LGMar 29, 2023
Skill Reinforcement Learning and Planning for Open-World Long-Horizon TasksHaoqi Yuan, Chi Zhang, Hongcheng Wang et al.
We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.
ROOct 13, 2025
DemoHLM: From One Demonstration to Generalizable Humanoid Loco-ManipulationYuhui Fu, Feiyang Xie, Chaoyi Xu et al.
Loco-manipulation is a fundamental challenge for humanoid robots to achieve versatile interactions in human environments. Although recent studies have made significant progress in humanoid whole-body control, loco-manipulation remains underexplored and often relies on hard-coded task definitions or costly real-world data collection, which limits autonomy and generalization. We present DemoHLM, a framework for humanoid loco-manipulation that enables generalizable loco-manipulation on a real humanoid robot from a single demonstration in simulation. DemoHLM adopts a hierarchy that integrates a low-level universal whole-body controller with high-level manipulation policies for multiple tasks. The whole-body controller maps whole-body motion commands to joint torques and provides omnidirectional mobility for the humanoid robot. The manipulation policies, learned in simulation via our data generation and imitation learning pipeline, command the whole-body controller with closed-loop visual feedback to execute challenging loco-manipulation tasks. Experiments show a positive correlation between the amount of synthetic data and policy performance, underscoring the effectiveness of our data generation pipeline and the data efficiency of our approach. Real-world experiments on a Unitree G1 robot equipped with an RGB-D camera validate the sim-to-real transferability of DemoHLM, demonstrating robust performance under spatial variations across ten loco-manipulation tasks.