hyper-parameter configuration is recommended to train the optimal face detector for each dataset. This, however, brings two major challenges: (1) how to predict the best configuration for any given dataset without touching their raw images due to the privacy concern? and (2) how to continuously improve the AutoML algorithm from previous tasks and offer a better warm-up for future ones? We introduce "HyperFD", a new privacy-preserving online AutoML framework for face detection. At its core part, a novel meta-feature representation of a dataset as well as its learning paradigm is proposed. Thanks to HyperFD, each local task (client) is able to effectively leverage the learning "experience" of previous tasks without uploading raw images to the platform; meanwhile, the meta-feature extractor is continuously learned to better trade off the bias and variance. Extensive experiments demonstrate the effectiveness and efficiency of our design.

AIAug 11, 2023
Controlling Character Motions without Observable Driving Source

Weiyuan Li, Bin Dai, Ziyi Zhou et al.

How to generate diverse, life-like, and unlimited long head/body sequences without any driving source? We argue that this under-investigated research problem is non-trivial at all, and has unique technical challenges behind it. Without semantic constraints from the driving sources, using the standard autoregressive model to generate infinitely long sequences would easily result in 1) out-of-distribution (OOD) issue due to the accumulated error, 2) insufficient diversity to produce natural and life-like motion sequences and 3) undesired periodic patterns along the time. To tackle the above challenges, we propose a systematic framework that marries the benefits of VQ-VAE and a novel token-level control policy trained with reinforcement learning using carefully designed reward functions. A high-level prior model can be easily injected on top to generate unlimited long and diverse sequences. Although we focus on no driving sources now, our framework can be generalized for controlled synthesis with explicit driving sources. Through comprehensive evaluations, we conclude that our proposed framework can address all the above-mentioned challenges and outperform other strong baselines very significantly.

CVNov 30, 2023
Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data

Yu Deng, Duomin Wang, Xiaohang Ren et al.

Existing one-shot 4D head synthesis methods usually learn from monocular videos with the aid of 3DMM reconstruction, yet the latter is evenly challenging which restricts them from reasonable 4D head synthesis. We present a method to learn one-shot 4D head synthesis via large-scale synthetic data. The key is to first learn a part-wise 4D generative model from monocular images via adversarial learning, to synthesize multi-view images of diverse identities and full motions as training data; then leverage a transformer-based animatable triplane reconstructor to learn 4D head reconstruction using the synthetic data. A novel learning strategy is enforced to enhance the generalizability to real images by disentangling the learning process of 3D reconstruction and reenactment. Experiments demonstrate our superiority over the prior art.

65.0CVApr 15
PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction

Xianggang Yu, Lingteng Qiu, Xiaohang Ren et al.

We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condition the implicit network with the morphable model parameters or learn an imaginary canonical radiance field, making them fail to generalize to unseen facial expressions and capture fine-scale motion details. To address these challenges, we first apply inverse skinning based on a parametric head model to map an observed point to the canonical space, and then model fine-scale motions with a part-based deformation field. Our key insight is that the deformation of different facial parts should be modeled differently. Specifically, our part-based deformation field consists of multiple local MLPs to adaptively partition the canonical space into different parts, where the deformation of a 3D point is computed by aggregating the prediction of all local MLPs by a soft-weighting mechanism. Extensive experiments demonstrate that our method generalizes well to unseen expressions and is capable of modeling fine-scale facial motions, outperforming state-of-the-art methods both quantitatively and qualitatively.

CLFeb 17, 2023
Natural Response Generation for Chinese Reading Comprehension

Nuo Chen, Hongguang Li, Yinan Bao et al.

Machine reading comprehension (MRC) is an important area of conversation agents and draws a lot of attention. However, there is a notable limitation to current MRC benchmarks: The labeled answers are mostly either spans extracted from the target corpus or the choices of the given candidates, ignoring the natural aspect of high-quality responses. As a result, MRC models trained on these datasets can not generate human-like responses in real QA scenarios. To this end, we construct a new dataset called Penguin to promote the research of MRC, providing a training and test bed for natural response generation to real scenarios. Concretely, Penguin consists of 200k training data with high-quality fluent, and well-informed responses. Penguin is the first benchmark towards natural response generation in Chinese MRC on a relatively large scale. To address the challenges in Penguin, we develop two strong baselines: end-to-end and two-stage frameworks. Following that, we further design Prompt-BART: fine-tuning the pre-trained generative language models with a mixture of prefix prompts in Penguin. Extensive experiments validated the effectiveness of this design.

