Dongxu Guo

CV
h-index21
5papers
88citations
Novelty51%
AI Score28

5 Papers

CVMar 4, 2022
Pedestrian Stop and Go Forecasting with Hybrid Feature Fusion

Dongxu Guo, Taylor Mordan, Alexandre Alahi

Forecasting pedestrians' future motions is essential for autonomous driving systems to safely navigate in urban areas. However, existing prediction algorithms often overly rely on past observed trajectories and tend to fail around abrupt dynamic changes, such as when pedestrians suddenly start or stop walking. We suggest that predicting these highly non-linear transitions should form a core component to improve the robustness of motion prediction algorithms. In this paper, we introduce the new task of pedestrian stop and go forecasting. Considering the lack of suitable existing datasets for it, we release TRANS, a benchmark for explicitly studying the stop and go behaviors of pedestrians in urban traffic. We build it from several existing datasets annotated with pedestrians' walking motions, in order to have various scenarios and behaviors. We also propose a novel hybrid model that leverages pedestrian-specific and scene features from several modalities, both video sequences and high-level attributes, and gradually fuses them to integrate multiple levels of context. We evaluate our model and several baselines on TRANS, and set a new benchmark for the community to work on pedestrian stop and go forecasting.

CVMar 13, 2024
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

Zhonghan Zhao, Kewei Chen, Dongxu Guo et al.

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.

AIApr 6, 2024
Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model

Zhonghan Zhao, Ke Ma, Wenhao Chai et al.

With the power of large language models (LLMs), open-ended embodied agents can flexibly understand human instructions, generate interpretable guidance strategies, and output executable actions. Nowadays, Multi-modal Language Models~(MLMs) integrate multi-modal signals into LLMs, further bringing richer perception to entity agents and allowing embodied agents to perceive world-understanding tasks more delicately. However, existing works: 1) operate independently by agents, each containing multiple LLMs, from perception to action, resulting in gaps between complex tasks and execution; 2) train MLMs on static data, struggling with dynamics in open-ended scenarios; 3) input prior knowledge directly as prompts, suppressing application flexibility. We propose STEVE-2, a hierarchical knowledge distillation framework for open-ended embodied tasks, characterized by 1) a hierarchical system for multi-granular task division, 2) a mirrored distillation method for parallel simulation data, and 3) an extra expert model for bringing additional knowledge into parallel simulation. After distillation, embodied agents can complete complex, open-ended tasks without additional expert guidance, utilizing the performance and knowledge of a versatile MLM. Extensive evaluations on navigation and creation tasks highlight the superior performance of STEVE-2 in open-ended tasks, with $1.4 \times$ - $7.3 \times$ in performance.

CVJun 17, 2024
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

Zhonghan Zhao, Wenhao Chai, Xuan Wang et al.

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.

LGJan 28, 2022
EVBattery: A Large-Scale Electric Vehicle Dataset for Battery Health and Capacity Estimation

Haowei He, Jingzhao Zhang, Yanan Wang et al.

Electric vehicles (EVs) play an important role in reducing carbon emissions. As EV adoption accelerates, safety issues caused by EV batteries have become an important research topic. In order to benchmark and develop data-driven methods for this task, we introduce a large and comprehensive dataset of EV batteries. Our dataset includes charging records collected from hundreds of EVs from three manufacturers over several years. Our dataset is the first large-scale public dataset on real-world battery data, as existing data either include only several vehicles or is collected in the lab environment. Meanwhile, our dataset features two types of labels, corresponding to two key tasks - battery health estimation and battery capacity estimation. In addition to demonstrating how existing deep learning algorithms can be applied to this task, we further develop an algorithm that exploits the data structure of battery systems. Our algorithm achieves better results and shows that a customized method can improve model performances. We hope that this public dataset provides valuable resources for researchers, policymakers, and industry professionals to better understand the dynamics of EV battery aging and support the transition toward a sustainable transportation system.