Michael Wooldridge

AI
h-index44
4papers
46citations
Novelty43%
AI Score35

4 Papers

18.7AIJan 5, 2023Code
Reasoning about Causality in Games

Lewis Hammond, James Fox, Tom Everitt et al. · deepmind

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

3.3MAJul 3, 2023
Some challenges of calibrating differentiable agent-based models

Arnau Quera-Bofarull, Joel Dyer, Anisoara Calinescu et al.

Agent-based models (ABMs) are a promising approach to modelling and reasoning about complex systems, yet their application in practice is impeded by their complexity, discrete nature, and the difficulty of performing parameter inference and optimisation tasks. This in turn has sparked interest in the construction of differentiable ABMs as a strategy for combatting these difficulties, yet a number of challenges remain. In this paper, we discuss and present experiments that highlight some of these challenges, along with potential solutions.

3.3MASep 3, 2025
Automatic Differentiation of Agent-Based Models

Arnau Quera-Bofarull, Nicholas Bishop, Joel Dyer et al.

Agent-based models (ABMs) simulate complex systems by capturing the bottom-up interactions of individual agents comprising the system. Many complex systems of interest, such as epidemics or financial markets, involve thousands or even millions of agents. Consequently, ABMs often become computationally demanding and rely on the calibration of numerous free parameters, which has significantly hindered their widespread adoption. In this paper, we demonstrate that automatic differentiation (AD) techniques can effectively alleviate these computational burdens. By applying AD to ABMs, the gradients of the simulator become readily available, greatly facilitating essential tasks such as calibration and sensitivity analysis. Specifically, we show how AD enables variational inference (VI) techniques for efficient parameter calibration. Our experiments demonstrate substantial performance improvements and computational savings using VI on three prominent ABMs: Axtell's model of firms; Sugarscape; and the SIR epidemiological model. Our approach thus significantly enhances the practicality and scalability of ABMs for studying complex systems.

6.1AIDec 27, 2021
Multiagent Model-based Credit Assignment for Continuous Control

Dongge Han, Chris Xiaoxuan Lu, Tomasz Michalak et al.

Deep reinforcement learning (RL) has recently shown great promise in robotic continuous control tasks. Nevertheless, prior research in this vein center around the centralized learning setting that largely relies on the communication availability among all the components of a robot. However, agents in the real world often operate in a decentralised fashion without communication due to latency requirements, limited power budgets and safety concerns. By formulating robotic components as a system of decentralised agents, this work presents a decentralised multiagent reinforcement learning framework for continuous control. To this end, we first develop a cooperative multiagent PPO framework that allows for centralized optimisation during training and decentralised operation during execution. However, the system only receives a global reward signal which is not attributed towards each agent. To address this challenge, we further propose a generic game-theoretic credit assignment framework which computes agent-specific reward signals. Last but not least, we also incorporate a model-based RL module into our credit assignment framework, which leads to significant improvement in sample efficiency. We demonstrate the effectiveness of our framework on experimental results on Mujoco locomotion control tasks. For a demo video please visit: https://youtu.be/gFyVPm4svEY.