CVNov 29, 2023
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents

Duomin Wang, Bin Dai, Yu Deng et al.

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and agent profile, our framework harnesses LLMs to produce a series of detailed text descriptions of the avatar agents' facial motions. These descriptions are then processed by our task-agnostic driving engine into motion token sequences, which are subsequently converted into continuous motion embeddings that are further consumed by our standalone neural-based renderer to generate the final photorealistic avatar animations. These streamlined processes allow our framework to adapt to a variety of non-verbal avatar interactions, both monadic and dyadic. Our extensive study, which includes experiments on both newly compiled and existing datasets featuring two types of agents -- one capable of monadic interaction with the environment, and the other designed for dyadic conversation -- validates the effectiveness and versatility of our approach. To our knowledge, we advanced a leap step by combining LLMs and neural rendering for generalized non-verbal prediction and photo-realistic rendering of avatar agents.

CLOct 8, 2023
DialCoT Meets PPO: Decomposing and Exploring Reasoning Paths in Smaller Language Models

Chengcheng Han, Xiaowei Du, Che Zhang et al.

Chain-of-Thought (CoT) prompting has proven to be effective in enhancing the reasoning capabilities of Large Language Models (LLMs) with at least 100 billion parameters. However, it is ineffective or even detrimental when applied to reasoning tasks in Smaller Language Models (SLMs) with less than 10 billion parameters. To address this limitation, we introduce Dialogue-guided Chain-of-Thought (DialCoT) which employs a dialogue format to generate intermediate reasoning steps, guiding the model toward the final answer. Additionally, we optimize the model's reasoning path selection using the Proximal Policy Optimization (PPO) algorithm, further enhancing its reasoning capabilities. Our method offers several advantages compared to previous approaches. Firstly, we transform the process of solving complex reasoning questions by breaking them down into a series of simpler sub-questions, significantly reducing the task difficulty and making it more suitable for SLMs. Secondly, we optimize the model's reasoning path selection through the PPO algorithm. We conduct comprehensive experiments on four arithmetic reasoning datasets, demonstrating that our method achieves significant performance improvements compared to state-of-the-art competitors.

CVNov 28, 2023
AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond

Zixiang Zhou, Yu Wan, Baoyuan Wang

Large Language Models(LLMs) have shown remarkable emergent abilities in unifying almost all (if not every) NLP tasks. In the human motion-related realm, however, researchers still develop siloed models for each task. Inspired by InstuctGPT, and the generalist concept behind Gato, we introduce AvatarGPT, an All-in-One framework for motion understanding, planning, generations as well as other tasks such as motion in-between synthesis. AvatarGPT treats each task as one type of instruction fine-tuned on the shared LLM. All the tasks are seamlessly interconnected with language as the universal interface, constituting a closed-loop within the framework. To achieve this, human motion sequences are first encoded as discrete tokens, which serve as the extended vocabulary of LLM. Then, an unsupervised pipeline to generate natural language descriptions of human action sequences from in-the-wild videos is developed. Finally, all tasks are jointly trained. Extensive experiments show that AvatarGPT achieves SOTA on low-level tasks, and promising results on high-level tasks, demonstrating the effectiveness of our proposed All-in-One framework. Moreover, for the first time, AvatarGPT enables a principled approach by iterative traversal of the tasks within the closed-loop for unlimited long-motion synthesis.

CVNov 27, 2023
HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images

Xihe Yang, Xingyu Chen, Daiheng Gao et al.

As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: https://seanchenxy.github.io/HaveFunWeb/.

CVNov 28, 2023
A Unified Framework for Multimodal, Multi-Part Human Motion Synthesis

Zixiang Zhou, Yu Wan, Baoyuan Wang

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of these techniques in practical scenarios. In this paper, we introduce a cohesive and scalable approach that consolidates multimodal (text, music, speech) and multi-part (hand, torso) human motion generation. Our methodology unfolds in several steps: We begin by quantizing the motions of diverse body parts into separate codebooks tailored to their respective domains. Next, we harness the robust capabilities of pre-trained models to transcode multimodal signals into a shared latent space. We then translate these signals into discrete motion tokens by iteratively predicting subsequent tokens to form a complete sequence. Finally, we reconstruct the continuous actual motion from this tokenized sequence. Our method frames the multimodal motion generation challenge as a token prediction task, drawing from specialized codebooks based on the modality of the control signal. This approach is inherently scalable, allowing for the easy integration of new modalities. Extensive experiments demonstrated the effectiveness of our design, emphasizing its potential for broad application.

