William Harvey

h-index19
2papers
1,946citations

2 Papers

11.3CVApr 30, 2024
Semantically Consistent Video Inpainting with Conditional Diffusion Models

Dylan Green, William Harvey, Saeid Naderiparizi et al.

Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant progress on standard benchmarks, they struggle with tasks that require the synthesis of novel content that is not present in other frames. In this paper, we reframe video inpainting as a conditional generative modeling problem and present a framework for solving such problems with conditional video diffusion models. We introduce inpainting-specific sampling schemes which capture crucial long-range dependencies in the context, and devise a novel method for conditioning on the known pixels in incomplete frames. We highlight the advantages of using a generative approach for this task, showing that our method is capable of generating diverse, high-quality inpaintings and synthesizing new content that is spatially, temporally, and semantically consistent with the provided context.

7.1LGFeb 13, 2025
Rolling Ahead Diffusion for Traffic Scene Simulation

Yunpeng Liu, Matthew Niedoba, William Harvey et al.

Realistic driving simulation requires that NPCs not only mimic natural driving behaviors but also react to the behavior of other simulated agents. Recent developments in diffusion-based scenario generation focus on creating diverse and realistic traffic scenarios by jointly modelling the motion of all the agents in the scene. However, these traffic scenarios do not react when the motion of agents deviates from their modelled trajectories. For example, the ego-agent can be controlled by a stand along motion planner. To produce reactive scenarios with joint scenario models, the model must regenerate the scenario at each timestep based on new observations in a Model Predictive Control (MPC) fashion. Although reactive, this method is time-consuming, as one complete possible future for all NPCs is generated per simulation step. Alternatively, one can utilize an autoregressive model (AR) to predict only the immediate next-step future for all NPCs. Although faster, this method lacks the capability for advanced planning. We present a rolling diffusion based traffic scene generation model which mixes the benefits of both methods by predicting the next step future and simultaneously predicting partially noised further future steps at the same time. We show that such model is efficient compared to diffusion model based AR, achieving a beneficial compromise between reactivity and computational efficiency.