CLFeb 19, 2024Code
Compress to Impress: Unleashing the Potential of Compressive Memory in Real-World Long-Term Conversations

Nuo Chen, Hongguang Li, Juhua Huang et al.

Existing retrieval-based methods have made significant strides in maintaining long-term conversations. However, these approaches face challenges in memory database management and accurate memory retrieval, hindering their efficacy in dynamic, real-world interactions. This study introduces a novel framework, COmpressive Memory-Enhanced Dialogue sYstems (COMEDY), which eschews traditional retrieval modules and memory databases. Instead, COMEDY adopts a "One-for-All" approach, utilizing a single language model to manage memory generation, compression, and response generation. Central to this framework is the concept of compressive memory, which intergrates session-specific summaries, user-bot dynamics, and past events into a concise memory format. To support COMEDY, we curated a large-scale Chinese instruction-tuning dataset, Dolphin, derived from real user-chatbot interactions. Comparative evaluations demonstrate COMEDY's superiority over traditional retrieval-based methods in producing more nuanced and human-like conversational experiences. Our codes are available at https://github.com/nuochenpku/COMEDY.

CLMay 26, 2023Code
Hierarchical Verbalizer for Few-Shot Hierarchical Text Classification

Ke Ji, Yixin Lian, Jingsheng Gao et al.

Due to the complex label hierarchy and intensive labeling cost in practice, the hierarchical text classification (HTC) suffers a poor performance especially when low-resource or few-shot settings are considered. Recently, there is a growing trend of applying prompts on pre-trained language models (PLMs), which has exhibited effectiveness in the few-shot flat text classification tasks. However, limited work has studied the paradigm of prompt-based learning in the HTC problem when the training data is extremely scarce. In this work, we define a path-based few-shot setting and establish a strict path-based evaluation metric to further explore few-shot HTC tasks. To address the issue, we propose the hierarchical verbalizer ("HierVerb"), a multi-verbalizer framework treating HTC as a single- or multi-label classification problem at multiple layers and learning vectors as verbalizers constrained by hierarchical structure and hierarchical contrastive learning. In this manner, HierVerb fuses label hierarchy knowledge into verbalizers and remarkably outperforms those who inject hierarchy through graph encoders, maximizing the benefits of PLMs. Extensive experiments on three popular HTC datasets under the few-shot settings demonstrate that prompt with HierVerb significantly boosts the HTC performance, meanwhile indicating an elegant way to bridge the gap between the large pre-trained model and downstream hierarchical classification tasks. Our code and few-shot dataset are publicly available at https://github.com/1KE-JI/HierVerb.

CVMar 20, 2024
Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer

Yu Deng, Duomin Wang, Baoyuan Wang

In this paper, we propose a novel learning approach for feed-forward one-shot 4D head avatar synthesis. Different from existing methods that often learn from reconstructing monocular videos guided by 3DMM, we employ pseudo multi-view videos to learn a 4D head synthesizer in a data-driven manner, avoiding reliance on inaccurate 3DMM reconstruction that could be detrimental to the synthesis performance. The key idea is to first learn a 3D head synthesizer using synthetic multi-view images to convert monocular real videos into multi-view ones, and then utilize the pseudo multi-view videos to learn a 4D head synthesizer via cross-view self-reenactment. By leveraging a simple vision transformer backbone with motion-aware cross-attentions, our method exhibits superior performance compared to previous methods in terms of reconstruction fidelity, geometry consistency, and motion control accuracy. We hope our method offers novel insights into integrating 3D priors with 2D supervisions for improved 4D head avatar creation.

CVFeb 22, 2024
Subobject-level Image Tokenization

Delong Chen, Samuel Cahyawijaya, Jianfeng Liu et al.

Patch-based image tokenization ignores the morphology of the visual world, limiting effective and efficient learning of image understanding. Inspired by subword tokenization, we introduce subobject-level adaptive token segmentation and explore several approaches, including superpixel, SAM, and a proposed Efficient and PanOptiC (EPOC) image tokenizer. Our EPOC combines boundary detection -- a simple task that can be handled well by a compact model -- with watershed segmentation, which inherently guarantees no pixels are left unsegmented. Intrinsic evaluations across 5 datasets demonstrate that EPOC's segmentation aligns well with human annotations of both object- and part-level visual morphology, producing more monosemantic tokens and offering substantial efficiency advantages. For extrinsic evaluation, we designed a token embedding that handles arbitrary-shaped tokens, and trained VLMs with different tokenizers on 4 datasets of object recognition and detailed captioning. The results reveal that subobject tokenization enables faster convergence and better generalization while using fewer visual tokens.

CVDec 7, 2023
PICTURE: PhotorealistIC virtual Try-on from UnconstRained dEsigns

Shuliang Ning, Duomin Wang, Yipeng Qin et al.

In this paper, we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types, our method allows flexible specification of style (text or image) and texture (full garment, cropped sections, or texture patches) conditions. To address the entanglement challenge when using full garment images as conditions, we develop a two-stage pipeline with explicit disentanglement of style and texture. In the first stage, we generate a human parsing map reflecting the desired style conditioned on the input. In the second stage, we composite textures onto the parsing map areas based on the texture input. To represent complex and non-stationary textures that have never been achieved in previous fashion editing works, we first propose extracting hierarchical and balanced CLIP features and applying position encoding in VTON. Experiments demonstrate superior synthesis quality and personalization enabled by our method. The flexible control over style and texture mixing brings virtual try-on to a new level of user experience for online shopping and fashion design.

HODec 18, 2023
From Good to Great: Improving Math Reasoning with Tool-Augmented Interleaf Prompting

Nuo Chen, Hongguang Li, Baoyuan Wang et al.

This paper investigates the performance of Large Language Models (LLMs) and Tool-augmented LLMs in tackling complex mathematical reasoning tasks. We introduce IMP-TIP: Improving Math Reasoning with Tool-augmented Interleaf Prompting, a framework that combines the strengths of both LLMs and Tool-augmented LLMs. IMP-TIP follows the ``From Good to Great" concept, collecting multiple potential solutions from both LLMs and their Tool-Augmented counterparts for the same math problem, and then selecting or re-generating the most accurate answer after cross-checking these solutions via tool-augmented interleaf prompting. The framework incorporates two key aspects: self-prompt and tool-augmented interleaf prompting (TIP). The former allows LLMs to autonomously refine and improve an initial prompt related to tool usage, while the latter enables LLMs to derive the final answer by dynamically analyzing the problem, cross-checking potential solutions, and revising previous reasoning hints in an interleaved manner. Experimental analysis shows that IMP-TIP achieves enhanced mathematical capabilities and outperforms traditional LLMs and tool-augmented LLMs in accuracy and reasoning diversity on math reasoning tasks. For instance, IMP-TIP can improve Tool-augmented ChatGPT on GSM8K-Hard from 56.0% to 65.2%.

CLApr 8, 2024
Towards Objectively Benchmarking Social Intelligence for Language Agents at Action Level

Chenxu Wang, Bin Dai, Huaping Liu et al.

Prominent large language models have exhibited human-level performance in many domains, even enabling the derived agents to simulate human and social interactions. While practical works have substantiated the practicability of grounding language agents in sandbox simulation or embodied simulators, current social intelligence benchmarks either stay at the language level or use subjective metrics. In pursuit of a more realistic and objective evaluation, we introduce the Social Tasks in Sandbox Simulation (STSS) benchmark, which assesses language agents \textbf{objectively} at the \textbf{action level} by scrutinizing the goal achievements within the multi-agent simulation. Additionally, we sample conversation scenarios to build a language-level benchmark to provide an economically prudent preliminary evaluation and align with prevailing benchmarks. To gauge the significance of agent architecture, we implement a target-driven planning (TDP) module as an adjunct to the existing agent. Our evaluative findings highlight that the STSS benchmark is challenging for state-of-the-art language agents. Furthermore, it effectively discriminates between distinct language agents, suggesting its usefulness as a benchmark for evaluating both language models and agent architectures.

CVDec 12, 2023
GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance

Haiming Zhang, Zhihao Yuan, Chaoda Zheng et al.

Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: https://zhanghm1995.github.io/GSmoothFace.

SDSep 4, 2023
MDSC: Towards Evaluating the Style Consistency Between Music and Dance

Zixiang Zhou, Weiyuan Li, Baoyuan Wang

We propose MDSC(Music-Dance-Style Consistency), the first evaluation metric that assesses to what degree the dance moves and music match. Existing metrics can only evaluate the motion fidelity and diversity and the degree of rhythmic matching between music and dance. MDSC measures how stylistically correlated the generated dance motion sequences and the conditioning music sequences are. We found that directly measuring the embedding distance between motion and music is not an optimal solution. We instead tackle this through modeling it as a clustering problem. Specifically, 1) we pre-train a music encoder and a motion encoder, then 2) we learn to map and align the motion and music embedding in joint space by jointly minimizing the intra-cluster distance and maximizing the inter-cluster distance, and 3) for evaluation purposes, we encode the dance moves into embedding and measure the intra-cluster and inter-cluster distances, as well as the ratio between them. We evaluate our metric on the results of several music-conditioned motion generation methods, combined with user study, we found that our proposed metric is a robust evaluation metric in measuring the music-dance style correlation.

CVMay 24, 2023
ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformers

Jingfeng Yao, Xinggang Wang, Shusheng Yang et al.

Recently, plain vision Transformers (ViTs) have shown impressive performance on various computer vision tasks, thanks to their strong modeling capacity and large-scale pretraining. However, they have not yet conquered the problem of image matting. We hypothesize that image matting could also be boosted by ViTs and present a new efficient and robust ViT-based matting system, named ViTMatte. Our method utilizes (i) a hybrid attention mechanism combined with a convolution neck to help ViTs achieve an excellent performance-computation trade-off in matting tasks. (ii) Additionally, we introduce the detail capture module, which just consists of simple lightweight convolutions to complement the detailed information required by matting. To the best of our knowledge, ViTMatte is the first work to unleash the potential of ViT on image matting with concise adaptation. It inherits many superior properties from ViT to matting, including various pretraining strategies, concise architecture design, and flexible inference strategies. We evaluate ViTMatte on Composition-1k and Distinctions-646, the most commonly used benchmark for image matting, our method achieves state-of-the-art performance and outperforms prior matting works by a large margin.

CVMay 8, 2023
FashionTex: Controllable Virtual Try-on with Text and Texture

Anran Lin, Nanxuan Zhao, Shuliang Ning et al.

Virtual try-on attracts increasing research attention as a promising way for enhancing the user experience for online cloth shopping. Though existing methods can generate impressive results, users need to provide a well-designed reference image containing the target fashion clothes that often do not exist. To support user-friendly fashion customization in full-body portraits, we propose a multi-modal interactive setting by combining the advantages of both text and texture for multi-level fashion manipulation. With the carefully designed fashion editing module and loss functions, FashionTex framework can semantically control cloth types and local texture patterns without annotated pairwise training data. We further introduce an ID recovery module to maintain the identity of input portrait. Extensive experiments have demonstrated the effectiveness of our proposed pipeline.

CVMar 12, 2021
CRFace: Confidence Ranker for Model-Agnostic Face Detection Refinement

Noranart Vesdapunt, Baoyuan Wang

Face detection is a fundamental problem for many downstream face applications, and there is a rising demand for faster, more accurate yet support for higher resolution face detectors. Recent smartphones can record a video in 8K resolution, but many of the existing face detectors still fail due to the anchor size and training data. We analyze the failure cases and observe a large number of correct predicted boxes with incorrect confidences. To calibrate these confidences, we propose a confidence ranking network with a pairwise ranking loss to re-rank the predicted confidences locally within the same image. Our confidence ranker is model-agnostic, so we can augment the data by choosing the pairs from multiple face detectors during the training, and generalize to a wide range of face detectors during the testing. On WiderFace, we achieve the highest AP on the single-scale, and our AP is competitive with the previous multi-scale methods while being significantly faster. On 8K resolution, our method solves the GPU memory issue and allows us to indirectly train on 8K. We collect 8K resolution test set to show the improvement, and we will release our test set as a new benchmark for future research.

CVJul 14, 2020
Personalized Face Modeling for Improved Face Reconstruction and Motion Retargeting

Bindita Chaudhuri, Noranart Vesdapunt, Linda Shapiro et al.

Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation transfer or multilinear tensor as a personalized 3DMM for blendshape interpolation does not address the fact that facial expressions result in different local and global skin deformations in different persons. Moreover, existing methods learn a single albedo per user which is not enough to capture the expression-specific skin reflectance variations. We propose an end-to-end framework that jointly learns a personalized face model per user and per-frame facial motion parameters from a large corpus of in-the-wild videos of user expressions. Specifically, we learn user-specific expression blendshapes and dynamic (expression-specific) albedo maps by predicting personalized corrections on top of a 3DMM prior. We introduce novel constraints to ensure that the corrected blendshapes retain their semantic meanings and the reconstructed geometry is disentangled from the albedo. Experimental results show that our personalization accurately captures fine-grained facial dynamics in a wide range of conditions and efficiently decouples the learned face model from facial motion, resulting in more accurate face reconstruction and facial motion retargeting compared to state-of-the-art methods.

CVJul 14, 2020
JNR: Joint-based Neural Rig Representation for Compact 3D Face Modeling

Noranart Vesdapunt, Mitch Rundle, HsiangTao Wu et al.

In this paper, we introduce a novel approach to learn a 3D face model using a joint-based face rig and a neural skinning network. Thanks to the joint-based representation, our model enjoys some significant advantages over prior blendshape-based models. First, it is very compact such that we are orders of magnitude smaller while still keeping strong modeling capacity. Second, because each joint has its semantic meaning, interactive facial geometry editing is made easier and more intuitive. Third, through skinning, our model supports adding mouth interior and eyes, as well as accessories (hair, eye glasses, etc.) in a simpler, more accurate and principled way. We argue that because the human face is highly structured and topologically consistent, it does not need to be learned entirely from data. Instead we can leverage prior knowledge in the form of a human-designed 3D face rig to reduce the data dependency, and learn a compact yet strong face model from only a small dataset (less than one hundred 3D scans). To further improve the modeling capacity, we train a skinning weight generator through adversarial learning. Experiments on fitting high-quality 3D scans (both neutral and expressive), noisy depth images, and RGB images demonstrate that its modeling capacity is on-par with state-of-the-art face models, such as FLAME and Facewarehouse, even though the model is 10 to 20 times smaller. This suggests broad value in both graphics and vision applications on mobile and edge devices.

CVOct 2, 2019
Animating Face using Disentangled Audio Representations

Gaurav Mittal, Baoyuan Wang

All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or changing its emotional tone (to such as sad). To make talking head generation robust to such variations, we propose an explicit audio representation learning framework that disentangles audio sequences into various factors such as phonetic content, emotional tone, background noise and others. We conduct experiments to validate that conditioned on disentangled content representation, the generated mouth movement by our model is significantly more accurate than previous approaches (without disentangled learning) in the presence of noise and emotional variations. We further demonstrate that our framework is compatible with current state-of-the-art approaches by replacing their original audio learning component with ours. To our best knowledge, this is the first work which improves the performance of talking head generation from disentangled audio representation perspective, which is important for many real-world applications.

CVFeb 27, 2019
Joint Face Detection and Facial Motion Retargeting for Multiple Faces

Bindita Chaudhuri, Noranart Vesdapunt, Baoyuan Wang

Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to jointly predict the bounding box locations and 3DMM parameters for multiple faces. First, we design a novel multitask learning framework that learns a disentangled representation of 3DMM parameters for a single face. Then, we leverage the trained single face model to generate ground truth 3DMM parameters for multiple faces to train another network that performs joint face detection and motion retargeting for images with multiple faces. Experimental results show that our joint detection and retargeting network has high face detection accuracy and is robust to extreme expressions and poses while being faster than state-of-the-art methods.

CVMar 20, 2018
Real-time Burst Photo Selection Using a Light-Head Adversarial Network

Baoyuan Wang, Noranart Vesdapunt, Utkarsh Sinha et al.

We present an automatic moment capture system that runs in real-time on mobile cameras. The system is designed to run in the viewfinder mode and capture a burst sequence of frames before and after the shutter is pressed. For each frame, the system predicts in real-time a "goodness" score, based on which the best moment in the burst can be selected immediately after the shutter is released, without any user interference. To solve the problem, we develop a highly efficient deep neural network ranking model, which implicitly learns a "latent relative attribute" space to capture subtle visual differences within a sequence of burst images. Then the overall goodness is computed as a linear aggregation of the goodnesses of all the latent attributes. The latent relative attributes and the aggregation function can be seamlessly integrated in one fully convolutional network and trained in an end-to-end fashion. To obtain a compact model which can run on mobile devices in real-time, we have explored and evaluated a wide range of network design choices, taking into account the constraints of model size, computational cost, and accuracy. Extensive studies show that the best frame predicted by our model hit users' top-1 (out of 11 on average) choice for $64.1\%$ cases and top-3 choices for $86.2\%$ cases. Moreover, the model(only 0.47M Bytes) can run in real time on mobile devices, e.g. only 13ms on iPhone 7 for one frame prediction.

CVMar 6, 2018
Personalized Exposure Control Using Adaptive Metering and Reinforcement Learning

Huan Yang, Baoyuan Wang, Noranart Vesdapunt et al.

We propose a reinforcement learning approach for real-time exposure control of a mobile camera that is personalizable. Our approach is based on Markov Decision Process (MDP). In the camera viewfinder or live preview mode, given the current frame, our system predicts the change in exposure so as to optimize the trade-off among image quality, fast convergence, and minimal temporal oscillation. We model the exposure prediction function as a fully convolutional neural network that can be trained through Gaussian policy gradient in an end-to-end fashion. As a result, our system can associate scene semantics with exposure values; it can also be extended to personalize the exposure adjustments for a user and device. We improve the learning performance by incorporating an adaptive metering module that links semantics with exposure. This adaptive metering module generalizes the conventional spot or matrix metering techniques. We validate our system using the MIT FiveK and our own datasets captured using iPhone 7 and Google Pixel. Experimental results show that our system exhibits stable real-time behavior while improving visual quality compared to what is achieved through native camera control.

CVNov 2, 2017
Understanding and Predicting The Attractiveness of Human Action Shot

Bin Dai, Baoyuan Wang, Gang Hua

Selecting attractive photos from a human action shot sequence is quite challenging, because of the subjective nature of the "attractiveness", which is mainly a combined factor of human pose in action and the background. Prior works have actively studied high-level image attributes including interestingness, memorability, popularity, and aesthetics. However, none of them has ever studied the "attractiveness" of human action shot. In this paper, we present the first study of the "attractiveness" of human action shots by taking a systematic data-driven approach. Specifically, we create a new action-shot dataset composed of about 8000 high quality action-shot photos. We further conduct rich crowd-sourced human judge studies on Amazon Mechanical Turk(AMT) in terms of global attractiveness of a single photo, and relative attractiveness of a pair of photos. A deep Siamese network with a novel hybrid distribution matching loss was further proposed to fully exploit both types of ratings. Extensive experiments reveal that (1) the property of action shot attractiveness is subjective but predicable (2) our proposed method is both efficient and effective for predicting the attractive human action shots.

GRSep 27, 2017
Exposure: A White-Box Photo Post-Processing Framework

Yuanming Hu, Hao He, Chenxi Xu et al.

Retouching can significantly elevate the visual appeal of photos, but many casual photographers lack the expertise to do this well. To address this problem, previous works have proposed automatic retouching systems based on supervised learning from paired training images acquired before and after manual editing. As it is difficult for users to acquire paired images that reflect their retouching preferences, we present in this paper a deep learning approach that is instead trained on unpaired data, namely a set of photographs that exhibits a retouching style the user likes, which is much easier to collect. Our system is formulated using deep convolutional neural networks that learn to apply different retouching operations on an input image. Network training with respect to various types of edits is enabled by modeling these retouching operations in a unified manner as resolution-independent differentiable filters. To apply the filters in a proper sequence and with suitable parameters, we employ a deep reinforcement learning approach that learns to make decisions on what action to take next, given the current state of the image. In contrast to many deep learning systems, ours provides users with an understandable solution in the form of conventional retouching edits, rather than just a "black-box" result. Through quantitative comparisons and user studies, we show that this technique generates retouching results consistent with the provided photo set.

CVAug 9, 2017
Personalized Cinemagraphs using Semantic Understanding and Collaborative Learning

Tae-Hyun Oh, Kyungdon Joo, Neel Joshi et al.

Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph requires isolating objects in a semantically meaningful way and then selecting good start times and looping periods for those objects to minimize visual artifacts (such a tearing). To achieve this, we present a new technique that uses object recognition and semantic segmentation as part of an optimization method to automatically create cinemagraphs from videos that are both visually appealing and semantically meaningful. Given a scene with multiple objects, there are many cinemagraphs one could create. Our method evaluates these multiple candidates and presents the best one, as determined by a model trained to predict human preferences in a collaborative way. We demonstrate the effectiveness of our approach with multiple results and a user study.

CVOct 6, 2015
Unsupervised Extraction of Video Highlights Via Robust Recurrent Auto-encoders

Huan Yang, Baoyuan Wang, Stephen Lin et al.

With the growing popularity of short-form video sharing platforms such as \em{Instagram} and \em{Vine}, there has been an increasing need for techniques that automatically extract highlights from video. Whereas prior works have approached this problem with heuristic rules or supervised learning, we present an unsupervised learning approach that takes advantage of the abundance of user-edited videos on social media websites such as YouTube. Based on the idea that the most significant sub-events within a video class are commonly present among edited videos while less interesting ones appear less frequently, we identify the significant sub-events via a robust recurrent auto-encoder trained on a collection of user-edited videos queried for each particular class of interest. The auto-encoder is trained using a proposed shrinking exponential loss function that makes it robust to noise in the web-crawled training data, and is configured with bidirectional long short term memory (LSTM)~\cite{LSTM:97} cells to better model the temporal structure of highlight segments. Different from supervised techniques, our method can infer highlights using only a set of downloaded edited videos, without also needing their pre-edited counterparts which are rarely available online. Extensive experiments indicate the promise of our proposed solution in this challenging unsupervised settin

CVOct 6, 2015
Harvesting Discriminative Meta Objects with Deep CNN Features for Scene Classification

Ruobing Wu, Baoyuan Wang, Wenping Wang et al.

Recent work on scene classification still makes use of generic CNN features in a rudimentary manner. In this ICCV 2015 paper, we present a novel pipeline built upon deep CNN features to harvest discriminative visual objects and parts for scene classification. We first use a region proposal technique to generate a set of high-quality patches potentially containing objects, and apply a pre-trained CNN to extract generic deep features from these patches. Then we perform both unsupervised and weakly supervised learning to screen these patches and discover discriminative ones representing category-specific objects and parts. We further apply discriminative clustering enhanced with local CNN fine-tuning to aggregate similar objects and parts into groups, called meta objects. A scene image representation is constructed by pooling the feature response maps of all the learned meta objects at multiple spatial scales. We have confirmed that the scene image representation obtained using this new pipeline is capable of delivering state-of-the-art performance on two popular scene benchmark datasets, MIT Indoor 67~\cite{MITIndoor67} and Sun397~\cite{Sun397}

CVDec 24, 2014
Automatic Photo Adjustment Using Deep Neural Networks

Zhicheng Yan, Hao Zhang, Baoyuan Wang et al.

Photo retouching enables photographers to invoke dramatic visual impressions by artistically enhancing their photos through stylistic color and tone adjustments. However, it is also a time-consuming and challenging task that requires advanced skills beyond the abilities of casual photographers. Using an automated algorithm is an appealing alternative to manual work but such an algorithm faces many hurdles. Many photographic styles rely on subtle adjustments that depend on the image content and even its semantics. Further, these adjustments are often spatially varying. Because of these characteristics, existing automatic algorithms are still limited and cover only a subset of these challenges. Recently, deep machine learning has shown unique abilities to address hard problems that resisted machine algorithms for long. This motivated us to explore the use of deep learning in the context of photo editing. In this paper, we explain how to formulate the automatic photo adjustment problem in a way suitable for this approach. We also introduce an image descriptor that accounts for the local semantics of an image. Our experiments demonstrate that our deep learning formulation applied using these descriptors successfully capture sophisticated photographic styles. In particular and unlike previous techniques, it can model local adjustments that depend on the image semantics. We show on several examples that this yields results that are qualitatively and quantitatively better than previous work.